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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-23 14:35:08 +0200
committerGitHub <noreply@github.com>2017-04-23 14:35:08 +0200
commit29ab20c27229672c24a7699afbcd54caad903331 (patch)
treee42e7ea35f54b1439055abc500191eb29baa6355 /src/script/lua_api/l_server.h
parentdda171d2925e20efc00c78bcb45cf595fd986da9 (diff)
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Player data to Database (#5475)
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
Diffstat (limited to 'src/script/lua_api/l_server.h')
-rw-r--r--src/script/lua_api/l_server.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/lua_api/l_server.h b/src/script/lua_api/l_server.h
index 008810784..e6c0df978 100644
--- a/src/script/lua_api/l_server.h
+++ b/src/script/lua_api/l_server.h
@@ -92,6 +92,9 @@ private:
// kick_player(name, [message]) -> success
static int l_kick_player(lua_State *L);
+ // remove_player(name)
+ static int l_remove_player(lua_State *L);
+
// notify_authentication_modified(name)
static int l_notify_authentication_modified(lua_State *L);