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author | SmallJoker <SmallJoker@users.noreply.github.com> | 2022-06-20 21:56:12 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-20 21:56:12 +0200 |
commit | a463620edbe57071a7101297d33226507567ca73 (patch) | |
tree | 342d433ca55f4e3d1826508c303f2e6229d503f1 /src/script/lua_api/l_sound.cpp | |
parent | 0b41533763bc9f104a2da2e4191f4654b8d8dab4 (diff) | |
download | minetest-a463620edbe57071a7101297d33226507567ca73.tar.gz minetest-a463620edbe57071a7101297d33226507567ca73.tar.bz2 minetest-a463620edbe57071a7101297d33226507567ca73.zip |
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
Diffstat (limited to 'src/script/lua_api/l_sound.cpp')
-rw-r--r-- | src/script/lua_api/l_sound.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/script/lua_api/l_sound.cpp b/src/script/lua_api/l_sound.cpp index b86eda53e..934b4a07e 100644 --- a/src/script/lua_api/l_sound.cpp +++ b/src/script/lua_api/l_sound.cpp @@ -28,9 +28,9 @@ int ModApiSound::l_sound_play(lua_State *L) { SimpleSoundSpec spec; read_soundspec(L, 1, spec); - bool looped = readParam<bool>(L, 2); + spec.loop = readParam<bool>(L, 2); - s32 handle = getGuiEngine(L)->playSound(spec, looped); + s32 handle = getGuiEngine(L)->playSound(spec); lua_pushinteger(L, handle); |