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authorKahrl <kahrl@gmx.net>2013-08-11 04:09:45 +0200
committerKahrl <kahrl@gmx.net>2013-08-14 21:03:33 +0200
commit4e1f50035e860a00636ca5d804c267119df99601 (patch)
treec6cab522305ef2a5b9cfdb3685340d57590f1ff1 /src/script/lua_api/luaapi.cpp
parent6228d634fb31d1ce925d1fdc2dac022629a007ef (diff)
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Diffstat (limited to 'src/script/lua_api/luaapi.cpp')
-rw-r--r--src/script/lua_api/luaapi.cpp955
1 files changed, 0 insertions, 955 deletions
diff --git a/src/script/lua_api/luaapi.cpp b/src/script/lua_api/luaapi.cpp
deleted file mode 100644
index 26fb0c318..000000000
--- a/src/script/lua_api/luaapi.cpp
+++ /dev/null
@@ -1,955 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-extern "C" {
-#include "lua.h"
-#include "lauxlib.h"
-}
-
-#include "lua_api/l_base.h"
-#include "common/c_internal.h"
-#include "server.h"
-#include "common/c_converter.h"
-#include "common/c_content.h"
-#include "lua_api/luaapi.h"
-#include "settings.h"
-#include "tool.h"
-#include "rollback.h"
-#include "log.h"
-#include "emerge.h"
-#include "main.h" //required for g_settings
-
-struct EnumString ModApiBasic::es_OreType[] =
-{
- {ORE_SCATTER, "scatter"},
- {ORE_SHEET, "sheet"},
- {ORE_CLAYLIKE, "claylike"},
- {0, NULL},
-};
-
-struct EnumString ModApiBasic::es_DecorationType[] =
-{
- {DECO_SIMPLE, "simple"},
- {DECO_SCHEMATIC, "schematic"},
- {DECO_LSYSTEM, "lsystem"},
- {0, NULL},
-};
-
-struct EnumString ModApiBasic::es_Rotation[] =
-{
- {ROTATE_0, "0"},
- {ROTATE_90, "90"},
- {ROTATE_180, "180"},
- {ROTATE_270, "270"},
- {ROTATE_RAND, "random"},
- {0, NULL},
-};
-
-
-ModApiBasic::ModApiBasic() : ModApiBase() {
-}
-
-bool ModApiBasic::Initialize(lua_State* L,int top) {
-
- bool retval = true;
-
- retval &= API_FCT(debug);
- retval &= API_FCT(log);
- retval &= API_FCT(request_shutdown);
- retval &= API_FCT(get_server_status);
-
- retval &= API_FCT(register_biome);
-
- retval &= API_FCT(setting_set);
- retval &= API_FCT(setting_get);
- retval &= API_FCT(setting_getbool);
- retval &= API_FCT(setting_save);
-
- retval &= API_FCT(chat_send_all);
- retval &= API_FCT(chat_send_player);
- retval &= API_FCT(show_formspec);
-
- retval &= API_FCT(get_player_privs);
- retval &= API_FCT(get_player_ip);
- retval &= API_FCT(get_ban_list);
- retval &= API_FCT(get_ban_description);
- retval &= API_FCT(ban_player);
- retval &= API_FCT(unban_player_or_ip);
- retval &= API_FCT(get_password_hash);
- retval &= API_FCT(notify_authentication_modified);
-
- retval &= API_FCT(get_dig_params);
- retval &= API_FCT(get_hit_params);
-
- retval &= API_FCT(get_current_modname);
- retval &= API_FCT(get_modpath);
- retval &= API_FCT(get_modnames);
-
- retval &= API_FCT(get_worldpath);
- retval &= API_FCT(is_singleplayer);
- retval &= API_FCT(sound_play);
- retval &= API_FCT(sound_stop);
-
- retval &= API_FCT(rollback_get_last_node_actor);
- retval &= API_FCT(rollback_revert_actions_by);
-
- retval &= API_FCT(register_ore);
- retval &= API_FCT(register_decoration);
- retval &= API_FCT(create_schematic);
- retval &= API_FCT(place_schematic);
-
- return retval;
-}
-
-// debug(...)
