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authorWeblate <42@minetest.ru>2013-06-01 13:18:52 +0200
committerWeblate <42@minetest.ru>2013-06-01 13:18:52 +0200
commit1dfc2e02b3c358af4bb20bb3cb60ac7bd3ed1124 (patch)
tree54660f353f3342f89b6259ea6a5dfedfa20dc16f /src/script
parentec039a3d123120f9918812b13f5971e94546b9af (diff)
parent64627817fcca52f20948c24b60ce192b218f6ce2 (diff)
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Merge remote-tracking branch 'origin/master'
Diffstat (limited to 'src/script')
-rw-r--r--src/script/CMakeLists.txt9
-rw-r--r--src/script/common/CMakeLists.txt6
-rw-r--r--src/script/common/c_content.cpp923
-rw-r--r--src/script/common/c_content.h146
-rw-r--r--src/script/common/c_converter.cpp343
-rw-r--r--src/script/common/c_converter.h96
-rw-r--r--src/script/common/c_internal.cpp65
-rw-r--r--src/script/common/c_internal.h60
-rw-r--r--src/script/common/c_types.cpp40
-rw-r--r--src/script/common/c_types.h90
-rw-r--r--src/script/cpp_api/CMakeLists.txt11
-rw-r--r--src/script/cpp_api/s_base.cpp264
-rw-r--r--src/script/cpp_api/s_base.h167
-rw-r--r--src/script/cpp_api/s_entity.cpp267
-rw-r--r--src/script/cpp_api/s_entity.h50
-rw-r--r--src/script/cpp_api/s_env.cpp132
-rw-r--r--src/script/cpp_api/s_env.h40
-rw-r--r--src/script/cpp_api/s_inventory.cpp260
-rw-r--r--src/script/cpp_api/s_inventory.h71
-rw-r--r--src/script/cpp_api/s_item.cpp164
-rw-r--r--src/script/cpp_api/s_item.h55
-rw-r--r--src/script/cpp_api/s_node.cpp233
-rw-r--r--src/script/cpp_api/s_node.h62
-rw-r--r--src/script/cpp_api/s_nodemeta.cpp261
-rw-r--r--src/script/cpp_api/s_nodemeta.h67
-rw-r--r--src/script/cpp_api/s_player.cpp113
-rw-r--r--src/script/cpp_api/s_player.h44
-rw-r--r--src/script/cpp_api/scriptapi.cpp291
-rw-r--r--src/script/cpp_api/scriptapi.h82
-rw-r--r--src/script/lua_api/CMakeLists.txt13
-rw-r--r--src/script/lua_api/l_base.cpp63
-rw-r--r--src/script/lua_api/l_base.h63
-rw-r--r--src/script/lua_api/l_craft.cpp477
-rw-r--r--src/script/lua_api/l_craft.h52
-rw-r--r--src/script/lua_api/l_env.cpp687
-rw-r--r--src/script/lua_api/l_env.h172
-rw-r--r--src/script/lua_api/l_inventory.cpp479
-rw-r--r--src/script/lua_api/l_inventory.h137
-rw-r--r--src/script/lua_api/l_item.cpp472
-rw-r--r--src/script/lua_api/l_item.h151
-rw-r--r--src/script/lua_api/l_nodemeta.cpp332
-rw-r--r--src/script/lua_api/l_nodemeta.h93
-rw-r--r--src/script/lua_api/l_nodetimer.cpp169
-rw-r--r--src/script/lua_api/l_nodetimer.h70
-rw-r--r--src/script/lua_api/l_noise.cpp373
-rw-r--r--src/script/lua_api/l_noise.h134
-rw-r--r--src/script/lua_api/l_object.cpp1113
-rw-r--r--src/script/lua_api/l_object.h229
-rw-r--r--src/script/lua_api/l_particles.cpp149
-rw-r--r--src/script/lua_api/l_particles.h39
-rw-r--r--src/script/lua_api/luaapi.cpp653
-rw-r--r--src/script/lua_api/luaapi.h140
52 files changed, 10672 insertions, 0 deletions
diff --git a/src/script/CMakeLists.txt b/src/script/CMakeLists.txt
new file mode 100644
index 000000000..e1a03b95a
--- /dev/null
+++ b/src/script/CMakeLists.txt
@@ -0,0 +1,9 @@
+add_subdirectory(common)
+add_subdirectory(cpp_api)
+add_subdirectory(lua_api)
+
+set(SCRIPT_SRCS
+ ${SCRIPT_COMMON_SRCS}
+ ${SCRIPT_CPP_API_SRCS}
+ ${SCRIPT_LUA_API_SRCS}
+ PARENT_SCOPE)
diff --git a/src/script/common/CMakeLists.txt b/src/script/common/CMakeLists.txt
new file mode 100644
index 000000000..c8f7ef783
--- /dev/null
+++ b/src/script/common/CMakeLists.txt
@@ -0,0 +1,6 @@
+set(SCRIPT_COMMON_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/c_content.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/c_converter.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/c_types.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/c_internal.cpp
+ PARENT_SCOPE)
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
new file mode 100644
index 000000000..c7966a0be
--- /dev/null
+++ b/src/script/common/c_content.cpp
@@ -0,0 +1,923 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+#include "common/c_content.h"
+#include "common/c_converter.h"
+#include "common/c_types.h"
+#include "nodedef.h"
+#include "itemdef.h"
+#include "object_properties.h"
+#include "cpp_api/s_node.h"
+#include "lua_api/l_object.h"
+#include "lua_api/l_item.h"
+#include "common/c_internal.h"
+#include "server.h"
+#include "log.h"
+#include "tool.h"
+#include "server.h"
+
+struct EnumString es_TileAnimationType[] =
+{
+ {TAT_NONE, "none"},
+ {TAT_VERTICAL_FRAMES, "vertical_frames"},
+ {0, NULL},
+};
+
+/******************************************************************************/
+ItemDefinition read_item_definition(lua_State* L,int index,
+ ItemDefinition default_def)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ // Read the item definition
+ ItemDefinition def = default_def;
+
+ def.type = (ItemType)getenumfield(L, index, "type",
+ es_ItemType, ITEM_NONE);
+ getstringfield(L, index, "name", def.name);
+ getstringfield(L, index, "description", def.description);
+ getstringfield(L, index, "inventory_image", def.inventory_image);
+ getstringfield(L, index, "wield_image", def.wield_image);
+
+ lua_getfield(L, index, "wield_scale");
+ if(lua_istable(L, -1)){
+ def.wield_scale = check_v3f(L, -1);
+ }
+ lua_pop(L, 1);
+
+ def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
+ if(def.stack_max == 0)
+ def.stack_max = 1;
+
+ lua_getfield(L, index, "on_use");
+ def.usable = lua_isfunction(L, -1);
+ lua_pop(L, 1);
+
+ getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
+
+ warn_if_field_exists(L, index, "tool_digging_properties",
+ "deprecated: use tool_capabilities");
+
+ lua_getfield(L, index, "tool_capabilities");
+ if(lua_istable(L, -1)){
+ def.tool_capabilities = new ToolCapabilities(
+ read_tool_capabilities(L, -1));
+ }
+
+ // If name is "" (hand), ensure there are ToolCapabilities
+ // because it will be looked up there whenever any other item has
+ // no ToolCapabilities
+ if(def.name == "" && def.tool_capabilities == NULL){
+ def.tool_capabilities = new ToolCapabilities();
+ }
+
+ lua_getfield(L, index, "groups");
+ read_groups(L, -1, def.groups);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "sounds");
+ if(lua_istable(L, -1)){
+ lua_getfield(L, -1, "place");
+ read_soundspec(L, -1, def.sound_place);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
+ // Client shall immediately place this node when player places the item.
+ // Server will update the precise end result a moment later.
+ // "" = no prediction
+ getstringfield(L, index, "node_placement_prediction",
+ def.node_placement_prediction);
+
+ return def;
+}
+
+/******************************************************************************/
+void read_object_properties(lua_State *L, int index,
+ ObjectProperties *prop)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ if(!lua_istable(L, index))
+ return;
+
+ prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+
+ getboolfield(L, -1, "physical", prop->physical);
+
+ getfloatfield(L, -1, "weight", prop->weight);
+
+ lua_getfield(L, -1, "collisionbox");
+ if(lua_istable(L, -1))
+ prop->collisionbox = read_aabb3f(L, -1, 1.0);
+ lua_pop(L, 1);
+
+ getstringfield(L, -1, "visual", prop->visual);
+
+ getstringfield(L, -1, "mesh", prop->mesh);
+
+ lua_getfield(L, -1, "visual_size");
+ if(lua_istable(L, -1))
+ prop->visual_size = read_v2f(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "textures");
+ if(lua_istable(L, -1)){
+ prop->textures.clear();
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ if(lua_isstring(L, -1))
+ prop->textures.push_back(lua_tostring(L, -1));
+ else
+ prop->textures.push_back("");
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "colors");
+ if(lua_istable(L, -1)){
+ prop->colors.clear();
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ if(lua_isstring(L, -1))
+ prop->colors.push_back(readARGB8(L, -1));
+ else
+ prop->colors.push_back(video::SColor(255, 255, 255, 255));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "spritediv");
+ if(lua_istable(L, -1))
+ prop->spritediv = read_v2s16(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "initial_sprite_basepos");
+ if(lua_istable(L, -1))
+ prop->initial_sprite_basepos = read_v2s16(L, -1);
+ lua_pop(L, 1);
+
+ getboolfield(L, -1, "is_visible", prop->is_visible);
+ getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
+ getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
+}
+
+/******************************************************************************/
+TileDef read_tiledef(lua_State *L, int index)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ TileDef tiledef;
+
+ // key at index -2 and value at index
+ if(lua_isstring(L, index)){
+ // "default_lava.png"
+ tiledef.name = lua_tostring(L, index);
+ }
+ else if(lua_istable(L, index))
+ {
+ // {name="default_lava.png", animation={}}
+ tiledef.name = "";
+ getstringfield(L, index, "name", tiledef.name);
+ getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
+ tiledef.backface_culling = getboolfield_default(
+ L, index, "backface_culling", true);
+ // animation = {}
+ lua_getfield(L, index, "animation");
+ if(lua_istable(L, -1)){
+ // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
+ tiledef.animation.type = (TileAnimationType)
+ getenumfield(L, -1, "type", es_TileAnimationType,
+ TAT_NONE);
+ tiledef.animation.aspect_w =
+ getintfield_default(L, -1, "aspect_w", 16);
+ tiledef.animation.aspect_h =
+ getintfield_default(L, -1, "aspect_h", 16);
+ tiledef.animation.length =
+ getfloatfield_default(L, -1, "length", 1.0);
+ }
+ lua_pop(L, 1);
+ }
+
+ return tiledef;
+}
+
+/******************************************************************************/
+ContentFeatures read_content_features(lua_State *L, int index)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ ContentFeatures f;
+
+ /* Cache existence of some callbacks */
+ lua_getfield(L, index, "on_construct");
+ if(!lua_isnil(L, -1)) f.has_on_construct = true;
+ lua_pop(L, 1);
+ lua_getfield(L, index, "on_destruct");
+ if(!lua_isnil(L, -1)) f.has_on_destruct = true;
+ lua_pop(L, 1);
+ lua_getfield(L, index, "after_destruct");
+ if(!lua_isnil(L, -1)) f.has_after_destruct = true;
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "on_rightclick");
+ f.rightclickable = lua_isfunction(L, -1);
+ lua_pop(L, 1);
+
+ /* Name */
+ getstringfield(L, index, "name", f.name);
+
+ /* Groups */
+ lua_getfield(L, index, "groups");
+ read_groups(L, -1, f.groups);
+ lua_pop(L, 1);
+
+ /* Visual definition */
+
+ f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
+ ScriptApiNode::es_DrawType,NDT_NORMAL);
+ getfloatfield(L, index, "visual_scale", f.visual_scale);
+
+ // tiles = {}
+ lua_getfield(L, index, "tiles");
+ // If nil, try the deprecated name "tile_images" instead
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ warn_if_field_exists(L, index, "tile_images",
+ "Deprecated; new name is \"tiles\".");
+ lua_getfield(L, index, "tile_images");
+ }
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while(lua_next(L, table) != 0){
+ // Read tiledef from value
+ f.tiledef[i] = read_tiledef(L, -1);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if(i==6){
+ lua_pop(L, 1);
+ break;
+ }
+ }
+ // Copy last value to all remaining textures
+ if(i >= 1){
+ TileDef lasttile = f.tiledef[i-1];
+ while(i < 6){
+ f.tiledef[i] = lasttile;
+ i++;
+ }
+ }
+ }
+ lua_pop(L, 1);
+
+ // special_tiles = {}
+ lua_getfield(L, index, "special_tiles");
+ // If nil, try the deprecated name "special_materials" instead
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ warn_if_field_exists(L, index, "special_materials",
+ "Deprecated; new name is \"special_tiles\".");
+ lua_getfield(L, index, "special_materials");
+ }
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while(lua_next(L, table) != 0){
+ // Read tiledef from value
+ f.tiledef_special[i] = read_tiledef(L, -1);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if(i==6){
+ lua_pop(L, 1);
+ break;
+ }
+ }
+ }
+ lua_pop(L, 1);
+
+ f.alpha = getintfield_default(L, index, "alpha", 255);
+
+ bool usealpha = getboolfield_default(L, index,
+ "use_texture_alpha", false);
+ if (usealpha)
+ f.alpha = 0;
+
+ /* Other stuff */
+
+ lua_getfield(L, index, "post_effect_color");
+ if(!lua_isnil(L, -1))
+ f.post_effect_color = readARGB8(L, -1);
+ lua_pop(L, 1);
+
+ f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
+ ScriptApiNode::es_ContentParamType, CPT_NONE);
+ f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
+ ScriptApiNode::es_ContentParamType2, CPT2_NONE);
+
+ // Warn about some deprecated fields
+ warn_if_field_exists(L, index, "wall_mounted",
+ "deprecated: use paramtype2 = 'wallmounted'");
+ warn_if_field_exists(L, index, "light_propagates",
+ "deprecated: determined from paramtype");
+ warn_if_field_exists(L, index, "dug_item",
+ "deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "extra_dug_item",
+ "deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "extra_dug_item_rarity",
+ "deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "metadata_name",
+ "deprecated: use on_add and metadata callbacks");
+
+ // True for all ground-like things like stone and mud, false for eg. trees
+ getboolfield(L, index, "is_ground_content", f.is_ground_content);
+ f.light_propagates = (f.param_type == CPT_LIGHT);
+ getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
+ // This is used for collision detection.
+ // Also for general solidness queries.
+ getboolfield(L, index, "walkable", f.walkable);
+ // Player can point to these
+ getboolfield(L, index, "pointable", f.pointable);
+ // Player can dig these
+ getboolfield(L, index, "diggable", f.diggable);
+ // Player can climb these
+ getboolfield(L, index, "climbable", f.climbable);
+ // Player can build on these
+ getboolfield(L, index, "buildable_to", f.buildable_to);
+ // Whether the node is non-liquid, source liquid or flowing liquid
+ f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
+ ScriptApiNode::es_LiquidType, LIQUID_NONE);
+ // If the content is liquid, this is the flowing version of the liquid.
+ getstringfield(L, index, "liquid_alternative_flowing",
+ f.liquid_alternative_flowing);
+ // If the content is liquid, this is the source version of the liquid.
+ getstringfield(L, index, "liquid_alternative_source",
+ f.liquid_alternative_source);
+ // Viscosity for fluid flow, ranging from 1 to 7, with
+ // 1 giving almost instantaneous propagation and 7 being
+ // the slowest possible
+ f.liquid_viscosity = getintfield_default(L, index,
+ "liquid_viscosity", f.liquid_viscosity);
+ getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
+ // Amount of light the node emits
+ f.light_source = getintfield_default(L, index,
+ "light_source", f.light_source);
+ f.damage_per_second = getintfield_default(L, index,
+ "damage_per_second", f.damage_per_second);
+
+ lua_getfield(L, index, "node_box");
+ if(lua_istable(L, -1))
+ f.node_box = read_nodebox(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "selection_box");
+ if(lua_istable(L, -1))
+ f.selection_box = read_nodebox(L, -1);
+ lua_pop(L, 1);
+
+ // Set to true if paramtype used to be 'facedir_simple'
+ getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
+ // Set to true if wall_mounted used to be set to true
+ getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
+
+ // Sound table
+ lua_getfield(L, index, "sounds");
+ if(lua_istable(L, -1)){
+ lua_getfield(L, -1, "footstep");
+ read_soundspec(L, -1, f.sound_footstep);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "dig");
+ read_soundspec(L, -1, f.sound_dig);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "dug");
+ read_soundspec(L, -1, f.sound_dug);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
+ return f;
+}
+
+/******************************************************************************/
+void read_server_sound_params(lua_State *L, int index,
+ ServerSoundParams &params)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ // Clear
+ params = ServerSoundParams();
+ if(lua_istable(L, index)){
+ getfloatfield(L, index, "gain", params.gain);
+ getstringfield(L, index, "to_player", params.to_player);
+ lua_getfield(L, index, "pos");
+ if(!lua_isnil(L, -1)){
+ v3f p = read_v3f(L, -1)*BS;
+ params.pos = p;
+ params.type = ServerSoundParams::SSP_POSITIONAL;
+ }
+ lua_pop(L, 1);
+ lua_getfield(L, index, "object");
+ if(!lua_isnil(L, -1)){
+ ObjectRef *ref = ObjectRef::checkobject(L, -1);
+ ServerActiveObject *sao = ObjectRef::getobject(ref);
+ if(sao){
+ params.object = sao->getId();
+ params.type = ServerSoundParams::SSP_OBJECT;
+ }
+ }
+ lua_pop(L, 1);
+ params.max_hear_distance = BS*getfloatfield_default(L, index,
+ "max_hear_distance", params.max_hear_distance/BS);
+ getboolfield(L, index, "loop", params.loop);
+ }
+}
+
+/******************************************************************************/
+void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ if(lua_isnil(L, index)){
+ } else if(lua_istable(L, index)){
+ getstringfield(L, index, "name", spec.name);
+ getfloatfield(L, index, "gain", spec.gain);
+ } else if(lua_isstring(L, index)){
+ spec.name = lua_tostring(L, index);
+ }
+}
+
+/******************************************************************************/
+NodeBox read_nodebox(lua_State *L, int index)
+{
+ NodeBox nodebox;
+ if(lua_istable(L, -1)){
+ nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
+ ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
+
+ lua_getfield(L, index, "fixed");
+ if(lua_istable(L, -1))
+ nodebox.fixed = read_aabb3f_vector(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "wall_top");
+ if(lua_istable(L, -1))
+ nodebox.wall_top = read_aabb3f(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "wall_bottom");
+ if(lua_istable(L, -1))
+ nodebox.wall_bottom = read_aabb3f(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "wall_side");
+ if(lua_istable(L, -1))
+ nodebox.wall_side = read_aabb3f(L, -1, BS);
+ lua_pop(L, 1);
+ }
+ return nodebox;
+}
+
+/******************************************************************************/
+MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
+{
+ lua_getfield(L, index, "name");
+ const char *name = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+ u8 param1;
+ lua_getfield(L, index, "param1");
+ if(lua_isnil(L, -1))
+ param1 = 0;
+ else
+ param1 = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ u8 param2;
+ lua_getfield(L, index, "param2");
+ if(lua_isnil(L, -1))
+ param2 = 0;
+ else
+ param2 = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return MapNode(ndef, name, param1, param2);
+}
+
+/******************************************************************************/
+void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
+{
+ lua_newtable(L);
+ lua_pushstring(L, ndef->get(n).name.c_str());
+ lua_setfield(L, -2, "name");
+ lua_pushnumber(L, n.getParam1());
+ lua_setfield(L, -2, "param1");
+ lua_pushnumber(L, n.getParam2());
+ lua_setfield(L, -2, "param2");
+}
+
+/******************************************************************************/
+void warn_if_field_exists(lua_State *L, int table,
+ const char *fieldname, const std::string &message)
+{
+ lua_getfield(L, table, fieldname);
+ if(!lua_isnil(L, -1)){
+//TODO find way to access backtrace fct from here
+ // infostream<<script_get_backtrace(L)<<std::endl;
+ infostream<<"WARNING: field \""<<fieldname<<"\": "
+ <<message<<std::endl;
+ }
+ lua_pop(L, 1);
+}
+
+/******************************************************************************/
+int getenumfield(lua_State *L, int table,
+ const char *fieldname, const EnumString *spec, int default_)
+{
+ int result = default_;
+ string_to_enum(spec, result,
+ getstringfield_default(L, table, fieldname, ""));
+ return result;
+}
+
+/******************************************************************************/
+bool string_to_enum(const EnumString *spec, int &result,
+ const std::string &str)
+{
+ const EnumString *esp = spec;
+ while(esp->str){
+ if(str == std::string(esp->str)){
+ result = esp->num;
+ return true;
+ }
+ esp++;
+ }
+ return false;
+}
+
+/******************************************************************************/
+ItemStack read_item(lua_State* L, int index,Server* srv)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ if(lua_isnil(L, index))
+ {
+ return ItemStack();
+ }
+ else if(lua_isuserdata(L, index))
+ {
+ // Convert from LuaItemStack
+ LuaItemStack *o = LuaItemStack::checkobject(L, index);
+ return o->getItem();
+ }
+ else if(lua_isstring(L, index))
+ {
+ // Convert from itemstring
+ std::string itemstring = lua_tostring(L, index);
+ IItemDefManager *idef = srv->idef();
+ try
+ {
+ ItemStack item;
+ item.deSerialize(itemstring, idef);
+ return item;
+ }
+ catch(SerializationError &e)
+ {
+ infostream<<"WARNING: unable to create item from itemstring"
+ <<": "<<itemstring<<std::endl;
+ return ItemStack();
+ }
+ }
+ else if(lua_istable(L, index))
+ {
+ // Convert from table
+ IItemDefManager *idef = srv->idef();
+ std::string name = getstringfield_default(L, index, "name", "");
+ int count = getintfield_default(L, index, "count", 1);
+ int wear = getintfield_default(L, index, "wear", 0);
+ std::string metadata = getstringfield_default(L, index, "metadata", "");
+ return ItemStack(name, count, wear, metadata, idef);
+ }
+ else
+ {
+ throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
+ }
+}
+
+/******************************************************************************/
+void push_tool_capabilities(lua_State *L,
+ const ToolCapabilities &toolcap)
+{
+ lua_newtable(L);
+ setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
+ setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+ // Create groupcaps table
+ lua_newtable(L);
+ // For each groupcap
+ for(std::map<std::string, ToolGroupCap>::const_iterator
+ i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
+ // Create groupcap table
+ lua_newtable(L);
+ const std::string &name = i->first;
+ const ToolGroupCap &groupcap = i->second;
+ // Create subtable "times"
+ lua_newtable(L);
+ for(std::map<int, float>::const_iterator
+ i = groupcap.times.begin(); i != groupcap.times.end(); i++){
+ int rating = i->first;
+ float time = i->second;
+ lua_pushinteger(L, rating);
+ lua_pushnumber(L, time);
+ lua_settable(L, -3);
+ }
+ // Set subtable "times"
+ lua_setfield(L, -2, "times");
+ // Set simple parameters
+ setintfield(L, -1, "maxlevel", groupcap.maxlevel);
+ setintfield(L, -1, "uses", groupcap.uses);
+ // Insert groupcap table into groupcaps table
+ lua_setfield(L, -2, name.c_str());
+ }
+ // Set groupcaps table
+ lua_setfield(L, -2, "groupcaps");
+ //Create damage_groups table
+ lua_newtable(L);
+ // For each damage group
+ for(std::map<std::string, s16>::const_iterator
+ i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
+ // Create damage group table
+ lua_pushinteger(L, i->second);
+ lua_setfield(L, -2, i->first.c_str());
+ }
+ lua_setfield(L, -2, "damage_groups");
+}
+
+/******************************************************************************/
+void push_inventory_list(Inventory *inv, const char *name,
+ lua_State *L)
+{
+ InventoryList *invlist = inv->getList(name);
+ if(invlist == NULL){
+ lua_pushnil(L);
+ return;
+ }
+ std::vector<ItemStack> items;
+ for(u32 i=0; i<invlist->getSize(); i++)
+ items.push_back(invlist->getItem(i));
+ push_items(L, items);
+}
+
+/******************************************************************************/
+void read_inventory_list(Inventory *inv, const char *name,
+ lua_State *L, int tableindex, Server* srv,int forcesize)
+{
+ if(tableindex < 0)
+ tableindex = lua_gettop(L) + 1 + tableindex;
+ // If nil, delete list
+ if(lua_isnil(L, tableindex)){
+ inv->deleteList(name);
+ return;
+ }
+ // Otherwise set list
+ std::vector<ItemStack> items = read_items(L, tableindex,srv);
+ int listsize = (forcesize != -1) ? forcesize : items.size();
+ InventoryList *invlist = inv->addList(name, listsize);
+ int index = 0;
+ for(std::vector<ItemStack>::const_iterator
+ i = items.begin(); i != items.end(); i++){
+ if(forcesize != -1 && index == forcesize)
+ break;
+ invlist->changeItem(index, *i);
+ index++;
+ }
+ while(forcesize != -1 && index < forcesize){
+ invlist->deleteItem(index);
+ index++;
+ }
+}
+
+/******************************************************************************/
+ToolCapabilities read_tool_capabilities(
+ lua_State *L, int table)
+{
+ ToolCapabilities toolcap;
+ getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
+ getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
+ lua_getfield(L, table, "groupcaps");
+ if(lua_istable(L, -1)){
+ int table_groupcaps = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table_groupcaps) != 0){
+ // key at index -2 and value at index -1
+ std::string groupname = luaL_checkstring(L, -2);
+ if(lua_istable(L, -1)){
+ int table_groupcap = lua_gettop(L);
+ // This will be created
+ ToolGroupCap groupcap;
+ // Read simple parameters
+ getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
+ getintfield(L, table_groupcap, "uses", groupcap.uses);
+ // DEPRECATED: maxwear
+ float maxwear = 0;
+ if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
+ if(maxwear != 0)
+ groupcap.uses = 1.0/maxwear;
+ else
+ groupcap.uses = 0;
+ infostream<<script_get_backtrace(L)<<std::endl;
+ infostream<<"WARNING: field \"maxwear\" is deprecated; "
+ <<"should replace with uses=1/maxwear"<<std::endl;
+ }
+ // Read "times" table
+ lua_getfield(L, table_groupcap, "times");
+ if(lua_istable(L, -1)){
+ int table_times = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table_times) != 0){
+ // key at index -2 and value at index -1
+ int rating = luaL_checkinteger(L, -2);
+ float time = luaL_checknumber(L, -1);
+ groupcap.times[rating] = time;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+ // Insert groupcap into toolcap
+ toolcap.groupcaps[groupname] = groupcap;
+ }
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "damage_groups");
+ if(lua_istable(L, -1)){
+ int table_damage_groups = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table_damage_groups) != 0){
+ // key at index -2 and value at index -1
+ std::string groupname = luaL_checkstring(L, -2);
+ u16 value = luaL_checkinteger(L, -1);
+ toolcap.damageGroups[groupname] = value;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+ return toolcap;
+}
+
+/******************************************************************************/
+void push_dig_params(lua_State *L,const DigParams &params)
+{
+ lua_newtable(L);
+ setboolfield(L, -1, "diggable", params.diggable);
+ setfloatfield(L, -1, "time", params.time);
+ setintfield(L, -1, "wear", params.wear);
+}
+
+/******************************************************************************/
+void push_hit_params(lua_State *L,const HitParams &params)
+{
+ lua_newtable(L);
+ setintfield(L, -1, "hp", params.hp);
+ setintfield(L, -1, "wear", params.wear);
+}
+
+/******************************************************************************/
+u32 getflagsfield(lua_State *L, int table,
+ const char *fieldname, FlagDesc *flagdesc) {
+ std::string flagstring;
+
+ flagstring = getstringfield_default(L, table, fieldname, "");
+ return readFlagString(flagstring, flagdesc);
+}
+
+/******************************************************************************/
+/* Lua Stored data! */
+/******************************************************************************/
+
+/******************************************************************************/
+void read_groups(lua_State *L, int index,
+ std::map<std::string, int> &result)
+{
+ if (!lua_istable(L,index))
+ return;
+ result.clear();
+ lua_pushnil(L);
+ if(index < 0)
+ index -= 1;
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ std::string name = luaL_checkstring(L, -2);
+ int rating = luaL_checkinteger(L, -1);
+ result[name] = rating;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+}
+
+/******************************************************************************/
+void push_items(lua_State *L, const std::vector<ItemStack> &items)
+{
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ // Create and fill table
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(u32 i=0; i<items.size(); i++){
+ ItemStack item = items[i];
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ LuaItemStack::create(L, item);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ lua_remove(L, -2); // Remove table
+ lua_remove(L, -2); // Remove insert
+}
+
+/******************************************************************************/
+std::vector<ItemStack> read_items(lua_State *L, int index,Server* srv)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ std::vector<ItemStack> items;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_pushnil(L);
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ items.push_back(read_item(L, -1, srv));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ return items;
+}
+
+/******************************************************************************/
+void luaentity_get(lua_State *L, u16 id)
+{
+ // Get minetest.luaentities[i]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "luaentities");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushnumber(L, id);
+ lua_gettable(L, -2);
+ lua_remove(L, -2); // luaentities
+ lua_remove(L, -2); // minetest
+}
+
+/******************************************************************************/
+NoiseParams *read_noiseparams(lua_State *L, int index)
+{
+ if (index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ if (!lua_istable(L, index))
+ return NULL;
+
+ NoiseParams *np = new NoiseParams;
+
+ np->offset = getfloatfield_default(L, index, "offset", 0.0);
+ np->scale = getfloatfield_default(L, index, "scale", 0.0);
+ lua_getfield(L, index, "spread");
+ np->spread = read_v3f(L, -1);
+ lua_pop(L, 1);
+ np->seed = getintfield_default(L, index, "seed", 0);
+ np->octaves = getintfield_default(L, index, "octaves", 0);
+ np->persist = getfloatfield_default(L, index, "persist", 0.0);
+
+ return np;
+}
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
new file mode 100644
index 000000000..251a72e27
--- /dev/null
+++ b/src/script/common/c_content.h
@@ -0,0 +1,146 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+/******************************************************************************/
+/******************************************************************************/
+/* WARNING!!!! do NOT add this header in any include file or any code file */
+/* not being a script/modapi file!!!!!!!! */
+/******************************************************************************/
+/******************************************************************************/
+
+#ifndef C_CONTENT_H_
+#define C_CONTENT_H_
+
+extern "C" {
+#include <lua.h>
+}
+
+#include <iostream>
+#include <map>
+#include <vector>
+
+#include "irrlichttypes_bloated.h"
+#include "util/string.h"
+
+class MapNode;
+class INodeDefManager;
+class PointedThing;
+class ItemStack;
+class ItemDefinition;
+class ToolCapabilities;
+class ObjectProperties;
+class SimpleSoundSpec;
+class ServerSoundParams;
+class Inventory;
+class NodeBox;
+class ContentFeatures;
+class TileDef;
+class Server;
+struct DigParams;
+struct HitParams;
+struct EnumString;
+struct NoiseParams;
+
+
+ContentFeatures read_content_features (lua_State *L, int index);
+TileDef read_tiledef (lua_State *L, int index);
+void read_soundspec (lua_State *L, int index,
+ SimpleSoundSpec &spec);
+NodeBox read_nodebox (lua_State *L, int index);
+
+void read_server_sound_params (lua_State *L, int index,
+ ServerSoundParams &params);
+
+void push_dig_params (lua_State *L,const DigParams &params);
+void push_hit_params (lua_State *L,const HitParams &params);
+
+ItemStack read_item (lua_State *L, int index, Server* srv);
+
+
+ToolCapabilities read_tool_capabilities (lua_State *L,
+ int table);
+void push_tool_capabilities (lua_State *L,
+ const ToolCapabilities &prop);
+
+ItemDefinition read_item_definition (lua_State *L,
+ int index,
+ ItemDefinition default_def);
+void read_object_properties (lua_State *L,
+ int index,
+ ObjectProperties *prop);
+
+//TODO fix parameter oreder!
