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authorKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
committerKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
commit6a76c226e10e92c3e3339096f07f8ab065e2098b (patch)
tree396d9083f5f76ebb5ba96df113ba68046c2487df /src/scriptapi.cpp
parent569156b01302ea4ba45d11ff5524b62dbc6a9aa0 (diff)
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
Diffstat (limited to 'src/scriptapi.cpp')
-rw-r--r--src/scriptapi.cpp2639
1 files changed, 1319 insertions, 1320 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index b617626a0..187d1a894 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -36,10 +36,9 @@ extern "C" {
//#include "luna.h"
#include "luaentity_common.h"
#include "content_sao.h" // For LuaEntitySAO
-#include "tooldef.h"
+#include "itemdef.h"
#include "nodedef.h"
#include "craftdef.h"
-#include "craftitemdef.h"
#include "main.h" // For g_settings
#include "settings.h" // For accessing g_settings
#include "nodemetadata.h"
@@ -127,46 +126,282 @@ public:
}
};
-std::string get_current_modname(lua_State *L)
+/*
+ Getters for stuff in main tables
+*/
+
+static Server* get_server(lua_State *L)
{
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
- std::string modname = "";
- if(lua_type(L, -1) == LUA_TSTRING)
- modname = lua_tostring(L, -1);
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
+ Server *server = (Server*)lua_touserdata(L, -1);
lua_pop(L, 1);
- return modname;
+ return server;
}
-void check_modname_prefix(lua_State *L, std::string &name)
+static ServerEnvironment* get_env(lua_State *L)
{
- if(name.size() == 0)
- throw LuaError(L, std::string("Name is empty"));
-
- if(name[0] == ':'){
- name = name.substr(1);
- return;
+ // Get environment from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
+ ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+ return env;
+}
+
+static void objectref_get(lua_State *L, u16 id)
+{
+ // Get minetest.object_refs[i]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "object_refs");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushnumber(L, id);
+ lua_gettable(L, -2);
+ lua_remove(L, -2); // object_refs
+ lua_remove(L, -2); // minetest
+}
+
+static void luaentity_get(lua_State *L, u16 id)
+{
+ // Get minetest.luaentities[i]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "luaentities");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushnumber(L, id);
+ lua_gettable(L, -2);
+ lua_remove(L, -2); // luaentities
+ lua_remove(L, -2); // minetest
+}
+
+/*
+ Table field getters
+*/
+
+static bool getstringfield(lua_State *L, int table,
+ const char *fieldname, std::string &result)
+{
+ lua_getfield(L, table, fieldname);
+ bool got = false;
+ if(lua_isstring(L, -1)){
+ size_t len = 0;
+ const char *ptr = lua_tolstring(L, -1, &len);
+ result.assign(ptr, len);
+ got = true;
}
-
- std::string modname = get_current_modname(L);
- assert(modname != "");
-
- // For __builtin, anything goes
- if(modname == "__builtin")
- return;
-
- if(name.substr(0, modname.size()+1) != modname + ":")
- throw LuaError(L, std::string("Name \"")+name
- +"\" does not follow naming conventions: "
- +"\"modname:\" or \":\" prefix required)");
-
- std::string subname = name.substr(modname.size()+1);
- if(!string_allowed(subname, "abcdefghijklmnopqrstuvwxyz"
- "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_"))
- throw LuaError(L, std::string("Name \"")+name
- +"\" does not follow naming conventions: "
- +"\"contains unallowed characters");
+ lua_pop(L, 1);
+ return got;
+}
+
+static bool getintfield(lua_State *L, int table,
+ const char *fieldname, int &result)
+{
+ lua_getfield(L, table, fieldname);
+ bool got = false;
+ if(lua_isnumber(L, -1)){
+ result = lua_tonumber(L, -1);
+ got = true;
+ }
+ lua_pop(L, 1);
+ return got;
+}
+
+static bool getfloatfield(lua_State *L, int table,
+ const char *fieldname, float &result)
+{
+ lua_getfield(L, table, fieldname);
+ bool got = false;
+ if(lua_isnumber(L, -1)){
+ result = lua_tonumber(L, -1);
+ got = true;
+ }
+ lua_pop(L, 1);
+ return got;
+}
+
+static bool getboolfield(lua_State *L, int table,
+ const char *fieldname, bool &result)
+{
+ lua_getfield(L, table, fieldname);
+ bool got = false;
+ if(lua_isboolean(L, -1)){
+ result = lua_toboolean(L, -1);
+ got = true;
+ }
+ lua_pop(L, 1);
+ return got;
+}
+
+static std::string checkstringfield(lua_State *L, int table,
+ const char *fieldname)
+{
+ lua_getfield(L, table, fieldname);
+ std::string s = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+ return s;
+}
+
+static std::string getstringfield_default(lua_State *L, int table,
+ const char *fieldname, const std::string &default_)
+{
+ std::string result = default_;
+ getstringfield(L, table, fieldname, result);
+ return result;
+}
+
+static int getintfield_default(lua_State *L, int table,
+ const char *fieldname, int default_)
+{
+ int result = default_;
+ getintfield(L, table, fieldname, result);
+ return result;
+}
+
+static float getfloatfield_default(lua_State *L, int table,
+ const char *fieldname, float default_)
+{
+ float result = default_;
+ getfloatfield(L, table, fieldname, result);
+ return result;
+}
+
+static bool getboolfield_default(lua_State *L, int table,
+ const char *fieldname, bool default_)
+{
+ bool result = default_;
+ getboolfield(L, table, fieldname, result);
+ return result;
+}
+
+struct EnumString
+{
+ int num;
+ const char *str;
+};
+
+static bool string_to_enum(const EnumString *spec, int &result,
+ const std::string &str)
+{
+ const EnumString *esp = spec;
+ while(esp->str){
+ if(str == std::string(esp->str)){
+ result = esp->num;
+ return true;
+ }
+ esp++;
+ }
+ return false;
+}
+
+/*static bool enum_to_string(const EnumString *spec, std::string &result,
+ int num)
+{
+ const EnumString *esp = spec;
+ while(esp){
+ if(num == esp->num){
+ result = esp->str;
+ return true;
+ }
+ esp++;
+ }
+ return false;
+}*/
+
+static int getenumfield(lua_State *L, int table,
+ const char *fieldname, const EnumString *spec, int default_)
+{
+ int result = default_;
+ string_to_enum(spec, result,
+ getstringfield_default(L, table, fieldname, ""));
+ return result;
+}
+
+static void setfloatfield(lua_State *L, int table,
+ const char *fieldname, float value)
+{
+ lua_pushnumber(L, value);
+ if(table < 0)
+ table -= 1;
+ lua_setfield(L, table, fieldname);
+}
+
+static void warn_if_field_exists(lua_State *L, int table,
+ const char *fieldname, const std::string &message)
+{
+ lua_getfield(L, table, fieldname);
+ if(!lua_isnil(L, -1)){
+ infostream<<script_get_backtrace(L)<<std::endl;
+ infostream<<"WARNING: field \""<<fieldname<<"\": "
+ <<message<<std::endl;
+ }
+ lua_pop(L, 1);
}
+/*
+ EnumString definitions
+*/
+
+struct EnumString es_ItemType[] =
+{
+ {ITEM_NONE, "none"},
+ {ITEM_NODE, "node"},
+ {ITEM_CRAFT, "craft"},
+ {ITEM_TOOL, "tool"},
+ {0, NULL},
+};
+
+struct EnumString es_DrawType[] =
+{
+ {NDT_NORMAL, "normal"},
+ {NDT_AIRLIKE, "airlike"},
+ {NDT_LIQUID, "liquid"},
+ {NDT_FLOWINGLIQUID, "flowingliquid"},
+ {NDT_GLASSLIKE, "glasslike"},
+ {NDT_ALLFACES, "allfaces"},
+ {NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
+ {NDT_TORCHLIKE, "torchlike"},
+ {NDT_SIGNLIKE, "signlike"},
+ {NDT_PLANTLIKE, "plantlike"},
+ {NDT_FENCELIKE, "fencelike"},
+ {NDT_RAILLIKE, "raillike"},
+ {0, NULL},
+};
+
+struct EnumString es_ContentParamType[] =
+{
+ {CPT_NONE, "none"},
+ {CPT_LIGHT, "light"},
+ {CPT_MINERAL, "mineral"},
+ {CPT_FACEDIR_SIMPLE, "facedir_simple"},
+ {0, NULL},
+};
+
+struct EnumString es_LiquidType[] =
+{
+ {LIQUID_NONE, "none"},
+ {LIQUID_FLOWING, "flowing"},
+ {LIQUID_SOURCE, "source"},
+ {0, NULL},
+};
+
+struct EnumString es_NodeBoxType[] =
+{
+ {NODEBOX_REGULAR, "regular"},
+ {NODEBOX_FIXED, "fixed"},
+ {NODEBOX_WALLMOUNTED, "wallmounted"},
+ {0, NULL},
+};
+
+struct EnumString es_Diggability[] =
+{
+ {DIGGABLE_NOT, "not"},
+ {DIGGABLE_NORMAL, "normal"},
+ {DIGGABLE_CONSTANT, "constant"},
+ {0, NULL},
+};
+
+/*
+ C struct <-> Lua table converter functions
+*/
+
static void push_v3f(lua_State *L, v3f p)
{
lua_newtable(L);
@@ -204,20 +439,6 @@ static v2f read_v2f(lua_State *L, int index)
return p;
}
-static Server* get_server(lua_State *L)
-{
- // Get server from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
- return (Server*)lua_touserdata(L, -1);
-}
-
-static ServerEnvironment* get_env(lua_State *L)
-{
- // Get environment from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
- return (ServerEnvironment*)lua_touserdata(L, -1);
-}
-
static v3f read_v3f(lua_State *L, int index)
{
v3f pos;
@@ -365,170 +586,321 @@ static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
return box;
}
-static bool getstringfield(lua_State *L, int table,
- const char *fieldname, std::string &result)
+/*
+ ToolDiggingProperties
+*/
+
+static ToolDiggingProperties read_tool_digging_properties(
+ lua_State *L, int table)
{