-// Writes a line to dstream
-int ModApiBasic::l_debug(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- // Handle multiple parameters to behave like standard lua print()
- int n = lua_gettop(L);
- lua_getglobal(L, "tostring");
- for(int i = 1; i <= n; i++){
- /*
- Call tostring(i-th argument).
- This is what print() does, and it behaves a bit
- differently from directly calling lua_tostring.
- */
- lua_pushvalue(L, -1); /* function to be called */
- lua_pushvalue(L, i); /* value to print */
- lua_call(L, 1, 1);
- const char *s = lua_tostring(L, -1);
- if(i>1)
- dstream << "\t";
- if(s)
- dstream << s;
- lua_pop(L, 1);
- }
- dstream << std::endl;
- return 0;
-}
-
-// log([level,] text)
-// Writes a line to the logger.
-// The one-argument version logs to infostream.
-// The two-argument version accept a log level: error, action, info, or verbose.
-int ModApiBasic::l_log(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- std::string text;
- LogMessageLevel level = LMT_INFO;
- if(lua_isnone(L, 2))
- {
- text = lua_tostring(L, 1);
- }
- else
- {
- std::string levelname = luaL_checkstring(L, 1);
- text = luaL_checkstring(L, 2);
- if(levelname == "error")
- level = LMT_ERROR;
- else if(levelname == "action")
- level = LMT_ACTION;
- else if(levelname == "verbose")
- level = LMT_VERBOSE;
- }
- log_printline(level, text);
- return 0;
-}
-
-// request_shutdown()
-int ModApiBasic::l_request_shutdown(lua_State *L)
-{
- getServer(L)->requestShutdown();
- return 0;
-}
-
-// get_server_status()
-int ModApiBasic::l_get_server_status(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
- return 1;
-}
-
-// register_biome({lots of stuff})
-int ModApiBasic::l_register_biome(lua_State *L)
-{
- int index = 1;
- luaL_checktype(L, index, LUA_TTABLE);
-
- BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
- if (!bmgr) {
- verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
- return 0;
- }
-
- enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
- "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
- Biome *b = bmgr->createBiome(terrain);
-
- b->name = getstringfield_default(L, index, "name",
- "<no name>");
- b->nname_top = getstringfield_default(L, index, "node_top",
- "mapgen_dirt_with_grass");
- b->nname_filler = getstringfield_default(L, index, "node_filler",
- "mapgen_dirt");
- b->nname_water = getstringfield_default(L, index, "node_water",
- "mapgen_water_source");
- b->nname_dust = getstringfield_default(L, index, "node_dust",
- "air");
- b->nname_dust_water = getstringfield_default(L, index, "node_dust_water",
- "mapgen_water_source");
-
- b->depth_top = getintfield_default(L, index, "depth_top", 1);
- b->depth_filler = getintfield_default(L, index, "depth_filler", 3);
- b->height_min = getintfield_default(L, index, "height_min", 0);
- b->height_max = getintfield_default(L, index, "height_max", 0);
- b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
- b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
-
- b->flags = 0; //reserved
- b->c_top = CONTENT_IGNORE;
- b->c_filler = CONTENT_IGNORE;
- b->c_water = CONTENT_IGNORE;
- b->c_dust = CONTENT_IGNORE;
- b->c_dust_water = CONTENT_IGNORE;
-
- verbosestream << "register_biome: " << b->name << std::endl;
- bmgr->addBiome(b);
-
- return 0;
-}
-
-// setting_set(name, value)
-int ModApiBasic::l_setting_set(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char *name = luaL_checkstring(L, 1);
- const char *value = luaL_checkstring(L, 2);
- g_settings->set(name, value);
- return 0;
-}
-
-// setting_get(name)
-int ModApiBasic::l_setting_get(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char *name = luaL_checkstring(L, 1);