+void push_inventory_list (Inventory *inv,
+ const char *name,
+ lua_State *L);
+void read_inventory_list (Inventory *inv,
+ const char *name,
+ lua_State *L,
+ int tableindex,
+ Server* srv,
+ int forcesize=-1);
+
+MapNode readnode (lua_State *L,
+ int index,
+ INodeDefManager *ndef);
+void pushnode (lua_State *L,
+ const MapNode &n,
+ INodeDefManager *ndef);
+
+NodeBox read_nodebox (lua_State *L, int index);
+
+void read_groups (lua_State *L,
+ int index,
+ std::map<std::string, int> &result);
+
+//TODO rename to "read_enum_field"
+int getenumfield (lua_State *L,
+ int table,
+ const char *fieldname,
+ const EnumString *spec,
+ int default_);
+
+u32 getflagsfield (lua_State *L, int table,
+ const char *fieldname,
+ FlagDesc *flagdesc);
+
+void push_items (lua_State *L,
+ const std::vector<ItemStack> &items);
+
+std::vector<ItemStack> read_items (lua_State *L,
+ int index,
+ Server* srv);
+
+void read_soundspec (lua_State *L,
+ int index,
+ SimpleSoundSpec &spec);
+
+
+bool string_to_enum (const EnumString *spec,
+ int &result,
+ const std::string &str);
+
+NoiseParams* read_noiseparams (lua_State *L, int index);
+
+void luaentity_get (lua_State *L,u16 id);
+
+extern struct EnumString es_TileAnimationType[];
+
+#endif /* C_CONTENT_H_ */
diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp
new file mode 100644
index 000000000..65c3654ae
--- /dev/null
+++ b/src/script/common/c_converter.cpp
@@ -0,0 +1,343 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+}
+
+#include "util/numeric.h"
+#include "common/c_converter.h"
+#include "constants.h"
+
+void push_v3f(lua_State *L, v3f p)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, p.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, p.Y);
+ lua_setfield(L, -2, "y");
+ lua_pushnumber(L, p.Z);
+ lua_setfield(L, -2, "z");
+}
+
+void push_v2f(lua_State *L, v2f p)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, p.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, p.Y);
+ lua_setfield(L, -2, "y");
+}
+
+v2s16 read_v2s16(lua_State *L, int index)
+{
+ v2s16 p;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ p.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ p.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
+v2f read_v2f(lua_State *L, int index)
+{
+ v2f p;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ p.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ p.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
+v3f read_v3f(lua_State *L, int index)
+{
+ v3f pos;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ pos.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ pos.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "z");
+ pos.Z = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return pos;
+}
+
+v3f check_v3f(lua_State *L, int index)
+{
+ v3f pos;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ pos.X = luaL_checknumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ pos.Y = luaL_checknumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "z");
+ pos.Z = luaL_checknumber(L, -1);
+ lua_pop(L, 1);
+ return pos;
+}
+
+void pushFloatPos(lua_State *L, v3f p)
+{
+ p /= BS;
+ push_v3f(L, p);
+}
+
+v3f checkFloatPos(lua_State *L, int index)
+{
+ return check_v3f(L, index) * BS;
+}
+
+void push_v3s16(lua_State *L, v3s16 p)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, p.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, p.Y);
+ lua_setfield(L, -2, "y");
+ lua_pushnumber(L, p.Z);
+ lua_setfield(L, -2, "z");
+}
+
+v3s16 read_v3s16(lua_State *L, int index)
+{
+ // Correct rounding at <0
+ v3f pf = read_v3f(L, index);
+ return floatToInt(pf, 1.0);
+}
+
+v3s16 check_v3s16(lua_State *L, int index)
+{
+ // Correct rounding at <0
+ v3f pf = check_v3f(L, index);
+ return floatToInt(pf, 1.0);
+}
+
+video::SColor readARGB8(lua_State *L, int index)
+{
+ video::SColor color(0);
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "a");
+ if(lua_isnumber(L, -1))
+ color.setAlpha(lua_tonumber(L, -1));
+ lua_pop(L, 1);
+ lua_getfield(L, index, "r");
+ color.setRed(lua_tonumber(L, -1));
+ lua_pop(L, 1);
+ lua_getfield(L, index, "g");
+ color.setGreen(lua_tonumber(L, -1));
+ lua_pop(L, 1);
+ lua_getfield(L, index, "b");
+ color.setBlue(lua_tonumber(L, -1));
+ lua_pop(L, 1);
+ return color;
+}
+
+aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
+{
+ aabb3f box;
+ if(lua_istable(L, index)){
+ lua_rawgeti(L, index, 1);
+ box.MinEdge.X = lua_tonumber(L, -1) * scale;
+ lua_pop(L, 1);
+ lua_rawgeti(L, index, 2);
+ box.MinEdge.Y = lua_tonumber(L, -1) * scale;
+ lua_pop(L, 1);
+ lua_rawgeti(L, index, 3);
+ box.MinEdge.Z = lua_tonumber(L, -1) * scale;
+ lua_pop(L, 1);
+ lua_rawgeti(L, index, 4);
+ box.MaxEdge.X = lua_tonumber(L, -1) * scale;
+ lua_pop(L, 1);
+ lua_rawgeti(L, index, 5);
+ box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
+ lua_pop(L, 1);
+ lua_rawgeti(L, index, 6);
+ box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
+ lua_pop(L, 1);
+ }
+ return box;
+}
+
+std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
+{
+ std::vector<aabb3f> boxes;
+ if(lua_istable(L, index)){
+ int n = lua_objlen(L, index);
+ // Check if it's a single box or a list of boxes
+ bool possibly_single_box = (n == 6);
+ for(int i = 1; i <= n && possibly_single_box; i++){
+ lua_rawgeti(L, index, i);
+ if(!lua_isnumber(L, -1))
+ possibly_single_box = false;
+ lua_pop(L, 1);
+ }
+ if(possibly_single_box){
+ // Read a single box
+ boxes.push_back(read_aabb3f(L, index, scale));
+ } else {
+ // Read a list of boxes
+ for(int i = 1; i <= n; i++){
+ lua_rawgeti(L, index, i);
+ boxes.push_back(read_aabb3f(L, -1, scale));
+ lua_pop(L, 1);
+ }
+ }
+ }
+ return boxes;
+}
+
+/*
+ Table field getters
+*/
+
+bool getstringfield(lua_State *L, int table,
+ const char *fieldname, std::string &result)
+{
+ lua_getfield(L, table, fieldname);
+ bool got = false;
+ if(lua_isstring(L, -1)){
+ size_t len = 0;
+ const char *ptr = lua_tolstring(L, -1, &len);
+ result.assign(ptr, len);
+ got = true;
+ }
+ lua_pop(L, 1);
+ return got;
+}
+
+bool getintfield(lua_State *L, int table,
+ const char *fieldname, int &result)
+{
+ lua_getfield(L, table, fieldname);
+ bool got = false;
+ if(lua_isnumber(L, -1)){
+ result = lua_tonumber(L, -1);
+ got = true;
+ }
+ lua_pop(L, 1);
+ return got;
+}
+
+bool getfloatfield(lua_State *L, int table,
+ const char *fieldname, float &result)
+{
+ lua_getfield(L, table, fieldname);
+ bool got = false;
+ if(lua_isnumber(L, -1)){
+ result = lua_tonumber(L, -1);
+ got = true;
+ }
+ lua_pop(L, 1);
+ return got;
+}
+
+bool getboolfield(lua_State *L, int table,
+ const char *fieldname, bool &result)
+{
+ lua_getfield(L, table, fieldname);
+ bool got = false;
+ if(lua_isboolean(L, -1)){
+ result = lua_toboolean(L, -1);
+ got = true;
+ }
+ lua_pop(L, 1);
+ return got;
+}
+
+std::string checkstringfield(lua_State *L, int table,
+ const char *fieldname)
+{
+ lua_getfield(L, table, fieldname);
+ std::string s = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+ return s;
+}
+
+std::string getstringfield_default(lua_State *L, int table,
+ const char *fieldname, const std::string &default_)
+{
+ std::string result = default_;
+ getstringfield(L, table, fieldname, result);
+ return result;
+}
+
+int getintfield_default(lua_State *L, int table,
+ const char *fieldname, int default_)
+{
+ int result = default_;
+ getintfield(L, table, fieldname, result);
+ return result;
+}
+
+float getfloatfield_default(lua_State *L, int table,
+ const char *fieldname, float default_)
+{
+ float result = default_;
+ getfloatfield(L, table, fieldname, result);
+ return result;
+}
+
+bool getboolfield_default(lua_State *L, int table,
+ const char *fieldname, bool default_)
+{
+ bool result = default_;
+ getboolfield(L, table, fieldname, result);
+ return result;
+}
+
+void setintfield(lua_State *L, int table,
+ const char *fieldname, int value)
+{
+ lua_pushinteger(L, value);
+ if(table < 0)
+ table -= 1;
+ lua_setfield(L, table, fieldname);
+}
+
+void setfloatfield(lua_State *L, int table,
+ const char *fieldname, float value)
+{
+ lua_pushnumber(L, value);
+ if(table < 0)
+ table -= 1;
+ lua_setfield(L, table, fieldname);
+}
+
+void setboolfield(lua_State *L, int table,
+ const char *fieldname, bool value)
+{
+ lua_pushboolean(L, value);
+ if(table < 0)
+ table -= 1;
+ lua_setfield(L, table, fieldname);
+}
+
+
diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h
new file mode 100644
index 000000000..ab0083124
--- /dev/null
+++ b/src/script/common/c_converter.h
@@ -0,0 +1,96 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+/******************************************************************************/
+/******************************************************************************/
+/* WARNING!!!! do NOT add this header in any include file or any code file */
+/* not being a script/modapi file!!!!!!!! */
+/******************************************************************************/
+/******************************************************************************/
+#ifndef C_CONVERTER_H_
+#define C_CONVERTER_H_
+
+#include <vector>
+#include <map>
+
+#include "irrlichttypes_bloated.h"
+#include "common/c_types.h"
+
+extern "C" {
+#include <lua.h>
+}
+
+std::string getstringfield_default (lua_State *L, int table,
+ const char *fieldname, const std::string &default_);
+bool getboolfield_default(lua_State *L, int table,
+ const char *fieldname, bool default_);
+float getfloatfield_default(lua_State *L, int table,
+ const char *fieldname, float default_);
+int getintfield_default (lua_State *L, int table,
+ const char *fieldname, int default_);
+
+bool getstringfield(lua_State *L, int table,
+ const char *fieldname, std::string &result);
+bool getintfield(lua_State *L, int table,
+ const char *fieldname, int &result);
+void read_groups (lua_State *L, int index,
+ std::map<std::string, int> &result);
+bool getboolfield(lua_State *L, int table,
+ const char *fieldname, bool &result);
+bool getfloatfield(lua_State *L, int table,
+ const char *fieldname, float &result);
+
+std::string checkstringfield(lua_State *L, int table,
+ const char *fieldname);
+
+void setintfield(lua_State *L, int table,
+ const char *fieldname, int value);
+void setfloatfield(lua_State *L, int table,
+ const char *fieldname, float value);
+void setboolfield(lua_State *L, int table,
+ const char *fieldname, bool value);
+
+
+v3f checkFloatPos (lua_State *L, int index);
+v3f check_v3f (lua_State *L, int index);
+v3s16 check_v3s16 (lua_State *L, int index);
+
+v3f read_v3f (lua_State *L, int index);
+v2f read_v2f (lua_State *L, int index);
+v2s16 read_v2s16 (lua_State *L, int index);
+video::SColor readARGB8 (lua_State *L, int index);
+aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
+v3s16 read_v3s16 (lua_State *L, int index);
+std::vector<aabb3f>
+ read_aabb3f_vector (lua_State *L, int index, f32 scale);
+
+void push_v3s16 (lua_State *L, v3s16 p);
+void pushFloatPos (lua_State *L, v3f p);
+void push_v3f (lua_State *L, v3f p);
+void push_v2f (lua_State *L, v2f p);
+
+
+
+void warn_if_field_exists (lua_State *L,
+ int table,
+ const char *fieldname,
+ const std::string &message);
+
+#endif /* C_CONVERTER_H_ */
diff --git a/src/script/common/c_internal.cpp b/src/script/common/c_internal.cpp
new file mode 100644
index 000000000..42e9fb3e1
--- /dev/null
+++ b/src/script/common/c_internal.cpp
@@ -0,0 +1,65 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "common/c_internal.h"
+#include "server.h"
+#include "cpp_api/scriptapi.h"
+
+ScriptApi* get_scriptapi(lua_State *L)
+{
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
+ ScriptApi* sapi_ptr = (ScriptApi*) lua_touserdata(L, -1);
+ lua_pop(L, 1);
+ return sapi_ptr;
+}
+
+std::string script_get_backtrace(lua_State *L)
+{
+ std::string s;
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if(lua_istable(L, -1)){
+ lua_getfield(L, -1, "traceback");
+ if(lua_isfunction(L, -1)){
+ lua_call(L, 0, 1);
+ if(lua_isstring(L, -1)){
+ s += lua_tostring(L, -1);
+ }
+ lua_pop(L, 1);
+ }
+ else{
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+ return s;
+}
+
+void script_error(lua_State* L,const char *fmt, ...)
+{
+ va_list argp;
+ va_start(argp, fmt);
+ char buf[10000];
+ vsnprintf(buf, 10000, fmt, argp);
+ va_end(argp);
+ //errorstream<<"SCRIPT ERROR: "<<buf;
+ throw LuaError(L, buf);
+}
+
+
diff --git a/src/script/common/c_internal.h b/src/script/common/c_internal.h
new file mode 100644
index 000000000..dafde5843
--- /dev/null
+++ b/src/script/common/c_internal.h
@@ -0,0 +1,60 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+/******************************************************************************/
+/******************************************************************************/
+/* WARNING!!!! do NOT add this header in any include file or any code file */
+/* not being a modapi file!!!!!!!! */
+/******************************************************************************/
+/******************************************************************************/
+
+#ifndef C_INTERNAL_H_
+#define C_INTERNAL_H_
+
+class Server;
+class ScriptApi;
+#include <iostream>
+
+#include "lua_api/l_base.h"
+
+extern "C" {
+#include "lua.h"
+}
+
+#define luamethod(class, name) {#name, class::l_##name}
+#define STACK_TO_SERVER(L) get_scriptapi(L)->getServer()
+#define API_FCT(name) registerFunction(L,#name,l_##name,top)
+
+#define REGISTER_LUA_REF(cln) \
+class ModApi_##cln : public ModApiBase { \
+ public: \
+ ModApi_##cln() : ModApiBase() {}; \
+ bool Initialize(lua_State* L, int top) { \
+ cln::Register(L); \
+ return true; \
+ }; \
+}; \
+ModApi_##cln macro_generated_prototype__##cln;
+
+
+ScriptApi* get_scriptapi (lua_State *L);
+std::string script_get_backtrace (lua_State *L);
+void script_error (lua_State *L, const char *fmt, ...);
+
+#endif /* C_INTERNAL_H_ */
diff --git a/src/script/common/c_types.cpp b/src/script/common/c_types.cpp
new file mode 100644
index 000000000..ac724c42c
--- /dev/null
+++ b/src/script/common/c_types.cpp
@@ -0,0 +1,40 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <iostream>
+
+#include "common/c_types.h"
+#include "common/c_internal.h"
+#include "itemdef.h"
+
+LuaError::LuaError(lua_State *L, const std::string &s)
+{
+ m_s = "LuaError: ";
+ m_s += s + "\n";
+ m_s += script_get_backtrace(L);
+}
+
+struct EnumString es_ItemType[] =
+ {
+ {ITEM_NONE, "none"},
+ {ITEM_NODE, "node"},
+ {ITEM_CRAFT, "craft"},
+ {ITEM_TOOL, "tool"},
+ {0, NULL},
+ };
diff --git a/src/script/common/c_types.h b/src/script/common/c_types.h
new file mode 100644
index 000000000..7df869432
--- /dev/null
+++ b/src/script/common/c_types.h
@@ -0,0 +1,90 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef C_TYPES_H_
+#define C_TYPES_H_
+
+extern "C" {
+#include "lua.h"
+}
+
+#include <iostream>
+
+struct EnumString
+{
+ int num;
+ const char *str;
+};
+
+class StackUnroller
+{
+private:
+ lua_State *m_lua;
+ int m_original_top;
+public:
+ StackUnroller(lua_State *L):
+ m_lua(L),
+ m_original_top(-1)
+ {
+ m_original_top = lua_gettop(m_lua); // store stack height
+ }
+ ~StackUnroller()
+ {
+ lua_settop(m_lua, m_original_top); // restore stack height
+ }
+};
+
+class ModNameStorer
+{
+private:
+ lua_State *L;
+public:
+ ModNameStorer(lua_State *L_, const std::string modname):
+ L(L_)
+ {
+ // Store current modname in registry
+ lua_pushstring(L, modname.c_str());
+ lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+ }
+ ~ModNameStorer()
+ {
+ // Clear current modname in registry
+ lua_pushnil(L);
+ lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+ }
+};
+
+class LuaError : public std::exception
+{
+public:
+ LuaError(lua_State *L, const std::string &s);
+
+ virtual ~LuaError() throw()
+ {}
+ virtual const char * what() const throw()
+ {
+ return m_s.c_str();
+ }
+ std::string m_s;
+};
+
+
+extern EnumString es_ItemType[];
+
+#endif /* C_TYPES_H_ */
diff --git a/src/script/cpp_api/CMakeLists.txt b/src/script/cpp_api/CMakeLists.txt
new file mode 100644
index 000000000..6f5b51a49
--- /dev/null
+++ b/src/script/cpp_api/CMakeLists.txt
@@ -0,0 +1,11 @@
+set(SCRIPT_CPP_API_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/scriptapi.cpp
+ PARENT_SCOPE)
diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp
new file mode 100644
index 000000000..e2e586357
--- /dev/null
+++ b/src/script/cpp_api/s_base.cpp
@@ -0,0 +1,264 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <stdio.h>
+#include <cstdarg>
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+}
+
+#include "cpp_api/s_base.h"
+#include "lua_api/l_object.h"
+#include "serverobject.h"
+
+ScriptApiBase::ScriptApiBase() :
+ m_luastackmutex(),
+#ifdef LOCK_DEBUG
+ m_locked(false),
+#endif
+ m_luastack(0),
+ m_server(0),
+ m_environment(0)
+{
+
+}
+
+
+void ScriptApiBase::realityCheck()
+{
+ int top = lua_gettop(m_luastack);
+ if(top >= 30){
+ dstream<<"Stack is over 30:"<<std::endl;
+ stackDump(dstream);
+ scriptError("Stack is over 30 (reality check)");
+ }
+}
+
+void ScriptApiBase::scriptError(const char *fmt, ...)
+{
+ va_list argp;
+ va_start(argp, fmt);
+ char buf[10000];
+ vsnprintf(buf, 10000, fmt, argp);
+ va_end(argp);
+ //errorstream<<"SCRIPT ERROR: "<<buf;
+ throw LuaError(m_luastack, buf);
+}
+
+void ScriptApiBase::stackDump(std::ostream &o)
+{
+ int i;
+ int top = lua_gettop(m_luastack);
+ for (i = 1; i <= top; i++) { /* repeat for each level */
+ int t = lua_type(m_luastack, i);
+ switch (t) {
+
+ case LUA_TSTRING: /* strings */
+ o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
+ break;
+
+ case LUA_TBOOLEAN: /* booleans */
+ o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
+ break;
+
+ case LUA_TNUMBER: /* numbers */ {
+ char buf[10];
+ snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
+ o<<buf;
+ break; }
+
+ default: /* other values */
+ o<<lua_typename(m_luastack, t);
+ break;
+
+ }
+ o<<" ";
+ }
+ o<<std::endl;
+}
+
+// Push the list of callbacks (a lua table).
+// Then push nargs arguments.
+// Then call this function, which
+// - runs the callbacks
+// - removes the table and arguments from the lua stack
+// - pushes the return value, computed depending on mode
+void ScriptApiBase::runCallbacks(int nargs,RunCallbacksMode mode)
+{
+ lua_State *L = getStack();
+
+ // Insert the return value into the lua stack, below the table
+ assert(lua_gettop(L) >= nargs + 1);
+ lua_pushnil(L);
+ lua_insert(L, -(nargs + 1) - 1);
+ // Stack now looks like this:
+ // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
+
+ int rv = lua_gettop(L) - nargs - 1;
+ int table = rv + 1;
+ int arg = table + 1;
+
+ luaL_checktype(L, table, LUA_TTABLE);
+
+ // Foreach
+ lua_pushnil(L);
+ bool first_loop = true;
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ for(int i = 0; i < nargs; i++)
+ lua_pushvalue(L, arg+i);
+ if(lua_pcall(L, nargs, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+
+ // Move return value to designated space in stack
+ // Or pop it
+ if(first_loop){
+ // Result of first callback is always moved
+ lua_replace(L, rv);
+ first_loop = false;
+ } else {
+ // Otherwise, what happens depends on the mode
+ if(mode == RUN_CALLBACKS_MODE_FIRST)
+ lua_pop(L, 1);
+ else if(mode == RUN_CALLBACKS_MODE_LAST)
+ lua_replace(L, rv);
+ else if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ if((bool)lua_toboolean(L, rv) == true &&
+ (bool)lua_toboolean(L, -1) == false)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
+ }
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ if((bool)lua_toboolean(L, rv) == false &&
+ (bool)lua_toboolean(L, -1) == true)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
+ }
+ else
+ assert(0);
+ }
+
+ // Handle short circuit modes
+ if(mode == RUN_CALLBACKS_MODE_AND_SC &&
+ (bool)lua_toboolean(L, rv) == false)
+ break;
+ else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
+ (bool)lua_toboolean(L, rv) == true)
+ break;
+
+ // value removed, keep key for next iteration
+ }
+
+ // Remove stuff from stack, leaving only the return value
+ lua_settop(L, rv);
+
+ // Fix return value in case no callbacks were called
+ if(first_loop){
+ if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, true);
+ }
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, false);
+ }
+ }
+}
+
+void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
+{
+ SCRIPTAPI_PRECHECKHEADER
+ //infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
+
+ // Create object on stack
+ ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
+ int object = lua_gettop(L);
+
+ // Get minetest.object_refs table
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "object_refs");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int objectstable = lua_gettop(L);
+
+ // object_refs[id] = object
+ lua_pushnumber(L, cobj->getId()); // Push id
+ lua_pushvalue(L, object); // Copy object to top of stack
+ lua_settable(L, objectstable);
+}
+
+void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
+{
+ SCRIPTAPI_PRECHECKHEADER
+ //infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
+
+ // Get minetest.object_refs table
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "object_refs");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int objectstable = lua_gettop(L);
+
+ // Get object_refs[id]
+ lua_pushnumber(L, cobj->getId()); // Push id
+ lua_gettable(L, objectstable);
+ // Set object reference to NULL
+ ObjectRef::set_null(L);
+ lua_pop(L, 1); // pop object
+
+ // Set object_refs[id] = nil
+ lua_pushnumber(L, cobj->getId()); // Push id
+ lua_pushnil(L);
+ lua_settable(L, objectstable);
+}
+
+// Creates a new anonymous reference if cobj=NULL or id=0
+void ScriptApiBase::objectrefGetOrCreate(
+ ServerActiveObject *cobj)
+{
+ lua_State *L = getStack();
+
+ if(cobj == NULL || cobj->getId() == 0){
+ ObjectRef::create(L, cobj);
+ } else {
+ objectrefGet(cobj->getId());
+ }
+}
+
+void ScriptApiBase::objectrefGet(u16 id)
+{
+ lua_State *L = getStack();
+
+ // Get minetest.object_refs[i]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "object_refs");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushnumber(L, id);
+ lua_gettable(L, -2);
+ lua_remove(L, -2); // object_refs
+ lua_remove(L, -2); // minetest
+}
diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h
new file mode 100644
index 000000000..da4e17d89
--- /dev/null
+++ b/src/script/cpp_api/s_base.h
@@ -0,0 +1,167 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_BASE_H_
+#define S_BASE_H_
+
+#include <iostream>
+
+#include "irrlichttypes.h"
+#include "jmutex.h"
+#include "jmutexautolock.h"
+#include "common/c_types.h"
+#include "debug.h"
+
+#define LOCK_DEBUG
+
+class Server;
+class Environment;
+class ServerActiveObject;
+class LuaABM;
+class InvRef;
+class ModApiBase;
+class ModApiEnvMod;
+class ObjectRef;
+class NodeMetaRef;
+
+
+/* definitions */
+// What scriptapi_run_callbacks does with the return values of callbacks.
+// Regardless of the mode, if only one callback is defined,
+// its return value is the total return value.
+// Modes only affect the case where 0 or >= 2 callbacks are defined.
+enum RunCallbacksMode
+{
+ // Returns the return value of the first callback
+ // Returns nil if list of callbacks is empty
+ RUN_CALLBACKS_MODE_FIRST,
+ // Returns the return value of the last callback
+ // Returns nil if list of callbacks is empty
+ RUN_CALLBACKS_MODE_LAST,
+ // If any callback returns a false value, the first such is returned
+ // Otherwise, the first callback's return value (trueish) is returned
+ // Returns true if list of callbacks is empty
+ RUN_CALLBACKS_MODE_AND,
+ // Like above, but stops calling callbacks (short circuit)
+ // after seeing the first false value
+ RUN_CALLBACKS_MODE_AND_SC,
+ // If any callback returns a true value, the first such is returned
+ // Otherwise, the first callback's return value (falseish) is returned
+ // Returns false if list of callbacks is empty
+ RUN_CALLBACKS_MODE_OR,
+ // Like above, but stops calling callbacks (short circuit)
+ // after seeing the first true value
+ RUN_CALLBACKS_MODE_OR_SC,
+ // Note: "a true value" and "a false value" refer to values that
+ // are converted by lua_toboolean to true or false, respectively.