- lua_getfield(L, table, fieldname);
- bool got = false;
- if(lua_isstring(L, -1)){
- result = lua_tostring(L, -1);
- got = true;
- }
- lua_pop(L, 1);
- return got;
+ ToolDiggingProperties prop;
+ getfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
+ getfloatfield(L, table, "basetime", prop.basetime);
+ getfloatfield(L, table, "dt_weight", prop.dt_weight);
+ getfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
+ getfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
+ getfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
+ getfloatfield(L, table, "basedurability", prop.basedurability);
+ getfloatfield(L, table, "dd_weight", prop.dd_weight);
+ getfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
+ getfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
+ getfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
+ return prop;
}
-static bool getintfield(lua_State *L, int table,
- const char *fieldname, int &result)
+static void set_tool_digging_properties(lua_State *L, int table,
+ const ToolDiggingProperties &prop)
{
- lua_getfield(L, table, fieldname);
- bool got = false;
- if(lua_isnumber(L, -1)){
- result = lua_tonumber(L, -1);
- got = true;
- }
- lua_pop(L, 1);
- return got;
+ setfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
+ setfloatfield(L, table, "basetime", prop.basetime);
+ setfloatfield(L, table, "dt_weight", prop.dt_weight);
+ setfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
+ setfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
+ setfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
+ setfloatfield(L, table, "basedurability", prop.basedurability);
+ setfloatfield(L, table, "dd_weight", prop.dd_weight);
+ setfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
+ setfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
+ setfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
}
-static bool getfloatfield(lua_State *L, int table,
- const char *fieldname, float &result)
+static void push_tool_digging_properties(lua_State *L,
+ const ToolDiggingProperties &prop)
{
- lua_getfield(L, table, fieldname);
- bool got = false;
- if(lua_isnumber(L, -1)){
- result = lua_tonumber(L, -1);
- got = true;
- }
- lua_pop(L, 1);
- return got;
+ lua_newtable(L);
+ set_tool_digging_properties(L, -1, prop);
}
-static bool getboolfield(lua_State *L, int table,
- const char *fieldname, bool &result)
+/*
+ PointedThing
+*/
+
+static void push_pointed_thing(lua_State *L, const PointedThing& pointed)
{
- lua_getfield(L, table, fieldname);
- bool got = false;
- if(lua_isboolean(L, -1)){
- result = lua_toboolean(L, -1);
- got = true;
+ lua_newtable(L);
+ if(pointed.type == POINTEDTHING_NODE)
+ {
+ lua_pushstring(L, "node");
+ lua_setfield(L, -2, "type");
+ push_v3s16(L, pointed.node_undersurface);
+ lua_setfield(L, -2, "under");
+ push_v3s16(L, pointed.node_abovesurface);
+ lua_setfield(L, -2, "above");
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ lua_pushstring(L, "object");
+ lua_setfield(L, -2, "type");
+ objectref_get(L, pointed.object_id);
+ lua_setfield(L, -2, "ref");
+ }
+ else
+ {
+ lua_pushstring(L, "nothing");
+ lua_setfield(L, -2, "type");
}
- lua_pop(L, 1);
- return got;
}
-static std::string checkstringfield(lua_State *L, int table,
- const char *fieldname)
+/*
+ ItemDefinition
+*/
+
+static ItemDefinition read_item_definition(lua_State *L, int index)
{
- lua_getfield(L, table, fieldname);
- std::string s = luaL_checkstring(L, -1);
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ // Read the item definition
+ ItemDefinition def;
+
+ def.type = (ItemType)getenumfield(L, index, "type",
+ es_ItemType, ITEM_NONE);
+ getstringfield(L, index, "name", def.name);
+ getstringfield(L, index, "description", def.description);
+ getstringfield(L, index, "inventory_image", def.inventory_image);
+ getstringfield(L, index, "wield_image", def.wield_image);
+
+ lua_getfield(L, index, "wield_scale");
+ if(lua_istable(L, -1)){
+ def.wield_scale = check_v3f(L, -1);
+ }
lua_pop(L, 1);
- return s;
-}
-static std::string getstringfield_default(lua_State *L, int table,
- const char *fieldname, const std::string &default_)
-{
- std::string result = default_;
- getstringfield(L, table, fieldname, result);
- return result;
-}
+ def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
+ if(def.stack_max == 0)
+ def.stack_max = 1;
-static int getintfield_default(lua_State *L, int table,
- const char *fieldname, int default_)
-{
- int result = default_;
- getintfield(L, table, fieldname, result);
- return result;
-}
+ lua_getfield(L, index, "on_use");
+ def.usable = lua_isfunction(L, -1);
+ lua_pop(L, 1);
-/*static float getfloatfield_default(lua_State *L, int table,
- const char *fieldname, float default_)
-{
- float result = default_;
- getfloatfield(L, table, fieldname, result);
- return result;
-}*/
+ getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
-static bool getboolfield_default(lua_State *L, int table,
- const char *fieldname, bool default_)
-{
- bool result = default_;
- getboolfield(L, table, fieldname, result);
- return result;
+ lua_getfield(L, index, "tool_digging_properties");
+ if(lua_istable(L, -1)){
+ def.tool_digging_properties = new ToolDiggingProperties(
+ read_tool_digging_properties(L, -1));
+ }
+ lua_pop(L, 1);
+
+ // If name is "" (hand), ensure there are ToolDiggingProperties
+ // because it will be looked up there whenever any other item has
+ // no ToolDiggingProperties
+ if(def.name == "" && def.tool_digging_properties == NULL){
+ def.tool_digging_properties = new ToolDiggingProperties();
+ }
+
+ return def;
}
-struct EnumString
-{
- int num;
- const char *str;
-};
+/*
+ ContentFeatures
+*/
-static bool string_to_enum(const EnumString *spec, int &result,
- const std::string &str)
+static ContentFeatures read_content_features(lua_State *L, int index)
{
- const EnumString *esp = spec;
- while(esp->str){
- if(str == std::string(esp->str)){
- result = esp->num;
- return true;
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ ContentFeatures f;
+ getstringfield(L, index, "name", f.name);
+
+ /* Visual definition */
+
+ f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
+ NDT_NORMAL);
+ getfloatfield(L, index, "visual_scale", f.visual_scale);
+
+ lua_getfield(L, index, "tile_images");
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ if(lua_isstring(L, -1))
+ f.tname_tiles[i] = lua_tostring(L, -1);
+ else
+ f.tname_tiles[i] = "";
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if(i==6){
+ lua_pop(L, 1);
+ break;
+ }
+ }
+ // Copy last value to all remaining textures
+ if(i >= 1){
+ std::string lastname = f.tname_tiles[i-1];
+ while(i < 6){
+ f.tname_tiles[i] = lastname;
+ i++;
+ }
}
- esp++;
}
- return false;
-}
+ lua_pop(L, 1);
-/*static bool enum_to_string(const EnumString *spec, std::string &result,
- int num)
-{
- const EnumString *esp = spec;
- while(esp){
- if(num == esp->num){
- result = esp->str;
- return true;
+ lua_getfield(L, index, "special_materials");
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ int smtable = lua_gettop(L);
+ std::string tname = getstringfield_default(
+ L, smtable, "image", "");
+ bool backface_culling = getboolfield_default(
+ L, smtable, "backface_culling", true);
+ MaterialSpec mspec(tname, backface_culling);
+ f.mspec_special[i] = mspec;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if(i==6){
+ lua_pop(L, 1);
+ break;
+ }
}
- esp++;
}
- return false;
-}*/
+ lua_pop(L, 1);
-static int getenumfield(lua_State *L, int table,
- const char *fieldname, const EnumString *spec, int default_)
-{
- int result = default_;
- string_to_enum(spec, result,
- getstringfield_default(L, table, fieldname, ""));
- return result;
-}
+ f.alpha = getintfield_default(L, index, "alpha", 255);
-static void setfloatfield(lua_State *L, int table,
- const char *fieldname, float value)
-{
- lua_pushnumber(L, value);
- if(table < 0)
- table -= 1;
- lua_setfield(L, table, fieldname);
-}
+ /* Other stuff */
+
+ lua_getfield(L, index, "post_effect_color");
+ if(!lua_isnil(L, -1))
+ f.post_effect_color = readARGB8(L, -1);
+ lua_pop(L, 1);
-static void warn_if_field_exists(lua_State *L, int table,
- const char *fieldname, const std::string &message)
-{
- lua_getfield(L, table, fieldname);
- if(!lua_isnil(L, -1)){
- infostream<<script_get_backtrace(L)<<std::endl;
- infostream<<"WARNING: field \""<<fieldname<<"\": "
- <<message<<std::endl;
+ f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
+ es_ContentParamType, CPT_NONE);
+
+ // True for all ground-like things like stone and mud, false for eg. trees
+ getboolfield(L, index, "is_ground_content", f.is_ground_content);
+ f.light_propagates = (f.param_type == CPT_LIGHT);
+ warn_if_field_exists(L, index, "light_propagates",
+ "deprecated: determined from paramtype");
+ getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
+ // This is used for collision detection.