- try{
- std::string value = g_settings->get(name);
- lua_pushstring(L, value.c_str());
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-// setting_getbool(name)
-int ModApiBasic::l_setting_getbool(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char *name = luaL_checkstring(L, 1);
- try{
- bool value = g_settings->getBool(name);
- lua_pushboolean(L, value);
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-// setting_save()
-int ModApiBasic::l_setting_save(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- getServer(L)->saveConfig();
- return 0;
-}
-
-// chat_send_all(text)
-int ModApiBasic::l_chat_send_all(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char *text = luaL_checkstring(L, 1);
- // Get server from registry
- Server *server = getServer(L);
- // Send
- server->notifyPlayers(narrow_to_wide(text));
- return 0;
-}
-
-// chat_send_player(name, text, prepend)
-int ModApiBasic::l_chat_send_player(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char *name = luaL_checkstring(L, 1);
- const char *text = luaL_checkstring(L, 2);
- bool prepend = true;
-
- if (lua_isboolean(L, 3))
- prepend = lua_toboolean(L, 3);
-
- // Get server from registry
- Server *server = getServer(L);
- // Send
- server->notifyPlayer(name, narrow_to_wide(text), prepend);
- return 0;
-}
-
-// get_player_privs(name, text)
-int ModApiBasic::l_get_player_privs(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char *name = luaL_checkstring(L, 1);
- // Get server from registry
- Server *server = getServer(L);
- // Do it
- lua_newtable(L);
- int table = lua_gettop(L);
- std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
- for(std::set<std::string>::const_iterator
- i = privs_s.begin(); i != privs_s.end(); i++){
- lua_pushboolean(L, true);
- lua_setfield(L, table, i->c_str());
- }
- lua_pushvalue(L, table);
- return 1;
-}
-
-// get_player_ip()
-int ModApiBasic::l_get_player_ip(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char * name = luaL_checkstring(L, 1);
- Player *player = getEnv(L)->getPlayer(name);
- if(player == NULL)
- {
- lua_pushnil(L); // no such player
- return 1;
- }
- try
- {
- Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
- std::string ip_str = addr.serializeString();
- lua_pushstring(L, ip_str.c_str());
- return 1;
- }
- catch(con::PeerNotFoundException) // unlikely
- {
- dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
- lua_pushnil(L); // error
- return 1;
- }
-}
-
-// get_ban_list()
-int ModApiBasic::l_get_ban_list(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
- return 1;
-}
-
-// get_ban_description()
-int ModApiBasic::l_get_ban_description(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char * ip_or_name = luaL_checkstring(L, 1);
- lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
- return 1;
-}
-
-// ban_player()
-int ModApiBasic::l_ban_player(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char * name = luaL_checkstring(L, 1);
- Player *player = getEnv(L)->getPlayer(name);
- if(player == NULL)
- {
- lua_pushboolean(L, false); // no such player
- return 1;
- }
- try
- {
- Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
- std::string ip_str = addr.serializeString();
- getServer(L)->setIpBanned(ip_str, name);
- }
- catch(con::PeerNotFoundException) // unlikely
- {
- dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
- lua_pushboolean(L, false); // error
- return 1;
- }
- lua_pushboolean(L, true);
- return 1;
-}
-
-// unban_player_or_ip()
-int ModApiBasic::l_unban_player_or_ip(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char * ip_or_name = luaL_checkstring(L, 1);