+};
+
+
+class ScriptApiBase {
+public:
+
+ /* object */
+ void addObjectReference(ServerActiveObject *cobj);
+ void removeObjectReference(ServerActiveObject *cobj);
+
+ ScriptApiBase();
+
+protected:
+ friend class LuaABM;
+ friend class InvRef;
+ friend class ObjectRef;
+ friend class NodeMetaRef;
+ friend class ModApiBase;
+ friend class ModApiEnvMod;
+
+
+ inline lua_State* getStack()
+ { return m_luastack; }
+
+ bool setStack(lua_State* stack) {
+ if (m_luastack == 0) {
+ m_luastack = stack;
+ return true;
+ }
+ return false;
+ }
+
+ void realityCheck();
+ void scriptError(const char *fmt, ...);
+ void stackDump(std::ostream &o);
+ void runCallbacks(int nargs,RunCallbacksMode mode);
+
+ inline Server* getServer() { return m_server; }
+ void setServer(Server* server) { m_server = server; }
+
+ Environment* getEnv() { return m_environment; }
+ void setEnv(Environment* env) { m_environment = env; }
+
+ void objectrefGetOrCreate(ServerActiveObject *cobj);
+ void objectrefGet(u16 id);
+
+ JMutex m_luastackmutex;
+#ifdef LOCK_DEBUG
+ bool m_locked;
+#endif
+private:
+ lua_State* m_luastack;
+
+ Server* m_server;
+ Environment* m_environment;
+
+
+};
+
+#ifdef LOCK_DEBUG
+class LockChecker {
+public:
+ LockChecker(bool* variable) {
+ assert(*variable == false);
+
+ m_variable = variable;
+ *m_variable = true;
+ }
+ ~LockChecker() {
+ *m_variable = false;
+ }
+private:
+bool* m_variable;
+};
+
+#define LOCK_CHECK LockChecker(&(this->m_locked))
+#else
+#define LOCK_CHECK while(0)
+#endif
+
+#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex)
+
+#define SCRIPTAPI_PRECHECKHEADER \
+ LUA_STACK_AUTOLOCK; \
+ LOCK_CHECK; \
+ realityCheck(); \
+ lua_State *L = getStack(); \
+ assert(lua_checkstack(L, 20)); \
+ StackUnroller stack_unroller(L);
+
+#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
+#define ENV_TO_SA(env) env->getScriptIface()
+#define SERVER_TO_SA(srv) srv->getScriptIface()
+
+#endif /* S_BASE_H_ */
diff --git a/src/script/cpp_api/s_entity.cpp b/src/script/cpp_api/s_entity.cpp
new file mode 100644
index 000000000..2a5a6066d
--- /dev/null
+++ b/src/script/cpp_api/s_entity.cpp
@@ -0,0 +1,267 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_entity.h"
+#include "log.h"
+#include "object_properties.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+
+extern "C" {
+#include "lauxlib.h"
+}
+
+bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
+ <<name<<"\""<<std::endl;
+
+ // Get minetest.registered_entities[name]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_entities");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushstring(L, name);
+ lua_gettable(L, -2);
+ // Should be a table, which we will use as a prototype
+ //luaL_checktype(L, -1, LUA_TTABLE);
+ if(lua_type(L, -1) != LUA_TTABLE){
+ errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
+ return false;
+ }
+ int prototype_table = lua_gettop(L);
+ //dump2(L, "prototype_table");
+
+ // Create entity object
+ lua_newtable(L);
+ int object = lua_gettop(L);
+
+ // Set object metatable
+ lua_pushvalue(L, prototype_table);
+ lua_setmetatable(L, -2);
+
+ // Add object reference
+ // This should be userdata with metatable ObjectRef
+ objectrefGet(id);
+ luaL_checktype(L, -1, LUA_TUSERDATA);
+ if(!luaL_checkudata(L, -1, "ObjectRef"))
+ luaL_typerror(L, -1, "ObjectRef");
+ lua_setfield(L, -2, "object");
+
+ // minetest.luaentities[id] = object
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "luaentities");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushnumber(L, id); // Push id
+ lua_pushvalue(L, object); // Copy object to top of stack
+ lua_settable(L, -3);
+
+ return true;
+}
+
+void ScriptApiEntity::luaentity_Activate(u16 id,
+ const std::string &staticdata, u32 dtime_s)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
+
+ // Get minetest.luaentities[id]
+ luaentity_get(L,id);
+ int object = lua_gettop(L);
+
+ // Get on_activate function
+ lua_pushvalue(L, object);
+ lua_getfield(L, -1, "on_activate");
+ if(!lua_isnil(L, -1)){
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ lua_pushvalue(L, object); // self
+ lua_pushlstring(L, staticdata.c_str(), staticdata.size());
+ lua_pushinteger(L, dtime_s);
+ // Call with 3 arguments, 0 results
+ if(lua_pcall(L, 3, 0, 0))
+ scriptError("error running function on_activate: %s\n",
+ lua_tostring(L, -1));
+ }
+}
+
+void ScriptApiEntity::luaentity_Remove(u16 id)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
+
+ // Get minetest.luaentities table
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "luaentities");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int objectstable = lua_gettop(L);
+
+ // Set luaentities[id] = nil
+ lua_pushnumber(L, id); // Push id
+ lua_pushnil(L);
+ lua_settable(L, objectstable);
+
+ lua_pop(L, 2); // pop luaentities, minetest
+}
+
+std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ //infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
+
+ // Get minetest.luaentities[id]
+ luaentity_get(L,id);
+ int object = lua_gettop(L);
+
+ // Get get_staticdata function
+ lua_pushvalue(L, object);
+ lua_getfield(L, -1, "get_staticdata");
+ if(lua_isnil(L, -1))
+ return "";
+
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ lua_pushvalue(L, object); // self
+ // Call with 1 arguments, 1 results
+ if(lua_pcall(L, 1, 1, 0))
+ scriptError("error running function get_staticdata: %s\n",
+ lua_tostring(L, -1));
+
+ size_t len=0;
+ const char *s = lua_tolstring(L, -1, &len);
+ return std::string(s, len);
+}
+
+void ScriptApiEntity::luaentity_GetProperties(u16 id,
+ ObjectProperties *prop)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ //infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
+
+ // Get minetest.luaentities[id]
+ luaentity_get(L,id);
+ //int object = lua_gettop(L);
+
+ // Set default values that differ from ObjectProperties defaults
+ prop->hp_max = 10;
+
+ /* Read stuff */
+
+ prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+
+ getboolfield(L, -1, "physical", prop->physical);
+
+ getfloatfield(L, -1, "weight", prop->weight);
+
+ lua_getfield(L, -1, "collisionbox");
+ if(lua_istable(L, -1))
+ prop->collisionbox = read_aabb3f(L, -1, 1.0);
+ lua_pop(L, 1);
+
+ getstringfield(L, -1, "visual", prop->visual);
+
+ getstringfield(L, -1, "mesh", prop->mesh);
+
+ // Deprecated: read object properties directly
+ read_object_properties(L, -1, prop);
+
+ // Read initial_properties
+ lua_getfield(L, -1, "initial_properties");
+ read_object_properties(L, -1, prop);
+ lua_pop(L, 1);
+}
+
+void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
+
+ // Get minetest.luaentities[id]
+ luaentity_get(L,id);
+ int object = lua_gettop(L);
+ // State: object is at top of stack
+ // Get step function
+ lua_getfield(L, -1, "on_step");
+ if(lua_isnil(L, -1))
+ return;
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ lua_pushvalue(L, object); // self
+ lua_pushnumber(L, dtime); // dtime
+ // Call with 2 arguments, 0 results
+ if(lua_pcall(L, 2, 0, 0))
+ scriptError("error running function 'on_step': %s\n", lua_tostring(L, -1));
+}
+
+// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
+// tool_capabilities, direction)
+void ScriptApiEntity::luaentity_Punch(u16 id,
+ ServerActiveObject *puncher, float time_from_last_punch,
+ const ToolCapabilities *toolcap, v3f dir)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
+
+ // Get minetest.luaentities[id]
+ luaentity_get(L,id);
+ int object = lua_gettop(L);
+ // State: object is at top of stack
+ // Get function
+ lua_getfield(L, -1, "on_punch");
+ if(lua_isnil(L, -1))
+ return;
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ lua_pushvalue(L, object); // self
+ objectrefGetOrCreate(puncher); // Clicker reference
+ lua_pushnumber(L, time_from_last_punch);
+ push_tool_capabilities(L, *toolcap);
+ push_v3f(L, dir);
+ // Call with 5 arguments, 0 results
+ if(lua_pcall(L, 5, 0, 0))
+ scriptError("error running function 'on_punch': %s\n", lua_tostring(L, -1));
+}
+
+// Calls entity:on_rightclick(ObjectRef clicker)
+void ScriptApiEntity::luaentity_Rightclick(u16 id,
+ ServerActiveObject *clicker)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
+
+ // Get minetest.luaentities[id]
+ luaentity_get(L,id);
+ int object = lua_gettop(L);
+ // State: object is at top of stack
+ // Get function
+ lua_getfield(L, -1, "on_rightclick");
+ if(lua_isnil(L, -1))
+ return;
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ lua_pushvalue(L, object); // self
+ objectrefGetOrCreate(clicker); // Clicker reference
+ // Call with 2 arguments, 0 results
+ if(lua_pcall(L, 2, 0, 0))
+ scriptError("error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
+}
+
diff --git a/src/script/cpp_api/s_entity.h b/src/script/cpp_api/s_entity.h
new file mode 100644
index 000000000..b95b6b4b4
--- /dev/null
+++ b/src/script/cpp_api/s_entity.h
@@ -0,0 +1,50 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_ENTITY_H_
+#define S_ENTITY_H_
+
+#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
+
+class ObjectProperties;
+class ToolCapabilities;
+
+class ScriptApiEntity
+ : virtual public ScriptApiBase
+{
+public:
+ bool luaentity_Add(u16 id, const char *name);
+ void luaentity_Activate(u16 id,
+ const std::string &staticdata, u32 dtime_s);
+ void luaentity_Remove(u16 id);
+ std::string luaentity_GetStaticdata(u16 id);
+ void luaentity_GetProperties(u16 id,
+ ObjectProperties *prop);
+ void luaentity_Step(u16 id, float dtime);
+ void luaentity_Punch(u16 id,
+ ServerActiveObject *puncher, float time_from_last_punch,
+ const ToolCapabilities *toolcap, v3f dir);
+ void luaentity_Rightclick(u16 id,
+ ServerActiveObject *clicker);
+};
+
+
+
+#endif /* S_ENTITY_H_ */
diff --git a/src/script/cpp_api/s_env.cpp b/src/script/cpp_api/s_env.cpp
new file mode 100644
index 000000000..334d196bc
--- /dev/null
+++ b/src/script/cpp_api/s_env.cpp
@@ -0,0 +1,132 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_env.h"
+#include "common/c_converter.h"
+#include "log.h"
+#include "environment.h"
+#include "lua_api/l_env.h"
+
+extern "C" {
+#include "lauxlib.h"
+}
+
+void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
+ u32 blockseed)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_generateds
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_generateds");
+ // Call callbacks
+ push_v3s16(L, minp);
+ push_v3s16(L, maxp);
+ lua_pushnumber(L, blockseed);
+ runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiEnv::environment_Step(float dtime)
+{
+ SCRIPTAPI_PRECHECKHEADER
+ //infostream<<"scriptapi_environment_step"<<std::endl;
+
+ // Get minetest.registered_globalsteps
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_globalsteps");
+ // Call callbacks
+ lua_pushnumber(L, dtime);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
+{
+ SCRIPTAPI_PRECHECKHEADER
+ verbosestream<<"scriptapi_add_environment"<<std::endl;
+ setEnv(env);
+
+ /*
+ Add ActiveBlockModifiers to environment
+ */
+
+ // Get minetest.registered_abms
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_abms");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int registered_abms = lua_gettop(L);
+
+ if(lua_istable(L, registered_abms)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ int id = lua_tonumber(L, -2);
+ int current_abm = lua_gettop(L);
+
+ std::set<std::string> trigger_contents;
+ lua_getfield(L, current_abm, "nodenames");
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ trigger_contents.insert(lua_tostring(L, -1));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, -1)){
+ trigger_contents.insert(lua_tostring(L, -1));
+ }
+ lua_pop(L, 1);
+
+ std::set<std::string> required_neighbors;
+ lua_getfield(L, current_abm, "neighbors");
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ required_neighbors.insert(lua_tostring(L, -1));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, -1)){
+ required_neighbors.insert(lua_tostring(L, -1));
+ }
+ lua_pop(L, 1);
+
+ float trigger_interval = 10.0;
+ getfloatfield(L, current_abm, "interval", trigger_interval);
+
+ int trigger_chance = 50;
+ getintfield(L, current_abm, "chance", trigger_chance);
+
+ LuaABM *abm = new LuaABM(L, id, trigger_contents,
+ required_neighbors, trigger_interval, trigger_chance);
+
+ env->addActiveBlockModifier(abm);
+
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+}
diff --git a/src/script/cpp_api/s_env.h b/src/script/cpp_api/s_env.h
new file mode 100644
index 000000000..c5b739eb4
--- /dev/null
+++ b/src/script/cpp_api/s_env.h
@@ -0,0 +1,40 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_ENV_H_
+#define S_ENV_H_
+
+#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
+
+class ServerEnvironment;
+
+class ScriptApiEnv
+ : virtual public ScriptApiBase
+{
+public:
+ // On environment step
+ void environment_Step(float dtime);
+ // After generating a piece of map
+ void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
+
+ void initializeEnvironment(ServerEnvironment *env);
+};
+
+#endif /* S_ENV_H_ */
diff --git a/src/script/cpp_api/s_inventory.cpp b/src/script/cpp_api/s_inventory.cpp
new file mode 100644
index 000000000..2402d198c
--- /dev/null
+++ b/src/script/cpp_api/s_inventory.cpp
@@ -0,0 +1,260 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_inventory.h"
+#include "inventorymanager.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
+#include "log.h"
+
+// Return number of accepted items to be moved
+int ScriptApiDetached::detached_inventory_AllowMove(
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "allow_move"))
+ return count;
+
+ // function(inv, from_list, from_index, to_list, to_index, count, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 7, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_move should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int ScriptApiDetached::detached_inventory_AllowPut(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "allow_put"))
+ return stack.count; // All will be accepted
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_put should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int ScriptApiDetached::detached_inventory_AllowTake(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "allow_take"))
+ return stack.count; // All will be accepted
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_take should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void ScriptApiDetached::detached_inventory_OnMove(
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "on_move"))
+ return;
+
+ // function(inv, from_list, from_index, to_list, to_index, count, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 7, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report put items
+void ScriptApiDetached::detached_inventory_OnPut(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "on_put"))
+ return;
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report taken items
+void ScriptApiDetached::detached_inventory_OnTake(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "on_take"))
+ return;
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Retrieves minetest.detached_inventories[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
+// function onto the stack
+bool ScriptApiDetached::getDetachedInventoryCallback(
+ const std::string &name, const char *callbackname)
+{
+ lua_State *L = getStack();
+
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "detached_inventories");
+ lua_remove(L, -2);
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, name.c_str());
+ lua_remove(L, -2);
+ // Should be a table
+ if(lua_type(L, -1) != LUA_TTABLE)
+ {
+ errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+ lua_getfield(L, -1, callbackname);
+ lua_remove(L, -2);
+ // Should be a function or nil
+ if(lua_type(L, -1) == LUA_TFUNCTION)
+ {
+ return true;
+ }
+ else if(lua_isnil(L, -1))
+ {
+ lua_pop(L, 1);
+ return false;
+ }
+ else
+ {
+ errorstream<<"Detached inventory \""<<name<<"\" callback \""
+ <<callbackname<<"\" is not a function"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+}
diff --git a/src/script/cpp_api/s_inventory.h b/src/script/cpp_api/s_inventory.h
new file mode 100644
index 000000000..bf3b5de85
--- /dev/null
+++ b/src/script/cpp_api/s_inventory.h
@@ -0,0 +1,71 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_INVENTORY_H_
+#define S_INVENTORY_H_
+
+#include "cpp_api/s_base.h"
+
+class ItemStack;
+
+class ScriptApiDetached
+ : virtual public ScriptApiBase
+{
+public:
+ /* Detached inventory callbacks */
+ // Return number of accepted items to be moved
+ int detached_inventory_AllowMove(
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Return number of accepted items to be put
+ int detached_inventory_AllowPut(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Return number of accepted items to be taken
+ int detached_inventory_AllowTake(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Report moved items
+ void detached_inventory_OnMove(
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Report put items
+ void detached_inventory_OnPut(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Report taken items
+ void detached_inventory_OnTake(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+private:
+ bool getDetachedInventoryCallback(
+ const std::string &name, const char *callbackname);
+};
+
+
+
+#endif /* S_INVENTORY_H_ */
diff --git a/src/script/cpp_api/s_item.cpp b/src/script/cpp_api/s_item.cpp
new file mode 100644
index 000000000..6937ebbeb
--- /dev/null
+++ b/src/script/cpp_api/s_item.cpp
@@ -0,0 +1,164 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_item.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/l_item.h"
+#include "server.h"
+
+bool ScriptApiItem::item_OnDrop(ItemStack &item,
+ ServerActiveObject *dropper, v3f pos)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getItemCallback(item.name.c_str(), "on_drop"))
+ return false;
+
+ // Call function
+ LuaItemStack::create(L, item);
+ objectrefGetOrCreate(dropper);
+ pushFloatPos(L, pos);
+ if(lua_pcall(L, 3, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L,-1, getServer());
+ return true;
+}
+
+bool ScriptApiItem::item_OnPlace(ItemStack &item,
+ ServerActiveObject *placer, const PointedThing &pointed)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getItemCallback(item.name.c_str(), "on_place"))
+ return false;
+
+ // Call function
+ LuaItemStack::create(L, item);
+ objectrefGetOrCreate(placer);
+ pushPointedThing(pointed);
+ if(lua_pcall(L, 3, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L,-1, getServer());
+ return true;
+}
+
+bool ScriptApiItem::item_OnUse(ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getItemCallback(item.name.c_str(), "on_use"))
+ return false;
+
+ // Call function
+ LuaItemStack::create(L, item);
+ objectrefGetOrCreate(user);
+ pushPointedThing(pointed);
+ if(lua_pcall(L, 3, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L,-1, getServer());
+ return true;
+}
+
+// Retrieves minetest.registered_items[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
+// function onto the stack
+// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
+// is tried instead so unknown items can still be manipulated to some degree
+bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
+{
+ lua_State* L = getStack();
+
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_items");
+ lua_remove(L, -2);
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, name);
+ lua_remove(L, -2);
+ // Should be a table
+ if(lua_type(L, -1) != LUA_TTABLE)
+ {
+ // Report error and clean up
+ errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
+ lua_pop(L, 1);
+
+ // Try minetest.nodedef_default instead
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "nodedef_default");
+ lua_remove(L, -2);
+ luaL_checktype(L, -1, LUA_TTABLE);
+ }
+ lua_getfield(L, -1, callbackname);
+ lua_remove(L, -2);
+ // Should be a function or nil
+ if(lua_type(L, -1) == LUA_TFUNCTION)
+ {
+ return true;
+ }
+ else if(lua_isnil(L, -1))
+ {
+ lua_pop(L, 1);
+ return false;
+ }
+ else
+ {
+ errorstream<<"Item \""<<name<<"\" callback \""
+ <<callbackname<<" is not a function"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+}
+
+void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
+{
+ lua_State* L = getStack();
+
+ lua_newtable(L);
+ if(pointed.type == POINTEDTHING_NODE)
+ {
+ lua_pushstring(L, "node");
+ lua_setfield(L, -2, "type");
+ push_v3s16(L, pointed.node_undersurface);
+ lua_setfield(L, -2, "under");
+ push_v3s16(L, pointed.node_abovesurface);
+ lua_setfield(L, -2, "above");
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ lua_pushstring(L, "object");
+ lua_setfield(L, -2, "type");
+ objectrefGet(pointed.object_id);
+ lua_setfield(L, -2, "ref");
+ }
+ else
+ {
+ lua_pushstring(L, "nothing");
+ lua_setfield(L, -2, "type");
+ }
+}
+
+
diff --git a/src/script/cpp_api/s_item.h b/src/script/cpp_api/s_item.h
new file mode 100644
index 000000000..28ac444f6
--- /dev/null
+++ b/src/script/cpp_api/s_item.h
@@ -0,0 +1,55 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_ITEM_H_
+#define S_ITEM_H_
+
+#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
+
+class PointedThing;
+class ItemStack;
+class ServerActiveObject;
+class ItemDefinition;
+class LuaItemStack;
+class ModApiItemMod;
+
+class ScriptApiItem
+: virtual public ScriptApiBase
+{
+public:
+ bool item_OnDrop(ItemStack &item,
+ ServerActiveObject *dropper, v3f pos);
+ bool item_OnPlace(ItemStack &item,
+ ServerActiveObject *placer, const PointedThing &pointed);
+ bool item_OnUse(ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed);
+
+protected:
+ friend class LuaItemStack;
+ friend class ModApiItemMod;
+
+ bool getItemCallback(const char *name, const char *callbackname);
+private:
+ void pushPointedThing(const PointedThing& pointed);
+
+};
+
+
+#endif /* S_ITEM_H_ */
diff --git a/src/script/cpp_api/s_node.cpp b/src/script/cpp_api/s_node.cpp
new file mode 100644
index 000000000..969e2f4d9
--- /dev/null
+++ b/src/script/cpp_api/s_node.cpp
@@ -0,0 +1,233 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_node.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "nodedef.h"
+#include "server.h"
+
+
+struct EnumString ScriptApiNode::es_DrawType[] =
+ {
+ {NDT_NORMAL, "normal"},
+ {NDT_AIRLIKE, "airlike"},
+ {NDT_LIQUID, "liquid"},
+ {NDT_FLOWINGLIQUID, "flowingliquid"},
+ {NDT_GLASSLIKE, "glasslike"},
+ {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
+ {NDT_ALLFACES, "allfaces"},
+ {NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
+ {NDT_TORCHLIKE, "torchlike"},
+ {NDT_SIGNLIKE, "signlike"},
+ {NDT_PLANTLIKE, "plantlike"},
+ {NDT_FENCELIKE, "fencelike"},
+ {NDT_RAILLIKE, "raillike"},
+ {NDT_NODEBOX, "nodebox"},
+ {0, NULL},
+ };
+
+struct EnumString ScriptApiNode::es_ContentParamType2[] =
+ {
+ {CPT2_NONE, "none"},
+ {CPT2_FULL, "full"},
+ {CPT2_FLOWINGLIQUID, "flowingliquid"},
+ {CPT2_FACEDIR, "facedir"},
+ {CPT2_WALLMOUNTED, "wallmounted"},
+ {0, NULL},
+ };
+
+struct EnumString ScriptApiNode::es_LiquidType[] =
+ {
+ {LIQUID_NONE, "none"},
+ {LIQUID_FLOWING, "flowing"},
+ {LIQUID_SOURCE, "source"},
+ {0, NULL},
+ };
+
+struct EnumString ScriptApiNode::es_ContentParamType[] =
+ {
+ {CPT_NONE, "none"},
+ {CPT_LIGHT, "light"},
+ {0, NULL},
+ };
+
+struct EnumString ScriptApiNode::es_NodeBoxType[] =
+ {
+ {NODEBOX_REGULAR, "regular"},
+ {NODEBOX_FIXED, "fixed"},
+ {NODEBOX_WALLMOUNTED, "wallmounted"},
+ {0, NULL},
+ };
+
+ScriptApiNode::ScriptApiNode() {
+}
+
+ScriptApiNode::~ScriptApiNode() {
+}
+
+bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
+ ServerActiveObject *puncher)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_punch"))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ objectrefGetOrCreate(puncher);
+ if(lua_pcall(L, 3, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ return true;
+}
+
+bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
+ ServerActiveObject *digger)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ objectrefGetOrCreate(digger);
+ if(lua_pcall(L, 3, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ return true;
+}
+
+void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_construct"))
+ return;
+
+ // Call function
+ push_v3s16(L, p);
+ if(lua_pcall(L, 1, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_destruct"))
+ return;
+
+ // Call function
+ push_v3s16(L, p);
+ if(lua_pcall(L, 1, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "after_destruct"))
+ return;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ if(lua_pcall(L, 2, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_timer"))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ lua_pushnumber(L,dtime);
+ if(lua_pcall(L, 2, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
+ return true;
+
+ return false;
+}
+
+void ScriptApiNode::node_on_receive_fields(v3s16 p,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields,
+ ServerActiveObject *sender)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields"))
+ return;
+
+ // Call function
+ // param 1
+ push_v3s16(L, p);
+ // param 2
+ lua_pushstring(L, formname.c_str());
+ // param 3
+ lua_newtable(L);
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ lua_pushstring(L, name.c_str());
+ lua_pushlstring(L, value.c_str(), value.size());
+ lua_settable(L, -3);
+ }
+ // param 4
+ objectrefGetOrCreate(sender);
+ if(lua_pcall(L, 4, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
diff --git a/src/script/cpp_api/s_node.h b/src/script/cpp_api/s_node.h
new file mode 100644
index 000000000..bff6072b9
--- /dev/null
+++ b/src/script/cpp_api/s_node.h
@@ -0,0 +1,62 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_NODE_H_
+#define S_NODE_H_
+
+#include <map>
+
+#include "irr_v3d.h"
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_nodemeta.h"
+
+class MapNode;
+class ServerActiveObject;
+
+class ScriptApiNode
+ : virtual public ScriptApiBase,
+ public ScriptApiNodemeta
+{
+public:
+ ScriptApiNode();
+ virtual ~ScriptApiNode();
+
+ bool node_on_punch(v3s16 p, MapNode node,
+ ServerActiveObject *puncher);
+ bool node_on_dig(v3s16 p, MapNode node,
+ ServerActiveObject *digger);
+ void node_on_construct(v3s16 p, MapNode node);
+ void node_on_destruct(v3s16 p, MapNode node);
+ void node_after_destruct(v3s16 p, MapNode node);
+ bool node_on_timer(v3s16 p, MapNode node, f32 dtime);
+ void node_on_receive_fields(v3s16 p,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields,
+ ServerActiveObject *sender);
+public:
+ static struct EnumString es_DrawType[];
+ static struct EnumString es_ContentParamType[];
+ static struct EnumString es_ContentParamType2[];
+ static struct EnumString es_LiquidType[];
+ static struct EnumString es_NodeBoxType[];
+};
+
+
+
+#endif /* S_NODE_H_ */
diff --git a/src/script/cpp_api/s_nodemeta.cpp b/src/script/cpp_api/s_nodemeta.cpp
new file mode 100644
index 000000000..56cea8e5f
--- /dev/null
+++ b/src/script/cpp_api/s_nodemeta.cpp
@@ -0,0 +1,261 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_nodemeta.h"
+#include "common/c_converter.h"
+#include "nodedef.h"
+#include "mapnode.h"
+#include "server.h"
+#include "lua_api/l_item.h"
+
+extern "C" {
+#include "lauxlib.h"
+}
+
+// Return number of accepted items to be moved
+int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return 0;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "allow_metadata_inventory_move"))
+ return count;
+
+ // function(pos, from_list, from_index, to_list, to_index, count, player)
+ // pos
+ push_v3s16(L, p);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 7, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_metadata_inventory_move should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return 0;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "allow_metadata_inventory_put"))
+ return stack.count;
+
+ // Call function(pos, listname, index, stack, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_metadata_inventory_put should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return 0;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "allow_metadata_inventory_take"))
+ return stack.count;
+
+ // Call function(pos, listname, index, count, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_metadata_inventory_take should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "on_metadata_inventory_move"))
+ return;
+
+ // function(pos, from_list, from_index, to_list, to_index, count, player)
+ // pos
+ push_v3s16(L, p);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 7, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report put items
+void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "on_metadata_inventory_put"))
+ return;
+
+ // Call function(pos, listname, index, stack, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report taken items
+void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "on_metadata_inventory_take"))
+ return;
+
+ // Call function(pos, listname, index, stack, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+ScriptApiNodemeta::ScriptApiNodemeta() {
+}
+
+ScriptApiNodemeta::~ScriptApiNodemeta() {
+}
+
+
+
diff --git a/src/script/cpp_api/s_nodemeta.h b/src/script/cpp_api/s_nodemeta.h
new file mode 100644
index 000000000..9be126c62
--- /dev/null
+++ b/src/script/cpp_api/s_nodemeta.h
@@ -0,0 +1,67 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_NODEMETA_H_
+#define S_NODEMETA_H_
+
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_item.h"
+#include "irr_v3d.h"
+
+class ItemStack;
+
+class ScriptApiNodemeta
+ : virtual public ScriptApiBase,
+ public ScriptApiItem
+{
+public:
+ ScriptApiNodemeta();
+ virtual ~ScriptApiNodemeta();
+
+ // Return number of accepted items to be moved
+ int nodemeta_inventory_AllowMove(v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Return number of accepted items to be put
+ int nodemeta_inventory_AllowPut(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Return number of accepted items to be taken
+ int nodemeta_inventory_AllowTake(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Report moved items
+ void nodemeta_inventory_OnMove(v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Report put items
+ void nodemeta_inventory_OnPut(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Report taken items
+ void nodemeta_inventory_OnTake(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+private:
+
+};
+
+#endif /* S_NODEMETA_H_ */
diff --git a/src/script/cpp_api/s_player.cpp b/src/script/cpp_api/s_player.cpp
new file mode 100644
index 000000000..e736d745d
--- /dev/null
+++ b/src/script/cpp_api/s_player.cpp
@@ -0,0 +1,113 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_player.h"
+
+void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_newplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_newplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_dieplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_dieplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_respawnplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_respawnplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_OR);
+ bool positioning_handled_by_some = lua_toboolean(L, -1);
+ return positioning_handled_by_some;
+}
+
+void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_joinplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_joinplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_leaveplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_leaveplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_chat_messages
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_player_receive_fields");
+ // Call callbacks
+ // param 1
+ objectrefGetOrCreate(player);
+ // param 2
+ lua_pushstring(L, formname.c_str());
+ // param 3
+ lua_newtable(L);
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ lua_pushstring(L, name.c_str());
+ lua_pushlstring(L, value.c_str(), value.size());
+ lua_settable(L, -3);
+ }
+ runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
+}
+ScriptApiPlayer::~ScriptApiPlayer() {
+}
+
+
diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h
new file mode 100644
index 000000000..663e3c2ab
--- /dev/null
+++ b/src/script/cpp_api/s_player.h
@@ -0,0 +1,44 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_PLAYER_H_
+#define S_PLAYER_H_
+
+#include "cpp_api/s_base.h"
+
+
+class ScriptApiPlayer
+ : virtual public ScriptApiBase
+{
+public:
+ virtual ~ScriptApiPlayer();
+
+ void on_newplayer(ServerActiveObject *player);
+ void on_dieplayer(ServerActiveObject *player);
+ bool on_respawnplayer(ServerActiveObject *player);
+ void on_joinplayer(ServerActiveObject *player);
+ void on_leaveplayer(ServerActiveObject *player);
+
+ void on_playerReceiveFields(ServerActiveObject *player,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields);
+};
+
+
+#endif /* S_PLAYER_H_ */
diff --git a/src/script/cpp_api/scriptapi.cpp b/src/script/cpp_api/scriptapi.cpp
new file mode 100644
index 000000000..b6d376b1f
--- /dev/null
+++ b/src/script/cpp_api/scriptapi.cpp
@@ -0,0 +1,291 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+}
+
+
+#include "scriptapi.h"
+#include "common/c_converter.h"
+#include "lua_api/l_base.h"
+#include "log.h"
+#include "mods.h"
+
+int script_ErrorHandler(lua_State *L) {
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 1);
+ return 1;
+ }
+ lua_getfield(L, -1, "traceback");
+ if (!lua_isfunction(L, -1)) {
+ lua_pop(L, 2);
+ return 1;
+ }
+ lua_pushvalue(L, 1);
+ lua_pushinteger(L, 2);
+ lua_call(L, 2, 1);
+ return 1;
+}
+
+
+bool ScriptApi::getAuth(const std::string &playername,
+ std::string *dst_password, std::set<std::string> *dst_privs)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ getAuthHandler();
+ lua_getfield(L, -1, "get_auth");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing get_auth");
+ lua_pushstring(L, playername.c_str());
+ if(lua_pcall(L, 1, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+
+ // nil = login not allowed
+ if(lua_isnil(L, -1))
+ return false;
+ luaL_checktype(L, -1, LUA_TTABLE);
+
+ std::string password;
+ bool found = getstringfield(L, -1, "password", password);
+ if(!found)
+ throw LuaError(L, "Authentication handler didn't return password");
+ if(dst_password)
+ *dst_password = password;
+
+ lua_getfield(L, -1, "privileges");
+ if(!lua_istable(L, -1))
+ throw LuaError(L,
+ "Authentication handler didn't return privilege table");
+ if(dst_privs)
+ readPrivileges(-1, *dst_privs);
+ lua_pop(L, 1);
+
+ return true;
+}
+
+void ScriptApi::getAuthHandler()
+{
+ lua_State *L = getStack();
+
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_auth_handler");
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "builtin_auth_handler");
+ }
+ if(lua_type(L, -1) != LUA_TTABLE)
+ throw LuaError(L, "Authentication handler table not valid");
+}
+
+void ScriptApi::readPrivileges(int index,std::set<std::string> &result)
+{
+ lua_State *L = getStack();
+
+ result.clear();
+ lua_pushnil(L);
+ if(index < 0)
+ index -= 1;
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ std::string key = luaL_checkstring(L, -2);
+ bool value = lua_toboolean(L, -1);
+ if(value)
+ result.insert(key);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+}
+
+void ScriptApi::createAuth(const std::string &playername,
+ const std::string &password)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ getAuthHandler();
+ lua_getfield(L, -1, "create_auth");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing create_auth");
+ lua_pushstring(L, playername.c_str());
+ lua_pushstring(L, password.c_str());
+ if(lua_pcall(L, 2, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+bool ScriptApi::setPassword(const std::string &playername,
+ const std::string &password)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ getAuthHandler();
+ lua_getfield(L, -1, "set_password");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing set_password");
+ lua_pushstring(L, playername.c_str());
+ lua_pushstring(L, password.c_str());
+ if(lua_pcall(L, 2, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ return lua_toboolean(L, -1);
+}
+
+bool ScriptApi::on_chat_message(const std::string &name,
+ const std::string &message)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_chat_messages
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_chat_messages");
+ // Call callbacks
+ lua_pushstring(L, name.c_str());
+ lua_pushstring(L, message.c_str());
+ runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
+ bool ate = lua_toboolean(L, -1);
+ return ate;
+}
+
+void ScriptApi::on_shutdown()
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get registered shutdown hooks
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_shutdown");
+ // Call callbacks
+ runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
+}
+
+bool ScriptApi::loadMod(const std::string &scriptpath,const std::string &modname)
+{
+ ModNameStorer modnamestorer(getStack(), modname);
+
+ if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
+ errorstream<<"Error loading mod \""<<modname
+ <<"\": modname does not follow naming conventions: "
+ <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
+ return false;
+ }
+
+ bool success = false;
+
+ try{
+ success = scriptLoad(scriptpath.c_str());
+ }
+ catch(LuaError &e){
+ errorstream<<"Error loading mod \""<<modname
+ <<"\": "<<e.what()<<std::endl;
+ }
+
+ return success;
+}
+
+ScriptApi::ScriptApi() {
+ assert("Invalid call to default constructor of scriptapi!" == 0);
+}
+
+ScriptApi::ScriptApi(Server* server)
+{
+
+ setServer(server);
+ setStack(luaL_newstate());
+ assert(getStack());
+
+ //TODO add security
+
+ luaL_openlibs(getStack());
+
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_pushlightuserdata(L, this);
+ lua_setfield(L, LUA_REGISTRYINDEX, "scriptapi");
+
+ lua_newtable(L);
+ lua_setglobal(L, "minetest");
+
+
+ for (std::vector<ModApiBase*>::iterator i = m_mod_api_modules->begin();
+ i != m_mod_api_modules->end(); i++) {
+ //initializers are called within minetest global table!
