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authorJordan Snelling <jordach.snelling@gmail.com>2020-03-08 15:13:36 +0000
committerGitHub <noreply@github.com>2020-03-08 16:13:36 +0100
commitb9a0626d8893324aa6be41607efbc131d23eee2d (patch)
treecd532ba9afe8a460676738f70fd3ac692f6d5f95 /src/script
parent23c907befea02005e2c0c87fca0131b60aace18a (diff)
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Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw
Diffstat (limited to 'src/script')
-rw-r--r--src/script/lua_api/l_object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 70e21f088..23ed1ffe0 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -2059,7 +2059,7 @@ int ObjectRef::l_set_stars(lua_State *L)
lua_pop(L, 1);
star_params.scale = getfloatfield_default(L, 2,
- "size", star_params.scale);
+ "scale", star_params.scale);
getServer(L)->setStars(player, star_params);
lua_pushboolean(L, true);