+ // Also for general solidness queries.
+ getboolfield(L, index, "walkable", f.walkable);
+ // Player can point to these
+ getboolfield(L, index, "pointable", f.pointable);
+ // Player can dig these
+ getboolfield(L, index, "diggable", f.diggable);
+ // Player can climb these
+ getboolfield(L, index, "climbable", f.climbable);
+ // Player can build on these
+ getboolfield(L, index, "buildable_to", f.buildable_to);
+ // If true, param2 is set to direction when placed. Used for torches.
+ // NOTE: the direction format is quite inefficient and should be changed
+ getboolfield(L, index, "wall_mounted", f.wall_mounted);
+ // Inventory item string as which the node appears in inventory when dug.
+ // Mineral overrides this.
+ getstringfield(L, index, "dug_item", f.dug_item);
+ // Extra dug item and its rarity
+ getstringfield(L, index, "extra_dug_item", f.extra_dug_item);
+ // Usual get interval for extra dug item
+ getintfield(L, index, "extra_dug_item_rarity", f.extra_dug_item_rarity);
+ // Metadata name of node (eg. "furnace")
+ getstringfield(L, index, "metadata_name", f.metadata_name);
+ // Whether the node is non-liquid, source liquid or flowing liquid
+ f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
+ es_LiquidType, LIQUID_NONE);
+ // If the content is liquid, this is the flowing version of the liquid.
+ getstringfield(L, index, "liquid_alternative_flowing",
+ f.liquid_alternative_flowing);
+ // If the content is liquid, this is the source version of the liquid.
+ getstringfield(L, index, "liquid_alternative_source",
+ f.liquid_alternative_source);
+ // Viscosity for fluid flow, ranging from 1 to 7, with
+ // 1 giving almost instantaneous propagation and 7 being
+ // the slowest possible
+ f.liquid_viscosity = getintfield_default(L, index,
+ "liquid_viscosity", f.liquid_viscosity);
+ // Amount of light the node emits
+ f.light_source = getintfield_default(L, index,
+ "light_source", f.light_source);
+ f.damage_per_second = getintfield_default(L, index,
+ "damage_per_second", f.damage_per_second);
+
+ lua_getfield(L, index, "selection_box");
+ if(lua_istable(L, -1)){
+ f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
+ es_NodeBoxType, NODEBOX_REGULAR);
+
+ lua_getfield(L, -1, "fixed");
+ if(lua_istable(L, -1))
+ f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "wall_top");
+ if(lua_istable(L, -1))
+ f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "wall_bottom");
+ if(lua_istable(L, -1))
+ f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "wall_side");
+ if(lua_istable(L, -1))
+ f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
+ lua_pop(L, 1);
}
lua_pop(L, 1);
+
+ lua_getfield(L, index, "material");
+ if(lua_istable(L, -1)){
+ f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
+ es_Diggability, DIGGABLE_NORMAL);
+
+ getfloatfield(L, -1, "constant_time", f.material.constant_time);
+ getfloatfield(L, -1, "weight", f.material.weight);
+ getfloatfield(L, -1, "crackiness", f.material.crackiness);
+ getfloatfield(L, -1, "crumbliness", f.material.crumbliness);
+ getfloatfield(L, -1, "cuttability", f.material.cuttability);
+ getfloatfield(L, -1, "flammability", f.material.flammability);
+ }
+ lua_pop(L, 1);
+
+ return f;
}
/*
Inventory stuff
*/
+static ItemStack read_item(lua_State *L, int index);
+
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
- lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
+ lua_State *L, int tableindex, int forcesize=-1)
{
+ dstream<<"inventory_set_list_from_lua\n";
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
@@ -537,39 +909,30 @@ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
return;
}
// Otherwise set list
- std::list<std::string> items;
+ std::vector<ItemStack> items;
luaL_checktype(L, tableindex, LUA_TTABLE);
- int table = tableindex;
lua_pushnil(L);
- while(lua_next(L, table) != 0){
+ while(lua_next(L, tableindex) != 0){
// key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- std::string itemstring = luaL_checkstring(L, -1);
- items.push_back(itemstring);
+ items.push_back(read_item(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
int listsize = (forcesize != -1) ? forcesize : items.size();
InventoryList *invlist = inv->addList(name, listsize);
int index = 0;
- for(std::list<std::string>::const_iterator
+ for(std::vector<ItemStack>::const_iterator
i = items.begin(); i != items.end(); i++){
if(forcesize != -1 && index == forcesize)
break;
- const std::string &itemstring = *i;
- InventoryItem *newitem = NULL;
- if(itemstring != "")
- newitem = InventoryItem::deSerialize(itemstring,
- gamedef);
- InventoryItem *olditem = invlist->changeItem(index, newitem);
- delete olditem;
+ invlist->changeItem(index, *i);
index++;
}
while(forcesize != -1 && index < forcesize){
- InventoryItem *olditem = invlist->changeItem(index, NULL);
- delete olditem;
+ invlist->deleteItem(index);
index++;
}
+ dstream<<"inventory_set_list_from_lua done\n";
}
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
@@ -588,375 +951,317 @@ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_newtable(L);
int table = lua_gettop(L);
for(u32 i=0; i<invlist->getSize(); i++){
- InventoryItem *item = invlist->getItem(i);
+ ItemStack item = invlist->getItem(i);
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
- if(item == NULL){
- lua_pushstring(L, "");
- } else {
- lua_pushstring(L, item->getItemString().c_str());
- }
+ lua_pushstring(L, item.getItemString().c_str());
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
}
-static void push_stack_item(lua_State *L, InventoryItem *item0)
-{
- if(item0 == NULL){
- lua_pushnil(L);
- }
- else if(std::string("MaterialItem") == item0->getName()){
- MaterialItem *item = (MaterialItem*)item0;
- lua_newtable(L);
- lua_pushstring(L, "node");
- lua_setfield(L, -2, "type");
- lua_pushstring(L, item->getNodeName().c_str());
- lua_setfield(L, -2, "name");
- }
- else if(std::string("CraftItem") == item0->getName()){
- CraftItem *item = (CraftItem*)item0;
- lua_newtable(L);
- lua_pushstring(L, "craft");
- lua_setfield(L, -2, "type");
- lua_pushstring(L, item->getSubName().c_str());
- lua_setfield(L, -2, "name");
- }
- else if(std::string("ToolItem") == item0->getName()){
- ToolItem *item = (ToolItem*)item0;
- lua_newtable(L);
- lua_pushstring(L, "tool");
- lua_setfield(L, -2, "type");
- lua_pushstring(L, item->getToolName().c_str());
- lua_setfield(L, -2, "name");
- lua_pushstring(L, itos(item->getWear()).c_str());
- lua_setfield(L, -2, "wear");
- }
- else{
- errorstream<<"push_stack_item: Unknown item name: \""
- <<item0->getName()<<"\""<<std::endl;
- lua_pushnil(L);
- }
-}
-
-static InventoryItem* check_stack_item(lua_State *L, int index)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
- if(lua_isnil(L, index))
- return NULL;
- if(!lua_istable(L, index))
- throw LuaError(L, "check_stack_item: Item not nil or table");
- // A very crappy implementation for now
- // Will be replaced when unified namespace for items is made
- std::string type = getstringfield_default(L, index, "type", "");
- std::string name = getstringfield_default(L, index, "name", "");
- std::string num = getstringfield_default(L, index, "wear", "_");
- if(num == "_")
- num = 1;
- std::string itemstring = type + " \"" + name + "\" " + num;
- try{
- return InventoryItem::deSerialize(itemstring, get_server(L));
- }catch(SerializationError &e){
- throw LuaError(L, std::string("check_stack_item: "
- "internal error (itemstring=\"")+itemstring+"\")");
- }
-}
-
/*
- ToolDiggingProperties
+ Helpful macros for userdata classes
*/
-static ToolDiggingProperties read_tool_digging_properties(
- lua_State *L, int table)
-{
- ToolDiggingProperties prop;
- getfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
- getfloatfield(L, table, "basetime", prop.basetime);
- getfloatfield(L, table, "dt_weight", prop.dt_weight);
- getfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
- getfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
- getfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