+ lua_getglobal(L, "minetest");
+ int top = lua_gettop(L);
+ bool ModInitializedSuccessfull = (*i)->Initialize(L,top);
+ assert(ModInitializedSuccessfull);
+ }
+
+ infostream << "SCRIPTAPI: initialized " << m_mod_api_modules->size()
+ << " modules" << std::endl;
+
+ // Get the main minetest table
+ lua_getglobal(L, "minetest");
+
+ // Add tables to minetest
+ lua_newtable(L);
+ lua_setfield(L, -2, "object_refs");
+
+ lua_newtable(L);
+ lua_setfield(L, -2, "luaentities");
+}
+
+ScriptApi::~ScriptApi() {
+ lua_close(getStack());
+}
+
+bool ScriptApi::scriptLoad(const char *path)
+{
+ lua_State* L = getStack();
+ setStack(0);
+
+ verbosestream<<"Loading and running script from "<<path<<std::endl;
+
+ lua_pushcfunction(L, script_ErrorHandler);
+ int errorhandler = lua_gettop(L);
+
+ int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
+ if(ret){
+ errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
+ errorstream<<"Failed to load and run script from "<<std::endl;
+ errorstream<<path<<":"<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<lua_tostring(L, -1)<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
+ lua_pop(L, 1); // Pop error message from stack
+ lua_pop(L, 1); // Pop the error handler from stack
+ return false;
+ }
+ lua_pop(L, 1); // Pop the error handler from stack
+ return true;
+}
+
+bool ScriptApi::registerModApiModule(ModApiBase* ptr) {
+ if (ScriptApi::m_mod_api_modules == 0)
+ ScriptApi::m_mod_api_modules = new std::vector<ModApiBase*>();
+
+ assert(ScriptApi::m_mod_api_modules != 0);
+
+ ScriptApi::m_mod_api_modules->push_back(ptr);
+
+ return true;
+}
+
+std::vector<ModApiBase*>* ScriptApi::m_mod_api_modules = 0;
diff --git a/src/script/cpp_api/scriptapi.h b/src/script/cpp_api/scriptapi.h
new file mode 100644
index 000000000..bbd0bdda7
--- /dev/null
+++ b/src/script/cpp_api/scriptapi.h
@@ -0,0 +1,82 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef SCRIPTAPI_H_
+#define SCRIPTAPI_H_
+
+#include <map>
+#include <set>
+#include <vector>
+
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_player.h"
+#include "cpp_api/s_env.h"
+#include "cpp_api/s_node.h"
+#include "cpp_api/s_inventory.h"
+#include "cpp_api/s_entity.h"
+
+class ModApiBase;
+
+/*****************************************************************************/
+/* Scriptapi <-> Core Interface */
+/*****************************************************************************/
+
+class ScriptApi
+ : virtual public ScriptApiBase,
+ public ScriptApiPlayer,
+ public ScriptApiEnv,
+ public ScriptApiNode,
+ public ScriptApiDetached,
+ public ScriptApiEntity
+{
+public:
+ ScriptApi();
+ ScriptApi(Server* server);
+ ~ScriptApi();
+
+ // Returns true if script handled message
+ bool on_chat_message(const std::string &name, const std::string &message);
+
+ /* server */
+ void on_shutdown();
+
+ /* auth */
+ bool getAuth(const std::string &playername,
+ std::string *dst_password, std::set<std::string> *dst_privs);
+ void createAuth(const std::string &playername,
+ const std::string &password);
+ bool setPassword(const std::string &playername,
+ const std::string &password);
+
+ /** register a lua api module to scriptapi */
+ static bool registerModApiModule(ModApiBase* prototype);
+ /** load a mod **/
+ bool loadMod(const std::string &scriptpath,const std::string &modname);
+
+private:
+ void getAuthHandler();
+ void readPrivileges(int index,std::set<std::string> &result);
+
+ bool scriptLoad(const char *path);
+
+ static std::vector<ModApiBase*>* m_mod_api_modules;
+
+};
+
+#endif /* SCRIPTAPI_H_ */
diff --git a/src/script/lua_api/CMakeLists.txt b/src/script/lua_api/CMakeLists.txt
new file mode 100644
index 000000000..7610ce8f1
--- /dev/null
+++ b/src/script/lua_api/CMakeLists.txt
@@ -0,0 +1,13 @@
+set(SCRIPT_LUA_API_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/luaapi.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
+ PARENT_SCOPE)
diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp
new file mode 100644
index 000000000..b1766e6df
--- /dev/null
+++ b/src/script/lua_api/l_base.cpp
@@ -0,0 +1,63 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "lua_api/l_base.h"
+#include "common/c_internal.h"
+#include "log.h"
+
+extern "C" {
+#include "lua.h"
+}
+
+ModApiBase::ModApiBase() {
+ ScriptApi::registerModApiModule(this);
+}
+
+Server* ModApiBase::getServer(lua_State* L) {
+ return get_scriptapi(L)->getServer();
+}
+
+Environment* ModApiBase::getEnv(lua_State* L) {
+ return get_scriptapi(L)->getEnv();
+}
+
+bool ModApiBase::registerFunction( lua_State* L,
+ const char* name,
+ lua_CFunction fct,
+ int top
+ ) {
+ //TODO check presence first!
+
+ lua_pushstring(L,name);
+ lua_pushcfunction(L,fct);
+ lua_settable(L, top);
+
+ return true;
+}
+
+struct EnumString es_BiomeTerrainType[] =
+{
+ {BIOME_TERRAIN_NORMAL, "normal"},
+ {BIOME_TERRAIN_LIQUID, "liquid"},
+ {BIOME_TERRAIN_NETHER, "nether"},
+ {BIOME_TERRAIN_AETHER, "aether"},
+ {BIOME_TERRAIN_FLAT, "flat"},
+ {0, NULL},
+};
diff --git a/src/script/lua_api/l_base.h b/src/script/lua_api/l_base.h
new file mode 100644
index 000000000..f2e0d59a9
--- /dev/null
+++ b/src/script/lua_api/l_base.h
@@ -0,0 +1,63 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_BASE_H_
+#define L_BASE_H_
+
+#include "biome.h"
+#include "common/c_types.h"
+
+extern "C" {
+#include "lua.h"
+}
+
+extern struct EnumString es_BiomeTerrainType[];
+
+class ScriptApi;
+class Server;
+class Environment;
+
+typedef class ModApiBase {
+
+public:
+ ModApiBase();
+
+ virtual bool Initialize(lua_State* L, int top) = 0;
+ virtual ~ModApiBase() {};
+
+protected:
+ static Server* getServer( lua_State* L);
+ static Environment* getEnv( lua_State* L);
+ static bool registerFunction( lua_State* L,
+ const char* name,
+ lua_CFunction fct,
+ int top
+ );
+} ModApiBase;
+
+#if (defined(WIN32) || defined(_WIN32_WCE))
+#define NO_MAP_LOCK_REQUIRED
+#else
+#include "main.h"
+#include "profiler.h"
+#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
+//#define NO_ENVLOCK_REQUIRED assert(getServer(L).m_env_mutex.IsLocked() == false)
+#endif
+
+#endif /* L_BASE_H_ */
diff --git a/src/script/lua_api/l_craft.cpp b/src/script/lua_api/l_craft.cpp
new file mode 100644
index 000000000..a32fb9dff
--- /dev/null
+++ b/src/script/lua_api/l_craft.cpp
@@ -0,0 +1,477 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#include "lua_api/l_craft.h"
+#include "common/c_internal.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "server.h"
+#include "lua_api/l_item.h"
+
+extern "C" {
+#include "lauxlib.h"
+}
+
+ModApiCraft::ModApiCraft()
+ : ModApiBase() {
+
+}
+
+struct EnumString ModApiCraft::es_CraftMethod[] =
+{
+ {CRAFT_METHOD_NORMAL, "normal"},
+ {CRAFT_METHOD_COOKING, "cooking"},
+ {CRAFT_METHOD_FUEL, "fuel"},
+ {0, NULL},
+};
+
+
+// helper for register_craft
+bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index,
+ int &width, std::vector<std::string> &recipe)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ if(!lua_istable(L, index))
+ return false;
+
+ lua_pushnil(L);
+ int rowcount = 0;
+ while(lua_next(L, index) != 0){
+ int colcount = 0;
+ // key at index -2 and value at index -1
+ if(!lua_istable(L, -1))
+ return false;
+ int table2 = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table2) != 0){
+ // key at index -2 and value at index -1
+ if(!lua_isstring(L, -1))
+ return false;
+ recipe.push_back(lua_tostring(L, -1));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ colcount++;
+ }
+ if(rowcount == 0){
+ width = colcount;
+ } else {
+ if(colcount != width)
+ return false;
+ }
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ rowcount++;
+ }
+ return width != 0;
+}
+
+// helper for register_craft
+bool ModApiCraft::readCraftRecipeShapeless(lua_State *L, int index,
+ std::vector<std::string> &recipe)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ if(!lua_istable(L, index))
+ return false;
+
+ lua_pushnil(L);
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ if(!lua_isstring(L, -1))
+ return false;
+ recipe.push_back(lua_tostring(L, -1));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ return true;
+}
+
+// helper for register_craft
+bool ModApiCraft::readCraftReplacements(lua_State *L, int index,
+ CraftReplacements &replacements)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ if(!lua_istable(L, index))
+ return false;
+
+ lua_pushnil(L);
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ if(!lua_istable(L, -1))
+ return false;
+ lua_rawgeti(L, -1, 1);
+ if(!lua_isstring(L, -1))
+ return false;
+ std::string replace_from = lua_tostring(L, -1);
+ lua_pop(L, 1);
+ lua_rawgeti(L, -1, 2);
+ if(!lua_isstring(L, -1))
+ return false;
+ std::string replace_to = lua_tostring(L, -1);
+ lua_pop(L, 1);
+ replacements.pairs.push_back(
+ std::make_pair(replace_from, replace_to));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ return true;
+}
+// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
+int ModApiCraft::l_register_craft(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ //infostream<<"register_craft"<<std::endl;
+ luaL_checktype(L, 1, LUA_TTABLE);
+ int table = 1;
+
+ // Get the writable craft definition manager from the server
+ IWritableCraftDefManager *craftdef =
+ getServer(L)->getWritableCraftDefManager();
+
+ std::string type = getstringfield_default(L, table, "type", "shaped");
+
+ /*
+ CraftDefinitionShaped
+ */
+ if(type == "shaped"){
+ std::string output = getstringfield_default(L, table, "output", "");
+ if(output == "")
+ throw LuaError(L, "Crafting definition is missing an output");
+
+ int width = 0;
+ std::vector<std::string> recipe;
+ lua_getfield(L, table, "recipe");
+ if(lua_isnil(L, -1))
+ throw LuaError(L, "Crafting definition is missing a recipe"
+ " (output=\"" + output + "\")");
+ if(!readCraftRecipeShaped(L, -1, width, recipe))
+ throw LuaError(L, "Invalid crafting recipe"
+ " (output=\"" + output + "\")");
+
+ CraftReplacements replacements;
+ lua_getfield(L, table, "replacements");
+ if(!lua_isnil(L, -1))
+ {
+ if(!readCraftReplacements(L, -1, replacements))
+ throw LuaError(L, "Invalid replacements"
+ " (output=\"" + output + "\")");
+ }
+
+ CraftDefinition *def = new CraftDefinitionShaped(
+ output, width, recipe, replacements);
+ craftdef->registerCraft(def);
+ }
+ /*
+ CraftDefinitionShapeless
+ */
+ else if(type == "shapeless"){
+ std::string output = getstringfield_default(L, table, "output", "");
+ if(output == "")
+ throw LuaError(L, "Crafting definition (shapeless)"
+ " is missing an output");
+
+ std::vector<std::string> recipe;
+ lua_getfield(L, table, "recipe");
+ if(lua_isnil(L, -1))
+ throw LuaError(L, "Crafting definition (shapeless)"
+ " is missing a recipe"
+ " (output=\"" + output + "\")");
+ if(!readCraftRecipeShapeless(L, -1, recipe))
+ throw LuaError(L, "Invalid crafting recipe"
+ " (output=\"" + output + "\")");
+
+ CraftReplacements replacements;
+ lua_getfield(L, table, "replacements");
+ if(!lua_isnil(L, -1))
+ {
+ if(!readCraftReplacements(L, -1, replacements))
+ throw LuaError(L, "Invalid replacements"
+ " (output=\"" + output + "\")");
+ }
+
+ CraftDefinition *def = new CraftDefinitionShapeless(
+ output, recipe, replacements);
+ craftdef->registerCraft(def);
+ }
+ /*
+ CraftDefinitionToolRepair
+ */
+ else if(type == "toolrepair"){
+ float additional_wear = getfloatfield_default(L, table,
+ "additional_wear", 0.0);
+
+ CraftDefinition *def = new CraftDefinitionToolRepair(
+ additional_wear);
+ craftdef->registerCraft(def);
+ }
+ /*
+ CraftDefinitionCooking
+ */
+ else if(type == "cooking"){
+ std::string output = getstringfield_default(L, table, "output", "");
+ if(output == "")
+ throw LuaError(L, "Crafting definition (cooking)"
+ " is missing an output");
+
+ std::string recipe = getstringfield_default(L, table, "recipe", "");
+ if(recipe == "")
+ throw LuaError(L, "Crafting definition (cooking)"
+ " is missing a recipe"
+ " (output=\"" + output + "\")");
+
+ float cooktime = getfloatfield_default(L, table, "cooktime", 3.0);
+
+ CraftReplacements replacements;
+ lua_getfield(L, table, "replacements");
+ if(!lua_isnil(L, -1))
+ {
+ if(!readCraftReplacements(L, -1, replacements))
+ throw LuaError(L, "Invalid replacements"
+ " (cooking output=\"" + output + "\")");
+ }
+
+ CraftDefinition *def = new CraftDefinitionCooking(
+ output, recipe, cooktime, replacements);
+ craftdef->registerCraft(def);
+ }
+ /*
+ CraftDefinitionFuel
+ */
+ else if(type == "fuel"){
+ std::string recipe = getstringfield_default(L, table, "recipe", "");
+ if(recipe == "")
+ throw LuaError(L, "Crafting definition (fuel)"
+ " is missing a recipe");
+
+ float burntime = getfloatfield_default(L, table, "burntime", 1.0);
+
+ CraftReplacements replacements;
+ lua_getfield(L, table, "replacements");
+ if(!lua_isnil(L, -1))
+ {
+ if(!readCraftReplacements(L, -1, replacements))
+ throw LuaError(L, "Invalid replacements"
+ " (fuel recipe=\"" + recipe + "\")");
+ }
+
+ CraftDefinition *def = new CraftDefinitionFuel(
+ recipe, burntime, replacements);
+ craftdef->registerCraft(def);
+ }
+ else
+ {
+ throw LuaError(L, "Unknown crafting definition type: \"" + type + "\"");
+ }
+
+ lua_pop(L, 1);
+ return 0; /* number of results */
+}
+
+// get_craft_result(input)
+int ModApiCraft::l_get_craft_result(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ int input_i = 1;
+ std::string method_s = getstringfield_default(L, input_i, "method", "normal");
+ enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
+ es_CraftMethod, CRAFT_METHOD_NORMAL);
+ int width = 1;
+ lua_getfield(L, input_i, "width");
+ if(lua_isnumber(L, -1))
+ width = luaL_checkinteger(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, input_i, "items");
+ std::vector<ItemStack> items = read_items(L, -1,getServer(L));
+ lua_pop(L, 1); // items
+
+ IGameDef *gdef = getServer(L);
+ ICraftDefManager *cdef = gdef->cdef();
+ CraftInput input(method, width, items);
+ CraftOutput output;
+ bool got = cdef->getCraftResult(input, output, true, gdef);
+ lua_newtable(L); // output table
+ if(got){
+ ItemStack item;
+ item.deSerialize(output.item, gdef->idef());
+ LuaItemStack::create(L, item);
+ lua_setfield(L, -2, "item");
+ setintfield(L, -1, "time", output.time);
+ } else {
+ LuaItemStack::create(L, ItemStack());
+ lua_setfield(L, -2, "item");
+ setintfield(L, -1, "time", 0);
+ }
+ lua_newtable(L); // decremented input table
+ lua_pushstring(L, method_s.c_str());
+ lua_setfield(L, -2, "method");
+ lua_pushinteger(L, width);
+ lua_setfield(L, -2, "width");
+ push_items(L, input.items);
+ lua_setfield(L, -2, "items");
+ return 2;
+}
+
+// get_craft_recipe(result item)
+int ModApiCraft::l_get_craft_recipe(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ int k = 1;
+ int input_i = 1;
+ std::string o_item = luaL_checkstring(L,input_i);
+
+ IGameDef *gdef = getServer(L);
+ ICraftDefManager *cdef = gdef->cdef();
+ CraftInput input;
+ CraftOutput output(o_item,0);
+ bool got = cdef->getCraftRecipe(input, output, gdef);
+ lua_newtable(L); // output table
+ if(got){
+ lua_newtable(L);
+ for(std::vector<ItemStack>::const_iterator
+ i = input.items.begin();
+ i != input.items.end(); i++, k++)
+ {
+ if (i->empty())
+ {
+ continue;
+ }
+ lua_pushinteger(L,k);
+ lua_pushstring(L,i->name.c_str());
+ lua_settable(L, -3);
+ }
+ lua_setfield(L, -2, "items");
+ setintfield(L, -1, "width", input.width);
+ switch (input.method) {
+ case CRAFT_METHOD_NORMAL:
+ lua_pushstring(L,"normal");
+ break;
+ case CRAFT_METHOD_COOKING:
+ lua_pushstring(L,"cooking");
+ break;
+ case CRAFT_METHOD_FUEL:
+ lua_pushstring(L,"fuel");
+ break;
+ default:
+ lua_pushstring(L,"unknown");
+ }
+ lua_setfield(L, -2, "type");
+ } else {
+ lua_pushnil(L);
+ lua_setfield(L, -2, "items");
+ setintfield(L, -1, "width", 0);
+ }
+ return 1;
+}
+
+// get_all_craft_recipes(result item)
+int ModApiCraft::l_get_all_craft_recipes(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ std::string o_item = luaL_checkstring(L,1);
+ IGameDef *gdef = getServer(L);
+ ICraftDefManager *cdef = gdef->cdef();
+ CraftInput input;
+ CraftOutput output(o_item,0);
+ std::vector<CraftDefinition*> recipes_list = cdef->getCraftRecipes(output, gdef);
+ if (recipes_list.empty())
+ {
+ lua_pushnil(L);
+ return 1;
+ }
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for (std::vector<CraftDefinition*>::const_iterator
+ i = recipes_list.begin();
+ i != recipes_list.end(); i++)
+ {
+ CraftOutput tmpout;
+ tmpout.item = "";
+ tmpout.time = 0;
+ CraftDefinition *def = *i;
+ tmpout = def->getOutput(input, gdef);
+ std::string query = tmpout.item;
+ char *fmtpos, *fmt = &query[0];
+ if (strtok_r(fmt, " ", &fmtpos) == output.item)
+ {
+ input = def->getInput(output, gdef);
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ lua_newtable(L);
+ int k = 1;
+ lua_newtable(L);
+ for(std::vector<ItemStack>::const_iterator
+ i = input.items.begin();
+ i != input.items.end(); i++, k++)
+ {
+ if (i->empty())
+ continue;
+ lua_pushinteger(L,k);
+ lua_pushstring(L,i->name.c_str());
+ lua_settable(L, -3);
+ }
+ lua_setfield(L, -2, "items");
+ setintfield(L, -1, "width", input.width);
+ switch (input.method) {
+ case CRAFT_METHOD_NORMAL:
+ lua_pushstring(L,"normal");
+ break;
+ case CRAFT_METHOD_COOKING:
+ lua_pushstring(L,"cooking");
+ break;
+ case CRAFT_METHOD_FUEL:
+ lua_pushstring(L,"fuel");
+ break;
+ default:
+ lua_pushstring(L,"unknown");
+ }
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, &tmpout.item[0]);
+ lua_setfield(L, -2, "output");
+ if (lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ }
+ return 1;
+}
+
+bool ModApiCraft::Initialize(lua_State* L, int top) {
+ bool retval = true;
+
+ retval &= API_FCT(get_all_craft_recipes);
+ retval &= API_FCT(get_craft_recipe);
+ retval &= API_FCT(get_craft_result);
+ retval &= API_FCT(register_craft);
+
+ return retval;
+}
+
+ModApiCraft modapicraft_prototype;
diff --git a/src/script/lua_api/l_craft.h b/src/script/lua_api/l_craft.h
new file mode 100644
index 000000000..d8319199d
--- /dev/null
+++ b/src/script/lua_api/l_craft.h
@@ -0,0 +1,52 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_CRAFT_H_
+#define L_CRAFT_H_
+
+#include <vector>
+
+extern "C" {
+#include <lua.h>
+}
+
+#include "lua_api/l_base.h"
+#include "craftdef.h"
+
+class ModApiCraft : public ModApiBase {
+public:
+ ModApiCraft();
+ bool Initialize(lua_State* L, int top);
+private:
+ static int l_register_craft(lua_State *L);
+ static int l_get_craft_recipe(lua_State *L);
+ static int l_get_all_craft_recipes(lua_State *L);
+ static int l_get_craft_result(lua_State *L);
+
+ static bool readCraftReplacements(lua_State *L, int index,
+ CraftReplacements &replacements);
+ static bool readCraftRecipeShapeless(lua_State *L, int index,
+ std::vector<std::string> &recipe);
+ static bool readCraftRecipeShaped(lua_State *L, int index,
+ int &width, std::vector<std::string> &recipe);
+
+ static struct EnumString es_CraftMethod[];
+};
+
+#endif /* L_CRAFT_H_ */
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
new file mode 100644
index 000000000..58cf337ed
--- /dev/null
+++ b/src/script/lua_api/l_env.cpp
@@ -0,0 +1,687 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "lua_api/l_base.h"
+#include "lua_api/l_env.h"
+#include "environment.h"
+#include "server.h"
+#include "daynightratio.h"
+#include "util/pointedthing.h"
+#include "content_sao.h"
+
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "common/c_internal.h"
+#include "lua_api/l_nodemeta.h"
+#include "lua_api/l_nodetimer.h"
+#include "lua_api/l_noise.h"
+#include "treegen.h"
+#include "pathfinder.h"
+
+
+#define GET_ENV_PTR ServerEnvironment* env = \
+ dynamic_cast<ServerEnvironment*>(getEnv(L)); \
+ if( env == NULL) return 0
+
+void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
+ u32 active_object_count, u32 active_object_count_wider)
+{
+ ScriptApi* scriptIface = SERVER_TO_SA(env);
+ scriptIface->realityCheck();
+
+ lua_State* L = scriptIface->getStack();
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_abms
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_abms");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int registered_abms = lua_gettop(L);
+
+ // Get minetest.registered_abms[m_id]
+ lua_pushnumber(L, m_id);
+ lua_gettable(L, registered_abms);
+ if(lua_isnil(L, -1))
+ assert(0);
+
+ // Call action
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, "action");
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ push_v3s16(L, p);
+ pushnode(L, n, env->getGameDef()->ndef());
+ lua_pushnumber(L, active_object_count);
+ lua_pushnumber(L, active_object_count_wider);
+ if(lua_pcall(L, 4, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+// Exported functions
+
+// minetest.set_node(pos, node)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_set_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ // parameters
+ v3s16 pos = read_v3s16(L, 1);
+ MapNode n = readnode(L, 2, ndef);
+ // Do it
+ bool succeeded = env->setNode(pos, n);
+ lua_pushboolean(L, succeeded);
+ return 1;
+}
+
+int ModApiEnvMod::l_add_node(lua_State *L)
+{
+ return l_set_node(L);
+}
+
+// minetest.remove_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_remove_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // parameters
+ v3s16 pos = read_v3s16(L, 1);
+ // Do it
+ bool succeeded = env->removeNode(pos);
+ lua_pushboolean(L, succeeded);
+ return 1;
+}
+
+// minetest.get_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_get_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // pos
+ v3s16 pos = read_v3s16(L, 1);
+ // Do it
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ // Return node
+ pushnode(L, n, env->getGameDef()->ndef());
+ return 1;
+}
+
+// minetest.get_node_or_nil(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // pos
+ v3s16 pos = read_v3s16(L, 1);
+ // Do it
+ try{
+ MapNode n = env->getMap().getNode(pos);
+ // Return node
+ pushnode(L, n, env->getGameDef()->ndef());
+ return 1;
+ } catch(InvalidPositionException &e)
+ {
+ lua_pushnil(L);
+ return 1;
+ }
+}
+
+// minetest.get_node_light(pos, timeofday)
+// pos = {x=num, y=num, z=num}
+// timeofday: nil = current time, 0 = night, 0.5 = day
+int ModApiEnvMod::l_get_node_light(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ v3s16 pos = read_v3s16(L, 1);
+ u32 time_of_day = env->getTimeOfDay();
+ if(lua_isnumber(L, 2))
+ time_of_day = 24000.0 * lua_tonumber(L, 2);
+ time_of_day %= 24000;
+ u32 dnr = time_to_daynight_ratio(time_of_day, true);
+ try{
+ MapNode n = env->getMap().getNode(pos);
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ lua_pushinteger(L, n.getLightBlend(dnr, ndef));
+ return 1;
+ } catch(InvalidPositionException &e)
+ {
+ lua_pushnil(L);
+ return 1;
+ }
+}
+
+// minetest.place_node(pos, node)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_place_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 pos = read_v3s16(L, 1);
+ MapNode n = readnode(L, 2, env->getGameDef()->ndef());
+
+ // Don't attempt to load non-loaded area as of now
+ MapNode n_old = env->getMap().getNodeNoEx(pos);
+ if(n_old.getContent() == CONTENT_IGNORE){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ // Create item to place
+ INodeDefManager *ndef = getServer(L)->ndef();
+ IItemDefManager *idef = getServer(L)->idef();
+ ItemStack item(ndef->get(n).name, 1, 0, "", idef);
+ // Make pointed position
+ PointedThing pointed;
+ pointed.type = POINTEDTHING_NODE;
+ pointed.node_abovesurface = pos;
+ pointed.node_undersurface = pos + v3s16(0,-1,0);
+ // Place it with a NULL placer (appears in Lua as a non-functional
+ // ObjectRef)
+ bool success = get_scriptapi(L)->item_OnPlace(item, NULL, pointed);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// minetest.dig_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_dig_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 pos = read_v3s16(L, 1);
+
+ // Don't attempt to load non-loaded area as of now
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ if(n.getContent() == CONTENT_IGNORE){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ // Dig it out with a NULL digger (appears in Lua as a
+ // non-functional ObjectRef)
+ bool success = get_scriptapi(L)->node_on_dig(pos, n, NULL);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// minetest.punch_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_punch_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 pos = read_v3s16(L, 1);
+
+ // Don't attempt to load non-loaded area as of now
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ if(n.getContent() == CONTENT_IGNORE){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ // Punch it with a NULL puncher (appears in Lua as a non-functional
+ // ObjectRef)
+ bool success = get_scriptapi(L)->node_on_punch(pos, n, NULL);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// minetest.get_meta(pos)
+int ModApiEnvMod::l_get_meta(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ v3s16 p = read_v3s16(L, 1);
+ NodeMetaRef::create(L, p, env);
+ return 1;
+}
+
+// minetest.get_node_timer(pos)
+int ModApiEnvMod::l_get_node_timer(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ v3s16 p = read_v3s16(L, 1);
+ NodeTimerRef::create(L, p, env);
+ return 1;
+}
+
+// minetest.add_entity(pos, entityname) -> ObjectRef or nil
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_add_entity(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // pos
+ v3f pos = checkFloatPos(L, 1);
+ // content
+ const char *name = luaL_checkstring(L, 2);
+ // Do it
+ ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
+ int objectid = env->addActiveObject(obj);
+ // If failed to add, return nothing (reads as nil)
+ if(objectid == 0)
+ return 0;
+ // Return ObjectRef
+ get_scriptapi(L)->objectrefGetOrCreate(obj);
+ return 1;
+}
+
+// minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_add_item(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // pos
+ //v3f pos = checkFloatPos(L, 1);
+ // item
+ ItemStack item = read_item(L, 2,getServer(L));
+ if(item.empty() || !item.isKnown(getServer(L)->idef()))
+ return 0;
+ // Use minetest.spawn_item to spawn a __builtin:item
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "spawn_item");
+ if(lua_isnil(L, -1))
+ return 0;
+ lua_pushvalue(L, 1);
+ lua_pushstring(L, item.getItemString().c_str());
+ if(lua_pcall(L, 2, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return 1;
+ /*lua_pushvalue(L, 1);
+ lua_pushstring(L, "__builtin:item");
+ lua_pushstring(L, item.getItemString().c_str());
+ return l_add_entity(L);*/
+ /*// Do it
+ ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
+ int objectid = env->addActiveObject(obj);
+ // If failed to add, return nothing (reads as nil)
+ if(objectid == 0)
+ return 0;
+ // Return ObjectRef
+ objectrefGetOrCreate(L, obj);
+ return 1;*/
+}
+
+// minetest.get_player_by_name(name)
+int ModApiEnvMod::l_get_player_by_name(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ const char *name = luaL_checkstring(L, 1);
+ Player *player = env->getPlayer(name);
+ if(player == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ PlayerSAO *sao = player->getPlayerSAO();
+ if(sao == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ // Put player on stack
+ get_scriptapi(L)->objectrefGetOrCreate(sao);
+ return 1;
+}
+
+// minetest.get_objects_inside_radius(pos, radius)
+int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
+{
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+
+ GET_ENV_PTR;
+
+ // Do it
+ v3f pos = checkFloatPos(L, 1);
+ float radius = luaL_checknumber(L, 2) * BS;
+ std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(std::set<u16>::const_iterator
+ i = ids.begin(); i != ids.end(); i++){
+ ServerActiveObject *obj = env->getActiveObject(*i);
+ // Insert object reference into table
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ get_scriptapi(L)->objectrefGetOrCreate(obj);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ return 1;
+}
+
+// minetest.set_timeofday(val)
+// val = 0...1
+int ModApiEnvMod::l_set_timeofday(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ float timeofday_f = luaL_checknumber(L, 1);
+ assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
+ int timeofday_mh = (int)(timeofday_f * 24000.0);
+ // This should be set directly in the environment but currently
+ // such changes aren't immediately sent to the clients, so call
+ // the server instead.
