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authorsfan5 <sfan5@live.de>2021-01-30 12:41:27 +0100
committersfan5 <sfan5@live.de>2021-01-31 20:38:12 +0100
commita01a02f7a1ec915c207632085cd5f24eab28da17 (patch)
treefd4eb76bf161237cf59e389821a6865ec0c74ef0 /src/script
parentfd1c1a755eaa2251c99680df3c72ca8886ca0a4e (diff)
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Preserve immortal group for players when damage is disabled
Diffstat (limited to 'src/script')
-rw-r--r--src/script/lua_api/l_object.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index ba201a9d3..07aa3f7c9 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -355,6 +355,15 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
ItemGroupList groups;
read_groups(L, 2, groups);
+ if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ if (!g_settings->getBool("enable_damage") && !itemgroup_get(groups, "immortal")) {
+ warningstream << "Mod tried to enable damage for a player, but it's "
+ "disabled globally. Ignoring." << std::endl;
+ infostream << script_get_backtrace(L) << std::endl;
+ groups["immortal"] = 1;
+ }
+ }
+
sao->setArmorGroups(groups);
return 0;
}