- getfloatfield(L, table, "basedurability", prop.basedurability);
- getfloatfield(L, table, "dd_weight", prop.dd_weight);
- getfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
- getfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
- getfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
- return prop;
-}
-
-static void set_tool_digging_properties(lua_State *L, int table,
- const ToolDiggingProperties &prop)
-{
- setfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
- setfloatfield(L, table, "basetime", prop.basetime);
- setfloatfield(L, table, "dt_weight", prop.dt_weight);
- setfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
- setfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
- setfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
- setfloatfield(L, table, "basedurability", prop.basedurability);
- setfloatfield(L, table, "dd_weight", prop.dd_weight);
- setfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
- setfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
- setfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
-}
-
-static void push_tool_digging_properties(lua_State *L,
- const ToolDiggingProperties &prop)
-{
- lua_newtable(L);
- set_tool_digging_properties(L, -1, prop);
-}
+#define method(class, name) {#name, class::l_##name}
/*
- ToolDefinition
+ LuaItemStack
*/
-static ToolDefinition read_tool_definition(lua_State *L, int table)
+class LuaItemStack
{
- ToolDefinition def;
- getstringfield(L, table, "image", def.imagename);
- def.properties = read_tool_digging_properties(L, table);
- return def;
-}
+private:
+ ItemStack m_stack;
-static void push_tool_definition(lua_State *L, const ToolDefinition &def)
-{
- lua_newtable(L);
- lua_pushstring(L, def.imagename.c_str());
- lua_setfield(L, -2, "image");
- set_tool_digging_properties(L, -1, def.properties);
-}
+ static const char className[];
+ static const luaL_reg methods[];
-/*
- EnumString definitions
-*/
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L)
+ {
+ LuaItemStack *o = *(LuaItemStack **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+ }
-struct EnumString es_DrawType[] =
-{
- {NDT_NORMAL, "normal"},
- {NDT_AIRLIKE, "airlike"},
- {NDT_LIQUID, "liquid"},
- {NDT_FLOWINGLIQUID, "flowingliquid"},
- {NDT_GLASSLIKE, "glasslike"},
- {NDT_ALLFACES, "allfaces"},
- {NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
- {NDT_TORCHLIKE, "torchlike"},
- {NDT_SIGNLIKE, "signlike"},
- {NDT_PLANTLIKE, "plantlike"},
- {NDT_FENCELIKE, "fencelike"},
- {NDT_RAILLIKE, "raillike"},
- {0, NULL},
-};
+ // is_empty(self) -> true/false
+ static int l_is_empty(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushboolean(L, item.empty());
+ return 1;
+ }
-struct EnumString es_ContentParamType[] =
-{
- {CPT_NONE, "none"},
- {CPT_LIGHT, "light"},
- {CPT_MINERAL, "mineral"},
- {CPT_FACEDIR_SIMPLE, "facedir_simple"},
- {0, NULL},
-};
+ // get_name(self) -> string
+ static int l_get_name(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushstring(L, item.name.c_str());
+ return 1;
+ }
-struct EnumString es_LiquidType[] =
-{
- {LIQUID_NONE, "none"},
- {LIQUID_FLOWING, "flowing"},
- {LIQUID_SOURCE, "source"},
- {0, NULL},
-};
+ // get_count(self) -> number
+ static int l_get_count(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushinteger(L, item.count);
+ return 1;
+ }
-struct EnumString es_NodeBoxType[] =
-{
- {NODEBOX_REGULAR, "regular"},
- {NODEBOX_FIXED, "fixed"},
- {NODEBOX_WALLMOUNTED, "wallmounted"},
- {0, NULL},
-};
+ // get_wear(self) -> number
+ static int l_get_wear(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushinteger(L, item.wear);
+ return 1;
+ }
-struct EnumString es_Diggability[] =
-{
- {DIGGABLE_NOT, "not"},
- {DIGGABLE_NORMAL, "normal"},
- {DIGGABLE_CONSTANT, "constant"},
- {0, NULL},
-};
+ // get_metadata(self) -> string
+ static int l_get_metadata(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
+ return 1;
+ }
-/*
- Getters for stuff in main tables
-*/
+ // clear(self) -> true
+ static int l_clear(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ o->m_stack.clear();
+ lua_pushboolean(L, true);
+ return 1;
+ }
-static void objectref_get(lua_State *L, u16 id)
-{
- // Get minetest.object_refs[i]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "object_refs");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
- lua_gettable(L, -2);
- lua_remove(L, -2); // object_refs
- lua_remove(L, -2); // minetest
-}
+ // replace(self, itemstack or itemstring or table or nil) -> true
+ static int l_replace(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ o->m_stack = read_item(L, 2);
+ lua_pushboolean(L, true);
+ return 1;
+ }
-static void luaentity_get(lua_State *L, u16 id)
-{
- // Get minetest.luaentities[i]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "luaentities");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
- lua_gettable(L, -2);
- lua_remove(L, -2); // luaentities
- lua_remove(L, -2); // minetest
-}
+ // to_string(self) -> string
+ static int l_to_string(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ std::string itemstring = o->m_stack.getItemString();
+ lua_pushstring(L, itemstring.c_str());
+ return 1;
+ }
-/*
- Object wrappers
-*/
+ // to_table(self) -> table or nil
+ static int l_to_table(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ const ItemStack &item = o->m_stack;
+ if(item.empty())
+ {
+ lua_pushnil(L);
+ }
+ else
+ {
+ lua_newtable(L);
+ lua_pushstring(L, item.name.c_str());
+ lua_setfield(L, -2, "name");
+ lua_pushinteger(L, item.count);
+ lua_setfield(L, -2, "count");
+ lua_pushinteger(L, item.wear);
+ lua_setfield(L, -2, "wear");
+ lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
+ lua_setfield(L, -2, "metadata");
+ }
+ return 1;
+ }
-#define method(class, name) {#name, class::l_##name}
+ // get_stack_max(self) -> number
+ static int l_get_stack_max(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushinteger(L, item.getStackMax(get_server(L)->idef()));
+ return 1;
+ }
-/*
- ItemStack
-*/
+ // get_free_space(self) -> number
+ static int l_get_free_space(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ lua_pushinteger(L, item.freeSpace(get_server(L)->idef()));
+ return 1;
+ }
-class ItemStack
-{
-private:
- InventoryItem *m_stack;
+ // is_known(self) -> true/false
+ // Checks if the item is defined.
+ static int l_is_known(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ bool is_known = item.isKnown(get_server(L)->idef());
+ lua_pushboolean(L, is_known);
+ return 1;
+ }
- static const char className[];
- static const luaL_reg methods[];
+ // get_definition(self) -> table
+ // Returns the item definition table from minetest.registered_items,
+ // or a fallback one (name="unknown")
+ static int l_get_definition(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
- // Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L) {
- ItemStack *o = *(ItemStack **)(lua_touserdata(L, 1));
- delete o;
- return 0;
+ // Get minetest.registered_items[name]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_items");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, item.name.c_str());
+ if(lua_isnil(L, -1))
+ {
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "unknown");
+ }
+ return 1;
}
- // peek_item(self)
- static int l_peek_item(lua_State *L)
+ // get_tool_digging_properties(self) -> table
+ // Returns the effective tool digging properties.
+ // Returns those of the hand ("") if this item has none associated.
+ static int l_get_tool_digging_properties(lua_State *L)
{
- ItemStack *o = checkobject(L, 1);
- push_stack_item(L, o->m_stack);
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ const ToolDiggingProperties &prop =
+ item.getToolDiggingProperties(get_server(L)->idef());
+ push_tool_digging_properties(L, prop);
return 1;
}
- // take_item(self)
- static int l_take_item(lua_State *L)
+ // add_wear(self, amount) -> true/false
+ // The range for "amount" is [0,65535]. Wear is only added if the item
+ // is a tool. Adding wear might destroy the item.
+ // Returns true if the item is (or was) a tool.