+ //env->setTimeOfDay(timeofday_mh);
+ getServer(L)->setTimeOfDay(timeofday_mh);
+ return 0;
+}
+
+// minetest.get_timeofday() -> 0...1
+int ModApiEnvMod::l_get_timeofday(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ int timeofday_mh = env->getTimeOfDay();
+ float timeofday_f = (float)timeofday_mh / 24000.0;
+ lua_pushnumber(L, timeofday_f);
+ return 1;
+}
+
+
+// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_node_near(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ INodeDefManager *ndef = getServer(L)->ndef();
+ v3s16 pos = read_v3s16(L, 1);
+ int radius = luaL_checkinteger(L, 2);
+ std::set<content_t> filter;
+ if(lua_istable(L, 3)){
+ int table = 3;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ ndef->getIds(lua_tostring(L, -1), filter);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, 3)){
+ ndef->getIds(lua_tostring(L, 3), filter);
+ }
+
+ for(int d=1; d<=radius; d++){
+ std::list<v3s16> list;
+ getFacePositions(list, d);
+ for(std::list<v3s16>::iterator i = list.begin();
+ i != list.end(); ++i){
+ v3s16 p = pos + (*i);
+ content_t c = env->getMap().getNodeNoEx(p).getContent();
+ if(filter.count(c) != 0){
+ push_v3s16(L, p);
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+// minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ INodeDefManager *ndef = getServer(L)->ndef();
+ v3s16 minp = read_v3s16(L, 1);
+ v3s16 maxp = read_v3s16(L, 2);
+ std::set<content_t> filter;
+ if(lua_istable(L, 3)){
+ int table = 3;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ ndef->getIds(lua_tostring(L, -1), filter);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, 3)){
+ ndef->getIds(lua_tostring(L, 3), filter);
+ }
+
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(s16 x=minp.X; x<=maxp.X; x++)
+ for(s16 y=minp.Y; y<=maxp.Y; y++)
+ for(s16 z=minp.Z; z<=maxp.Z; z++)
+ {
+ v3s16 p(x,y,z);
+ content_t c = env->getMap().getNodeNoEx(p).getContent();
+ if(filter.count(c) != 0){
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ push_v3s16(L, p);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ }
+ return 1;
+}
+
+// minetest.get_perlin(seeddiff, octaves, persistence, scale)
+// returns world-specific PerlinNoise
+int ModApiEnvMod::l_get_perlin(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ int seeddiff = luaL_checkint(L, 1);
+ int octaves = luaL_checkint(L, 2);
+ float persistence = luaL_checknumber(L, 3);
+ float scale = luaL_checknumber(L, 4);
+
+ LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+ luaL_getmetatable(L, "PerlinNoise");
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+// minetest.get_perlin_map(noiseparams, size)
+// returns world-specific PerlinNoiseMap
+int ModApiEnvMod::l_get_perlin_map(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ NoiseParams *np = read_noiseparams(L, 1);
+ if (!np)
+ return 0;
+ v3s16 size = read_v3s16(L, 2);
+
+ int seed = (int)(env->getServerMap().getSeed());
+ LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+ luaL_getmetatable(L, "PerlinNoiseMap");
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+// minetest.clear_objects()
+// clear all objects in the environment
+int ModApiEnvMod::l_clear_objects(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ env->clearAllObjects();
+ return 0;
+}
+
+// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
+int ModApiEnvMod::l_line_of_sight(lua_State *L) {
+ float stepsize = 1.0;
+
+ GET_ENV_PTR;
+
+ // read position 1 from lua
+ v3f pos1 = checkFloatPos(L, 2);
+ // read position 2 from lua
+ v3f pos2 = checkFloatPos(L, 2);
+ //read step size from lua
+ if(lua_isnumber(L, 3))
+ stepsize = lua_tonumber(L, 3);
+
+ return (env->line_of_sight(pos1,pos2,stepsize));
+}
+
+// minetest.find_path(pos1, pos2, searchdistance,
+// max_jump, max_drop, algorithm) -> table containing path
+int ModApiEnvMod::l_find_path(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 pos1 = read_v3s16(L, 2);
+ v3s16 pos2 = read_v3s16(L, 3);
+ unsigned int searchdistance = luaL_checkint(L, 4);
+ unsigned int max_jump = luaL_checkint(L, 5);
+ unsigned int max_drop = luaL_checkint(L, 6);
+ algorithm algo = A_PLAIN_NP;
+ if(! lua_isnil(L, 7)) {
+ std::string algorithm = luaL_checkstring(L,7);
+
+ if (algorithm == "A*")
+ algo = A_PLAIN;
+
+ if (algorithm == "Dijkstra")
+ algo = DIJKSTRA;
+ }
+
+ std::vector<v3s16> path =
+ get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
+
+ if (path.size() > 0)
+ {
+ lua_newtable(L);
+ int top = lua_gettop(L);
+ unsigned int index = 1;
+ for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
+ {
+ lua_pushnumber(L,index);
+ push_v3s16(L, *i);
+ lua_settable(L, top);
+ index++;
+ }
+ return 1;
+ }
+
+ return 0;
+}
+
+// minetest.spawn_tree(pos, treedef)
+int ModApiEnvMod::l_spawn_tree(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 p0 = read_v3s16(L, 1);
+
+ treegen::TreeDef tree_def;
+ std::string trunk,leaves,fruit;
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+
+ if(lua_istable(L, 2))
+ {
+ getstringfield(L, 2, "axiom", tree_def.initial_axiom);
+ getstringfield(L, 2, "rules_a", tree_def.rules_a);
+ getstringfield(L, 2, "rules_b", tree_def.rules_b);
+ getstringfield(L, 2, "rules_c", tree_def.rules_c);
+ getstringfield(L, 2, "rules_d", tree_def.rules_d);
+ getstringfield(L, 2, "trunk", trunk);
+ tree_def.trunknode=ndef->getId(trunk);
+ getstringfield(L, 2, "leaves", leaves);
+ tree_def.leavesnode=ndef->getId(leaves);
+ tree_def.leaves2_chance=0;
+ getstringfield(L, 2, "leaves2", leaves);
+ if (leaves !="")
+ {
+ tree_def.leaves2node=ndef->getId(leaves);
+ getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
+ }
+ getintfield(L, 2, "angle", tree_def.angle);
+ getintfield(L, 2, "iterations", tree_def.iterations);
+ getintfield(L, 2, "random_level", tree_def.iterations_random_level);
+ getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
+ getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
+ tree_def.fruit_chance=0;
+ getstringfield(L, 2, "fruit", fruit);
+ if (fruit != "")
+ {
+ tree_def.fruitnode=ndef->getId(fruit);
+ getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
+ }
+ getintfield(L, 2, "seed", tree_def.seed);
+ }
+ else
+ return 0;
+ treegen::spawn_ltree (env, p0, ndef, tree_def);
+ return 1;
+}
+
+bool ModApiEnvMod::Initialize(lua_State *L,int top)
+{
+
+ bool retval = true;
+
+ retval &= API_FCT(set_node);
+ retval &= API_FCT(add_node);
+ retval &= API_FCT(add_item);
+ retval &= API_FCT(remove_node);
+ retval &= API_FCT(get_node);
+ retval &= API_FCT(get_node_or_nil);
+ retval &= API_FCT(get_node_light);
+ retval &= API_FCT(place_node);
+ retval &= API_FCT(dig_node);
+ retval &= API_FCT(punch_node);
+ retval &= API_FCT(add_entity);
+ retval &= API_FCT(get_meta);
+ retval &= API_FCT(get_node_timer);
+ retval &= API_FCT(get_player_by_name);
+ retval &= API_FCT(get_objects_inside_radius);
+ retval &= API_FCT(set_timeofday);
+ retval &= API_FCT(get_timeofday);
+ retval &= API_FCT(find_node_near);
+ retval &= API_FCT(find_nodes_in_area);
+ retval &= API_FCT(get_perlin);
+ retval &= API_FCT(get_perlin_map);
+ retval &= API_FCT(clear_objects);
+ retval &= API_FCT(spawn_tree);
+
+ return retval;
+}
+
+ModApiEnvMod modapienv_prototype;
diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h
new file mode 100644
index 000000000..61ecaecc8
--- /dev/null
+++ b/src/script/lua_api/l_env.h
@@ -0,0 +1,172 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_ENV_H_
+#define L_ENV_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+#include "environment.h"
+#include "lua_api/l_base.h"
+
+class ModApiEnvMod
+ :public ModApiBase
+{
+private:
+ // minetest.set_node(pos, node)
+ // pos = {x=num, y=num, z=num}
+ static int l_set_node(lua_State *L);
+
+ static int l_add_node(lua_State *L);
+
+ // minetest.remove_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_remove_node(lua_State *L);
+
+ // minetest.get_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_get_node(lua_State *L);
+
+ // minetest.get_node_or_nil(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_get_node_or_nil(lua_State *L);
+
+ // minetest.get_node_light(pos, timeofday)
+ // pos = {x=num, y=num, z=num}
+ // timeofday: nil = current time, 0 = night, 0.5 = day
+ static int l_get_node_light(lua_State *L);
+
+ // minetest.place_node(pos, node)
+ // pos = {x=num, y=num, z=num}
+ static int l_place_node(lua_State *L);
+
+ // minetest.dig_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_dig_node(lua_State *L);
+
+ // minetest.punch_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_punch_node(lua_State *L);
+
+ // minetest.get_meta(pos)
+ static int l_get_meta(lua_State *L);
+
+ // minetest.get_node_timer(pos)
+ static int l_get_node_timer(lua_State *L);
+
+ // minetest.add_entity(pos, entityname) -> ObjectRef or nil
+ // pos = {x=num, y=num, z=num}
+ static int l_add_entity(lua_State *L);
+
+ // minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+ // pos = {x=num, y=num, z=num}
+ static int l_add_item(lua_State *L);
+
+ // minetest.get_player_by_name(name)
+ static int l_get_player_by_name(lua_State *L);
+
+ // minetest.get_objects_inside_radius(pos, radius)
+ static int l_get_objects_inside_radius(lua_State *L);
+
+ // minetest.set_timeofday(val)
+ // val = 0...1
+ static int l_set_timeofday(lua_State *L);
+
+ // minetest.get_timeofday() -> 0...1
+ static int l_get_timeofday(lua_State *L);
+
+ // minetest.find_node_near(pos, radius, nodenames) -> pos or nil
+ // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+ static int l_find_node_near(lua_State *L);
+
+ // minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+ // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+ static int l_find_nodes_in_area(lua_State *L);
+
+ // minetest.get_perlin(seeddiff, octaves, persistence, scale)
+ // returns world-specific PerlinNoise
+ static int l_get_perlin(lua_State *L);
+
+ // minetest.get_perlin_map(noiseparams, size)
+ // returns world-specific PerlinNoiseMap
+ static int l_get_perlin_map(lua_State *L);
+
+ // minetest.clear_objects()
+ // clear all objects in the environment
+ static int l_clear_objects(lua_State *L);
+
+ // minetest.spawn_tree(pos, treedef)
+ static int l_spawn_tree(lua_State *L);
+
+ // minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
+ static int l_line_of_sight(lua_State *L);
+
+ // minetest.find_path(pos1, pos2, searchdistance,
+ // max_jump, max_drop, algorithm) -> table containing path
+ static int l_find_path(lua_State *L);
+
+public:
+ bool Initialize(lua_State *L, int top);
+};
+
+class LuaABM : public ActiveBlockModifier
+{
+private:
+ int m_id;
+
+ std::set<std::string> m_trigger_contents;
+ std::set<std::string> m_required_neighbors;
+ float m_trigger_interval;
+ u32 m_trigger_chance;
+public:
+ LuaABM(lua_State *L, int id,
+ const std::set<std::string> &trigger_contents,
+ const std::set<std::string> &required_neighbors,
+ float trigger_interval, u32 trigger_chance):
+ m_id(id),
+ m_trigger_contents(trigger_contents),
+ m_required_neighbors(required_neighbors),
+ m_trigger_interval(trigger_interval),
+ m_trigger_chance(trigger_chance)
+ {
+ }
+ virtual std::set<std::string> getTriggerContents()
+ {
+ return m_trigger_contents;
+ }
+ virtual std::set<std::string> getRequiredNeighbors()
+ {
+ return m_required_neighbors;
+ }
+ virtual float getTriggerInterval()
+ {
+ return m_trigger_interval;
+ }
+ virtual u32 getTriggerChance()
+ {
+ return m_trigger_chance;
+ }
+ virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
+ u32 active_object_count, u32 active_object_count_wider);
+};
+
+#endif /* L_ENV_H_ */
diff --git a/src/script/lua_api/l_inventory.cpp b/src/script/lua_api/l_inventory.cpp
new file mode 100644
index 000000000..1404c3c8a
--- /dev/null
+++ b/src/script/lua_api/l_inventory.cpp
@@ -0,0 +1,479 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
+#include "common/c_internal.h"
+#include "server.h"
+#include "log.h"
+#include "inventorymanager.h"
+
+/*
+ InvRef
+*/
+InvRef* InvRef::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(InvRef**)ud; // unbox pointer
+}
+
+Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
+{
+ return STACK_TO_SERVER(L)->getInventory(ref->m_loc);
+}
+
+InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
+ const char *listname)
+{
+ NO_MAP_LOCK_REQUIRED;
+ Inventory *inv = getinv(L, ref);
+ if(!inv)
+ return NULL;
+ return inv->getList(listname);
+}
+
+void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
+{
+ // Inform other things that the inventory has changed
+ STACK_TO_SERVER(L)->setInventoryModified(ref->m_loc);
+}
+
+// Exported functions
+
+// garbage collector
+int InvRef::gc_object(lua_State *L) {
+ InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+// is_empty(self, listname) -> true/false
+int InvRef::l_is_empty(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ InventoryList *list = getlist(L, ref, listname);
+ if(list && list->getUsedSlots() > 0){
+ lua_pushboolean(L, false);
+ } else {
+ lua_pushboolean(L, true);
+ }
+ return 1;
+}
+
+// get_size(self, listname)
+int InvRef::l_get_size(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ InventoryList *list = getlist(L, ref, listname);
+ if(list){
+ lua_pushinteger(L, list->getSize());
+ } else {
+ lua_pushinteger(L, 0);
+ }
+ return 1;
+}
+
+// get_width(self, listname)
+int InvRef::l_get_width(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ InventoryList *list = getlist(L, ref, listname);
+ if(list){
+ lua_pushinteger(L, list->getWidth());
+ } else {
+ lua_pushinteger(L, 0);
+ }
+ return 1;
+}
+
+// set_size(self, listname, size)
+int InvRef::l_set_size(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ int newsize = luaL_checknumber(L, 3);
+ Inventory *inv = getinv(L, ref);
+ if(newsize == 0){
+ inv->deleteList(listname);
+ reportInventoryChange(L, ref);
+ return 0;
+ }
+ InventoryList *list = inv->getList(listname);
+ if(list){
+ list->setSize(newsize);
+ } else {
+ list = inv->addList(listname, newsize);
+ }
+ reportInventoryChange(L, ref);
+ return 0;
+}
+
+// set_width(self, listname, size)
+int InvRef::l_set_width(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ int newwidth = luaL_checknumber(L, 3);
+ Inventory *inv = getinv(L, ref);
+ InventoryList *list = inv->getList(listname);
+ if(list){
+ list->setWidth(newwidth);
+ } else {
+ return 0;
+ }
+ reportInventoryChange(L, ref);
+ return 0;
+}
+
+// get_stack(self, listname, i) -> itemstack
+int InvRef::l_get_stack(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ int i = luaL_checknumber(L, 3) - 1;
+ InventoryList *list = getlist(L, ref, listname);
+ ItemStack item;
+ if(list != NULL && i >= 0 && i < (int) list->getSize())
+ item = list->getItem(i);
+ LuaItemStack::create(L, item);
+ return 1;
+}
+
+// set_stack(self, listname, i, stack) -> true/false
+int InvRef::l_set_stack(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ int i = luaL_checknumber(L, 3) - 1;
+ ItemStack newitem = read_item(L, 4,STACK_TO_SERVER(L));
+ InventoryList *list = getlist(L, ref, listname);
+ if(list != NULL && i >= 0 && i < (int) list->getSize()){
+ list->changeItem(i, newitem);
+ reportInventoryChange(L, ref);
+ lua_pushboolean(L, true);
+ } else {
+ lua_pushboolean(L, false);
+ }
+ return 1;
+}
+
+// get_list(self, listname) -> list or nil
+int InvRef::l_get_list(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ Inventory *inv = getinv(L, ref);
+ push_inventory_list(inv, listname, L);
+ return 1;
+}
+
+// set_list(self, listname, list)
+int InvRef::l_set_list(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ Inventory *inv = getinv(L, ref);
+ InventoryList *list = inv->getList(listname);
+ if(list)
+ read_inventory_list(inv, listname, L, 3,
+ STACK_TO_SERVER(L),list->getSize());
+ else
+ read_inventory_list(inv, listname, L, 3,STACK_TO_SERVER(L));
+ reportInventoryChange(L, ref);
+ return 0;
+}
+
+// add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
+// Returns the leftover stack
+int InvRef::l_add_item(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
+ InventoryList *list = getlist(L, ref, listname);
+ if(list){
+ ItemStack leftover = list->addItem(item);
+ if(leftover.count != item.count)
+ reportInventoryChange(L, ref);
+ LuaItemStack::create(L, leftover);
+ } else {
+ LuaItemStack::create(L, item);
+ }
+ return 1;
+}
+
+// room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
+// Returns true if the item completely fits into the list
+int InvRef::l_room_for_item(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
+ InventoryList *list = getlist(L, ref, listname);
+ if(list){
+ lua_pushboolean(L, list->roomForItem(item));
+ } else {
+ lua_pushboolean(L, false);
+ }
+ return 1;
+}
+
+// contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
+// Returns true if the list contains the given count of the given item name
+int InvRef::l_contains_item(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ ItemStack item = read_item(L, 3, STACK_TO_SERVER(L));
+ InventoryList *list = getlist(L, ref, listname);
+ if(list){
+ lua_pushboolean(L, list->containsItem(item));
+ } else {
+ lua_pushboolean(L, false);
+ }
+ return 1;
+}
+
+// remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
+// Returns the items that were actually removed
+int InvRef::l_remove_item(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
+ InventoryList *list = getlist(L, ref, listname);
+ if(list){
+ ItemStack removed = list->removeItem(item);
+ if(!removed.empty())
+ reportInventoryChange(L, ref);
+ LuaItemStack::create(L, removed);
+ } else {
+ LuaItemStack::create(L, ItemStack());
+ }
+ return 1;
+}
+
+// get_location() -> location (like minetest.get_inventory(location))
+int InvRef::l_get_location(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *ref = checkobject(L, 1);
+ const InventoryLocation &loc = ref->m_loc;
+ switch(loc.type){
+ case InventoryLocation::PLAYER:
+ lua_newtable(L);
+ lua_pushstring(L, "player");
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, loc.name.c_str());
+ lua_setfield(L, -2, "name");
+ return 1;
+ case InventoryLocation::NODEMETA:
+ lua_newtable(L);
+ lua_pushstring(L, "node");
+ lua_setfield(L, -2, "type");
+ push_v3s16(L, loc.p);
+ lua_setfield(L, -2, "pos");
+ return 1;
+ case InventoryLocation::DETACHED:
+ lua_newtable(L);
+ lua_pushstring(L, "detached");
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, loc.name.c_str());
+ lua_setfield(L, -2, "name");
+ return 1;
+ case InventoryLocation::UNDEFINED:
+ case InventoryLocation::CURRENT_PLAYER:
+ break;
+ }
+ lua_newtable(L);
+ lua_pushstring(L, "undefined");
+ lua_setfield(L, -2, "type");
+ return 1;
+}
+
+
+InvRef::InvRef(const InventoryLocation &loc):
+ m_loc(loc)
+{
+}
+
+InvRef::~InvRef()
+{
+}
+
+// Creates an InvRef and leaves it on top of stack
+// Not callable from Lua; all references are created on the C side.
+void InvRef::create(lua_State *L, const InventoryLocation &loc)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InvRef *o = new InvRef(loc);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+}
+void InvRef::createPlayer(lua_State *L, Player *player)
+{
+ NO_MAP_LOCK_REQUIRED;
+ InventoryLocation loc;
+ loc.setPlayer(player->getName());
+ create(L, loc);
+}
+void InvRef::createNodeMeta(lua_State *L, v3s16 p)
+{
+ InventoryLocation loc;
+ loc.setNodeMeta(p);
+ create(L, loc);
+}
+
+void InvRef::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Cannot be created from Lua
+ //lua_register(L, className, create_object);
+}
+
+const char InvRef::className[] = "InvRef";
+const luaL_reg InvRef::methods[] = {
+ luamethod(InvRef, is_empty),
+ luamethod(InvRef, get_size),
+ luamethod(InvRef, set_size),
+ luamethod(InvRef, get_width),
+ luamethod(InvRef, set_width),
+ luamethod(InvRef, get_stack),
+ luamethod(InvRef, set_stack),
+ luamethod(InvRef, get_list),
+ luamethod(InvRef, set_list),
+ luamethod(InvRef, add_item),
+ luamethod(InvRef, room_for_item),
+ luamethod(InvRef, contains_item),
+ luamethod(InvRef, remove_item),
+ luamethod(InvRef, get_location),
+ {0,0}
+};
+
+// get_inventory(location)
+int ModApiInventory::l_get_inventory(lua_State *L)
+{
+ InventoryLocation loc;
+
+ std::string type = checkstringfield(L, 1, "type");
+
+ if(type == "node"){
+ lua_getfield(L, 1, "pos");
+ v3s16 pos = check_v3s16(L, -1);
+ loc.setNodeMeta(pos);
+
+ if(getServer(L)->getInventory(loc) != NULL)
+ InvRef::create(L, loc);
+ else
+ lua_pushnil(L);
+ return 1;
+ } else {
+ NO_MAP_LOCK_REQUIRED;
+ if(type == "player"){
+ std::string name = checkstringfield(L, 1, "name");
+ loc.setPlayer(name);
+ } else if(type == "detached"){
+ std::string name = checkstringfield(L, 1, "name");
+ loc.setDetached(name);
+ }
+
+ if(getServer(L)->getInventory(loc) != NULL)
+ InvRef::create(L, loc);
+ else
+ lua_pushnil(L);
+ return 1;
+ // END NO_MAP_LOCK_REQUIRED;
+ }
+}
+
+// create_detached_inventory_raw(name)
+int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ if(getServer(L)->createDetachedInventory(name) != NULL){
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ }else{
+ lua_pushnil(L);
+ }
+ return 1;
+}
+
+bool ModApiInventory::Initialize(lua_State *L, int top) {
+ bool retval = true;
+
+ retval &= API_FCT(create_detached_inventory_raw);
+ retval &= API_FCT(get_inventory);
+
+ InvRef::Register(L);
+
+ return retval;
+}
+
+ModApiInventory::ModApiInventory()
+ : ModApiBase() {
+
+}
+
+ModApiInventory modapiinventory_prototype;
diff --git a/src/script/lua_api/l_inventory.h b/src/script/lua_api/l_inventory.h
new file mode 100644
index 000000000..83e8039b8
--- /dev/null
+++ b/src/script/lua_api/l_inventory.h
@@ -0,0 +1,137 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_INVENTORY_H_
+#define L_INVENTORY_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+#include "inventorymanager.h"
+#include "player.h"
+#include "serverobject.h"
+#include "inventory.h"
+
+#include "lua_api/l_base.h"
+/*
+ InvRef
+*/
+
+class InvRef
+{
+private:
+ InventoryLocation m_loc;
+
+ static const char className[];
+ static const luaL_reg methods[];
+
+ static InvRef *checkobject(lua_State *L, int narg);
+
+ static Inventory* getinv(lua_State *L, InvRef *ref);
+
+ static InventoryList* getlist(lua_State *L, InvRef *ref,
+ const char *listname);
+
+ static void reportInventoryChange(lua_State *L, InvRef *ref);
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ // is_empty(self, listname) -> true/false
+ static int l_is_empty(lua_State *L);
+
+ // get_size(self, listname)
+ static int l_get_size(lua_State *L);
+
+ // get_width(self, listname)
+ static int l_get_width(lua_State *L);
+
+ // set_size(self, listname, size)
+ static int l_set_size(lua_State *L);
+
+ // set_width(self, listname, size)
+ static int l_set_width(lua_State *L);
+
+ // get_stack(self, listname, i) -> itemstack
+ static int l_get_stack(lua_State *L);
+
+ // set_stack(self, listname, i, stack) -> true/false
+ static int l_set_stack(lua_State *L);
+
+ // get_list(self, listname) -> list or nil
+ static int l_get_list(lua_State *L);
+
+ // set_list(self, listname, list)
+ static int l_set_list(lua_State *L);
+
+ // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
+ // Returns the leftover stack
+ static int l_add_item(lua_State *L);
+
+ // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
+ // Returns true if the item completely fits into the list
+ static int l_room_for_item(lua_State *L);
+
+ // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
+ // Returns true if the list contains the given count of the given item name
+ static int l_contains_item(lua_State *L);
+
+ // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
+ // Returns the items that were actually removed
+ static int l_remove_item(lua_State *L);
+
+ // get_location() -> location (like minetest.get_inventory(location))
+ static int l_get_location(lua_State *L);
+
+public:
+ InvRef(const InventoryLocation &loc);
+
+ ~InvRef();
+
+ // Creates an InvRef and leaves it on top of stack
+ // Not callable from Lua; all references are created on the C side.
+ static void create(lua_State *L, const InventoryLocation &loc);
+ static void createPlayer(lua_State *L, Player *player);
+ static void createNodeMeta(lua_State *L, v3s16 p);
+ static void Register(lua_State *L);
+};
+
+class ModApiInventory
+ : public ModApiBase
+{
+public:
+ ModApiInventory();
+
+ bool Initialize(lua_State *L, int top);
+
+ static int l_create_detached_inventory_raw(lua_State *L);
+ static int l_get_inventory(lua_State *L);
+private:
+ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
+ lua_State *L, int tableindex, int forcesize);
+ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
+ lua_State *L);
+
+};
+
+#endif /* L_INVENTORY_H_ */
diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp
new file mode 100644
index 000000000..730dfd49b
--- /dev/null
+++ b/src/script/lua_api/l_item.cpp
@@ -0,0 +1,472 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "lua_api/l_item.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "cpp_api/scriptapi.h"
+#include "server.h"
+#include "common/c_internal.h"
+
+// garbage collector
+int LuaItemStack::gc_object(lua_State *L)
+{
+ LuaItemStack *o = *(LuaItemStack **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+// is_empty(self) -> true/false
+int LuaItemStack::l_is_empty(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushboolean(L, item.empty());
+ return 1;
+}
+
+// get_name(self) -> string
+int LuaItemStack::l_get_name(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushstring(L, item.name.c_str());
+ return 1;
+}
+
+// get_count(self) -> number
+int LuaItemStack::l_get_count(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushinteger(L, item.count);
+ return 1;
+}
+
+// get_wear(self) -> number
+int LuaItemStack::l_get_wear(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushinteger(L, item.wear);
+ return 1;
+}
+
+// get_metadata(self) -> string
+int LuaItemStack::l_get_metadata(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
+ return 1;
+}
+
+// clear(self) -> true
+int LuaItemStack::l_clear(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ o->m_stack.clear();
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// replace(self, itemstack or itemstring or table or nil) -> true
+int LuaItemStack::l_replace(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ o->m_stack = read_item(L,2,STACK_TO_SERVER(L));
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// to_string(self) -> string
+int LuaItemStack::l_to_string(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ std::string itemstring = o->m_stack.getItemString();
+ lua_pushstring(L, itemstring.c_str());
+ return 1;
+}
+
+// to_table(self) -> table or nil
+int LuaItemStack::l_to_table(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ const ItemStack &item = o->m_stack;
+ if(item.empty())
+ {
+ lua_pushnil(L);
+ }
+ else
+ {
+ lua_newtable(L);
+ lua_pushstring(L, item.name.c_str());
+ lua_setfield(L, -2, "name");
+ lua_pushinteger(L, item.count);
+ lua_setfield(L, -2, "count");
+ lua_pushinteger(L, item.wear);
+ lua_setfield(L, -2, "wear");
+ lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
+ lua_setfield(L, -2, "metadata");
+ }
+ return 1;
+}
+
+// get_stack_max(self) -> number
+int LuaItemStack::l_get_stack_max(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushinteger(L, item.getStackMax(STACK_TO_SERVER(L)->idef()));
+ return 1;
+}
+
+// get_free_space(self) -> number
+int LuaItemStack::l_get_free_space(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushinteger(L, item.freeSpace(STACK_TO_SERVER(L)->idef()));
+ return 1;
+}
+
+// is_known(self) -> true/false
+// Checks if the item is defined.
