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authorKahrl <kahrl@gmx.net>2011-11-26 00:09:36 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:52 +0200
commitc1479a273266709d6d0775c690dce31a7a430aa5 (patch)
treedf1a47c7c0b8d923392f6476fdbaf41a15ed11cb /src/scriptapi.cpp
parent1f53ca5f4c2736ab060d93885d9bd956f14ae430 (diff)
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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
Diffstat (limited to 'src/scriptapi.cpp')
-rw-r--r--src/scriptapi.cpp25
1 files changed, 11 insertions, 14 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index a6ac4a0f7..d6169cbda 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -212,27 +212,27 @@ static video::SColor readARGB8(lua_State *L, int index)
return color;
}
-static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index)
+static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
{
core::aabbox3d<f32> box;
if(lua_istable(L, -1)){
lua_rawgeti(L, -1, 1);
- box.MinEdge.X = lua_tonumber(L, -1);
+ box.MinEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
- box.MinEdge.Y = lua_tonumber(L, -1);
+ box.MinEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 3);
- box.MinEdge.Z = lua_tonumber(L, -1);
+ box.MinEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 4);
- box.MaxEdge.X = lua_tonumber(L, -1);
+ box.MaxEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 5);
- box.MaxEdge.Y = lua_tonumber(L, -1);
+ box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 6);
- box.MaxEdge.Z = lua_tonumber(L, -1);
+ box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
}
return box;
@@ -600,9 +600,6 @@ static int l_register_node(lua_State *L)
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
getboolfield(L, table0, "wall_mounted", f.wall_mounted);
- // If true, node is equivalent to air. Torches are, air is. Water is not.
- // Is used for example to check whether a mud block can have grass on.
- getboolfield(L, table0, "air_equivalent", f.air_equivalent);
// Whether this content type often contains mineral.
// Used for texture atlas creation.
// Currently only enabled for CONTENT_STONE.
@@ -643,22 +640,22 @@ static int l_register_node(lua_State *L)
lua_getfield(L, -1, "fixed");
if(lua_istable(L, -1))
- f.selection_box.fixed = read_aabbox3df32(L, -1);
+ f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_top");
if(lua_istable(L, -1))
- f.selection_box.wall_top = read_aabbox3df32(L, -1);
+ f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_bottom");
if(lua_istable(L, -1))
- f.selection_box.wall_bottom = read_aabbox3df32(L, -1);
+ f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_side");
if(lua_istable(L, -1))
- f.selection_box.wall_side = read_aabbox3df32(L, -1);
+ f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
}
lua_pop(L, 1);