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author | Loic Blot <loic.blot@unix-experience.fr> | 2017-01-21 15:02:08 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-03-13 23:56:05 +0100 |
commit | 2efae3ffd720095222c800e016286a45c9fe1e5c (patch) | |
tree | 3a8b19daa071cf742fee52d70a0e0adf94d56c0c /src/script/serverscripting.cpp | |
parent | c9492b4d37c11f35cfdc1558f771eef87fc5c972 (diff) | |
download | minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.tar.gz minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.tar.bz2 minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.zip |
[CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
Diffstat (limited to 'src/script/serverscripting.cpp')
-rw-r--r-- | src/script/serverscripting.cpp | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/script/serverscripting.cpp b/src/script/serverscripting.cpp new file mode 100644 index 000000000..215b2cfd7 --- /dev/null +++ b/src/script/serverscripting.cpp @@ -0,0 +1,119 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "serverscripting.h" +#include "server.h" +#include "log.h" +#include "settings.h" +#include "cpp_api/s_internal.h" +#include "lua_api/l_areastore.h" +#include "lua_api/l_base.h" +#include "lua_api/l_craft.h" +#include "lua_api/l_env.h" +#include "lua_api/l_inventory.h" +#include "lua_api/l_item.h" +#include "lua_api/l_itemstackmeta.h" +#include "lua_api/l_mapgen.h" +#include "lua_api/l_nodemeta.h" +#include "lua_api/l_nodetimer.h" +#include "lua_api/l_noise.h" +#include "lua_api/l_object.h" +#include "lua_api/l_particles.h" +#include "lua_api/l_rollback.h" +#include "lua_api/l_server.h" +#include "lua_api/l_util.h" +#include "lua_api/l_vmanip.h" +#include "lua_api/l_settings.h" +#include "lua_api/l_http.h" +#include "lua_api/l_storage.h" + +extern "C" { +#include "lualib.h" +} + +ServerScripting::ServerScripting(Server* server) +{ + setGameDef(server); + + // setEnv(env) is called by ScriptApiEnv::initializeEnvironment() + // once the environment has been created + + SCRIPTAPI_PRECHECKHEADER + + if (g_settings->getBool("secure.enable_security")) { + initializeSecurity(); + } + + lua_getglobal(L, "core"); + int top = lua_gettop(L); + + lua_newtable(L); + lua_setfield(L, -2, "object_refs"); + + lua_newtable(L); + lua_setfield(L, -2, "luaentities"); + + // Initialize our lua_api modules + InitializeModApi(L, top); + lua_pop(L, 1); + + // Push builtin initialization type + lua_pushstring(L, "game"); + lua_setglobal(L, "INIT"); + + infostream << "SCRIPTAPI: Initialized game modules" << std::endl; +} + +void ServerScripting::InitializeModApi(lua_State *L, int top) +{ + // Initialize mod api modules + ModApiCraft::Initialize(L, top); + ModApiEnvMod::Initialize(L, top); + ModApiInventory::Initialize(L, top); + ModApiItemMod::Initialize(L, top); + ModApiMapgen::Initialize(L, top); + ModApiParticles::Initialize(L, top); + ModApiRollback::Initialize(L, top); + ModApiServer::Initialize(L, top); + ModApiUtil::Initialize(L, top); + ModApiHttp::Initialize(L, top); + ModApiStorage::Initialize(L, top); + + // Register reference classes (userdata) + InvRef::Register(L); + ItemStackMetaRef::Register(L); + LuaAreaStore::Register(L); + LuaItemStack::Register(L); + LuaPerlinNoise::Register(L); + LuaPerlinNoiseMap::Register(L); + LuaPseudoRandom::Register(L); + LuaPcgRandom::Register(L); + LuaSecureRandom::Register(L); + LuaVoxelManip::Register(L); + NodeMetaRef::Register(L); + NodeTimerRef::Register(L); + ObjectRef::Register(L); + LuaSettings::Register(L); + StorageRef::Register(L); +} + +void log_deprecated(const std::string &message) +{ + log_deprecated(NULL, message); +} |