+int LuaItemStack::l_is_known(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ bool is_known = item.isKnown(STACK_TO_SERVER(L)->idef());
+ lua_pushboolean(L, is_known);
+ return 1;
+}
+
+// get_definition(self) -> table
+// Returns the item definition table from minetest.registered_items,
+// or a fallback one (name="unknown")
+int LuaItemStack::l_get_definition(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+
+ // Get minetest.registered_items[name]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_items");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, item.name.c_str());
+ if(lua_isnil(L, -1))
+ {
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "unknown");
+ }
+ return 1;
+}
+
+// get_tool_capabilities(self) -> table
+// Returns the effective tool digging properties.
+// Returns those of the hand ("") if this item has none associated.
+int LuaItemStack::l_get_tool_capabilities(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ const ToolCapabilities &prop =
+ item.getToolCapabilities(STACK_TO_SERVER(L)->idef());
+ push_tool_capabilities(L, prop);
+ return 1;
+}
+
+// add_wear(self, amount) -> true/false
+// The range for "amount" is [0,65535]. Wear is only added if the item
+// is a tool. Adding wear might destroy the item.
+// Returns true if the item is (or was) a tool.
+int LuaItemStack::l_add_wear(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ int amount = lua_tointeger(L, 2);
+ bool result = item.addWear(amount, STACK_TO_SERVER(L)->idef());
+ lua_pushboolean(L, result);
+ return 1;
+}
+
+// add_item(self, itemstack or itemstring or table or nil) -> itemstack
+// Returns leftover item stack
+int LuaItemStack::l_add_item(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ ItemStack newitem = read_item(L,-1, STACK_TO_SERVER(L));
+ ItemStack leftover = item.addItem(newitem, STACK_TO_SERVER(L)->idef());
+ create(L, leftover);
+ return 1;
+}
+
+// item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
+// First return value is true iff the new item fits fully into the stack
+// Second return value is the would-be-left-over item stack
+int LuaItemStack::l_item_fits(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ ItemStack newitem = read_item(L, 2 ,STACK_TO_SERVER(L));
+ ItemStack restitem;
+ bool fits = item.itemFits(newitem, &restitem, STACK_TO_SERVER(L)->idef());
+ lua_pushboolean(L, fits); // first return value
+ create(L, restitem); // second return value
+ return 2;
+}
+
+// take_item(self, takecount=1) -> itemstack
+int LuaItemStack::l_take_item(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ u32 takecount = 1;
+ if(!lua_isnone(L, 2))
+ takecount = luaL_checkinteger(L, 2);
+ ItemStack taken = item.takeItem(takecount);
+ create(L, taken);
+ return 1;
+}
+
+// peek_item(self, peekcount=1) -> itemstack
+int LuaItemStack::l_peek_item(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ u32 peekcount = 1;
+ if(!lua_isnone(L, 2))
+ peekcount = lua_tointeger(L, 2);
+ ItemStack peekaboo = item.peekItem(peekcount);
+ create(L, peekaboo);
+ return 1;
+}
+
+LuaItemStack::LuaItemStack(const ItemStack &item):
+ m_stack(item)
+{
+}
+
+LuaItemStack::~LuaItemStack()
+{
+}
+
+const ItemStack& LuaItemStack::getItem() const
+{
+ return m_stack;
+}
+ItemStack& LuaItemStack::getItem()
+{
+ return m_stack;
+}
+
+// LuaItemStack(itemstack or itemstring or table or nil)
+// Creates an LuaItemStack and leaves it on top of stack
+int LuaItemStack::create_object(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ItemStack item = read_item(L,1,STACK_TO_SERVER(L));
+ LuaItemStack *o = new LuaItemStack(item);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+}
+// Not callable from Lua
+int LuaItemStack::create(lua_State *L, const ItemStack &item)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = new LuaItemStack(item);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+LuaItemStack* LuaItemStack::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(LuaItemStack**)ud; // unbox pointer
+}
+
+void LuaItemStack::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Can be created from Lua (LuaItemStack(itemstack or itemstring or table or nil))
+ lua_register(L, className, create_object);
+}
+
+const char LuaItemStack::className[] = "ItemStack";
+const luaL_reg LuaItemStack::methods[] = {
+ luamethod(LuaItemStack, is_empty),
+ luamethod(LuaItemStack, get_name),
+ luamethod(LuaItemStack, get_count),
+ luamethod(LuaItemStack, get_wear),
+ luamethod(LuaItemStack, get_metadata),
+ luamethod(LuaItemStack, clear),
+ luamethod(LuaItemStack, replace),
+ luamethod(LuaItemStack, to_string),
+ luamethod(LuaItemStack, to_table),
+ luamethod(LuaItemStack, get_stack_max),
+ luamethod(LuaItemStack, get_free_space),
+ luamethod(LuaItemStack, is_known),
+ luamethod(LuaItemStack, get_definition),
+ luamethod(LuaItemStack, get_tool_capabilities),
+ luamethod(LuaItemStack, add_wear),
+ luamethod(LuaItemStack, add_item),
+ luamethod(LuaItemStack, item_fits),
+ luamethod(LuaItemStack, take_item),
+ luamethod(LuaItemStack, peek_item),
+ {0,0}
+};
+
+ModApiItemMod::ModApiItemMod() {
+}
+
+/*
+ ItemDefinition
+*/
+
+// register_item_raw({lots of stuff})
+int ModApiItemMod::l_register_item_raw(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ luaL_checktype(L, 1, LUA_TTABLE);
+ int table = 1;
+
+ ScriptApi* scriptIface = get_scriptapi(L);
+
+ // Get the writable item and node definition managers from the server
+ IWritableItemDefManager *idef =
+ scriptIface->getServer()->getWritableItemDefManager();
+ IWritableNodeDefManager *ndef =
+ scriptIface->getServer()->getWritableNodeDefManager();
+
+ // Check if name is defined
+ std::string name;
+ lua_getfield(L, table, "name");
+ if(lua_isstring(L, -1)){
+ name = lua_tostring(L, -1);
+ verbosestream<<"register_item_raw: "<<name<<std::endl;
+ } else {
+ throw LuaError(L, "register_item_raw: name is not defined or not a string");
+ }
+
+ // Check if on_use is defined
+
+ ItemDefinition def;
+ // Set a distinctive default value to check if this is set
+ def.node_placement_prediction = "__default";
+
+ // Read the item definition
+ def = read_item_definition(L, table, def);
+
+ // Default to having client-side placement prediction for nodes
+ // ("" in item definition sets it off)
+ if(def.node_placement_prediction == "__default"){
+ if(def.type == ITEM_NODE)
+ def.node_placement_prediction = name;
+ else
+ def.node_placement_prediction = "";
+ }
+
+ // Register item definition
+ idef->registerItem(def);
+
+ // Read the node definition (content features) and register it
+ if(def.type == ITEM_NODE)
+ {
+ ContentFeatures f = read_content_features(L, table);
+ ndef->set(f.name, f);
+ }
+
+ return 0; /* number of results */
+}
+
+// register_alias_raw(name, convert_to_name)
+int ModApiItemMod::l_register_alias_raw(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string name = luaL_checkstring(L, 1);
+ std::string convert_to = luaL_checkstring(L, 2);
+
+ // Get the writable item definition manager from the server
+ IWritableItemDefManager *idef =
+ STACK_TO_SERVER(L)->getWritableItemDefManager();
+
+ idef->registerAlias(name, convert_to);
+
+ return 0; /* number of results */
+}
+
+bool ModApiItemMod::Initialize(lua_State *L,int top) {
+
+ bool retval = true;
+
+ retval &= API_FCT(register_item_raw);
+ retval &= API_FCT(register_alias_raw);
+
+ LuaItemStack::Register(L);
+
+ return retval;
+}
+
+ModApiItemMod modapi_item_prototyp;
diff --git a/src/script/lua_api/l_item.h b/src/script/lua_api/l_item.h
new file mode 100644
index 000000000..cbed4ae0b
--- /dev/null
+++ b/src/script/lua_api/l_item.h
@@ -0,0 +1,151 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_ITEM_H_
+#define L_ITEM_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+#include <vector>
+
+#include "itemdef.h"
+#include "content_sao.h"
+#include "util/pointedthing.h"
+#include "inventory.h"
+
+#include "lua_api/l_base.h"
+
+class ModApiInventory;
+
+class LuaItemStack
+{
+private:
+ ItemStack m_stack;
+
+ static const char className[];
+ static const luaL_reg methods[];
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ // is_empty(self) -> true/false
+ static int l_is_empty(lua_State *L);
+
+ // get_name(self) -> string
+ static int l_get_name(lua_State *L);
+
+ // get_count(self) -> number
+ static int l_get_count(lua_State *L);
+
+ // get_wear(self) -> number
+ static int l_get_wear(lua_State *L);
+
+ // get_metadata(self) -> string
+ static int l_get_metadata(lua_State *L);
+
+ // clear(self) -> true
+ static int l_clear(lua_State *L);
+
+ // replace(self, itemstack or itemstring or table or nil) -> true
+ static int l_replace(lua_State *L);
+
+ // to_string(self) -> string
+ static int l_to_string(lua_State *L);
+
+ // to_table(self) -> table or nil
+ static int l_to_table(lua_State *L);
+
+ // get_stack_max(self) -> number
+ static int l_get_stack_max(lua_State *L);
+
+ // get_free_space(self) -> number
+ static int l_get_free_space(lua_State *L);
+
+ // is_known(self) -> true/false
+ // Checks if the item is defined.
+ static int l_is_known(lua_State *L);
+
+ // get_definition(self) -> table
+ // Returns the item definition table from minetest.registered_items,
+ // or a fallback one (name="unknown")
+ static int l_get_definition(lua_State *L);
+
+ // get_tool_capabilities(self) -> table
+ // Returns the effective tool digging properties.
+ // Returns those of the hand ("") if this item has none associated.
+ static int l_get_tool_capabilities(lua_State *L);
+
+ // add_wear(self, amount) -> true/false
+ // The range for "amount" is [0,65535]. Wear is only added if the item
+ // is a tool. Adding wear might destroy the item.
+ // Returns true if the item is (or was) a tool.
+ static int l_add_wear(lua_State *L);
+
+ // add_item(self, itemstack or itemstring or table or nil) -> itemstack
+ // Returns leftover item stack
+ static int l_add_item(lua_State *L);
+
+ // item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
+ // First return value is true iff the new item fits fully into the stack
+ // Second return value is the would-be-left-over item stack
+ static int l_item_fits(lua_State *L);
+
+ // take_item(self, takecount=1) -> itemstack
+ static int l_take_item(lua_State *L);
+
+ // peek_item(self, peekcount=1) -> itemstack
+ static int l_peek_item(lua_State *L);
+
+public:
+ LuaItemStack(const ItemStack &item);
+ ~LuaItemStack();
+
+ const ItemStack& getItem() const;
+ ItemStack& getItem();
+
+ // LuaItemStack(itemstack or itemstring or table or nil)
+ // Creates an LuaItemStack and leaves it on top of stack
+ static int create_object(lua_State *L);
+ // Not callable from Lua
+ static int create(lua_State *L, const ItemStack &item);
+ static LuaItemStack* checkobject(lua_State *L, int narg);
+ static void Register(lua_State *L);
+
+};
+
+class ModApiItemMod
+ :virtual public ModApiBase
+{
+public:
+ ModApiItemMod();
+
+ bool Initialize(lua_State *L,int top);
+
+ static int l_register_item_raw(lua_State *L);
+ static int l_register_alias_raw(lua_State *L);
+};
+
+
+
+#endif /* L_ITEM_H_ */
diff --git a/src/script/lua_api/l_nodemeta.cpp b/src/script/lua_api/l_nodemeta.cpp
new file mode 100644
index 000000000..511fb38ce
--- /dev/null
+++ b/src/script/lua_api/l_nodemeta.cpp
@@ -0,0 +1,332 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "map.h"
+#include "lua_api/l_nodemeta.h"
+#include "common/c_internal.h"
+#include "lua_api/l_inventory.h"
+
+
+/*
+ NodeMetaRef
+*/
+NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(NodeMetaRef**)ud; // unbox pointer
+}
+
+NodeMetadata* NodeMetaRef::getmeta(NodeMetaRef *ref, bool auto_create)
+{
+ NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
+ if(meta == NULL && auto_create)
+ {
+ meta = new NodeMetadata(ref->m_env->getGameDef());
+ ref->m_env->getMap().setNodeMetadata(ref->m_p, meta);
+ }
+ return meta;
+}
+
+void NodeMetaRef::reportMetadataChange(NodeMetaRef *ref)
+{
+ // NOTE: This same code is in rollback_interface.cpp
+ // Inform other things that the metadata has changed
+ v3s16 blockpos = getNodeBlockPos(ref->m_p);
+ MapEditEvent event;
+ event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
+ event.p = blockpos;
+ ref->m_env->getMap().dispatchEvent(&event);
+ // Set the block to be saved
+ MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
+ if(block)
+ block->raiseModified(MOD_STATE_WRITE_NEEDED,
+ "NodeMetaRef::reportMetadataChange");
+}
+
+// Exported functions
+
+// garbage collector
+int NodeMetaRef::gc_object(lua_State *L) {
+ NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+// get_string(self, name)
+int NodeMetaRef::l_get_string(lua_State *L)
+{
+ NodeMetaRef *ref = checkobject(L, 1);
+ std::string name = luaL_checkstring(L, 2);
+
+ NodeMetadata *meta = getmeta(ref, false);
+ if(meta == NULL){
+ lua_pushlstring(L, "", 0);
+ return 1;
+ }
+ std::string str = meta->getString(name);
+ lua_pushlstring(L, str.c_str(), str.size());
+ return 1;
+}
+
+// set_string(self, name, var)
+int NodeMetaRef::l_set_string(lua_State *L)
+{
+ NodeMetaRef *ref = checkobject(L, 1);
+ std::string name = luaL_checkstring(L, 2);
+ size_t len = 0;
+ const char *s = lua_tolstring(L, 3, &len);
+ std::string str(s, len);
+
+ NodeMetadata *meta = getmeta(ref, !str.empty());
+ if(meta == NULL || str == meta->getString(name))
+ return 0;
+ meta->setString(name, str);
+ reportMetadataChange(ref);
+ return 0;
+}
+
+// get_int(self, name)
+int NodeMetaRef::l_get_int(lua_State *L)
+{
+ NodeMetaRef *ref = checkobject(L, 1);
+ std::string name = lua_tostring(L, 2);
+
+ NodeMetadata *meta = getmeta(ref, false);
+ if(meta == NULL){
+ lua_pushnumber(L, 0);
+ return 1;
+ }
+ std::string str = meta->getString(name);
+ lua_pushnumber(L, stoi(str));
+ return 1;
+}
+
+// set_int(self, name, var)
+int NodeMetaRef::l_set_int(lua_State *L)
+{
+ NodeMetaRef *ref = checkobject(L, 1);
+ std::string name = lua_tostring(L, 2);
+ int a = lua_tointeger(L, 3);
+ std::string str = itos(a);
+
+ NodeMetadata *meta = getmeta(ref, true);
+ if(meta == NULL || str == meta->getString(name))
+ return 0;
+ meta->setString(name, str);
+ reportMetadataChange(ref);
+ return 0;
+}
+
+// get_float(self, name)
+int NodeMetaRef::l_get_float(lua_State *L)
+{
+ NodeMetaRef *ref = checkobject(L, 1);
+ std::string name = lua_tostring(L, 2);
+
+ NodeMetadata *meta = getmeta(ref, false);
+ if(meta == NULL){
+ lua_pushnumber(L, 0);
+ return 1;
+ }
+ std::string str = meta->getString(name);
+ lua_pushnumber(L, stof(str));
+ return 1;
+}
+
+// set_float(self, name, var)
+int NodeMetaRef::l_set_float(lua_State *L)
+{
+ NodeMetaRef *ref = checkobject(L, 1);
+ std::string name = lua_tostring(L, 2);
+ float a = lua_tonumber(L, 3);
+ std::string str = ftos(a);
+
+ NodeMetadata *meta = getmeta(ref, true);
+ if(meta == NULL || str == meta->getString(name))
+ return 0;
+ meta->setString(name, str);
+ reportMetadataChange(ref);
+ return 0;
+}
+
+// get_inventory(self)
+int NodeMetaRef::l_get_inventory(lua_State *L)
+{
+ NodeMetaRef *ref = checkobject(L, 1);
+ getmeta(ref, true); // try to ensure the metadata exists
+ InvRef::createNodeMeta(L, ref->m_p);
+ return 1;
+}
+
+// to_table(self)
+int NodeMetaRef::l_to_table(lua_State *L)
+{
+ NodeMetaRef *ref = checkobject(L, 1);
+
+ NodeMetadata *meta = getmeta(ref, true);
+ if(meta == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ lua_newtable(L);
+ // fields
+ lua_newtable(L);
+ {
+ std::map<std::string, std::string> fields = meta->getStrings();
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ lua_pushlstring(L, name.c_str(), name.size());
+ lua_pushlstring(L, value.c_str(), value.size());
+ lua_settable(L, -3);
+ }
+ }
+ lua_setfield(L, -2, "fields");
+ // inventory
+ lua_newtable(L);
+ Inventory *inv = meta->getInventory();
+ if(inv){
+ std::vector<const InventoryList*> lists = inv->getLists();
+ for(std::vector<const InventoryList*>::const_iterator
+ i = lists.begin(); i != lists.end(); i++){
+ push_inventory_list(inv, (*i)->getName().c_str(), L);
+ lua_setfield(L, -2, (*i)->getName().c_str());
+ }
+ }
+ lua_setfield(L, -2, "inventory");
+ return 1;
+}
+
+// from_table(self, table)
+int NodeMetaRef::l_from_table(lua_State *L)
+{
+ NodeMetaRef *ref = checkobject(L, 1);
+ int base = 2;
+
+ if(lua_isnil(L, base)){
+ // No metadata
+ ref->m_env->getMap().removeNodeMetadata(ref->m_p);
+ lua_pushboolean(L, true);
+ return 1;
+ }
+
+ // Has metadata; clear old one first
+ ref->m_env->getMap().removeNodeMetadata(ref->m_p);
+ // Create new metadata
+ NodeMetadata *meta = getmeta(ref, true);
+ // Set fields
+ lua_getfield(L, base, "fields");
+ int fieldstable = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, fieldstable) != 0){
+ // key at index -2 and value at index -1
+ std::string name = lua_tostring(L, -2);
+ size_t cl;
+ const char *cs = lua_tolstring(L, -1, &cl);
+ std::string value(cs, cl);
+ meta->setString(name, value);
+ lua_pop(L, 1); // removes value, keeps key for next iteration
+ }
+ // Set inventory
+ Inventory *inv = meta->getInventory();
+ lua_getfield(L, base, "inventory");
+ int inventorytable = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, inventorytable) != 0){
+ // key at index -2 and value at index -1
+ std::string name = lua_tostring(L, -2);
+ read_inventory_list(inv, name.c_str(), L, -1,STACK_TO_SERVER(L));
+ lua_pop(L, 1); // removes value, keeps key for next iteration
+ }
+ reportMetadataChange(ref);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+
+NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
+ m_p(p),
+ m_env(env)
+{
+}
+
+NodeMetaRef::~NodeMetaRef()
+{
+}
+
+// Creates an NodeMetaRef and leaves it on top of stack
+// Not callable from Lua; all references are created on the C side.
+void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
+{
+ NodeMetaRef *o = new NodeMetaRef(p, env);
+ //infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+}
+
+void NodeMetaRef::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Cannot be created from Lua
+ //lua_register(L, className, create_object);
+}
+
+const char NodeMetaRef::className[] = "NodeMetaRef";
+const luaL_reg NodeMetaRef::methods[] = {
+ luamethod(NodeMetaRef, get_string),
+ luamethod(NodeMetaRef, set_string),
+ luamethod(NodeMetaRef, get_int),
+ luamethod(NodeMetaRef, set_int),
+ luamethod(NodeMetaRef, get_float),
+ luamethod(NodeMetaRef, set_float),
+ luamethod(NodeMetaRef, get_inventory),
+ luamethod(NodeMetaRef, to_table),
+ luamethod(NodeMetaRef, from_table),
+ {0,0}
+};
+
+REGISTER_LUA_REF(NodeMetaRef);
diff --git a/src/script/lua_api/l_nodemeta.h b/src/script/lua_api/l_nodemeta.h
new file mode 100644
index 000000000..23404a084
--- /dev/null
+++ b/src/script/lua_api/l_nodemeta.h
@@ -0,0 +1,93 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+#ifndef L_NODEMETA_H_
+#define L_NODEMETA_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+#include "environment.h"
+#include "nodemetadata.h"
+
+/*
+ NodeMetaRef
+*/
+
+class NodeMetaRef
+{
+private:
+ v3s16 m_p;
+ ServerEnvironment *m_env;
+
+ static const char className[];
+ static const luaL_reg methods[];
+
+ static NodeMetaRef *checkobject(lua_State *L, int narg);
+
+ static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create);
+
+ static void reportMetadataChange(NodeMetaRef *ref);
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ // get_string(self, name)
+ static int l_get_string(lua_State *L);
+
+ // set_string(self, name, var)
+ static int l_set_string(lua_State *L);
+
+ // get_int(self, name)
+ static int l_get_int(lua_State *L);
+
+ // set_int(self, name, var)
+ static int l_set_int(lua_State *L);
+
+ // get_float(self, name)
+ static int l_get_float(lua_State *L);
+
+ // set_float(self, name, var)
+ static int l_set_float(lua_State *L);
+
+ // get_inventory(self)
+ static int l_get_inventory(lua_State *L);
+
+ // to_table(self)
+ static int l_to_table(lua_State *L);
+
+ // from_table(self, table)
+ static int l_from_table(lua_State *L);
+
+public:
+ NodeMetaRef(v3s16 p, ServerEnvironment *env);
+
+ ~NodeMetaRef();
+
+ // Creates an NodeMetaRef and leaves it on top of stack
+ // Not callable from Lua; all references are created on the C side.
+ static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
+
+ static void Register(lua_State *L);
+};
+
+#endif //L_NODEMETA_H_
diff --git a/src/script/lua_api/l_nodetimer.cpp b/src/script/lua_api/l_nodetimer.cpp
new file mode 100644
index 000000000..60e4ec061
--- /dev/null
+++ b/src/script/lua_api/l_nodetimer.cpp
@@ -0,0 +1,169 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "lua_api/l_nodetimer.h"
+#include "common/c_internal.h"
+#include "map.h"
+
+
+int NodeTimerRef::gc_object(lua_State *L) {
+ NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(NodeTimerRef**)ud; // unbox pointer
+}
+
+int NodeTimerRef::l_set(lua_State *L)
+{
+ NodeTimerRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ f32 t = luaL_checknumber(L,2);
+ f32 e = luaL_checknumber(L,3);
+ env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
+ return 0;
+}
+
+int NodeTimerRef::l_start(lua_State *L)
+{
+ NodeTimerRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ f32 t = luaL_checknumber(L,2);
+ env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
+ return 0;
+}
+
+int NodeTimerRef::l_stop(lua_State *L)
+{
+ NodeTimerRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ env->getMap().removeNodeTimer(o->m_p);
+ return 0;
+}
+
+int NodeTimerRef::l_is_started(lua_State *L)
+{
+ NodeTimerRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+
+ NodeTimer t = env->getMap().getNodeTimer(o->m_p);
+ lua_pushboolean(L,(t.timeout != 0));
+ return 1;
+}
+
+int NodeTimerRef::l_get_timeout(lua_State *L)
+{
+ NodeTimerRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+
+ NodeTimer t = env->getMap().getNodeTimer(o->m_p);
+ lua_pushnumber(L,t.timeout);
+ return 1;
+}
+
+int NodeTimerRef::l_get_elapsed(lua_State *L)
+{
+ NodeTimerRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+
+ NodeTimer t = env->getMap().getNodeTimer(o->m_p);
+ lua_pushnumber(L,t.elapsed);
+ return 1;
+}
+
+
+NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
+ m_p(p),
+ m_env(env)
+{
+}
+
+NodeTimerRef::~NodeTimerRef()
+{
+}
+
+// Creates an NodeTimerRef and leaves it on top of stack
+// Not callable from Lua; all references are created on the C side.
+void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
+{
+ NodeTimerRef *o = new NodeTimerRef(p, env);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+}
+
+void NodeTimerRef::set_null(lua_State *L)
+{
+ NodeTimerRef *o = checkobject(L, -1);
+ o->m_env = NULL;
+}
+
+void NodeTimerRef::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Cannot be created from Lua
+ //lua_register(L, className, create_object);
+}
+
+const char NodeTimerRef::className[] = "NodeTimerRef";
+const luaL_reg NodeTimerRef::methods[] = {
+ luamethod(NodeTimerRef, start),
+ luamethod(NodeTimerRef, set),
+ luamethod(NodeTimerRef, stop),
+ luamethod(NodeTimerRef, is_started),
+ luamethod(NodeTimerRef, get_timeout),
+ luamethod(NodeTimerRef, get_elapsed),
+ {0,0}
+};
+
+REGISTER_LUA_REF(NodeTimerRef);
diff --git a/src/script/lua_api/l_nodetimer.h b/src/script/lua_api/l_nodetimer.h
new file mode 100644
index 000000000..f652b4900
--- /dev/null
+++ b/src/script/lua_api/l_nodetimer.h
@@ -0,0 +1,70 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_NODETIMER_H_
+#define L_NODETIMER_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+#include "environment.h"
+
+class NodeTimerRef
+{
+private:
+ v3s16 m_p;
+ ServerEnvironment *m_env;
+
+ static const char className[];
+ static const luaL_reg methods[];
+
+ static int gc_object(lua_State *L);
+
+ static NodeTimerRef *checkobject(lua_State *L, int narg);
+
+ static int l_set(lua_State *L);
+
+ static int l_start(lua_State *L);
+
+ static int l_stop(lua_State *L);
+
+ static int l_is_started(lua_State *L);
+
+ static int l_get_timeout(lua_State *L);
+
+ static int l_get_elapsed(lua_State *L);
+
+public:
+ NodeTimerRef(v3s16 p, ServerEnvironment *env);
+ ~NodeTimerRef();
+
+ // Creates an NodeTimerRef and leaves it on top of stack
+ // Not callable from Lua; all references are created on the C side.