- getServer(L)->unsetIpBanned(ip_or_name);
- lua_pushboolean(L, true);
- return 1;
-}
-
-// show_formspec(playername,formname,formspec)
-int ModApiBasic::l_show_formspec(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- const char *playername = luaL_checkstring(L, 1);
- const char *formname = luaL_checkstring(L, 2);
- const char *formspec = luaL_checkstring(L, 3);
-
- if(getServer(L)->showFormspec(playername,formspec,formname))
- {
- lua_pushboolean(L, true);
- }else{
- lua_pushboolean(L, false);
- }
- return 1;
-}
-
-// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
-int ModApiBasic::l_get_dig_params(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- std::map<std::string, int> groups;
- read_groups(L, 1, groups);
- ToolCapabilities tp = read_tool_capabilities(L, 2);
- if(lua_isnoneornil(L, 3))
- push_dig_params(L, getDigParams(groups, &tp));
- else
- push_dig_params(L, getDigParams(groups, &tp,
- luaL_checknumber(L, 3)));
- return 1;
-}
-
-// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
-int ModApiBasic::l_get_hit_params(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- std::map<std::string, int> groups;
- read_groups(L, 1, groups);
- ToolCapabilities tp = read_tool_capabilities(L, 2);
- if(lua_isnoneornil(L, 3))
- push_hit_params(L, getHitParams(groups, &tp));
- else
- push_hit_params(L, getHitParams(groups, &tp,
- luaL_checknumber(L, 3)));
- return 1;
-}
-
-// get_current_modname()
-int ModApiBasic::l_get_current_modname(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
- return 1;
-}
-
-// get_modpath(modname)
-int ModApiBasic::l_get_modpath(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- std::string modname = luaL_checkstring(L, 1);
- // Do it
- if(modname == "__builtin"){
- std::string path = getServer(L)->getBuiltinLuaPath();
- lua_pushstring(L, path.c_str());
- return 1;
- }
- const ModSpec *mod = getServer(L)->getModSpec(modname);
- if(!mod){
- lua_pushnil(L);
- return 1;
- }
- lua_pushstring(L, mod->path.c_str());
- return 1;
-}
-
-// get_modnames()
-// the returned list is sorted alphabetically for you
-int ModApiBasic::l_get_modnames(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- // Get a list of mods
- std::list<std::string> mods_unsorted, mods_sorted;
- getServer(L)->getModNames(mods_unsorted);
-
- // Take unsorted items from mods_unsorted and sort them into
- // mods_sorted; not great performance but the number of mods on a
- // server will likely be small.
- for(std::list<std::string>::iterator i = mods_unsorted.begin();
- i != mods_unsorted.end(); ++i)
- {
- bool added = false;
- for(std::list<std::string>::iterator x = mods_sorted.begin();
- x != mods_sorted.end(); ++x)
- {
- // I doubt anybody using Minetest will be using
- // anything not ASCII based :)
- if((*i).compare(*x) <= 0)
- {
- mods_sorted.insert(x, *i);
- added = true;
- break;
- }
- }
- if(!added)
- mods_sorted.push_back(*i);
- }
-
- // Get the table insertion function from Lua.
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int insertion_func = lua_gettop(L);
-
- // Package them up for Lua
- lua_newtable(L);
- int new_table = lua_gettop(L);
- std::list<std::string>::iterator i = mods_sorted.begin();
- while(i != mods_sorted.end())
- {
- lua_pushvalue(L, insertion_func);
- lua_pushvalue(L, new_table);
- lua_pushstring(L, (*i).c_str());
- if(lua_pcall(L, 2, 0, 0) != 0)
- {
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- ++i;
- }
- return 1;
-}
-
-// get_worldpath()
-int ModApiBasic::l_get_worldpath(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- std::string worldpath = getServer(L)->getWorldPath();
- lua_pushstring(L, worldpath.c_str());