+ static int l_add_wear(lua_State *L)
{
- ItemStack *o = checkobject(L, 1);
- push_stack_item(L, o->m_stack);
- if(o->m_stack->getCount() <= 1){
- delete o->m_stack;
- o->m_stack = NULL;
- } else {
- o->m_stack->remove(1);
- }
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ int amount = lua_tointeger(L, 2);
+ bool result = item.addWear(amount, get_server(L)->idef());
+ lua_pushboolean(L, result);
return 1;
}
- // put_item(self, item) -> true/false
- static int l_put_item(lua_State *L)
+ // add_item(self, itemstack or itemstring or table or nil) -> itemstack
+ // Returns leftover item stack
+ static int l_add_item(lua_State *L)
{
- ItemStack *o = checkobject(L, 1);
- InventoryItem *item = check_stack_item(L, 2);
- if(!item){ // nil can always be inserted
- lua_pushboolean(L, true);
- return 1;
- }
- if(!item->addableTo(o->m_stack)){
- lua_pushboolean(L, false);
- return 1;
- }
- o->m_stack->add(1);
- delete item;
- lua_pushboolean(L, true);
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ ItemStack newitem = read_item(L, 2);
+ ItemStack leftover = item.addItem(newitem, get_server(L)->idef());
+ create(L, leftover);
return 1;
}
- // put_stackstring(self, stackstring) -> true/false
- static int l_put_stackstring(lua_State *L)
+ // item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
+ // First return value is true iff the new item fits fully into the stack
+ // Second return value is the would-be-left-over item stack
+ static int l_item_fits(lua_State *L)
{
- ItemStack *o = checkobject(L, 1);
- std::string stackstring = luaL_checkstring(L, 2);
- try{
- InventoryItem *item = InventoryItem::deSerialize(stackstring,
- get_server(L));
- if(!item->addableTo(o->m_stack)){
- lua_pushboolean(L, false);
- return 1;
- }
- o->m_stack->add(1);
- delete item;
- lua_pushboolean(L, true);
- return 1;
- }
- catch(SerializationError &e){
- lua_pushboolean(L, false);
- return 1;
- }
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ ItemStack newitem = read_item(L, 2);
+ ItemStack restitem;
+ bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef());
+ lua_pushboolean(L, fits); // first return value
+ create(L, restitem); // second return value
+ return 2;
+ }
+
+ // take_item(self, takecount=1) -> itemstack
+ static int l_take_item(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ u32 takecount = 1;
+ if(!lua_isnone(L, 2))
+ takecount = lua_tointeger(L, 2);
+ ItemStack taken = item.takeItem(takecount);
+ create(L, taken);
+ return 1;
+ }
+
+ // peek_item(self, peekcount=1) -> itemstack
+ static int l_peek_item(lua_State *L)
+ {
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ u32 peekcount = 1;
+ if(!lua_isnone(L, 2))
+ peekcount = lua_tointeger(L, 2);
+ ItemStack peekaboo = item.peekItem(peekcount);
+ create(L, peekaboo);
+ return 1;
}
public:
- ItemStack(InventoryItem *item=NULL):
+ LuaItemStack(const ItemStack &item):
m_stack(item)
{
}
- ~ItemStack()
+ ~LuaItemStack()
{
- delete m_stack;
}
- static ItemStack* checkobject(lua_State *L, int narg)
+ const ItemStack& getItem() const
{
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(ItemStack**)ud; // unbox pointer
+ return m_stack;
}
-
- InventoryItem* getItemCopy()
+ ItemStack& getItem()
{
- if(!m_stack)
- return NULL;
- return m_stack->clone();
+ return m_stack;
}
- // Creates an ItemStack and leaves it on top of stack
+ // LuaItemStack(itemstack or itemstring or table or nil)
+ // Creates an LuaItemStack and leaves it on top of stack
static int create_object(lua_State *L)
{
- InventoryItem *item = NULL;
- if(lua_isstring(L, 1)){
- std::string itemstring = lua_tostring(L, 1);
- if(itemstring != ""){
- try{
- IGameDef *gdef = get_server(L);
- item = InventoryItem::deSerialize(itemstring, gdef);
- }catch(SerializationError &e){
- }
- }
- }
- ItemStack *o = new ItemStack(item);
+ ItemStack item = read_item(L, 1);
+ LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
// Not callable from Lua
- static int create(lua_State *L, InventoryItem *item)
+ static int create(lua_State *L, const ItemStack &item)
{
- ItemStack *o = new ItemStack(item);
+ LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
+ static LuaItemStack* checkobject(lua_State *L, int narg)
+ {
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(LuaItemStack**)ud; // unbox pointer
+ }
+
static void Register(lua_State *L)
{
lua_newtable(L);
@@ -981,19 +1286,83 @@ public:
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
- // Can be created from Lua (ItemStack::create(itemstring))
+ // Can be created from Lua (LuaItemStack(itemstack or itemstring or table or nil))
lua_register(L, className, create_object);
}
};
-const char ItemStack::className[] = "ItemStack";
-const luaL_reg ItemStack::methods[] = {
- method(ItemStack, peek_item),
- method(ItemStack, take_item),
- method(ItemStack, put_item),
- method(ItemStack, put_stackstring),
+const char LuaItemStack::className[] = "ItemStack";
+const luaL_reg LuaItemStack::methods[] = {
+ method(LuaItemStack, is_empty),
+ method(LuaItemStack, get_name),
+ method(LuaItemStack, get_count),
+ method(LuaItemStack, get_wear),
+ method(LuaItemStack, get_metadata),
+ method(LuaItemStack, clear),
+ method(LuaItemStack, replace),
+ method(LuaItemStack, to_string),
+ method(LuaItemStack, to_table),
+ method(LuaItemStack, get_stack_max),
+ method(LuaItemStack, get_free_space),
+ method(LuaItemStack, is_known),
+ method(LuaItemStack, get_definition),
+ method(LuaItemStack, get_tool_digging_properties),
+ method(LuaItemStack, add_wear),
+ method(LuaItemStack, add_item),
+ method(LuaItemStack, item_fits),
+ method(LuaItemStack, take_item),
+ method(LuaItemStack, peek_item),
{0,0}
};
+static ItemStack read_item(lua_State *L, int index)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ if(lua_isnil(L, index))
+ {
+ return ItemStack();
+ }
+ else if(lua_isuserdata(L, index))
+ {
+ // Convert from LuaItemStack
+ LuaItemStack *o = LuaItemStack::checkobject(L, index);
+ return o->getItem();
+ }
+ else if(lua_isstring(L, index))
+ {
+ // Convert from itemstring
+ std::string itemstring = lua_tostring(L, index);
+ IItemDefManager *idef = get_server(L)->idef();
+ try
+ {
+ ItemStack item;
+ item.deSerialize(itemstring, idef);
+ return item;
+ }
+ catch(SerializationError &e)
+ {
+ infostream<<"WARNING: unable to create item from itemstring"
+ <<": "<<itemstring<<std::endl;
+ return ItemStack();
+ }
+ }
+ else if(lua_istable(L, index))
+ {
+ // Convert from table
+ IItemDefManager *idef = get_server(L)->idef();
+ std::string name = getstringfield_default(L, index, "name", "");
+ int count = getintfield_default(L, index, "count", 1);
+ int wear = getintfield_default(L, index, "wear", 0);
+ std::string metadata = getstringfield_default(L, index, "metadata", "");
+ return ItemStack(name, count, wear, metadata, idef);
+ }
+ else
+ {
+ throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
+ }
+}
+
/*
InvRef
*/
@@ -1028,15 +1397,6 @@ private:
return inv->getList(listname);
}
- static InventoryItem* getitem(lua_State *L, InvRef *ref,
- const char *listname, int i)
- {
- InventoryList *list = getlist(L, ref, listname);
- if(!list)
- return NULL;
- return list->getItem(i);
- }
-
static void reportInventoryChange(lua_State *L, InvRef *ref)
{
// Inform other things that the inventory has changed
@@ -1088,39 +1448,35 @@ private:
return 0;
}
- // get_stack(self, listname, i)
+ // get_stack(self, listname, i) -> itemstack
static int l_get_stack(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
- InventoryItem *item = getitem(L, ref, listname, i);
- if(!item){
- ItemStack::create(L, NULL);
- return 1;
- }
- ItemStack::create(L, item->clone());
+ InventoryList *list = getlist(L, ref, listname);
+ ItemStack item;
+ if(list != NULL && i >= 0 && i < (int) list->getSize())
+ item = list->getItem(i);
+ LuaItemStack::create(L, item);
return 1;
}
- // set_stack(self, listname, i, stack)
+ // set_stack(self, listname, i, stack) -> true/false
static int l_set_stack(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
- ItemStack *stack = ItemStack::checkobject(L, 4);
+ ItemStack newitem = read_item(L, 4);
InventoryList *list = getlist(L, ref, listname);
- if(!list){
+ if(list != NULL && i >= 0 && i < (int) list->getSize()){
+ list->changeItem(i, newitem);
+ reportInventoryChange(L, ref);
+ lua_pushboolean(L, true);
+ } else {
lua_pushboolean(L, false);
- return 1;
}
- InventoryItem *newitem = stack->getItemCopy();
- InventoryItem *olditem = list->changeItem(i, newitem);
- bool success = (olditem != newitem);
- delete olditem;
- lua_pushboolean(L, success);
- reportInventoryChange(L, ref);
return 1;
}
@@ -1143,57 +1499,79 @@ private:
InventoryList *list = inv->getList(listname);
if(list)
inventory_set_list_from_lua(inv, listname, L, 3,
- get_server(L), list->getSize());
+ list->getSize());
else
- inventory_set_list_from_lua(inv, listname, L, 3,
- get_server(L));
+ inventory_set_list_from_lua(inv, listname, L, 3);
reportInventoryChange(L, ref);
return 0;
}
- // autoinsert_stack(self, listname, stack)
- static int l_autoinsert_stack(lua_State *L)
+ // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
+ // Returns the leftover stack
