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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-02-08 00:15:55 +0100
committerGitHub <noreply@github.com>2017-02-08 00:15:55 +0100
commitef6feca501fcf0d5a1fd2021f1d4df96a4533f65 (patch)
tree58361be1085c91222ab9c0cad507ca70a87dfe8e /src/script/scripting_game.cpp
parent0680c47d6c7d3e98e2b96b823f8cc9ca76d5e7f8 (diff)
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Add ModMetadata API (#5131)
* mod can create a ModMetadata object where store its values and retrieve it. * Modmetadata object can only be fetched at mod loading * Save when modified using same time as map interval or at server stop * add helper function to get mod storage path * ModMetadata has exactly same calls than all every other Metadata
Diffstat (limited to 'src/script/scripting_game.cpp')
-rw-r--r--src/script/scripting_game.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/scripting_game.cpp b/src/script/scripting_game.cpp
index 7becef6dc..4da752263 100644
--- a/src/script/scripting_game.cpp
+++ b/src/script/scripting_game.cpp
@@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_vmanip.h"
#include "lua_api/l_settings.h"
#include "lua_api/l_http.h"
+#include "lua_api/l_storage.h"
extern "C" {
#include "lualib.h"
@@ -92,6 +93,7 @@ void GameScripting::InitializeModApi(lua_State *L, int top)
ModApiServer::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiHttp::Initialize(L, top);
+ ModApiStorage::Initialize(L, top);
// Register reference classes (userdata)
InvRef::Register(L);
@@ -108,6 +110,7 @@ void GameScripting::InitializeModApi(lua_State *L, int top)
NodeTimerRef::Register(L);
ObjectRef::Register(L);
LuaSettings::Register(L);
+ StorageRef::Register(L);
}
void log_deprecated(const std::string &message)