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author | TeTpaAka <TeTpaAka@users.noreply.github.com> | 2015-05-26 14:10:08 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-05-28 16:46:35 +0200 |
commit | c0335f7d13ee46c6a46d0ceebea96960439ec9fd (patch) | |
tree | 20183ec9aac1dd1dfdd6f193430fb331268b92b0 /src/script/lua_api/l_object.h | |
parent | 990a96578f20244626b6b9f67f8e79a7e2e614ea (diff) | |
download | minetest-c0335f7d13ee46c6a46d0ceebea96960439ec9fd.tar.gz minetest-c0335f7d13ee46c6a46d0ceebea96960439ec9fd.tar.bz2 minetest-c0335f7d13ee46c6a46d0ceebea96960439ec9fd.zip |
Add some missing getter functions to the lua API
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position
Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset
Global:
minetest.get_gen_notify
minetest.get_noiseparams
Diffstat (limited to 'src/script/lua_api/l_object.h')
-rw-r--r-- | src/script/lua_api/l_object.h | 41 |
1 files changed, 40 insertions, 1 deletions
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index af3ed5ef0..02bb06ecc 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -101,25 +101,43 @@ private: // set_armor_groups(self, groups) static int l_set_armor_groups(lua_State *L); + // get_armor_groups(self) + static int l_get_armor_groups(lua_State *L); + // set_physics_override(self, physics_override_speed, physics_override_jump, // physics_override_gravity, sneak, sneak_glitch) static int l_set_physics_override(lua_State *L); + // get_physics_override(self) + static int l_get_physics_override(lua_State *L); + // set_animation(self, frame_range, frame_speed, frame_blend) static int l_set_animation(lua_State *L); + // get_animation(self) + static int l_get_animation(lua_State *L); + // set_bone_position(self, std::string bone, v3f position, v3f rotation) static int l_set_bone_position(lua_State *L); + // get_bone_position(self, bone) + static int l_get_bone_position(lua_State *L); + // set_attach(self, parent, bone, position, rotation) static int l_set_attach(lua_State *L); + // get_attach(self) + static int l_get_attach(lua_State *L); + // set_detach(self) static int l_set_detach(lua_State *L); // set_properties(self, properties) static int l_set_properties(lua_State *L); + // get_properties(self) + static int l_get_properties(lua_State *L); + // is_player(self) static int l_is_player(lua_State *L); @@ -222,24 +240,45 @@ private: // hud_set_hotbar_itemcount(self, hotbar_itemcount) static int l_hud_set_hotbar_itemcount(lua_State *L); + // hud_get_hotbar_itemcount(self) + static int l_hud_get_hotbar_itemcount(lua_State *L); + // hud_set_hotbar_image(self, name) static int l_hud_set_hotbar_image(lua_State *L); + // hud_get_hotbar_image(self) + static int l_hud_get_hotbar_image(lua_State *L); + // hud_set_hotbar_selected_image(self, name) static int l_hud_set_hotbar_selected_image(lua_State *L); + // hud_get_hotbar_selected_image(self) + static int l_hud_get_hotbar_selected_image(lua_State *L); + // set_sky(self, type, list) static int l_set_sky(lua_State *L); - // override_day_night_ratio(self, type, list) + // get_sky(self, type, list) + static int l_get_sky(lua_State *L); + + // override_day_night_ratio(self, type) static int l_override_day_night_ratio(lua_State *L); + // get_day_night_ratio(self) + static int l_get_day_night_ratio(lua_State *L); + // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) static int l_set_local_animation(lua_State *L); + // get_local_animation(self) + static int l_get_local_animation(lua_State *L); + // set_eye_offset(self, v3f first pv, v3f third pv) static int l_set_eye_offset(lua_State *L); + // get_eye_offset(self) + static int l_get_eye_offset(lua_State *L); + // set_nametag_attributes(self, attributes) static int l_set_nametag_attributes(lua_State *L); |