+ static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
+
+ static void set_null(lua_State *L);
+
+ static void Register(lua_State *L);
+};
+
+
+
+#endif /* L_NODETIMER_H_ */
diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp
new file mode 100644
index 000000000..e0abeae94
--- /dev/null
+++ b/src/script/lua_api/l_noise.cpp
@@ -0,0 +1,373 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "lua_api/l_noise.h"
+#include "common/c_internal.h"
+#include "common/c_converter.h"
+#include "log.h"
+
+// garbage collector
+int LuaPerlinNoise::gc_object(lua_State *L)
+{
+ LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+int LuaPerlinNoise::l_get2d(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaPerlinNoise *o = checkobject(L, 1);
+ v2f pos2d = read_v2f(L,2);
+ lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
+ lua_pushnumber(L, val);
+ return 1;
+}
+int LuaPerlinNoise::l_get3d(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaPerlinNoise *o = checkobject(L, 1);
+ v3f pos3d = read_v3f(L,2);
+ lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
+ lua_pushnumber(L, val);
+ return 1;
+}
+
+
+LuaPerlinNoise::LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence,
+ float a_scale):
+ seed(a_seed),
+ octaves(a_octaves),
+ persistence(a_persistence),
+ scale(a_scale)
+{
+}
+
+LuaPerlinNoise::~LuaPerlinNoise()
+{
+}
+
+// LuaPerlinNoise(seed, octaves, persistence, scale)
+// Creates an LuaPerlinNoise and leaves it on top of stack
+int LuaPerlinNoise::create_object(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ int seed = luaL_checkint(L, 1);
+ int octaves = luaL_checkint(L, 2);
+ float persistence = luaL_checknumber(L, 3);
+ float scale = luaL_checknumber(L, 4);
+ LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+LuaPerlinNoise* LuaPerlinNoise::checkobject(lua_State *L, int narg)
+{
+ NO_MAP_LOCK_REQUIRED;
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(LuaPerlinNoise**)ud; // unbox pointer
+}
+
+void LuaPerlinNoise::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Can be created from Lua (PerlinNoise(seed, octaves, persistence)
+ lua_register(L, className, create_object);
+}
+
+const char LuaPerlinNoise::className[] = "PerlinNoise";
+const luaL_reg LuaPerlinNoise::methods[] = {
+ luamethod(LuaPerlinNoise, get2d),
+ luamethod(LuaPerlinNoise, get3d),
+ {0,0}
+};
+
+/*
+ PerlinNoiseMap
+ */
+
+
+int LuaPerlinNoiseMap::gc_object(lua_State *L)
+{
+ LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ int i = 0;
+
+ LuaPerlinNoiseMap *o = checkobject(L, 1);
+ v2f p = read_v2f(L, 2);
+
+ Noise *n = o->noise;
+ n->perlinMap2D(p.X, p.Y);
+
+ lua_newtable(L);
+ for (int y = 0; y != n->sy; y++) {
+ lua_newtable(L);
+ for (int x = 0; x != n->sx; x++) {
+ float noiseval = n->np->offset + n->np->scale * n->result[i++];
+ lua_pushnumber(L, noiseval);
+ lua_rawseti(L, -2, x + 1);
+ }
+ lua_rawseti(L, -2, y + 1);
+ }
+ return 1;
+}
+
+int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ int i = 0;
+
+ LuaPerlinNoiseMap *o = checkobject(L, 1);
+ v3f p = read_v3f(L, 2);
+
+ Noise *n = o->noise;
+ n->perlinMap3D(p.X, p.Y, p.Z);
+
+ lua_newtable(L);
+ for (int z = 0; z != n->sz; z++) {
+ lua_newtable(L);
+ for (int y = 0; y != n->sy; y++) {
+ lua_newtable(L);
+ for (int x = 0; x != n->sx; x++) {
+ lua_pushnumber(L, n->np->offset + n->np->scale * n->result[i++]);
+ lua_rawseti(L, -2, x + 1);
+ }
+ lua_rawseti(L, -2, y + 1);
+ }
+ lua_rawseti(L, -2, z + 1);
+ }
+ return 1;
+}
+
+LuaPerlinNoiseMap::LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size) {
+ noise = new Noise(np, seed, size.X, size.Y, size.Z);
+}
+
+LuaPerlinNoiseMap::~LuaPerlinNoiseMap()
+{
+ delete noise->np;
+ delete noise;
+}
+
+// LuaPerlinNoiseMap(np, size)
+// Creates an LuaPerlinNoiseMap and leaves it on top of stack
+int LuaPerlinNoiseMap::create_object(lua_State *L)
+{
+ NoiseParams *np = read_noiseparams(L, 1);
+ if (!np)
+ return 0;
+ v3s16 size = read_v3s16(L, 2);
+
+ LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(np, 0, size);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+LuaPerlinNoiseMap* LuaPerlinNoiseMap::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+
+ void *ud = luaL_checkudata(L, narg, className);
+ if (!ud)
+ luaL_typerror(L, narg, className);
+
+ return *(LuaPerlinNoiseMap **)ud; // unbox pointer
+}
+
+void LuaPerlinNoiseMap::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Can be created from Lua (PerlinNoiseMap(np, size)
+ lua_register(L, className, create_object);
+}
+
+const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
+const luaL_reg LuaPerlinNoiseMap::methods[] = {
+ luamethod(LuaPerlinNoiseMap, get2dMap),
+ luamethod(LuaPerlinNoiseMap, get3dMap),
+ {0,0}
+};
+
+/*
+ LuaPseudoRandom
+*/
+
+// garbage collector
+int LuaPseudoRandom::gc_object(lua_State *L)
+{
+ LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+// next(self, min=0, max=32767) -> get next value
+int LuaPseudoRandom::l_next(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaPseudoRandom *o = checkobject(L, 1);
+ int min = 0;
+ int max = 32767;
+ lua_settop(L, 3); // Fill 2 and 3 with nil if they don't exist
+ if(!lua_isnil(L, 2))
+ min = luaL_checkinteger(L, 2);
+ if(!lua_isnil(L, 3))
+ max = luaL_checkinteger(L, 3);
+ if(max < min){
+ errorstream<<"PseudoRandom.next(): max="<<max<<" min="<<min<<std::endl;
+ throw LuaError(L, "PseudoRandom.next(): max < min");
+ }
+ if(max - min != 32767 && max - min > 32767/5)
+ throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make.");
+ PseudoRandom &pseudo = o->m_pseudo;
+ int val = pseudo.next();
+ val = (val % (max-min+1)) + min;
+ lua_pushinteger(L, val);
+ return 1;
+}
+
+
+LuaPseudoRandom::LuaPseudoRandom(int seed):
+ m_pseudo(seed)
+{
+}
+
+LuaPseudoRandom::~LuaPseudoRandom()
+{
+}
+
+const PseudoRandom& LuaPseudoRandom::getItem() const
+{
+ return m_pseudo;
+}
+PseudoRandom& LuaPseudoRandom::getItem()
+{
+ return m_pseudo;
+}
+
+// LuaPseudoRandom(seed)
+// Creates an LuaPseudoRandom and leaves it on top of stack
+int LuaPseudoRandom::create_object(lua_State *L)
+{
+ int seed = luaL_checknumber(L, 1);
+ LuaPseudoRandom *o = new LuaPseudoRandom(seed);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+LuaPseudoRandom* LuaPseudoRandom::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(LuaPseudoRandom**)ud; // unbox pointer
+}
+
+void LuaPseudoRandom::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Can be created from Lua (LuaPseudoRandom(seed))
+ lua_register(L, className, create_object);
+}
+
+const char LuaPseudoRandom::className[] = "PseudoRandom";
+const luaL_reg LuaPseudoRandom::methods[] = {
+ luamethod(LuaPseudoRandom, next),
+ {0,0}
+};
+
+REGISTER_LUA_REF(LuaPseudoRandom);
+REGISTER_LUA_REF(LuaPerlinNoiseMap);
+REGISTER_LUA_REF(LuaPerlinNoise);
diff --git a/src/script/lua_api/l_noise.h b/src/script/lua_api/l_noise.h
new file mode 100644
index 000000000..d0b51d756
--- /dev/null
+++ b/src/script/lua_api/l_noise.h
@@ -0,0 +1,134 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_NOISE_H_
+#define L_NOISE_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+#include "irr_v3d.h"
+#include "noise.h"
+
+class LuaPerlinNoise
+{
+private:
+ int seed;
+ int octaves;
+ float persistence;
+ float scale;
+ static const char className[];
+ static const luaL_reg methods[];
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ static int l_get2d(lua_State *L);
+ static int l_get3d(lua_State *L);
+
+public:
+ LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence,
+ float a_scale);
+
+ ~LuaPerlinNoise();
+
+ // LuaPerlinNoise(seed, octaves, persistence, scale)
+ // Creates an LuaPerlinNoise and leaves it on top of stack
+ static int create_object(lua_State *L);
+
+ static LuaPerlinNoise* checkobject(lua_State *L, int narg);
+
+ static void Register(lua_State *L);
+};
+
+/*
+ PerlinNoiseMap
+ */
+class LuaPerlinNoiseMap
+{
+private:
+ Noise *noise;
+ static const char className[];
+ static const luaL_reg methods[];
+
+ static int gc_object(lua_State *L);
+
+ static int l_get2dMap(lua_State *L);
+
+ static int l_get3dMap(lua_State *L);
+
+public:
+ LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size);
+
+ ~LuaPerlinNoiseMap();
+
+ // LuaPerlinNoiseMap(np, size)
+ // Creates an LuaPerlinNoiseMap and leaves it on top of stack
+ static int create_object(lua_State *L);
+
+ static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg);
+
+ static void Register(lua_State *L);
+};
+
+/*
+ LuaPseudoRandom
+*/
+
+
+class LuaPseudoRandom
+{
+private:
+ PseudoRandom m_pseudo;
+
+ static const char className[];
+ static const luaL_reg methods[];
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ // next(self, min=0, max=32767) -> get next value
+ static int l_next(lua_State *L);
+
+public:
+ LuaPseudoRandom(int seed);
+
+ ~LuaPseudoRandom();
+
+ const PseudoRandom& getItem() const;
+ PseudoRandom& getItem();
+
+ // LuaPseudoRandom(seed)
+ // Creates an LuaPseudoRandom and leaves it on top of stack
+ static int create_object(lua_State *L);
+
+ static LuaPseudoRandom* checkobject(lua_State *L, int narg);
+
+ static void Register(lua_State *L);
+};
+
+NoiseParams *read_noiseparams(lua_State *L, int index);
+
+#endif /* L_NOISE_H_ */
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
new file mode 100644
index 000000000..1e45610a6
--- /dev/null
+++ b/src/script/lua_api/l_object.cpp
@@ -0,0 +1,1113 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/l_object.h"
+#include "common/c_internal.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
+#include "log.h"
+#include "tool.h"
+#include "serverobject.h"
+#include "content_object.h"
+#include "content_sao.h"
+#include "server.h"
+#include "hud.h"
+
+
+struct EnumString es_HudElementType[] =
+{
+ {HUD_ELEM_IMAGE, "image"},
+ {HUD_ELEM_TEXT, "text"},
+ {HUD_ELEM_STATBAR, "statbar"},
+ {HUD_ELEM_INVENTORY, "inventory"},
+{0, NULL},
+};
+
+struct EnumString es_HudElementStat[] =
+{
+ {HUD_STAT_POS, "pos"},
+ {HUD_STAT_NAME, "name"},
+ {HUD_STAT_SCALE, "scale"},
+ {HUD_STAT_TEXT, "text"},
+ {HUD_STAT_NUMBER, "number"},
+ {HUD_STAT_ITEM, "item"},
+ {HUD_STAT_DIR, "direction"},
+ {HUD_STAT_ALIGN, "alignment"},
+ {HUD_STAT_OFFSET, "offset"},
+ {0, NULL},
+};
+
+struct EnumString es_HudBuiltinElement[] =
+{
+ {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
+ {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
+ {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
+ {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
+ {0, NULL},
+};
+
+/*
+ ObjectRef
+*/
+
+
+ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(ObjectRef**)ud; // unbox pointer
+}
+
+ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
+{
+ ServerActiveObject *co = ref->m_object;
+ return co;
+}
+
+LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
+{
+ ServerActiveObject *obj = getobject(ref);
+ if(obj == NULL)
+ return NULL;
+ if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
+ return NULL;
+ return (LuaEntitySAO*)obj;
+}
+
+PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
+{
+ ServerActiveObject *obj = getobject(ref);
+ if(obj == NULL)
+ return NULL;
+ if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
+ return NULL;
+ return (PlayerSAO*)obj;
+}
+
+Player* ObjectRef::getplayer(ObjectRef *ref)
+{
+ PlayerSAO *playersao = getplayersao(ref);
+ if(playersao == NULL)
+ return NULL;
+ return playersao->getPlayer();
+}
+
+// Exported functions
+
+// garbage collector
+int ObjectRef::gc_object(lua_State *L) {
+ ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
+ //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
+ delete o;
+ return 0;
+}
+
+// remove(self)
+int ObjectRef::l_remove(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
+ co->m_removed = true;
+ return 0;
+}
+
+// getpos(self)
+// returns: {x=num, y=num, z=num}
+int ObjectRef::l_getpos(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ v3f pos = co->getBasePosition() / BS;
+ lua_newtable(L);
+ lua_pushnumber(L, pos.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, pos.Y);
+ lua_setfield(L, -2, "y");
+ lua_pushnumber(L, pos.Z);
+ lua_setfield(L, -2, "z");
+ return 1;
+}
+
+// setpos(self, pos)
+int ObjectRef::l_setpos(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ //LuaEntitySAO *co = getluaobject(ref);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // pos
+ v3f pos = checkFloatPos(L, 2);
+ // Do it
+ co->setPos(pos);
+ return 0;
+}
+
+// moveto(self, pos, continuous=false)
+int ObjectRef::l_moveto(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ //LuaEntitySAO *co = getluaobject(ref);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // pos
+ v3f pos = checkFloatPos(L, 2);
+ // continuous
+ bool continuous = lua_toboolean(L, 3);
+ // Do it
+ co->moveTo(pos, continuous);
+ return 0;
+}
+
+// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
+int ObjectRef::l_punch(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *puncher_ref = checkobject(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ ServerActiveObject *puncher = getobject(puncher_ref);
+ if(co == NULL) return 0;
+ if(puncher == NULL) return 0;
+ v3f dir;
+ if(lua_type(L, 5) != LUA_TTABLE)
+ dir = co->getBasePosition() - puncher->getBasePosition();
+ else
+ dir = read_v3f(L, 5);
+ float time_from_last_punch = 1000000;
+ if(lua_isnumber(L, 3))
+ time_from_last_punch = lua_tonumber(L, 3);
+ ToolCapabilities toolcap = read_tool_capabilities(L, 4);
+ dir.normalize();
+ // Do it
+ co->punch(dir, &toolcap, puncher, time_from_last_punch);
+ return 0;
+}
+
+// right_click(self, clicker); clicker = an another ObjectRef
+int ObjectRef::l_right_click(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref2 = checkobject(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ ServerActiveObject *co2 = getobject(ref2);
+ if(co == NULL) return 0;
+ if(co2 == NULL) return 0;
+ // Do it
+ co->rightClick(co2);
+ return 0;
+}
+
+// set_hp(self, hp)
+// hp = number of hitpoints (2 * number of hearts)
+// returns: nil
+int ObjectRef::l_set_hp(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ luaL_checknumber(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ int hp = lua_tonumber(L, 2);
+ /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;*/
+ // Do it
+ co->setHP(hp);
+ // Return
+ return 0;
+}
+
+// get_hp(self)
+// returns: number of hitpoints (2 * number of hearts)
+// 0 if not applicable to this type of object
+int ObjectRef::l_get_hp(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL){
+ // Default hp is 1
+ lua_pushnumber(L, 1);
+ return 1;
+ }
+ int hp = co->getHP();
+ /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;*/
+ // Return
+ lua_pushnumber(L, hp);
+ return 1;
+}
+
+// get_inventory(self)
+int ObjectRef::l_get_inventory(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ InventoryLocation loc = co->getInventoryLocation();
+ if(STACK_TO_SERVER(L)->getInventory(loc) != NULL)
+ InvRef::create(L, loc);
+ else
+ lua_pushnil(L); // An object may have no inventory (nil)
+ return 1;
+}
+
+// get_wield_list(self)
+int ObjectRef::l_get_wield_list(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ lua_pushstring(L, co->getWieldList().c_str());
+ return 1;
+}
+
+// get_wield_index(self)
+int ObjectRef::l_get_wield_index(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ lua_pushinteger(L, co->getWieldIndex() + 1);
+ return 1;
+}
+
+// get_wielded_item(self)
+int ObjectRef::l_get_wielded_item(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL){
+ // Empty ItemStack
+ LuaItemStack::create(L, ItemStack());
+ return 1;
+ }
+ // Do it
+ LuaItemStack::create(L, co->getWieldedItem());
+ return 1;
+}
+
+// set_wielded_item(self, itemstack or itemstring or table or nil)
+int ObjectRef::l_set_wielded_item(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ ItemStack item = read_item(L, 2,STACK_TO_SERVER(L));
+ bool success = co->setWieldedItem(item);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// set_armor_groups(self, groups)
+int ObjectRef::l_set_armor_groups(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ ItemGroupList groups;
+ read_groups(L, 2, groups);
+ co->setArmorGroups(groups);
+ return 0;
+}
+
+// set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity)
+int ObjectRef::l_set_physics_override(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO *co = (PlayerSAO *) getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ if(!lua_isnil(L, 2)){
+ co->m_physics_override_speed = lua_tonumber(L, 2);
+ co->m_physics_override_sent = false;
+ }
+ if(!lua_isnil(L, 3)){
+ co->m_physics_override_jump = lua_tonumber(L, 3);
+ co->m_physics_override_sent = false;
+ }
+ if(!lua_isnil(L, 4)){
+ co->m_physics_override_gravity = lua_tonumber(L, 4);
+ co->m_physics_override_sent = false;
+ }
+ return 0;
+}
+
+// set_animation(self, frame_range, frame_speed, frame_blend)
+int ObjectRef::l_set_animation(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ v2f frames = v2f(1, 1);
+ if(!lua_isnil(L, 2))
+ frames = read_v2f(L, 2);
+ float frame_speed = 15;
+ if(!lua_isnil(L, 3))
+ frame_speed = lua_tonumber(L, 3);
+ float frame_blend = 0;
+ if(!lua_isnil(L, 4))
+ frame_blend = lua_tonumber(L, 4);
+ co->setAnimation(frames, frame_speed, frame_blend);
+ return 0;
+}
+
+// set_bone_position(self, std::string bone, v3f position, v3f rotation)
+int ObjectRef::l_set_bone_position(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ std::string bone = "";
+ if(!lua_isnil(L, 2))
+ bone = lua_tostring(L, 2);
+ v3f position = v3f(0, 0, 0);
+ if(!lua_isnil(L, 3))
+ position = read_v3f(L, 3);
+ v3f rotation = v3f(0, 0, 0);
+ if(!lua_isnil(L, 4))
+ rotation = read_v3f(L, 4);
+ co->setBonePosition(bone, position, rotation);
+ return 0;
+}
+
+// set_attach(self, parent, bone, position, rotation)
+int ObjectRef::l_set_attach(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *parent_ref = checkobject(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ ServerActiveObject *parent = getobject(parent_ref);
+ if(co == NULL) return 0;
+ if(parent == NULL) return 0;
+ // Do it
+ std::string bone = "";
+ if(!lua_isnil(L, 3))
+ bone = lua_tostring(L, 3);
+ v3f position = v3f(0, 0, 0);
+ if(!lua_isnil(L, 4))
+ position = read_v3f(L, 4);
+ v3f rotation = v3f(0, 0, 0);
+ if(!lua_isnil(L, 5))
+ rotation = read_v3f(L, 5);
+ co->setAttachment(parent->getId(), bone, position, rotation);
+ return 0;
+}
+
+// set_detach(self)
+int ObjectRef::l_set_detach(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
+ return 0;
+}
+
+// set_properties(self, properties)
+int ObjectRef::l_set_properties(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ ObjectProperties *prop = co->accessObjectProperties();
+ if(!prop)
+ return 0;
+ read_object_properties(L, 2, prop);
+ co->notifyObjectPropertiesModified();
+ return 0;
+}
+
+/* LuaEntitySAO-only */
+
+// setvelocity(self, {x=num, y=num, z=num})
+int ObjectRef::l_setvelocity(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ v3f pos = checkFloatPos(L, 2);
+ // Do it
+ co->setVelocity(pos);
+ return 0;
+}
+
+// getvelocity(self)
+int ObjectRef::l_getvelocity(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ v3f v = co->getVelocity();
+ pushFloatPos(L, v);
+ return 1;
+}
+
+// setacceleration(self, {x=num, y=num, z=num})
+int ObjectRef::l_setacceleration(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // pos
+ v3f pos = checkFloatPos(L, 2);
+ // Do it
+ co->setAcceleration(pos);
+ return 0;
+}
+
+// getacceleration(self)
+int ObjectRef::l_getacceleration(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ v3f v = co->getAcceleration();
+ pushFloatPos(L, v);
+ return 1;
+}
+
+// setyaw(self, radians)
+int ObjectRef::l_setyaw(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
+ // Do it
+ co->setYaw(yaw);
+ return 0;
+}
+
+// getyaw(self)
+int ObjectRef::l_getyaw(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ float yaw = co->getYaw() * core::DEGTORAD;
+ lua_pushnumber(L, yaw);
+ return 1;
+}
+
+// settexturemod(self, mod)
+int ObjectRef::l_settexturemod(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ std::string mod = luaL_checkstring(L, 2);
+ co->setTextureMod(mod);
+ return 0;
+}
+
+// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
+// select_horiz_by_yawpitch=false)
+int ObjectRef::l_setsprite(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ v2s16 p(0,0);
+ if(!lua_isnil(L, 2))
+ p = read_v2s16(L, 2);
+ int num_frames = 1;
+ if(!lua_isnil(L, 3))
+ num_frames = lua_tonumber(L, 3);
+ float framelength = 0.2;
+ if(!lua_isnil(L, 4))
+ framelength = lua_tonumber(L, 4);
+ bool select_horiz_by_yawpitch = false;
+ if(!lua_isnil(L, 5))
+ select_horiz_by_yawpitch = lua_toboolean(L, 5);
+ co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
+ return 0;
+}
+
+// DEPRECATED
+// get_entity_name(self)
+int ObjectRef::l_get_entity_name(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ std::string name = co->getName();
+ lua_pushstring(L, name.c_str());
+ return 1;
+}
+
+// get_luaentity(self)
+int ObjectRef::l_get_luaentity(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ luaentity_get(L, co->getId());
+ return 1;
+}
+
+/* Player-only */
+
+// is_player(self)
+int ObjectRef::l_is_player(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ lua_pushboolean(L, (player != NULL));
+ return 1;
+}
+
+// get_player_name(self)
+int ObjectRef::l_get_player_name(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL){
+ lua_pushlstring(L, "", 0);
+ return 1;
+ }
+ // Do it
+ lua_pushstring(L, player->getName());
+ return 1;
+}
+
+// get_look_dir(self)
+int ObjectRef::l_get_look_dir(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ float pitch = player->getRadPitch();
+ float yaw = player->getRadYaw();
+ v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
+ push_v3f(L, v);
+ return 1;
+}
+
+// get_look_pitch(self)
+int ObjectRef::l_get_look_pitch(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ lua_pushnumber(L, player->getRadPitch());
+ return 1;
+}
+
+// get_look_yaw(self)
+int ObjectRef::l_get_look_yaw(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ lua_pushnumber(L, player->getRadYaw());
+ return 1;
+}
+
+// set_look_pitch(self, radians)
+int ObjectRef::l_set_look_pitch(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if(co == NULL) return 0;
+ float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
+ // Do it
+ co->setPitch(pitch);
+ return 1;
+}
+
+// set_look_yaw(self, radians)
+int ObjectRef::l_set_look_yaw(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if(co == NULL) return 0;
+ float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
+ // Do it
+ co->setYaw(yaw);
+ return 1;
+}
+
+// set_inventory_formspec(self, formspec)
+int ObjectRef::l_set_inventory_formspec(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+ std::string formspec = luaL_checkstring(L, 2);
+
+ player->inventory_formspec = formspec;
+ STACK_TO_SERVER(L)->reportInventoryFormspecModified(player->getName());
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_inventory_formspec(self) -> formspec
+int ObjectRef::l_get_inventory_formspec(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+
+ std::string formspec = player->inventory_formspec;
+ lua_pushlstring(L, formspec.c_str(), formspec.size());
+ return 1;
+}
+
+// get_player_control(self)
+int ObjectRef::l_get_player_control(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL){
+ lua_pushlstring(L, "", 0);
+ return 1;
+ }
+ // Do it
+ PlayerControl control = player->getPlayerControl();
+ lua_newtable(L);
+ lua_pushboolean(L, control.up);
+ lua_setfield(L, -2, "up");
+ lua_pushboolean(L, control.down);
+ lua_setfield(L, -2, "down");
+ lua_pushboolean(L, control.left);
+ lua_setfield(L, -2, "left");
+ lua_pushboolean(L, control.right);
+ lua_setfield(L, -2, "right");
+ lua_pushboolean(L, control.jump);
+ lua_setfield(L, -2, "jump");
+ lua_pushboolean(L, control.aux1);
+ lua_setfield(L, -2, "aux1");
+ lua_pushboolean(L, control.sneak);
+ lua_setfield(L, -2, "sneak");
+ lua_pushboolean(L, control.LMB);
+ lua_setfield(L, -2, "LMB");
+ lua_pushboolean(L, control.RMB);
+ lua_setfield(L, -2, "RMB");
+ return 1;
+}
+
+// get_player_control_bits(self)
+int ObjectRef::l_get_player_control_bits(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL){
+ lua_pushlstring(L, "", 0);
+ return 1;
+ }
+ // Do it
+ lua_pushnumber(L, player->keyPressed);
+ return 1;
+}
+
+// hud_add(self, form)
+int ObjectRef::l_hud_add(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ HudElement *elem = new HudElement;
+
+ elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
+ es_HudElementType, HUD_ELEM_TEXT);
+
+ lua_getfield(L, 2, "position");
+ elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "scale");
+ elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ elem->name = getstringfield_default(L, 2, "name", "");
+ elem->text = getstringfield_default(L, 2, "text", "");
+ elem->number = getintfield_default(L, 2, "number", 0);
+ elem->item = getintfield_default(L, 2, "item", 0);
+ elem->dir = getintfield_default(L, 2, "dir", 0);
+
+ lua_getfield(L, 2, "alignment");
+ elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "offset");
+ elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ u32 id = STACK_TO_SERVER(L)->hudAdd(player, elem);
+ if (id == (u32)-1) {
+ delete elem;
+ return 0;
+ }
+
+ lua_pushnumber(L, id);
+ return 1;
+}
+
+// hud_remove(self, id)
+int ObjectRef::l_hud_remove(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ u32 id = -1;
+ if (!lua_isnil(L, 2))
+ id = lua_tonumber(L, 2);
+
+ if (!STACK_TO_SERVER(L)->hudRemove(player, id))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// hud_change(self, id, stat, data)
+int ObjectRef::l_hud_change(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ u32 id = -1;
+ if (!lua_isnil(L, 2))
+ id = lua_tonumber(L, 2);
+
+ HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
+ es_HudElementStat, HUD_STAT_NUMBER);
+
+ if (id >= player->hud.size())
+ return 0;
+
+ void *value = NULL;
+ HudElement *e = player->hud[id];
+ if (!e)
+ return 0;
+
+ switch (stat) {
+ case HUD_STAT_POS:
+ e->pos = read_v2f(L, 4);
+ value = &e->pos;
+ break;
+ case HUD_STAT_NAME:
+ e->name = lua_tostring(L, 4);
+ value = &e->name;
+ break;
+ case HUD_STAT_SCALE:
+ e->scale = read_v2f(L, 4);
+ value = &e->scale;
+ break;
+ case HUD_STAT_TEXT:
+ e->text = lua_tostring(L, 4);
+ value = &e->text;
+ break;
+ case HUD_STAT_NUMBER:
+ e->number = lua_tonumber(L, 4);
+ value = &e->number;
+ break;
+ case HUD_STAT_ITEM:
+ e->item = lua_tonumber(L, 4);
+ value = &e->item;
+ break;
+ case HUD_STAT_DIR:
+ e->dir = lua_tonumber(L, 4);
+ value = &e->dir;
+ case HUD_STAT_ALIGN:
+ e->align = read_v2f(L, 4);
+ value = &e->align;
+ case HUD_STAT_OFFSET:
+ e->offset = read_v2f(L, 4);
+ value = &e->offset;
+ }
+
+ STACK_TO_SERVER(L)->hudChange(player, id, stat, value);
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// hud_get(self, id)
+int ObjectRef::l_hud_get(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ u32 id = lua_tonumber(L, -1);
+ if (id >= player->hud.size())
+ return 0;
+
+ HudElement *e = player->hud[id];
+ if (!e)
+ return 0;
+
+ lua_newtable(L);
+
+ lua_pushstring(L, es_HudElementType[(u8)e->type].str);
+ lua_setfield(L, -2, "type");
+
+ push_v2f(L, e->pos);
+ lua_setfield(L, -2, "position");
+
+ lua_pushstring(L, e->name.c_str());
+ lua_setfield(L, -2, "name");
+
+ push_v2f(L, e->scale);
+ lua_setfield(L, -2, "scale");
+
+ lua_pushstring(L, e->text.c_str());
+ lua_setfield(L, -2, "text");
+
+ lua_pushnumber(L, e->number);
+ lua_setfield(L, -2, "number");
+
+ lua_pushnumber(L, e->item);
+ lua_setfield(L, -2, "item");
+
+ lua_pushnumber(L, e->dir);
+ lua_setfield(L, -2, "dir");
+
+ return 1;
+}
+
+// hud_set_flags(self, flags)
+int ObjectRef::l_hud_set_flags(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ u32 flags = 0;
+ u32 mask = 0;
+ bool flag;
+
+ const EnumString *esp = es_HudBuiltinElement;
+ for (int i = 0; esp[i].str; i++) {
+ if (getboolfield(L, 2, esp[i].str, flag)) {
+ flags |= esp[i].num * flag;
+ mask |= esp[i].num;
+ }
+ }
+ if (!STACK_TO_SERVER(L)->hudSetFlags(player, flags, mask))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// hud_set_hotbar_itemcount(self, hotbar_itemcount)
+int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ s32 hotbar_itemcount = lua_tonumber(L, 2);
+
+ if (!STACK_TO_SERVER(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+ObjectRef::ObjectRef(ServerActiveObject *object):
+ m_object(object)
+{
+ //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
+}
+
+ObjectRef::~ObjectRef()
+{
+ /*if(m_object)
+ infostream<<"ObjectRef destructing for id="
+ <<m_object->getId()<<std::endl;
+ else
+ infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
+}
+
+// Creates an ObjectRef and leaves it on top of stack
+// Not callable from Lua; all references are created on the C side.
