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author | Paramat <paramat@users.noreply.github.com> | 2019-01-03 11:10:07 +0000 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2019-01-03 12:10:07 +0100 |
commit | ceacff13a666779d75ac48f2cc5c11bc2ce5c6e1 (patch) | |
tree | ad82bd3a44ced8af130f372fb1c3df8d389b3bdd /src/script/lua_api/l_playermeta.h | |
parent | c26eab6319b64089a32e43cf1626f9583947572a (diff) | |
download | minetest-ceacff13a666779d75ac48f2cc5c11bc2ce5c6e1.tar.gz minetest-ceacff13a666779d75ac48f2cc5c11bc2ce5c6e1.tar.bz2 minetest-ceacff13a666779d75ac48f2cc5c11bc2ce5c6e1.zip |
CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.
Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.
Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
Diffstat (limited to 'src/script/lua_api/l_playermeta.h')
0 files changed, 0 insertions, 0 deletions