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authorWuzzy <almikes@aol.com>2015-11-12 16:56:25 +0100
committerest31 <MTest31@outlook.com>2015-11-15 13:40:12 +0100
commit28fd913058b36db005c5241423bc1bfffde91192 (patch)
tree33732cfc341c784aa348808c596280c10e6626dc /src/script/lua_api
parentc990dbece46139f001b36540decdd96f74afbae0 (diff)
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/*
Copyright (C) 2014 sapier

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef TOUCHSCREENGUI_HEADER
#define TOUCHSCREENGUI_HEADER

#include <IGUIEnvironment.h>
#include <IGUIButton.h>
#include <IEventReceiver.h>

#include <vector>
#include <map>

#include "game.h"
#include "client/tile.h"

using namespace irr;
using namespace irr::core;
using namespace irr::gui;

typedef enum {
	forward_id = 0,
	backward_id,
	left_id,
	right_id,
	jump_id,
	crunch_id,
	after_last_element_id,
	settings_starter_id,
	rare_controls_starter_id,
	fly_id,
	noclip_id,
	fast_id,
	debug_id,
	camera_id,
	range_id,
	chat_id,
	inventory_id,
	drop_id
} touch_gui_button_id;

typedef enum {
	AHBB_Dir_Top_Bottom,
	AHBB_Dir_Bottom_Top,
	AHBB_Dir_Left_Right,
	AHBB_Dir_Right_Left
} autohide_button_bar_dir;

#define MIN_DIG_TIME_MS 500
#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f

#define SETTINGS_BAR_Y_OFFSET 6.5
#define RARE_CONTROLS_BAR_Y_OFFSET 4

extern const char** touchgui_button_imagenames;

struct button_info {
	float            repeatcounter;
	float            repeatdelay;
	irr::EKEY_CODE   keycode;
	std::vector<int> ids;
	IGUIButton*      guibutton = NULL;
	bool             immediate_release;
};

class AutoHideButtonBar
{
public:

	AutoHideButtonBar( IrrlichtDevice *device, IEventReceiver* receiver );

	void init(ISimpleTextureSource* tsrc, const char* starter_img,
			int button_id, v2s32 UpperLeft, v2s32 LowerRight,
			autohide_button_bar_dir dir, float timeout);

	~AutoHideButtonBar();

	/* add button to be shown */
	void addButton(touch_gui_button_id id, const wchar_t* caption,
			const char* btn_image);

	/* detect settings bar button events */
	bool isButton(const SEvent &event);

	/* handle released hud buttons */
	bool isReleaseButton(int eventID);

	/* step handler */
	void step(float dtime);

	/* deactivate button bar */
	void deactivate();

	/* hide the whole buttonbar */
	void hide();

	/* unhide the buttonbar */
	void show();

private:
	ISimpleTextureSource*     m_texturesource;
	irr::video::IVideoDriver* m_driver;
	IGUIEnvironment*          m_guienv;
	IEventReceiver*           m_receiver;
	v2u32                     m_screensize;
	button_info               m_starter;
	std::vector<button_info*> m_buttons;

	v2s32                     m_upper_left;
	v2s32                     m_lower_right;

	/* show settings bar */
	bool                      m_active;

	bool                      m_visible;

	/* settings bar timeout */
	float                     m_timeout;
	float                     m_timeout_value;
	bool                      m_initialized;
	autohide_button_bar_dir   m_dir;
};

class TouchScreenGUI
{
public:
	TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver);
	~TouchScreenGUI();

	void translateEvent(const SEvent &event);

	void init(ISimpleTextureSource* tsrc);

	double getYawChange() {
		double res = m_camera_yaw_change;
		m_camera_yaw_change = 0;
		return res;
	}

	double getPitch() { return m_camera_pitch; }

	line3d<f32> getShootline() { return m_shootline; }

	void step(float dtime);
	void resetHud();
	void registerHudItem(int index, const rect<s32> &rect);
	void Toggle(bool visible);

	void hide();
	void show();

private:
	IrrlichtDevice*         m_device;
	IGUIEnvironment*        m_guienv;
	IEventReceiver*         m_receiver;
	ISimpleTextureSource*   m_texturesource;
	v2u32                   m_screensize;
	std::map<int,rect<s32> > m_hud_rects;
	std::map<int,irr::EKEY_CODE> m_hud_ids;
	bool                    m_visible; // is the gui visible

	/* value in degree */
	double                  m_camera_yaw_change;
	double                  m_camera_pitch;

	line3d<f32>             m_shootline;

	rect<s32>               m_control_pad_rect;

	int                     m_move_id;
	bool                    m_move_has_really_moved;
	s32                     m_move_downtime;
	bool                    m_move_sent_as_mouse_event;
	v2s32                   m_move_downlocation;

	button_info m_buttons[after_last_element_id];

	/* gui button detection */