+void ObjectRef::create(lua_State *L, ServerActiveObject *object)
+{
+ ObjectRef *o = new ObjectRef(object);
+ //infostream<<"ObjectRef::create: o="<<o<<std::endl;
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+}
+
+void ObjectRef::set_null(lua_State *L)
+{
+ ObjectRef *o = checkobject(L, -1);
+ o->m_object = NULL;
+}
+
+void ObjectRef::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Cannot be created from Lua
+ //lua_register(L, className, create_object);
+}
+
+const char ObjectRef::className[] = "ObjectRef";
+const luaL_reg ObjectRef::methods[] = {
+ // ServerActiveObject
+ luamethod(ObjectRef, remove),
+ luamethod(ObjectRef, getpos),
+ luamethod(ObjectRef, setpos),
+ luamethod(ObjectRef, moveto),
+ luamethod(ObjectRef, punch),
+ luamethod(ObjectRef, right_click),
+ luamethod(ObjectRef, set_hp),
+ luamethod(ObjectRef, get_hp),
+ luamethod(ObjectRef, get_inventory),
+ luamethod(ObjectRef, get_wield_list),
+ luamethod(ObjectRef, get_wield_index),
+ luamethod(ObjectRef, get_wielded_item),
+ luamethod(ObjectRef, set_wielded_item),
+ luamethod(ObjectRef, set_armor_groups),
+ luamethod(ObjectRef, set_physics_override),
+ luamethod(ObjectRef, set_animation),
+ luamethod(ObjectRef, set_bone_position),
+ luamethod(ObjectRef, set_attach),
+ luamethod(ObjectRef, set_detach),
+ luamethod(ObjectRef, set_properties),
+ // LuaEntitySAO-only
+ luamethod(ObjectRef, setvelocity),
+ luamethod(ObjectRef, getvelocity),
+ luamethod(ObjectRef, setacceleration),
+ luamethod(ObjectRef, getacceleration),
+ luamethod(ObjectRef, setyaw),
+ luamethod(ObjectRef, getyaw),
+ luamethod(ObjectRef, settexturemod),
+ luamethod(ObjectRef, setsprite),
+ luamethod(ObjectRef, get_entity_name),
+ luamethod(ObjectRef, get_luaentity),
+ // Player-only
+ luamethod(ObjectRef, is_player),
+ luamethod(ObjectRef, get_player_name),
+ luamethod(ObjectRef, get_look_dir),
+ luamethod(ObjectRef, get_look_pitch),
+ luamethod(ObjectRef, get_look_yaw),
+ luamethod(ObjectRef, set_look_yaw),
+ luamethod(ObjectRef, set_look_pitch),
+ luamethod(ObjectRef, set_inventory_formspec),
+ luamethod(ObjectRef, get_inventory_formspec),
+ luamethod(ObjectRef, get_player_control),
+ luamethod(ObjectRef, get_player_control_bits),
+ luamethod(ObjectRef, hud_add),
+ luamethod(ObjectRef, hud_remove),
+ luamethod(ObjectRef, hud_change),
+ luamethod(ObjectRef, hud_get),
+ luamethod(ObjectRef, hud_set_flags),
+ luamethod(ObjectRef, hud_set_hotbar_itemcount),
+ {0,0}
+};
+
+REGISTER_LUA_REF(ObjectRef)
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
new file mode 100644
index 000000000..57dac0e64
--- /dev/null
+++ b/src/script/lua_api/l_object.h
@@ -0,0 +1,229 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_OBJECT_H_
+#define L_OBJECT_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+class ServerActiveObject;
+class LuaEntitySAO;
+class PlayerSAO;
+class Player;
+
+/*
+ ObjectRef
+*/
+
+class ObjectRef
+{
+private:
+ ServerActiveObject *m_object;
+
+ static const char className[];
+ static const luaL_reg methods[];
+public:
+ static ObjectRef *checkobject(lua_State *L, int narg);
+
+ static ServerActiveObject* getobject(ObjectRef *ref);
+private:
+ static LuaEntitySAO* getluaobject(ObjectRef *ref);
+
+ static PlayerSAO* getplayersao(ObjectRef *ref);
+
+ static Player* getplayer(ObjectRef *ref);
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ // remove(self)
+ static int l_remove(lua_State *L);
+
+ // getpos(self)
+ // returns: {x=num, y=num, z=num}
+ static int l_getpos(lua_State *L);
+
+ // setpos(self, pos)
+ static int l_setpos(lua_State *L);
+
+ // moveto(self, pos, continuous=false)
+ static int l_moveto(lua_State *L);
+
+ // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
+ static int l_punch(lua_State *L);
+
+ // right_click(self, clicker); clicker = an another ObjectRef
+ static int l_right_click(lua_State *L);
+
+ // set_hp(self, hp)
+ // hp = number of hitpoints (2 * number of hearts)
+ // returns: nil
+ static int l_set_hp(lua_State *L);
+
+ // get_hp(self)
+ // returns: number of hitpoints (2 * number of hearts)
+ // 0 if not applicable to this type of object
+ static int l_get_hp(lua_State *L);
+
+ // get_inventory(self)
+ static int l_get_inventory(lua_State *L);
+
+ // get_wield_list(self)
+ static int l_get_wield_list(lua_State *L);
+
+ // get_wield_index(self)
+ static int l_get_wield_index(lua_State *L);
+
+ // get_wielded_item(self)
+ static int l_get_wielded_item(lua_State *L);
+
+ // set_wielded_item(self, itemstack or itemstring or table or nil)
+ static int l_set_wielded_item(lua_State *L);
+
+ // set_armor_groups(self, groups)
+ static int l_set_armor_groups(lua_State *L);
+
+ // set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity)
+ static int l_set_physics_override(lua_State *L);
+
+ // set_animation(self, frame_range, frame_speed, frame_blend)
+ static int l_set_animation(lua_State *L);
+
+ // set_bone_position(self, std::string bone, v3f position, v3f rotation)
+ static int l_set_bone_position(lua_State *L);
+
+ // set_attach(self, parent, bone, position, rotation)
+ static int l_set_attach(lua_State *L);
+
+ // set_detach(self)
+ static int l_set_detach(lua_State *L);
+
+ // set_properties(self, properties)
+ static int l_set_properties(lua_State *L);
+
+ /* LuaEntitySAO-only */
+
+ // setvelocity(self, {x=num, y=num, z=num})
+ static int l_setvelocity(lua_State *L);
+
+ // getvelocity(self)
+ static int l_getvelocity(lua_State *L);
+
+ // setacceleration(self, {x=num, y=num, z=num})
+ static int l_setacceleration(lua_State *L);
+
+ // getacceleration(self)
+ static int l_getacceleration(lua_State *L);
+
+ // setyaw(self, radians)
+ static int l_setyaw(lua_State *L);
+
+ // getyaw(self)
+ static int l_getyaw(lua_State *L);
+
+ // settexturemod(self, mod)
+ static int l_settexturemod(lua_State *L);
+
+ // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
+ // select_horiz_by_yawpitch=false)
+ static int l_setsprite(lua_State *L);
+
+ // DEPRECATED
+ // get_entity_name(self)
+ static int l_get_entity_name(lua_State *L);
+
+ // get_luaentity(self)
+ static int l_get_luaentity(lua_State *L);
+
+ /* Player-only */
+
+ // is_player(self)
+ static int l_is_player(lua_State *L);
+
+ // get_player_name(self)
+ static int l_get_player_name(lua_State *L);
+
+ // get_look_dir(self)
+ static int l_get_look_dir(lua_State *L);
+
+ // get_look_pitch(self)
+ static int l_get_look_pitch(lua_State *L);
+
+ // get_look_yaw(self)
+ static int l_get_look_yaw(lua_State *L);
+
+ // set_look_pitch(self, radians)
+ static int l_set_look_pitch(lua_State *L);
+
+ // set_look_yaw(self, radians)
+ static int l_set_look_yaw(lua_State *L);
+
+ // set_inventory_formspec(self, formspec)
+ static int l_set_inventory_formspec(lua_State *L);
+
+ // get_inventory_formspec(self) -> formspec
+ static int l_get_inventory_formspec(lua_State *L);
+
+ // get_player_control(self)
+ static int l_get_player_control(lua_State *L);
+
+ // get_player_control_bits(self)
+ static int l_get_player_control_bits(lua_State *L);
+
+ // hud_add(self, id, form)
+ static int l_hud_add(lua_State *L);
+
+ // hud_rm(self, id)
+ static int l_hud_remove(lua_State *L);
+
+ // hud_change(self, id, stat, data)
+ static int l_hud_change(lua_State *L);
+
+ // hud_get_next_id(self)
+ static u32 hud_get_next_id(lua_State *L);
+
+ // hud_get(self, id)
+ static int l_hud_get(lua_State *L);
+
+ // hud_set_flags(self, flags)
+ static int l_hud_set_flags(lua_State *L);
+
+ // hud_set_hotbar_itemcount(self, hotbar_itemcount)
+ static int l_hud_set_hotbar_itemcount(lua_State *L);
+
+public:
+ ObjectRef(ServerActiveObject *object);
+
+ ~ObjectRef();
+
+ // Creates an ObjectRef and leaves it on top of stack
+ // Not callable from Lua; all references are created on the C side.
+ static void create(lua_State *L, ServerActiveObject *object);
+
+ static void set_null(lua_State *L);
+
+ static void Register(lua_State *L);
+};
+
+#endif /* L_OBJECT_H_ */
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
new file mode 100644
index 000000000..c291cc21e
--- /dev/null
+++ b/src/script/lua_api/l_particles.cpp
@@ -0,0 +1,149 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "lua_api/l_base.h"
+#include "lua_api/l_particles.h"
+#include "server.h"
+#include "common/c_internal.h"
+
+bool ModApiParticles::Initialize(lua_State *L, int top) {
+ bool retval = true;
+
+ retval &= API_FCT(add_particle);
+ retval &= API_FCT(add_particlespawner);
+ retval &= API_FCT(delete_particlespawner);
+
+ return retval;
+}
+
+// add_particle(pos, velocity, acceleration, expirationtime,
+// size, collisiondetection, texture, player)
+// pos/velocity/acceleration = {x=num, y=num, z=num}
+// expirationtime = num (seconds)
+// size = num
+// texture = e.g."default_wood.png"
+int ModApiParticles::l_add_particle(lua_State *L)
+{
+ // Get parameters
+ v3f pos = check_v3f(L, 1);
+ v3f vel = check_v3f(L, 2);
+ v3f acc = check_v3f(L, 3);
+ float expirationtime = luaL_checknumber(L, 4);
+ float size = luaL_checknumber(L, 5);
+ bool collisiondetection = lua_toboolean(L, 6);
+ std::string texture = luaL_checkstring(L, 7);
+
+ if (lua_gettop(L) == 8) // only spawn for a single player
+ {
+ const char *playername = luaL_checkstring(L, 8);
+ getServer(L)->spawnParticle(playername,
+ pos, vel, acc, expirationtime,
+ size, collisiondetection, texture);
+ }
+ else // spawn for all players
+ {
+ getServer(L)->spawnParticleAll(pos, vel, acc,
+ expirationtime, size, collisiondetection, texture);
+ }
+ return 1;
+}
+
+// add_particlespawner(amount, time,
+// minpos, maxpos,
+// minvel, maxvel,
+// minacc, maxacc,
+// minexptime, maxexptime,
+// minsize, maxsize,
+// collisiondetection,
+// texture,
+// player)
+// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
+// minexptime/maxexptime = num (seconds)
+// minsize/maxsize = num
+// collisiondetection = bool
+// texture = e.g."default_wood.png"
+int ModApiParticles::l_add_particlespawner(lua_State *L)
+{
+ // Get parameters
+ u16 amount = luaL_checknumber(L, 1);
+ float time = luaL_checknumber(L, 2);
+ v3f minpos = check_v3f(L, 3);
+ v3f maxpos = check_v3f(L, 4);
+ v3f minvel = check_v3f(L, 5);
+ v3f maxvel = check_v3f(L, 6);
+ v3f minacc = check_v3f(L, 7);
+ v3f maxacc = check_v3f(L, 8);
+ float minexptime = luaL_checknumber(L, 9);
+ float maxexptime = luaL_checknumber(L, 10);
+ float minsize = luaL_checknumber(L, 11);
+ float maxsize = luaL_checknumber(L, 12);
+ bool collisiondetection = lua_toboolean(L, 13);
+ std::string texture = luaL_checkstring(L, 14);
+
+ if (lua_gettop(L) == 15) // only spawn for a single player
+ {
+ const char *playername = luaL_checkstring(L, 15);
+ u32 id = getServer(L)->addParticleSpawner(playername,
+ amount, time,
+ minpos, maxpos,
+ minvel, maxvel,
+ minacc, maxacc,
+ minexptime, maxexptime,
+ minsize, maxsize,
+ collisiondetection,
+ texture);
+ lua_pushnumber(L, id);
+ }
+ else // spawn for all players
+ {
+ u32 id = getServer(L)->addParticleSpawnerAll( amount, time,
+ minpos, maxpos,
+ minvel, maxvel,
+ minacc, maxacc,
+ minexptime, maxexptime,
+ minsize, maxsize,
+ collisiondetection,
+ texture);
+ lua_pushnumber(L, id);
+ }
+ return 1;
+}
+
+// delete_particlespawner(id, player)
+// player (string) is optional
+int ModApiParticles::l_delete_particlespawner(lua_State *L)
+{
+ // Get parameters
+ u32 id = luaL_checknumber(L, 1);
+
+ if (lua_gettop(L) == 2) // only delete for one player
+ {
+ const char *playername = luaL_checkstring(L, 2);
+ getServer(L)->deleteParticleSpawner(playername, id);
+ }
+ else // delete for all players
+ {
+ getServer(L)->deleteParticleSpawnerAll(id);
+ }
+ return 1;
+}
+
+ModApiParticles modapiparticles_prototyp;
diff --git a/src/script/lua_api/l_particles.h b/src/script/lua_api/l_particles.h
new file mode 100644
index 000000000..3729f8761
--- /dev/null
+++ b/src/script/lua_api/l_particles.h
@@ -0,0 +1,39 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_PARTICLES_H_
+#define L_PARTICLES_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+class ModApiParticles : public ModApiBase {
+public:
+ bool Initialize(lua_State *L, int top);
+private:
+ static int l_add_particle(lua_State *L);
+ static int l_add_particlespawner(lua_State *L);
+ static int l_delete_particlespawner(lua_State *L);
+};
+
+
+
+#endif // L_PARTICLES_H_
diff --git a/src/script/lua_api/luaapi.cpp b/src/script/lua_api/luaapi.cpp
new file mode 100644
index 000000000..b75304b3a
--- /dev/null
+++ b/src/script/lua_api/luaapi.cpp
@@ -0,0 +1,653 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+}
+
+#include "lua_api/l_base.h"
+#include "common/c_internal.h"
+#include "server.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/luaapi.h"
+#include "settings.h"
+#include "tool.h"
+#include "rollback.h"
+#include "log.h"
+#include "emerge.h"
+#include "main.h" //required for g_settings
+
+struct EnumString ModApiBasic::es_OreType[] =
+{
+ {ORE_SCATTER, "scatter"},
+ {ORE_SHEET, "sheet"},
+ {ORE_CLAYLIKE, "claylike"},
+ {0, NULL},
+};
+
+
+ModApiBasic::ModApiBasic() : ModApiBase() {
+}
+
+bool ModApiBasic::Initialize(lua_State* L,int top) {
+
+ bool retval = true;
+
+ retval &= API_FCT(debug);
+ retval &= API_FCT(log);
+ retval &= API_FCT(request_shutdown);
+ retval &= API_FCT(get_server_status);
+
+ retval &= API_FCT(register_biome);
+
+ retval &= API_FCT(setting_set);
+ retval &= API_FCT(setting_get);
+ retval &= API_FCT(setting_getbool);
+ retval &= API_FCT(setting_save);
+
+ retval &= API_FCT(chat_send_all);
+ retval &= API_FCT(chat_send_player);
+ retval &= API_FCT(show_formspec);
+
+ retval &= API_FCT(get_player_privs);
+ retval &= API_FCT(get_player_ip);
+ retval &= API_FCT(get_ban_list);
+ retval &= API_FCT(get_ban_description);
+ retval &= API_FCT(ban_player);
+ retval &= API_FCT(unban_player_of_ip);
+ retval &= API_FCT(get_password_hash);
+ retval &= API_FCT(notify_authentication_modified);
+
+ retval &= API_FCT(get_dig_params);
+ retval &= API_FCT(get_hit_params);
+
+ retval &= API_FCT(get_current_modname);
+ retval &= API_FCT(get_modpath);
+ retval &= API_FCT(get_modnames);
+
+ retval &= API_FCT(get_worldpath);
+ retval &= API_FCT(is_singleplayer);
+ retval &= API_FCT(sound_play);
+ retval &= API_FCT(sound_stop);
+
+ retval &= API_FCT(rollback_get_last_node_actor);
+ retval &= API_FCT(rollback_revert_actions_by);
+
+ retval &= API_FCT(register_ore);
+
+ return retval;
+}
+
+// debug(text)
+// Writes a line to dstream
+int ModApiBasic::l_debug(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string text = lua_tostring(L, 1);
+ dstream << text << std::endl;
+ return 0;
+}
+
+// log([level,] text)
+// Writes a line to the logger.
+// The one-argument version logs to infostream.
+// The two-argument version accept a log level: error, action, info, or verbose.
+int ModApiBasic::l_log(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string text;
+ LogMessageLevel level = LMT_INFO;
+ if(lua_isnone(L, 2))
+ {
+ text = lua_tostring(L, 1);
+ }
+ else
+ {
+ std::string levelname = luaL_checkstring(L, 1);
+ text = luaL_checkstring(L, 2);
+ if(levelname == "error")
+ level = LMT_ERROR;
+ else if(levelname == "action")
+ level = LMT_ACTION;
+ else if(levelname == "verbose")
+ level = LMT_VERBOSE;
+ }
+ log_printline(level, text);
+ return 0;
+}
+
+// request_shutdown()
+int ModApiBasic::l_request_shutdown(lua_State *L)
+{
+ getServer(L)->requestShutdown();
+ return 0;
+}
+
+// get_server_status()
+int ModApiBasic::l_get_server_status(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
+ return 1;
+}
+
+// register_biome({lots of stuff})
+int ModApiBasic::l_register_biome(lua_State *L)
+{
+ int index = 1;
+ luaL_checktype(L, index, LUA_TTABLE);
+
+ BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
+ if (!bmgr) {
+ verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
+ return 0;
+ }
+
+ enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
+ "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
+ Biome *b = bmgr->createBiome(terrain);
+
+ b->name = getstringfield_default(L, index, "name", "");
+ b->top_nodename = getstringfield_default(L, index, "top_node", "");
+ b->top_depth = getintfield_default(L, index, "top_depth", 0);
+ b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
+ b->filler_height = getintfield_default(L, index, "filler_height", 0);
+ b->height_min = getintfield_default(L, index, "height_min", 0);
+ b->height_max = getintfield_default(L, index, "height_max", 0);
+ b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
+ b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
+
+ b->flags = 0; //reserved
+ b->c_top = CONTENT_IGNORE;
+ b->c_filler = CONTENT_IGNORE;
+ bmgr->addBiome(b);
+
+ verbosestream << "register_biome: " << b->name << std::endl;
+ return 0;
+}
+
+
+
+// setting_set(name, value)
+int ModApiBasic::l_setting_set(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ const char *value = luaL_checkstring(L, 2);
+ g_settings->set(name, value);
+ return 0;
+}
+
+// setting_get(name)
+int ModApiBasic::l_setting_get(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ try{
+ std::string value = g_settings->get(name);
+ lua_pushstring(L, value.c_str());
+ } catch(SettingNotFoundException &e){
+ lua_pushnil(L);
+ }
+ return 1;
+}
+
+// setting_getbool(name)
+int ModApiBasic::l_setting_getbool(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ try{
+ bool value = g_settings->getBool(name);
+ lua_pushboolean(L, value);
+ } catch(SettingNotFoundException &e){
+ lua_pushnil(L);
+ }
+ return 1;
+}
+
+// setting_save()
+int ModApiBasic::l_setting_save(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ getServer(L)->saveConfig();
+ return 0;
+}
+
+// chat_send_all(text)
+int ModApiBasic::l_chat_send_all(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *text = luaL_checkstring(L, 1);
+ // Get server from registry
+ Server *server = getServer(L);
+ // Send
+ server->notifyPlayers(narrow_to_wide(text));
+ return 0;
+}
+
+// chat_send_player(name, text, prepend)
+int ModApiBasic::l_chat_send_player(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ const char *text = luaL_checkstring(L, 2);
+ bool prepend = true;
+
+ if (lua_isboolean(L, 3))
+ prepend = lua_toboolean(L, 3);
+
+ // Get server from registry
+ Server *server = getServer(L);
+ // Send
+ server->notifyPlayer(name, narrow_to_wide(text), prepend);
+ return 0;
+}
+
+// get_player_privs(name, text)
+int ModApiBasic::l_get_player_privs(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ // Get server from registry
+ Server *server = getServer(L);
+ // Do it
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
+ for(std::set<std::string>::const_iterator
+ i = privs_s.begin(); i != privs_s.end(); i++){
+ lua_pushboolean(L, true);
+ lua_setfield(L, table, i->c_str());
+ }
+ lua_pushvalue(L, table);
+ return 1;
+}
+
+// get_player_ip()
+int ModApiBasic::l_get_player_ip(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char * name = luaL_checkstring(L, 1);
+ Player *player = getEnv(L)->getPlayer(name);
+ if(player == NULL)
+ {
+ lua_pushnil(L); // no such player
+ return 1;
+ }
+ try
+ {
+ Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
+ std::string ip_str = addr.serializeString();
+ lua_pushstring(L, ip_str.c_str());
+ return 1;
+ }
+ catch(con::PeerNotFoundException) // unlikely
+ {
+ dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+ lua_pushnil(L); // error
+ return 1;
+ }
+}
+
+// get_ban_list()
+int ModApiBasic::l_get_ban_list(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
+ return 1;
+}
+
+// get_ban_description()
+int ModApiBasic::l_get_ban_description(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char * ip_or_name = luaL_checkstring(L, 1);
+ lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
+ return 1;
+}
+
+// ban_player()
+int ModApiBasic::l_ban_player(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char * name = luaL_checkstring(L, 1);
+ Player *player = getEnv(L)->getPlayer(name);
+ if(player == NULL)
+ {
+ lua_pushboolean(L, false); // no such player
+ return 1;
+ }
+ try
+ {
+ Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
+ std::string ip_str = addr.serializeString();
+ getServer(L)->setIpBanned(ip_str, name);
+ }
+ catch(con::PeerNotFoundException) // unlikely
+ {
+ dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+ lua_pushboolean(L, false); // error
+ return 1;
+ }
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// unban_player_or_ip()
+int ModApiBasic::l_unban_player_of_ip(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char * ip_or_name = luaL_checkstring(L, 1);
+ getServer(L)->unsetIpBanned(ip_or_name);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// show_formspec(playername,formname,formspec)
+int ModApiBasic::l_show_formspec(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *playername = luaL_checkstring(L, 1);
+ const char *formname = luaL_checkstring(L, 2);
+ const char *formspec = luaL_checkstring(L, 3);
+
+ if(getServer(L)->showFormspec(playername,formspec,formname))
+ {
+ lua_pushboolean(L, true);
+ }else{
+ lua_pushboolean(L, false);
+ }
+ return 1;
+}
+
+// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
+int ModApiBasic::l_get_dig_params(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::map<std::string, int> groups;
+ read_groups(L, 1, groups);
+ ToolCapabilities tp = read_tool_capabilities(L, 2);
+ if(lua_isnoneornil(L, 3))
+ push_dig_params(L, getDigParams(groups, &tp));
+ else
+ push_dig_params(L, getDigParams(groups, &tp,
+ luaL_checknumber(L, 3)));
+ return 1;
+}
+
+// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+int ModApiBasic::l_get_hit_params(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::map<std::string, int> groups;
+ read_groups(L, 1, groups);
+ ToolCapabilities tp = read_tool_capabilities(L, 2);
+ if(lua_isnoneornil(L, 3))
+ push_hit_params(L, getHitParams(groups, &tp));
+ else
+ push_hit_params(L, getHitParams(groups, &tp,
+ luaL_checknumber(L, 3)));
+ return 1;
+}
+
+// get_current_modname()
+int ModApiBasic::l_get_current_modname(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+ return 1;
+}
+
+// get_modpath(modname)
+int ModApiBasic::l_get_modpath(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string modname = luaL_checkstring(L, 1);
+ // Do it
+ if(modname == "__builtin"){
+ std::string path = getServer(L)->getBuiltinLuaPath();
+ lua_pushstring(L, path.c_str());
+ return 1;
+ }
+ const ModSpec *mod = getServer(L)->getModSpec(modname);
+ if(!mod){
+ lua_pushnil(L);
+ return 1;
+ }
+ lua_pushstring(L, mod->path.c_str());
+ return 1;
+}
+
+// get_modnames()
+// the returned list is sorted alphabetically for you
+int ModApiBasic::l_get_modnames(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ // Get a list of mods
+ std::list<std::string> mods_unsorted, mods_sorted;
+ getServer(L)->getModNames(mods_unsorted);
+
+ // Take unsorted items from mods_unsorted and sort them into
+ // mods_sorted; not great performance but the number of mods on a
+ // server will likely be small.
+ for(std::list<std::string>::iterator i = mods_unsorted.begin();
+ i != mods_unsorted.end(); ++i)
+ {
+ bool added = false;
+ for(std::list<std::string>::iterator x = mods_sorted.begin();
+ x != mods_sorted.end(); ++x)
+ {
+ // I doubt anybody using Minetest will be using
+ // anything not ASCII based :)
+ if((*i).compare(*x) <= 0)
+ {
+ mods_sorted.insert(x, *i);
+ added = true;
+ break;
+ }
+ }
+ if(!added)
+ mods_sorted.push_back(*i);
+ }
+
+ // Get the table insertion function from Lua.
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int insertion_func = lua_gettop(L);
+
+ // Package them up for Lua
+ lua_newtable(L);
+ int new_table = lua_gettop(L);
+ std::list<std::string>::iterator i = mods_sorted.begin();
+ while(i != mods_sorted.end())
+ {
+ lua_pushvalue(L, insertion_func);
+ lua_pushvalue(L, new_table);
+ lua_pushstring(L, (*i).c_str());
+ if(lua_pcall(L, 2, 0, 0) != 0)
+ {
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ ++i;
+ }
+ return 1;
+}
+
+// get_worldpath()
+int ModApiBasic::l_get_worldpath(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string worldpath = getServer(L)->getWorldPath();
+ lua_pushstring(L, worldpath.c_str());
+ return 1;
+}
+
+// sound_play(spec, parameters)
+int ModApiBasic::l_sound_play(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ SimpleSoundSpec spec;
+ read_soundspec(L, 1, spec);
+ ServerSoundParams params;
+ read_server_sound_params(L, 2, params);
+ s32 handle = getServer(L)->playSound(spec, params);
+ lua_pushinteger(L, handle);
+ return 1;
+}
+
+// sound_stop(handle)
+int ModApiBasic::l_sound_stop(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ int handle = luaL_checkinteger(L, 1);
+ getServer(L)->stopSound(handle);
+ return 0;
+}
+
+// is_singleplayer()
+int ModApiBasic::l_is_singleplayer(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ lua_pushboolean(L, getServer(L)->isSingleplayer());
+ return 1;
+}
+
+// get_password_hash(name, raw_password)
+int ModApiBasic::l_get_password_hash(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string name = luaL_checkstring(L, 1);
+ std::string raw_password = luaL_checkstring(L, 2);
+ std::string hash = translatePassword(name,
+ narrow_to_wide(raw_password));
+ lua_pushstring(L, hash.c_str());
+ return 1;
+}
+
+// notify_authentication_modified(name)
+int ModApiBasic::l_notify_authentication_modified(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string name = "";
+ if(lua_isstring(L, 1))
+ name = lua_tostring(L, 1);
+ getServer(L)->reportPrivsModified(name);
+ return 0;
+}
+
+// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
+int ModApiBasic::l_rollback_get_last_node_actor(lua_State *L)
+{
+ v3s16 p = read_v3s16(L, 1);
+ int range = luaL_checknumber(L, 2);
+ int seconds = luaL_checknumber(L, 3);
+ Server *server = getServer(L);
+ IRollbackManager *rollback = server->getRollbackManager();
+ v3s16 act_p;
+ int act_seconds = 0;
+ std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
+ lua_pushstring(L, actor.c_str());
+ push_v3s16(L, act_p);
+ lua_pushnumber(L, act_seconds);
+ return 3;
+}
+
+// rollback_revert_actions_by(actor, seconds) -> bool, log messages
+int ModApiBasic::l_rollback_revert_actions_by(lua_State *L)
+{
+ std::string actor = luaL_checkstring(L, 1);
+ int seconds = luaL_checknumber(L, 2);
+ Server *server = getServer(L);
+ IRollbackManager *rollback = server->getRollbackManager();
+ std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
+ std::list<std::string> log;
+ bool success = server->rollbackRevertActions(actions, &log);
+ // Push boolean result
+ lua_pushboolean(L, success);
+ // Get the table insert function and push the log table
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(std::list<std::string>::const_iterator i = log.begin();
+ i != log.end(); i++)
+ {
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ lua_pushstring(L, i->c_str());
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ lua_remove(L, -2); // Remove table
+ lua_remove(L, -2); // Remove insert
+ return 2;
+}
+
+int ModApiBasic::l_register_ore(lua_State *L)
+{
+ int index = 1;
+ luaL_checktype(L, index, LUA_TTABLE);
+
+ EmergeManager *emerge = getServer(L)->getEmergeManager();
+
+ enum OreType oretype = (OreType)getenumfield(L, index,
+ "ore_type", es_OreType, ORE_SCATTER);
+ Ore *ore = createOre(oretype);
+ if (!ore) {
+ errorstream << "register_ore: ore_type "
+ << oretype << " not implemented";
+ return 0;
+ }
+
+ ore->ore_name = getstringfield_default(L, index, "ore", "");
+ ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
+ ore->wherein_name = getstringfield_default(L, index, "wherein", "");
+ ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
+ ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
+ ore->clust_size = getintfield_default(L, index, "clust_size", 0);
+ ore->height_min = getintfield_default(L, index, "height_min", 0);
+ ore->height_max = getintfield_default(L, index, "height_max", 0);
+ ore->flags = getflagsfield(L, index, "flags", flagdesc_ore);
+ ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
+
+ lua_getfield(L, index, "noise_params");
+ ore->np = read_noiseparams(L, -1);
+ lua_pop(L, 1);
+
+ ore->noise = NULL;
+
+ if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
+ errorstream << "register_ore: clust_scarcity and clust_num_ores"
+ "must be greater than 0" << std::endl;
+ delete ore;
+ return 0;
+ }
+
+ emerge->ores.push_back(ore);
+
+ verbosestream << "register_ore: ore '" << ore->ore_name
+ << "' registered" << std::endl;
+ return 0;
+}
+
+ModApiBasic modapibasic_prototype;
diff --git a/src/script/lua_api/luaapi.h b/src/script/lua_api/luaapi.h
new file mode 100644
index 000000000..592046965
--- /dev/null
+++ b/src/script/lua_api/luaapi.h
@@ -0,0 +1,140 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef LUAAPI_H_
+#define LUAAPI_H_
+
+
+class ModApiBasic : public ModApiBase {
+
+public:
+ ModApiBasic();
+
+ bool Initialize(lua_State* L,int top);
+
+private:
+ // debug(text)
+ // Writes a line to dstream
+ static int l_debug(lua_State *L);
+
+ // log([level,] text)
+ // Writes a line to the logger.
+ // The one-argument version logs to infostream.
+ // The two-argument version accept a log level: error, action, info, or verbose.
+ static int l_log(lua_State *L);
+
+ // request_shutdown()
+ static int l_request_shutdown(lua_State *L);
+
+ // get_server_status()
+ static int l_get_server_status(lua_State *L);
+
+ // register_biome_groups({frequencies})
+ static int l_register_biome_groups(lua_State *L);
+
+ // register_biome({lots of stuff})
+ static int l_register_biome(lua_State *L);
+
+ // setting_set(name, value)
+ static int l_setting_set(lua_State *L);
+
+ // setting_get(name)
+ static int l_setting_get(lua_State *L);
+
+ // setting_getbool(name)
+ static int l_setting_getbool(lua_State *L);
+
+ // setting_save()
+ static int l_setting_save(lua_State *L);
+
+ // chat_send_all(text)
+ static int l_chat_send_all(lua_State *L);
+
+ // chat_send_player(name, text)
+ static int l_chat_send_player(lua_State *L);
+
+ // get_player_privs(name, text)
+ static int l_get_player_privs(lua_State *L);
+
+ // get_player_ip()
+ static int l_get_player_ip(lua_State *L);
+
+ // get_ban_list()
+ static int l_get_ban_list(lua_State *L);
+
+ // get_ban_description()
+ static int l_get_ban_description(lua_State *L);
+
+ // ban_player()
+ static int l_ban_player(lua_State *L);
+
+ // unban_player_or_ip()
+ static int l_unban_player_of_ip(lua_State *L);
+
+ // show_formspec(playername,formname,formspec)
+ static int l_show_formspec(lua_State *L);
+
+ // get_dig_params(groups, tool_capabilities[, time_from_last_punch])
+ static int l_get_dig_params(lua_State *L);
+
+ // get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+ static int l_get_hit_params(lua_State *L);
+
+ // get_current_modname()
+ static int l_get_current_modname(lua_State *L);
+
+ // get_modpath(modname)
+ static int l_get_modpath(lua_State *L);
+
+ // get_modnames()
+ // the returned list is sorted alphabetically for you
+ static int l_get_modnames(lua_State *L);
+
+ // get_worldpath()
+ static int l_get_worldpath(lua_State *L);
+
+ // sound_play(spec, parameters)
+ static int l_sound_play(lua_State *L);
+
+ // sound_stop(handle)
+ static int l_sound_stop(lua_State *L);
+
+ // is_singleplayer()
+ static int l_is_singleplayer(lua_State *L);
+
+ // get_password_hash(name, raw_password)
+ static int l_get_password_hash(lua_State *L);
+
+ // notify_authentication_modified(name)
+ static int l_notify_authentication_modified(lua_State *L);
+
+ // rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
+ static int l_rollback_get_last_node_actor(lua_State *L);
+
+ // rollback_revert_actions_by(actor, seconds) -> bool, log messages
+ static int l_rollback_revert_actions_by(lua_State *L);
+
+ static int l_register_ore(lua_State *L);
+
+ static struct EnumString es_OreType[];
+};
+
+
+
+#endif /* LUAAPI_H_ */