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authorShadowNinja <shadowninja@minetest.net>2017-04-25 13:38:08 -0400
committerShadowNinja <shadowninja@minetest.net>2017-04-25 13:41:36 -0400
commit2818d3f2244d2146a5cdb61cd41f6561c514f97c (patch)
treefa4babb953cd7a017f60a7413c3c90b655415a40 /src/script/scripting_server.h
parentdb17225a976e20c6628afe70dd6b230673287b4d (diff)
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Rename Scripting API files for consistency
Diffstat (limited to 'src/script/scripting_server.h')
-rw-r--r--src/script/scripting_server.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/script/scripting_server.h b/src/script/scripting_server.h
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+++ b/src/script/scripting_server.h
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef SERVER_SCRIPTING_H_
+#define SERVER_SCRIPTING_H_
+
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_entity.h"
+#include "cpp_api/s_env.h"
+#include "cpp_api/s_inventory.h"
+#include "cpp_api/s_node.h"
+#include "cpp_api/s_player.h"
+#include "cpp_api/s_server.h"
+#include "cpp_api/s_security.h"
+
+/*****************************************************************************/
+/* Scripting <-> Server Game Interface */
+/*****************************************************************************/
+
+class ServerScripting:
+ virtual public ScriptApiBase,
+ public ScriptApiDetached,
+ public ScriptApiEntity,
+ public ScriptApiEnv,
+ public ScriptApiNode,
+ public ScriptApiPlayer,
+ public ScriptApiServer,
+ public ScriptApiSecurity
+{
+public:
+ ServerScripting(Server* server);
+
+ // use ScriptApiBase::loadMod() to load mods
+
+private:
+ void InitializeModApi(lua_State *L, int top);
+};
+
+void log_deprecated(const std::string &message);
+
+#endif /* SCRIPTING_GAME_H_ */