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authorest31 <MTest31@outlook.com>2016-12-22 23:16:00 +0100
committerest31 <MTest31@outlook.com>2016-12-22 23:16:00 +0100
commit81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch)
tree1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /src/script/lua_api/l_particles.cpp
parent8077612dcb48221281e726a60eb97bf73fde462b (diff)
parent231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff)
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Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'src/script/lua_api/l_particles.cpp')
-rw-r--r--src/script/lua_api/l_particles.cpp35
1 files changed, 28 insertions, 7 deletions
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index f6c1725de..667ac7272 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -18,16 +18,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "lua_api/l_particles.h"
+#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "server.h"
+#include "particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
-// size=, collisiondetection=, vertical=, texture=, player=})
+// size=, collisiondetection=, collision_removal=, vertical=,
+// texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
// collisiondetection = bool
+// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particle(lua_State *L)
@@ -41,8 +45,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
float expirationtime, size;
expirationtime = size = 1;
- bool collisiondetection, vertical;
- collisiondetection = vertical = false;
+ bool collisiondetection, vertical, collision_removal;
+ collisiondetection = vertical = collision_removal = false;
std::string texture = "";
std::string playername = "";
@@ -94,12 +98,14 @@ int ModApiParticles::l_add_particle(lua_State *L)
size = getfloatfield_default(L, 1, "size", 1);
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
+ collision_removal = getboolfield_default(L, 1,
+ "collision_removal", collision_removal);
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
}
- getServer(L)->spawnParticle(playername, pos, vel, acc,
- expirationtime, size, collisiondetection, vertical, texture);
+ getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
+ collisiondetection, collision_removal, vertical, texture);
return 1;
}
@@ -110,6 +116,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
// minexptime=, maxexptime=,
// minsize=, maxsize=,
// collisiondetection=,
+// collision_removal=,
// vertical=,
// texture=,
// player=})
@@ -117,6 +124,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
// minexptime/maxexptime = num (seconds)
// minsize/maxsize = num
// collisiondetection = bool
+// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particlespawner(lua_State *L)
@@ -129,8 +137,9 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
time= minexptime= maxexptime= minsize= maxsize= 1;
- bool collisiondetection, vertical;
- collisiondetection= vertical= false;
+ bool collisiondetection, vertical, collision_removal;
+ collisiondetection = vertical = collision_removal = false;
+ ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
@@ -189,6 +198,16 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
+ collision_removal = getboolfield_default(L, 1,
+ "collision_removal", collision_removal);
+
+ lua_getfield(L, 1, "attached");
+ if (!lua_isnil(L, -1)) {
+ ObjectRef *ref = ObjectRef::checkobject(L, -1);
+ lua_pop(L, 1);
+ attached = ObjectRef::getobject(ref);
+ }
+
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
@@ -201,6 +220,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
minexptime, maxexptime,
minsize, maxsize,
collisiondetection,
+ collision_removal,
+ attached,
vertical,
texture, playername);
lua_pushnumber(L, id);