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author | kwolekr <kwolekr@minetest.net> | 2013-11-17 02:57:40 -0500 |
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committer | kwolekr <kwolekr@minetest.net> | 2013-11-17 15:15:59 -0500 |
commit | 86ef7147b60868f86d38d55a1dcf6271d68427ce (patch) | |
tree | a449513e687710211b92e4555895f96d14dda460 /src/script/lua_api | |
parent | a55c073ce9bd78a6ebbb867ab4db2ec611eb66cf (diff) | |
download | minetest-86ef7147b60868f86d38d55a1dcf6271d68427ce.tar.gz minetest-86ef7147b60868f86d38d55a1dcf6271d68427ce.tar.bz2 minetest-86ef7147b60868f86d38d55a1dcf6271d68427ce.zip |
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
Diffstat (limited to 'src/script/lua_api')
-rw-r--r-- | src/script/lua_api/l_object.cpp | 11 | ||||
-rw-r--r-- | src/script/lua_api/l_object.h | 3 |
2 files changed, 14 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index c324ced1a..cbcaa40eb 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -621,6 +621,16 @@ int ObjectRef::l_is_player(lua_State *L) return 1; } +// is_player_connected(self) +int ObjectRef::l_is_player_connected(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + lua_pushboolean(L, (player != NULL && player->peer_id != 0)); + return 1; +} + // get_player_name(self) int ObjectRef::l_get_player_name(lua_State *L) { @@ -1148,6 +1158,7 @@ const luaL_reg ObjectRef::methods[] = { luamethod(ObjectRef, get_luaentity), // Player-only luamethod(ObjectRef, is_player), + luamethod(ObjectRef, is_player_connected), luamethod(ObjectRef, get_player_name), luamethod(ObjectRef, get_look_dir), luamethod(ObjectRef, get_look_pitch), diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index 8fd6c8e71..4b4f5eff7 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -158,6 +158,9 @@ private: // is_player(self) static int l_is_player(lua_State *L); + // is_player_connected(self) + static int l_is_player_connected(lua_State *L); + // get_player_name(self) static int l_get_player_name(lua_State *L); |