+ static int l_add_item(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- ItemStack *stack = ItemStack::checkobject(L, 3);
+ ItemStack item = read_item(L, 3);
InventoryList *list = getlist(L, ref, listname);
- if(!list){
- lua_pushboolean(L, false);
- return 1;
+ if(list){
+ ItemStack leftover = list->addItem(item);
+ if(leftover.count != item.count)
+ reportInventoryChange(L, ref);
+ LuaItemStack::create(L, leftover);
+ } else {
+ LuaItemStack::create(L, item);
}
- InventoryItem *item = stack->getItemCopy();
- if(list->roomForItem(item)){
- delete list->addItem(item);
- lua_pushboolean(L, true);
- reportInventoryChange(L, ref);
+ return 1;
+ }
+
+ // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
+ // Returns true if the item completely fits into the list
+ static int l_room_for_item(lua_State *L)
+ {
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ ItemStack item = read_item(L, 3);
+ InventoryList *list = getlist(L, ref, listname);
+ if(list){
+ lua_pushboolean(L, list->roomForItem(item));
} else {
- delete item;
lua_pushboolean(L, false);
}
return 1;
}
- // autoinsert_stackstring(self, listname, stackstring)
- static int l_autoinsert_stackstring(lua_State *L)
+ // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
+ // Returns true if the list contains the given count of the given item name
+ static int l_contains_item(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- const char *stackstring = luaL_checkstring(L, 3);
+ ItemStack item = read_item(L, 3);
InventoryList *list = getlist(L, ref, listname);
- if(!list){
+ if(list){
+ lua_pushboolean(L, list->containsItem(item));
+ } else {
lua_pushboolean(L, false);
- return 1;
}
- InventoryItem *item = InventoryItem::deSerialize(stackstring,
- get_server(L));
- if(list->roomForItem(item)){
- delete list->addItem(item);
- lua_pushboolean(L, true);
- reportInventoryChange(L, ref);
+ return 1;
+ }
+
+ // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
+ // Returns the items that were actually removed
+ static int l_remove_item(lua_State *L)
+ {
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ ItemStack item = read_item(L, 3);
+ InventoryList *list = getlist(L, ref, listname);
+ if(list){
+ ItemStack removed = list->removeItem(item);
+ if(!removed.empty())
+ reportInventoryChange(L, ref);
+ LuaItemStack::create(L, removed);
} else {
- delete item;
- lua_pushboolean(L, false);
+ LuaItemStack::create(L, ItemStack());
}
return 1;
}
@@ -1266,8 +1644,10 @@ const luaL_reg InvRef::methods[] = {
method(InvRef, set_stack),
method(InvRef, get_list),
method(InvRef, set_list),
- method(InvRef, autoinsert_stack),
- method(InvRef, autoinsert_stackstring),
+ method(InvRef, add_item),
+ method(InvRef, room_for_item),
+ method(InvRef, contains_item),
+ method(InvRef, remove_item),
{0,0}
};
@@ -1420,36 +1800,6 @@ private:
return 1;
}
- // deprecated: inventory_set_list(self, name, {item1, item2, ...})
- static int l_inventory_set_list(lua_State *L)
- {
- infostream<<"Deprecated: inventory_set_list"<<std::endl;
- NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- Inventory *inv = meta->getInventory();
- const char *name = luaL_checkstring(L, 2);
- inventory_set_list_from_lua(inv, name, L, 3,
- ref->m_env->getGameDef());
- reportMetadataChange(ref);
- return 0;
- }
-
- // deprecated: inventory_get_list(self, name)
- static int l_inventory_get_list(lua_State *L)
- {
- infostream<<"Deprecated: inventory_get_list"<<std::endl;
- NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- Inventory *inv = meta->getInventory();
- const char *name = luaL_checkstring(L, 2);
- inventory_get_list_to_lua(inv, name, L);
- return 1;
- }
-
// set_inventory_draw_spec(self, text)
static int l_set_inventory_draw_spec(lua_State *L)
{
@@ -1636,8 +1986,6 @@ const luaL_reg NodeMetaRef::methods[] = {
method(NodeMetaRef, get_owner),
method(NodeMetaRef, set_infotext),
method(NodeMetaRef, get_inventory),
- method(NodeMetaRef, inventory_set_list), // deprecated
- method(NodeMetaRef, inventory_get_list), // deprecated
method(NodeMetaRef, set_inventory_draw_spec),
method(NodeMetaRef, set_allow_text_input),
method(NodeMetaRef, set_allow_removal),
@@ -1798,122 +2146,98 @@ private:
return 0;
}
- // get_wield_digging_properties(self)
- static int l_get_wield_digging_properties(lua_State *L)
+ // set_hp(self, hp)
+ // hp = number of hitpoints (2 * number of hearts)
+ // returns: nil
+ static int l_set_hp(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
+ luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
+ int hp = lua_tonumber(L, 2);
+ infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;
// Do it
- ToolDiggingProperties prop;
- co->getWieldDiggingProperties(&prop);
- push_tool_digging_properties(L, prop);
+ co->setHP(hp);
+ // Return
+ return 0;
+ }
+
+ // get_hp(self)
+ // returns: number of hitpoints (2 * number of hearts)
+ // 0 if not applicable to this type of object
+ static int l_get_hp(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ int hp = co->getHP();
+ infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;
+ // Return
+ lua_pushnumber(L, hp);
return 1;
}
- // damage_wielded_item(self, amount)
- static int l_damage_wielded_item(lua_State *L)
+ // get_inventory(self)
+ static int l_get_inventory(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// Do it
- int amount = lua_tonumber(L, 2);
- co->damageWieldedItem(amount);
- return 0;
+ InventoryLocation loc = co->getInventoryLocation();
+ if(get_server(L)->getInventory(loc) != NULL)
+ InvRef::create(L, loc);
+ else
+ lua_pushnil(L);
+ return 1;
}
- // add_to_inventory(self, itemstring)
- // returns: true if item was added, (false, "reason") otherwise
- static int l_add_to_inventory(lua_State *L)
+ // get_wield_list(self)
+ static int l_get_wield_list(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
- luaL_checkstring(L, 2);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
- // itemstring
- const char *itemstring = luaL_checkstring(L, 2);
- infostream<<"ObjectRef::l_add_to_inventory(): id="<<co->getId()
- <<" itemstring=\""<<itemstring<<"\""<<std::endl;
// Do it
- std::istringstream is(itemstring, std::ios::binary);
- ServerEnvironment *env = co->getEnv();
- assert(env);
- IGameDef *gamedef = env->getGameDef();
- try{
- InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
- if(item->getCount() == 0)
- item->setCount(1);
- bool added = co->addToInventory(item);
- // Return
- lua_pushboolean(L, added);
- if(!added)
- lua_pushstring(L, "failed to add item");
- return 2;
- } catch(SerializationError &e){
- // Return
- lua_pushboolean(L, false);
- lua_pushstring(L, (std::string("Invalid item: ")
- + e.what()).c_str());
- return 2;
- }
+ lua_pushstring(L, co->getWieldList().c_str());
+ return 1;
}
- // add_to_inventory_later(self, itemstring)
- // returns: nil
- static int l_add_to_inventory_later(lua_State *L)
+ // get_wield_index(self)
+ static int l_get_wield_index(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
- luaL_checkstring(L, 2);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
- // itemstring
- const char *itemstring = luaL_checkstring(L, 2);
- infostream<<"ObjectRef::l_add_to_inventory_later(): id="<<co->getId()
- <<" itemstring=\""<<itemstring<<"\""<<std::endl;
// Do it
- std::istringstream is(itemstring, std::ios::binary);
- ServerEnvironment *env = co->getEnv();
- assert(env);
- IGameDef *gamedef = env->getGameDef();
- InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
- infostream<<"item="<<env<<std::endl;
- co->addToInventoryLater(item);
- // Return
- return 0;
+ lua_pushinteger(L, co->getWieldIndex() + 1);
+ return 1;
}
- // set_hp(self, hp)
- // hp = number of hitpoints (2 * number of hearts)
- // returns: nil
- static int l_set_hp(lua_State *L)
+ // get_wielded_item(self)
+ static int l_get_wielded_item(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
- luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
- int hp = lua_tonumber(L, 2);
- infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;
// Do it
- co->setHP(hp);
- // Return
- return 0;
+ LuaItemStack::create(L, co->getWieldedItem());
+ return 1;
}
- // get_hp(self)
- // returns: number of hitpoints (2 * number of hearts)
- // 0 if not applicable to this type of object
- static int l_get_hp(lua_State *L)
+ // set_wielded_item(self, itemstack or itemstring or table or nil)
+ static int l_set_wielded_item(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
- int hp = co->getHP();
- infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;
- // Return
- lua_pushnumber(L, hp);
+ // Do it
+ ItemStack item = read_item(L, 2);
+ bool success = co->setWieldedItem(item);
+ lua_pushboolean(L, success);
return 1;
}
@@ -2070,73 +2394,6 @@ private:
return 1;
}
- // get_inventory(self)
- static int l_get_inventory(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerRemotePlayer *player = getplayer(ref);
- if(player == NULL) return 0;
- // Do it
- InvRef::createPlayer(L, player);
- return 1;
- }
-
- // deprecated: inventory_set_list(self, name, {item1, item2, ...})
- static int l_inventory_set_list(lua_State *L)
- {
- infostream<<"Deprecated: inventory_set_list"<<std::endl;