- return 1;
-}
-
-// sound_play(spec, parameters)
-int ModApiBasic::l_sound_play(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- SimpleSoundSpec spec;
- read_soundspec(L, 1, spec);
- ServerSoundParams params;
- read_server_sound_params(L, 2, params);
- s32 handle = getServer(L)->playSound(spec, params);
- lua_pushinteger(L, handle);
- return 1;
-}
-
-// sound_stop(handle)
-int ModApiBasic::l_sound_stop(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- int handle = luaL_checkinteger(L, 1);
- getServer(L)->stopSound(handle);
- return 0;
-}
-
-// is_singleplayer()
-int ModApiBasic::l_is_singleplayer(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- lua_pushboolean(L, getServer(L)->isSingleplayer());
- return 1;
-}
-
-// get_password_hash(name, raw_password)
-int ModApiBasic::l_get_password_hash(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- std::string name = luaL_checkstring(L, 1);
- std::string raw_password = luaL_checkstring(L, 2);
- std::string hash = translatePassword(name,
- narrow_to_wide(raw_password));
- lua_pushstring(L, hash.c_str());
- return 1;
-}
-
-// notify_authentication_modified(name)
-int ModApiBasic::l_notify_authentication_modified(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- std::string name = "";
- if(lua_isstring(L, 1))
- name = lua_tostring(L, 1);
- getServer(L)->reportPrivsModified(name);
- return 0;
-}
-
-// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
-int ModApiBasic::l_rollback_get_last_node_actor(lua_State *L)
-{
- v3s16 p = read_v3s16(L, 1);
- int range = luaL_checknumber(L, 2);
- int seconds = luaL_checknumber(L, 3);
- Server *server = getServer(L);
- IRollbackManager *rollback = server->getRollbackManager();
- v3s16 act_p;
- int act_seconds = 0;
- std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
- lua_pushstring(L, actor.c_str());
- push_v3s16(L, act_p);
- lua_pushnumber(L, act_seconds);
- return 3;
-}
-
-// rollback_revert_actions_by(actor, seconds) -> bool, log messages
-int ModApiBasic::l_rollback_revert_actions_by(lua_State *L)
-{
- std::string actor = luaL_checkstring(L, 1);
- int seconds = luaL_checknumber(L, 2);
- Server *server = getServer(L);
- IRollbackManager *rollback = server->getRollbackManager();
- std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
- std::list<std::string> log;
- bool success = server->rollbackRevertActions(actions, &log);
- // Push boolean result
- lua_pushboolean(L, success);
- // Get the table insert function and push the log table
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- lua_newtable(L);
- int table = lua_gettop(L);
- for(std::list<std::string>::const_iterator i = log.begin();
- i != log.end(); i++)
- {
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- lua_pushstring(L, i->c_str());
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- lua_remove(L, -2); // Remove table
- lua_remove(L, -2); // Remove insert
- return 2;
-}
-
-int ModApiBasic::l_register_ore(lua_State *L)
-{
- int index = 1;
- luaL_checktype(L, index, LUA_TTABLE);
-
- EmergeManager *emerge = getServer(L)->getEmergeManager();
-
- enum OreType oretype = (OreType)getenumfield(L, index,
- "ore_type", es_OreType, ORE_SCATTER);
- Ore *ore = createOre(oretype);
- if (!ore) {
- errorstream << "register_ore: ore_type "
- << oretype << " not implemented";
- return 0;
- }
-
- ore->ore_name = getstringfield_default(L, index, "ore", "");
- ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
- ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
- ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
- ore->clust_size = getintfield_default(L, index, "clust_size", 0);
