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author | paramat <paramat@users.noreply.github.com> | 2017-08-28 22:46:12 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-08-30 19:39:05 +0100 |
commit | 561a01cc2a8ca0b83b37975a048d34dcfd0d41e1 (patch) | |
tree | eed4bfe89f439e4c0573b76e0c670ff0267c1cdc /src/script | |
parent | bd6b90359c654f4c75964755e476a8bfd90114ba (diff) | |
download | minetest-561a01cc2a8ca0b83b37975a048d34dcfd0d41e1.tar.gz minetest-561a01cc2a8ca0b83b37975a048d34dcfd0d41e1.tar.bz2 minetest-561a01cc2a8ca0b83b37975a048d34dcfd0d41e1.zip |
Zoom: Move enabling zoom to a new player object property
Default enabled for no change in default behaviour.
Remove 'zoom' privilege.
Diffstat (limited to 'src/script')
-rw-r--r-- | src/script/common/c_content.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index f746ce766..3932321a7 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -260,9 +260,11 @@ void read_object_properties(lua_State *L, int index, getboolfield(L, -1, "is_visible", prop->is_visible); getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound); - getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); if (getfloatfield(L, -1, "stepheight", prop->stepheight)) prop->stepheight *= BS; + getboolfield(L, -1, "can_zoom", prop->can_zoom); + + getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); lua_getfield(L, -1, "automatic_face_movement_dir"); if (lua_isnumber(L, -1)) { prop->automatic_face_movement_dir = true; @@ -344,10 +346,13 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "is_visible"); lua_pushboolean(L, prop->makes_footstep_sound); lua_setfield(L, -2, "makes_footstep_sound"); - lua_pushnumber(L, prop->automatic_rotate); - lua_setfield(L, -2, "automatic_rotate"); lua_pushnumber(L, prop->stepheight / BS); lua_setfield(L, -2, "stepheight"); + lua_pushboolean(L, prop->can_zoom); + lua_setfield(L, -2, "can_zoom"); + + lua_pushnumber(L, prop->automatic_rotate); + lua_setfield(L, -2, "automatic_rotate"); if (prop->automatic_face_movement_dir) lua_pushnumber(L, prop->automatic_face_movement_dir_offset); else |