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authorsfan5 <sfan5@live.de>2019-07-16 14:00:42 +0200
committersfan5 <sfan5@live.de>2019-08-10 19:44:27 +0200
commitcf64054390970f3cf974afb2b174340a3e1da382 (patch)
tree9f3a62d3f935ae76f00fb1c0002f9ba59e59f219 /src/script/lua_api/l_object.h
parentb19400aa74f30ef61ba0c1bb4a25a978e7cf4125 (diff)
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Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
Diffstat (limited to 'src/script/lua_api/l_object.h')
-rw-r--r--src/script/lua_api/l_object.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index 653d833f6..2390c5195 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -212,6 +212,9 @@ private:
// get_player_velocity(self)
static int l_get_player_velocity(lua_State *L);
+ // add_player_velocity(self, {x=num, y=num, z=num})
+ static int l_add_player_velocity(lua_State *L);
+
// get_look_dir(self)
static int l_get_look_dir(lua_State *L);