- ore->height_min = getintfield_default(L, index, "height_min", 0);
- ore->height_max = getintfield_default(L, index, "height_max", 0);
- ore->flags = getflagsfield(L, index, "flags", flagdesc_ore);
- ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
-
- lua_getfield(L, index, "wherein");
- if (lua_istable(L, -1)) {
- int i = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, i) != 0) {
- ore->wherein_names.push_back(lua_tostring(L, -1));
- lua_pop(L, 1);
- }
- } else if (lua_isstring(L, -1)) {
- ore->wherein_names.push_back(lua_tostring(L, -1));
- } else {
- ore->wherein_names.push_back("");
- }
- lua_pop(L, 1);
-
- lua_getfield(L, index, "noise_params");
- ore->np = read_noiseparams(L, -1);
- lua_pop(L, 1);
-
- ore->noise = NULL;
-
- if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
- errorstream << "register_ore: clust_scarcity and clust_num_ores"
- "must be greater than 0" << std::endl;
- delete ore;
- return 0;
- }
-
- emerge->ores.push_back(ore);
-
- verbosestream << "register_ore: ore '" << ore->ore_name
- << "' registered" << std::endl;
- return 0;
-}
-
-// register_decoration({lots of stuff})
-int ModApiBasic::l_register_decoration(lua_State *L)
-{
- int index = 1;
- luaL_checktype(L, index, LUA_TTABLE);
-
- EmergeManager *emerge = getServer(L)->getEmergeManager();
- BiomeDefManager *bdef = emerge->biomedef;
-
- enum DecorationType decotype = (DecorationType)getenumfield(L, index,
- "deco_type", es_DecorationType, -1);
- if (decotype == -1) {
- errorstream << "register_decoration: unrecognized "
- "decoration placement type";
- return 0;
- }
-
- Decoration *deco = createDecoration(decotype);
- if (!deco) {
- errorstream << "register_decoration: decoration placement type "
- << decotype << " not implemented";
- return 0;
- }
-
- deco->c_place_on = CONTENT_IGNORE;
- deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
- deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
- deco->sidelen = getintfield_default(L, index, "sidelen", 8);
- if (deco->sidelen <= 0) {
- errorstream << "register_decoration: sidelen must be "
- "greater than 0" << std::endl;
- delete deco;
- return 0;
- }
-
- lua_getfield(L, index, "noise_params");
- deco->np = read_noiseparams(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "biomes");
- if (lua_istable(L, -1)) {
- lua_pushnil(L);
- while (lua_next(L, -2)) {
- const char *s = lua_tostring(L, -1);
- u8 biomeid = bdef->getBiomeIdByName(s);
- if (biomeid)
- deco->biomes.insert(biomeid);
-
- lua_pop(L, 1);
- }
- lua_pop(L, 1);
- }
-
- switch (decotype) {
- case DECO_SIMPLE: {
- DecoSimple *dsimple = (DecoSimple *)deco;
- dsimple->c_deco = CONTENT_IGNORE;
- dsimple->c_spawnby = CONTENT_IGNORE;
- dsimple->spawnby_name = getstringfield_default(L, index, "spawn_by", "air");
- dsimple->deco_height = getintfield_default(L, index, "height", 1);
- dsimple->deco_height_max = getintfield_default(L, index, "height_max", 0);
- dsimple->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
-
- lua_getfield(L, index, "decoration");
- if (lua_istable(L, -1)) {
- lua_pushnil(L);
- while (lua_next(L, -2)) {
- const char *s = lua_tostring(L, -1);
- std::string str(s);
- dsimple->decolist_names.push_back(str);
-
- lua_pop(L, 1);
- }
- } else if (lua_isstring(L, -1)) {
- dsimple->deco_name = std::string(lua_tostring(L, -1));
- } else {
- dsimple->deco_name = std::string("air");
- }
- lua_pop(L, 1);
-
- if (dsimple->deco_height <= 0) {
- errorstream << "register_decoration: simple decoration height"
- " must be greater than 0" << std::endl;
- delete dsimple;
- return 0;
- }
-
- break; }
- case DECO_SCHEMATIC: {
- DecoSchematic *dschem = (DecoSchematic *)deco;
