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authorShadowNinja <shadowninja@minetest.net>2014-04-15 13:41:07 -0400
committerShadowNinja <shadowninja@minetest.net>2014-04-27 16:15:53 -0400
commit6ab3b4c83856b5c8a1a526c0e4dc55babe79d50d (patch)
tree90e64f78dd3ceac12dbb21ac6b045500de0ca603 /src/script/scripting_mainmenu.h
parentdb4ea4658c58772ee447ff0eff8bb39b692081ec (diff)
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Remove dependency on marshal and many other async changes
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
Diffstat (limited to 'src/script/scripting_mainmenu.h')
-rw-r--r--src/script/scripting_mainmenu.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/script/scripting_mainmenu.h b/src/script/scripting_mainmenu.h
index f4d78f664..6a95d3fc9 100644
--- a/src/script/scripting_mainmenu.h
+++ b/src/script/scripting_mainmenu.h
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
-#include "lua_api/l_async_events.h"
+#include "cpp_api/s_async.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
@@ -35,14 +35,11 @@ class MainMenuScripting
public:
MainMenuScripting(GUIEngine* guiengine);
- // use ScriptApiBase::loadMod() or ScriptApiBase::loadScript()
- // to load scripts
-
- /* global step handler to pass back async events */
+ // Global step handler to pass back async events
void Step();
- /* pass async events from engine to async threads */
- unsigned int DoAsync(std::string serialized_fct,
+ // Pass async events from engine to async threads
+ unsigned int DoAsync(std::string serialized_func,
std::string serialized_params);
private:
void InitializeModApi(lua_State *L, int top);