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authorLoic Blot <loic.blot@unix-experience.fr>2018-03-08 22:19:25 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-03-08 23:00:17 +0100
commitc7c03ad7a60b77040d0dfc360a79f065e0c2c971 (patch)
tree148e6617ced494a4f1cae085666bcd06eb14a1d3 /src/script
parentc7656edaa57a951f2496d454a42cdf899459b572 (diff)
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Cleanup & bugfix
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
Diffstat (limited to 'src/script')
-rw-r--r--src/script/lua_api/l_object.cpp25
1 files changed, 6 insertions, 19 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 03bd84d52..f72a81d32 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -493,11 +493,9 @@ int ObjectRef::l_set_local_animation(lua_State *L)
if (!lua_isnil(L, 6))
frame_speed = lua_tonumber(L, 6);
- if (!getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed))
- return 0;
-
+ getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
lua_pushboolean(L, true);
- return 0;
+ return 1;
}
// get_local_animation(self)
@@ -544,11 +542,9 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
/* TODO: if possible: improve the camera colision detetion to allow Y <= -1.5) */
offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
- if (!getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third))
- return 0;
-
+ getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third);
lua_pushboolean(L, true);
- return 0;
+ return 1;
}
// get_eye_offset(self)
@@ -1559,9 +1555,7 @@ int ObjectRef::l_set_sky(lua_State *L)
if (lua_isboolean(L, 5))
clouds = lua_toboolean(L, 5);
- if (!getServer(L)->setSky(player, bgcolor, type, params, clouds))
- return 0;
-
+ getServer(L)->setSky(player, bgcolor, type, params, clouds);
lua_pushboolean(L, true);
return 1;
}
@@ -1631,14 +1625,7 @@ int ObjectRef::l_set_clouds(lua_State *L)
}
lua_pop(L, 1);
- if (!getServer(L)->setClouds(player, cloud_params.density,
- cloud_params.color_bright, cloud_params.color_ambient,
- cloud_params.height, cloud_params.thickness,
- cloud_params.speed))
- return 0;
-
- player->setCloudParams(cloud_params);
-
+ getServer(L)->setClouds(player, cloud_params);
lua_pushboolean(L, true);
return 1;
}