- dschem->flags = getflagsfield(L, index, "flags", flagdesc_deco_schematic);
- dschem->rotation = (Rotation)getenumfield(L, index,
- "rotation", es_Rotation, ROTATE_0);
-
- lua_getfield(L, index, "replacements");
- if (lua_istable(L, -1)) {
- int i = lua_gettop(L);
- lua_pushnil(L);
- while (lua_next(L, i) != 0) {
- // key at index -2 and value at index -1
- lua_rawgeti(L, -1, 1);
- std::string replace_from = lua_tostring(L, -1);
- lua_pop(L, 1);
- lua_rawgeti(L, -1, 2);
- std::string replace_to = lua_tostring(L, -1);
- lua_pop(L, 1);
- dschem->replacements[replace_from] = replace_to;
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
-
- lua_getfield(L, index, "schematic");
- if (!read_schematic(L, -1, dschem, getServer(L))) {
- delete dschem;
- return 0;
- }
- lua_pop(L, -1);
-
- if (!dschem->filename.empty() && !dschem->loadSchematicFile()) {
- errorstream << "register_decoration: failed to load schematic file '"
- << dschem->filename << "'" << std::endl;
- delete dschem;
- return 0;
- }
- break; }
- case DECO_LSYSTEM: {
- //DecoLSystem *decolsystem = (DecoLSystem *)deco;
-
- break; }
- }
-
- emerge->decorations.push_back(deco);
-
- verbosestream << "register_decoration: decoration '" << deco->getName()
- << "' registered" << std::endl;
- return 0;
-}
-
-// create_schematic(p1, p2, probability_list, filename)
-int ModApiBasic::l_create_schematic(lua_State *L)
-{
- DecoSchematic dschem;
-
- Map *map = &(getEnv(L)->getMap());
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
-
- v3s16 p1 = read_v3s16(L, 1);
- v3s16 p2 = read_v3s16(L, 2);
- sortBoxVerticies(p1, p2);
-
- std::vector<std::pair<v3s16, u8> > probability_list;
- if (lua_istable(L, 3)) {
- lua_pushnil(L);
- while (lua_next(L, 3)) {
- if (lua_istable(L, -1)) {
- lua_getfield(L, -1, "pos");
- v3s16 pos = read_v3s16(L, -1);
- lua_pop(L, 1);
-
- u8 prob = getintfield_default(L, -1, "prob", 0xFF);
- probability_list.push_back(std::make_pair(pos, prob));
- }
-
- lua_pop(L, 1);
- }
- }
-
- dschem.filename = std::string(lua_tostring(L, 4));
-
- if (!dschem.getSchematicFromMap(map, p1, p2)) {
- errorstream << "create_schematic: failed to get schematic "
- "from map" << std::endl;
- return 0;
- }
-
- dschem.applyProbabilities(&probability_list, p1);
-
- dschem.saveSchematicFile(ndef);
- actionstream << "create_schematic: saved schematic file '"
- << dschem.filename << "'." << std::endl;
-
- return 1;
-}
-
-
-// place_schematic(p, schematic, rotation, replacement)
-int ModApiBasic::l_place_schematic(lua_State *L)
-{
- DecoSchematic dschem;
-
- Map *map = &(getEnv(L)->getMap());
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
-
- v3s16 p = read_v3s16(L, 1);
- if (!read_schematic(L, 2, &dschem, getServer(L)))
- return 0;
-
- Rotation rot = ROTATE_0;
- if (lua_isstring(L, 3))
- string_to_enum(es_Rotation, (int &)rot, std::string(lua_tostring(L, 3)));
-
- dschem.rotation = rot;
-
- if (lua_istable(L, 4)) {
- int index = 4;
- lua_pushnil(L);
- while (lua_next(L, index) != 0) {
- // key at index -2 and value at index -1
- lua_rawgeti(L, -1, 1);
- std::string replace_from = lua_tostring(L, -1);
- lua_pop(L, 1);
- lua_rawgeti(L, -1, 2);
- std::string replace_to = lua_tostring(L, -1);
- lua_pop(L, 1);
- dschem.replacements[replace_from] = replace_to;
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
-
- if (!dschem.filename.empty()) {
- if (!dschem.loadSchematicFile()) {
- errorstream << "place_schematic: failed to load schematic file '"
- << dschem.filename << "'" << std::endl;
- return 0;
- }
- dschem.resolveNodeNames(ndef);
- }
-
- dschem.placeStructure(map, p);
-
- return 1;
-}
-
-
-ModApiBasic modapibasic_prototype;