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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-01-27 07:41:10 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-03-13 23:56:05 +0100 |
commit | 92b45b2a189b703fc7cfc8ddbc09a7ad563a13bc (patch) | |
tree | 146edaf44e3cbeca55c34e6d30b375dd053877b4 /src/script/lua_api/l_server.h | |
parent | c42c53fccf87a3819ca78de52f8f20c47c4fbb9f (diff) | |
download | minetest-92b45b2a189b703fc7cfc8ddbc09a7ad563a13bc.tar.gz minetest-92b45b2a189b703fc7cfc8ddbc09a7ad563a13bc.tar.bz2 minetest-92b45b2a189b703fc7cfc8ddbc09a7ad563a13bc.zip |
[CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
Diffstat (limited to 'src/script/lua_api/l_server.h')
0 files changed, 0 insertions, 0 deletions