- ObjectRef *ref = checkobject(L, 1);
- ServerRemotePlayer *player = getplayer(ref);
- if(player == NULL) return 0;
- const char *name = luaL_checkstring(L, 2);
- // Do it
- inventory_set_list_from_lua(&player->inventory, name, L, 3,
- player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
- player->m_inventory_not_sent = true;
- return 0;
- }
-
- // deprecated: inventory_get_list(self, name)
- static int l_inventory_get_list(lua_State *L)
- {
- infostream<<"Deprecated: inventory_get_list"<<std::endl;
- ObjectRef *ref = checkobject(L, 1);
- ServerRemotePlayer *player = getplayer(ref);
- if(player == NULL) return 0;
- const char *name = luaL_checkstring(L, 2);
- // Do it
- inventory_get_list_to_lua(&player->inventory, name, L);
- return 1;
- }
-
- // get_wielded_itemstring(self)
- static int l_get_wielded_itemstring(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerRemotePlayer *player = getplayer(ref);
- if(player == NULL) return 0;
- // Do it
- InventoryItem *item = player->getWieldedItem();
- if(item == NULL){
- lua_pushnil(L);
- return 1;
- }
- lua_pushstring(L, item->getItemString().c_str());
- return 1;
- }
-
- // get_wielded_item(self)
- static int l_get_wielded_item(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerRemotePlayer *player = getplayer(ref);
- if(player == NULL) return 0;
- // Do it
- InventoryItem *item0 = player->getWieldedItem();
- push_stack_item(L, item0);
- return 1;
- }
-
// get_look_dir(self)
static int l_get_look_dir(lua_State *L)
{
@@ -2243,12 +2500,13 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, moveto),
method(ObjectRef, punch),
method(ObjectRef, right_click),
- method(ObjectRef, get_wield_digging_properties),
- method(ObjectRef, damage_wielded_item),
- method(ObjectRef, add_to_inventory),
- method(ObjectRef, add_to_inventory_later),
method(ObjectRef, set_hp),
method(ObjectRef, get_hp),
+ method(ObjectRef, get_inventory),
+ method(ObjectRef, get_wield_list),
+ method(ObjectRef, get_wield_index),
+ method(ObjectRef, get_wielded_item),
+ method(ObjectRef, set_wielded_item),
// LuaEntitySAO-only
method(ObjectRef, setvelocity),
method(ObjectRef, getvelocity),
@@ -2262,11 +2520,6 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, get_luaentity),
// Player-only
method(ObjectRef, get_player_name),
- method(ObjectRef, get_inventory),
- method(ObjectRef, inventory_set_list), // deprecated
- method(ObjectRef, inventory_get_list), // deprecated
- method(ObjectRef, get_wielded_itemstring),
- method(ObjectRef, get_wielded_item),
method(ObjectRef, get_look_dir),
method(ObjectRef, get_look_pitch),
method(ObjectRef, get_look_yaw),
@@ -2408,7 +2661,7 @@ private:
}
}
- // EnvRef:add_entity(pos, entityname)
+ // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
static int l_add_entity(lua_State *L)
{
@@ -2431,22 +2684,29 @@ private:
return 1;
}
- // EnvRef:add_item(pos, inventorystring)
+ // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
static int l_add_item(lua_State *L)
{
- infostream<<"EnvRef::l_add_item()"<<std::endl;
+ //infostream<<"EnvRef::l_add_item()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
- // inventorystring
- const char *inventorystring = luaL_checkstring(L, 3);
+ // item
+ ItemStack item = read_item(L, 3);
+ if(item.empty() || !item.isKnown(get_server(L)->idef()))
+ return 0;
// Do it
- ServerActiveObject *obj = new ItemSAO(env, pos, inventorystring);
- env->addActiveObject(obj);
- return 0;
+ ServerActiveObject *obj = new ItemSAO(env, pos, item.getItemString());
+ int objectid = env->addActiveObject(obj);
+ // If failed to add, return nothing (reads as nil)
+ if(objectid == 0)
+ return 0;
+ // Return ObjectRef
+ objectref_get_or_create(L, obj);
+ return 1;
}
// EnvRef:add_rat(pos)
@@ -2627,55 +2887,6 @@ const luaL_reg EnvRef::methods[] = {
Global functions
*/
-static int l_register_nodedef_defaults(lua_State *L)
-{
- luaL_checktype(L, 1, LUA_TTABLE);
-
- lua_pushvalue(L, 1); // Explicitly put parameter 1 on top of stack
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
-
- return 0;
-}
-
-// Register new object prototype
-// register_entity(name, prototype)
-static int l_register_entity(lua_State *L)
-{
- std::string name = luaL_checkstring(L, 1);
- check_modname_prefix(L, name);
- //infostream<<"register_entity: "<<name<<std::endl;
- luaL_checktype(L, 2, LUA_TTABLE);
-
- // Get minetest.registered_entities
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_entities");
- luaL_checktype(L, -1, LUA_TTABLE);
- int registered_entities = lua_gettop(L);
- lua_pushvalue(L, 2); // Object = param 2 -> stack top
- // registered_entities[name] = object
- lua_setfield(L, registered_entities, name.c_str());
-
- // Get registered object to top of stack
- lua_pushvalue(L, 2);
-
- // Set name field
- lua_pushvalue(L, 1);
- lua_setfield(L, -2, "name");
-
- // Set __index to point to itself
- lua_pushvalue(L, -1);
- lua_setfield(L, -2, "__index");
-
- // Set metatable.__index = metatable
- luaL_getmetatable(L, "minetest.entity");
- lua_pushvalue(L, -1); // duplicate metatable
- lua_setfield(L, -2, "__index");
- // Set object metatable
- lua_setmetatable(L, -2);
-
- return 0; /* number of results */
-}
-
class LuaABM : public ActiveBlockModifier
{
private:
@@ -2749,454 +2960,318 @@ public:
}
};
-// register_abm({...})
-static int l_register_abm(lua_State *L)
+// debug(text)
+// Writes a line to dstream
+static int l_debug(lua_State *L)
{
- //infostream<<"register_abm"<<std::endl;
- luaL_checktype(L, 1, LUA_TTABLE);
-
- // Get minetest.registered_abms
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_abms");
- luaL_checktype(L, -1, LUA_TTABLE);
- int registered_abms = lua_gettop(L);
+ std::string text = lua_tostring(L, 1);
+ dstream << text << std::endl;
+ return 0;
+}
- int id = 1;
- // Find free id
- for(;;){
- lua_pushnumber(L, id);
- lua_gettable(L, registered_abms);
- if(lua_isnil(L, -1))
- break;
- lua_pop(L, 1);
- id++;
+// log([level,] text)
+// Writes a line to the logger.
+// The one-argument version logs to infostream.
+// The two-argument version accept a log level: error, action, info, or verbose.
+static int l_log(lua_State *L)
+{
+ std::string text;
+ LogMessageLevel level = LMT_INFO;
+ if(lua_isnone(L, 2))
+ {
+ text = lua_tostring(L, 1);
}
- lua_pop(L, 1);
-
- infostream<<"register_abm: id="<<id<<std::endl;
-
- // registered_abms[id] = spec
- lua_pushnumber(L, id);
- lua_pushvalue(L, 1);
- lua_settable(L, registered_abms);
-
- return 0; /* number of results */
+ else
+ {
+ std::string levelname = lua_tostring(L, 1);
+ text = lua_tostring(L, 2);
+ if(levelname == "error")
+ level = LMT_ERROR;
+ else if(levelname == "action")
+ level = LMT_ACTION;
+ else if(levelname == "verbose")
+ level = LMT_VERBOSE;
+ }
+ log_printline(level, text);
+ return 0;
}
-// register_tool(name, {lots of stuff})
-static int l_register_tool(lua_State *L)
+// register_item_raw({lots of stuff})
+static int l_register_item_raw(lua_State *L)
{
- std::string name = luaL_checkstring(L, 1);
- check_modname_prefix(L, name);
- //infostream<<"register_tool: "<<name<<std::endl;
- luaL_checktype(L, 2, LUA_TTABLE);
- int table = 2;
-
- // Get the writable tool definition manager from the server
- IWritableToolDefManager *tooldef =
- get_server(L)->getWritableToolDefManager();
-
- ToolDefinition def = read_tool_definition(L, table);
+ luaL_checktype(L, 1, LUA_TTABLE);
+ int table = 1;
- tooldef->registerTool(name, def);
- return 0; /* number of results */
-}
+ // Get the writable item and node definition managers from the server
+ IWritableItemDefManager *idef =
+ get_server(L)->getWritableItemDefManager();
+ IWritableNodeDefManager *ndef =
+ get_server(L)->getWritableNodeDefManager();
-// register_craftitem(name, {lots of stuff})
-static int l_register_craftitem(lua_State *L)
-{
- std::string name = luaL_checkstring(L, 1);
- check_modname_prefix(L, name);
- //infostream<<"register_craftitem: "<<name<<std::endl;
- luaL_checktype(L, 2, LUA_TTABLE);
- int table = 2;
-
- // Get the writable CraftItem definition manager from the server
- IWritableCraftItemDefManager *craftitemdef =
- get_server(L)->getWritableCraftItemDefManager();
-
- // Check if on_drop is defined
- lua_getfield(L, table, "on_drop");
- bool got_on_drop = !lua_isnil(L, -1);
- lua_pop(L, 1);
+ // Check if name is defined
+ lua_getfield(L, table, "name");
+ if(lua_isstring(L, -1)){
+ std::string name = lua_tostring(L, -1);
+ infostream<<"register_item_raw: "<<name<<std::endl;
+ } else {
+ throw LuaError(L, "register_item_raw: name is not defined or not a string");
+ }
// Check if on_use is defined
- lua_getfield(L, table, "on_use");
- bool got_on_use = !lua_isnil(L, -1);
- lua_pop(L, 1);
- CraftItemDefinition def;
-
- getstringfield(L, table, "image", def.imagename);
- getstringfield(L, table, "cookresult_itemstring", def.cookresult_item);
- getfloatfield(L, table, "furnace_cooktime", def.furnace_cooktime);
- getfloatfield(L, table, "furnace_burntime", def.furnace_burntime);
- def.usable = getboolfield_default(L, table, "usable", got_on_use);
- getboolfield(L, table, "liquids_pointable", def.liquids_pointable);
- def.dropcount = getintfield_default(L, table, "dropcount", def.dropcount);
