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authorShadowNinja <shadowninja@minetest.net>2014-04-15 13:41:07 -0400
committerShadowNinja <shadowninja@minetest.net>2014-04-27 16:15:53 -0400
commit6ab3b4c83856b5c8a1a526c0e4dc55babe79d50d (patch)
tree90e64f78dd3ceac12dbb21ac6b045500de0ca603 /src/script/scripting_mainmenu.cpp
parentdb4ea4658c58772ee447ff0eff8bb39b692081ec (diff)
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Remove dependency on marshal and many other async changes
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
Diffstat (limited to 'src/script/scripting_mainmenu.cpp')
-rw-r--r--src/script/scripting_mainmenu.cpp32
1 files changed, 17 insertions, 15 deletions
diff --git a/src/script/scripting_mainmenu.cpp b/src/script/scripting_mainmenu.cpp
index a4619e9da..58ed6238c 100644
--- a/src/script/scripting_mainmenu.cpp
+++ b/src/script/scripting_mainmenu.cpp
@@ -28,9 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
extern "C" {
#include "lualib.h"
- int luaopen_marshal(lua_State *L);
}
-/******************************************************************************/
+
+#define MAINMENU_ASYNC_THREADS 4
+
+
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
{
setGuiEngine(guiengine);
@@ -38,32 +40,31 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
//TODO add security
luaL_openlibs(getStack());
- luaopen_marshal(getStack());
SCRIPTAPI_PRECHECKHEADER
+ lua_newtable(L);
+ lua_setglobal(L, "engine");
+ lua_getglobal(L, "engine");
+ int top = lua_gettop(L);
+
lua_pushstring(L, DIR_DELIM);
lua_setglobal(L, "DIR_DELIM");
lua_newtable(L);
lua_setglobal(L, "gamedata");
- lua_newtable(L);
- lua_setglobal(L, "engine");
-
// Initialize our lua_api modules
- lua_getglobal(L, "engine");
- int top = lua_gettop(L);
InitializeModApi(L, top);
lua_pop(L, 1);
- infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
+ infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
}
/******************************************************************************/
void MainMenuScripting::InitializeModApi(lua_State *L, int top)
{
- // Initialize mod api modules
+ // Initialize mod API modules
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
@@ -76,16 +77,17 @@ void MainMenuScripting::InitializeModApi(lua_State *L, int top)
// Initialize async environment
//TODO possibly make number of async threads configurable
- m_AsyncEngine.Initialize(MAINMENU_NUMBER_OF_ASYNC_THREADS);
+ m_AsyncEngine.Initialize(MAINMENU_ASYNC_THREADS);
}
/******************************************************************************/
void MainMenuScripting::Step() {
- m_AsyncEngine.Step(getStack());
+ m_AsyncEngine.Step(getStack(), m_errorhandler);
}
/******************************************************************************/
-unsigned int MainMenuScripting::DoAsync(std::string serialized_fct,
- std::string serialized_params) {
- return m_AsyncEngine.doAsyncJob(serialized_fct,serialized_params);
+unsigned int MainMenuScripting::DoAsync(std::string serialized_func,
+ std::string serialized_param) {
+ return m_AsyncEngine.doAsyncJob(serialized_func, serialized_param);
}
+