- def.stack_max = getintfield_default(L, table, "stack_max", def.stack_max);
-
- // If an on_drop callback is defined, force dropcount to 1
- if (got_on_drop)
- def.dropcount = 1;
-
- // Register it
- craftitemdef->registerCraftItem(name, def);
+ // Read the item definition and register it
+ ItemDefinition def = read_item_definition(L, table);
+ idef->registerItem(def);
- lua_pushvalue(L, table);
- scriptapi_add_craftitem(L, name.c_str());
+ // Read the node definition (content features) and register it
+ if(def.type == ITEM_NODE)
+ {
+ ContentFeatures f = read_content_features(L, table);
+ ndef->set(f.name, f);
+ }
return 0; /* number of results */
}
-// register_node(name, {lots of stuff})
-static int l_register_node(lua_State *L)
+// register_alias_raw(name, convert_to_name)
+static int l_register_alias_raw(lua_State *L)
{
std::string name = luaL_checkstring(L, 1);
- check_modname_prefix(L, name);
- //infostream<<"register_node: "<<name<<std::endl;
- luaL_checktype(L, 2, LUA_TTABLE);
- int nodedef_table = 2;
-
- // Get the writable node definition manager from the server
- IWritableNodeDefManager *nodedef =
- get_server(L)->getWritableNodeDefManager();
-
- // Get default node definition from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
- int nodedef_default = lua_gettop(L);
-
- /*
- Add to minetest.registered_nodes with default as metatable
- */
-
- // Get the node definition table given as parameter
- lua_pushvalue(L, nodedef_table);
-
- // Set __index to point to itself
- lua_pushvalue(L, -1);
- lua_setfield(L, -2, "__index");
-
- // Set nodedef_default as metatable for the definition
- lua_pushvalue(L, nodedef_default);
- lua_setmetatable(L, nodedef_table);
-
- // minetest.registered_nodes[name] = nodedef
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_nodes");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushstring(L, name.c_str());
- lua_pushvalue(L, nodedef_table);
- lua_settable(L, -3);
+ std::string convert_to = luaL_checkstring(L, 2);
- /*
- Create definition
- */
+ // Get the writable item definition manager from the server
+ IWritableItemDefManager *idef =
+ get_server(L)->getWritableItemDefManager();
- ContentFeatures f;
-
- // Default to getting the corresponding NodeItem when dug
- f.dug_item = std::string("NodeItem \"")+name+"\" 1";
+ idef->registerAlias(name, convert_to);
- // Default to unknown_block.png as all textures
- f.setAllTextures("unknown_block.png");
-
- /*
- Read definiton from Lua
- */
+ return 0; /* number of results */
+}
- f.name = name;
-
- /* Visual definition */
+// helper for register_craft
+static bool read_craft_recipe_shaped(lua_State *L, int index,
+ int &width, std::vector<std::string> &recipe)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
- f.drawtype = (NodeDrawType)getenumfield(L, nodedef_table, "drawtype", es_DrawType,
- NDT_NORMAL);
- getfloatfield(L, nodedef_table, "visual_scale", f.visual_scale);
+ if(!lua_istable(L, index))
+ return false;
- lua_getfield(L, nodedef_table, "tile_images");
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
+ lua_pushnil(L);
+ int rowcount = 0;
+ while(lua_next(L, index) != 0){
+ int colcount = 0;
+ // key at index -2 and value at index -1
+ if(!lua_istable(L, -1))
+ return false;
+ int table2 = lua_gettop(L);
lua_pushnil(L);
- int i = 0;
- while(lua_next(L, table) != 0){
+ while(lua_next(L, table2) != 0){
// key at index -2 and value at index -1
- if(lua_isstring(L, -1))
- f.tname_tiles[i] = lua_tostring(L, -1);
- else
- f.tname_tiles[i] = "";
+ if(!lua_isstring(L, -1))
+ return false;
+ recipe.push_back(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
- i++;
- if(i==6){
- lua_pop(L, 1);
- break;
- }
+ colcount++;
}
- // Copy last value to all remaining textures
- if(i >= 1){
- std::string lastname = f.tname_tiles[i-1];
- while(i < 6){
- f.tname_tiles[i] = lastname;
- i++;
- }
- }
- }
- lua_pop(L, 1);
-
- getstringfield(L, nodedef_table, "inventory_image", f.tname_inventory);
-
- lua_getfield(L, nodedef_table, "special_materials");
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- int i = 0;
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- int smtable = lua_gettop(L);
- std::string tname = getstringfield_default(
- L, smtable, "image", "");
- bool backface_culling = getboolfield_default(
- L, smtable, "backface_culling", true);
- MaterialSpec mspec(tname, backface_culling);
- f.setSpecialMaterial(i, mspec);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- i++;
- if(i==6){
- lua_pop(L, 1);
- break;
- }
+ if(rowcount == 0){
+ width = colcount;
+ } else {
+ if(colcount != width)
+ return false;
}
- }
- lua_pop(L, 1);
-
- f.alpha = getintfield_default(L, nodedef_table, "alpha", 255);
-
- /* Other stuff */
-
- lua_getfield(L, nodedef_table, "post_effect_color");
- if(!lua_isnil(L, -1))
- f.post_effect_color = readARGB8(L, -1);
- lua_pop(L, 1);
-
- f.param_type = (ContentParamType)getenumfield(L, nodedef_table, "paramtype",
- es_ContentParamType, CPT_NONE);
-
- // True for all ground-like things like stone and mud, false for eg. trees
- getboolfield(L, nodedef_table, "is_ground_content", f.is_ground_content);
- f.light_propagates = (f.param_type == CPT_LIGHT);
- warn_if_field_exists(L, nodedef_table, "light_propagates",
- "deprecated: determined from paramtype");
- getboolfield(L, nodedef_table, "sunlight_propagates", f.sunlight_propagates);
- // This is used for collision detection.
- // Also for general solidness queries.
- getboolfield(L, nodedef_table, "walkable", f.walkable);
- // Player can point to these
- getboolfield(L, nodedef_table, "pointable", f.pointable);
- // Player can dig these
- getboolfield(L, nodedef_table, "diggable", f.diggable);
- // Player can climb these
- getboolfield(L, nodedef_table, "climbable", f.climbable);
- // Player can build on these
- getboolfield(L, nodedef_table, "buildable_to", f.buildable_to);
- // If true, param2 is set to direction when placed. Used for torches.
- // NOTE: the direction format is quite inefficient and should be changed
- getboolfield(L, nodedef_table, "wall_mounted", f.wall_mounted);
- // Whether this content type often contains mineral.
- // Used for texture atlas creation.
- // Currently only enabled for CONTENT_STONE.
- getboolfield(L, nodedef_table, "often_contains_mineral", f.often_contains_mineral);
- // Inventory item string as which the node appears in inventory when dug.
- // Mineral overrides this.
- getstringfield(L, nodedef_table, "dug_item", f.dug_item);
- // Extra dug item and its rarity
- getstringfield(L, nodedef_table, "extra_dug_item", f.extra_dug_item);
- // Usual get interval for extra dug item
- getintfield(L, nodedef_table, "extra_dug_item_rarity", f.extra_dug_item_rarity);
- // Metadata name of node (eg. "furnace")
- getstringfield(L, nodedef_table, "metadata_name", f.metadata_name);
- // Whether the node is non-liquid, source liquid or flowing liquid
- f.liquid_type = (LiquidType)getenumfield(L, nodedef_table, "liquidtype",
- es_LiquidType, LIQUID_NONE);
- // If the content is liquid, this is the flowing version of the liquid.
- getstringfield(L, nodedef_table, "liquid_alternative_flowing",
- f.liquid_alternative_flowing);
- // If the content is liquid, this is the source version of the liquid.
- getstringfield(L, nodedef_table, "liquid_alternative_source",
- f.liquid_alternative_source);
- // Viscosity for fluid flow, ranging from 1 to 7, with
- // 1 giving almost instantaneous propagation and 7 being
- // the slowest possible
- f.liquid_viscosity = getintfield_default(L, nodedef_table,
- "liquid_viscosity", f.liquid_viscosity);
- // Amount of light the node emits
- f.light_source = getintfield_default(L, nodedef_table,
- "light_source", f.light_source);
- f.damage_per_second = getintfield_default(L, nodedef_table,
- "damage_per_second", f.damage_per_second);
-
- lua_getfield(L, nodedef_table, "selection_box");
- if(lua_istable(L, -1)){
- f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
- es_NodeBoxType, NODEBOX_REGULAR);
-
- lua_getfield(L, -1, "fixed");
- if(lua_istable(L, -1))
- f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "wall_top");
- if(lua_istable(L, -1))
- f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "wall_bottom");
- if(lua_istable(L, -1))
- f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "wall_side");
- if(lua_istable(L, -1))
- f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
+ // removes value, keeps key for next iteration
lua_pop(L, 1);
+ rowcount++;
}
- lua_pop(L, 1);
-
- lua_getfield(L, nodedef_table, "material");
- if(lua_istable(L, -1)){
- f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
- es_Diggability, DIGGABLE_NORMAL);
-
- getfloatfield(L, -1, "constant_time", f.material.constant_time);
- getfloatfield(L, -1, "weight", f.material.weight);
- getfloatfield(L, -1, "crackiness", f.material.crackiness);
- getfloatfield(L, -1, "crumbliness", f.material.crumbliness);
- getfloatfield(L, -1, "cuttability", f.material.cuttability);
- getfloatfield(L, -1, "flammability", f.material.flammability);
- }
- lua_pop(L, 1);
-
- getstringfield(L, nodedef_table, "cookresult_itemstring", f.cookresult_item);
- getfloatfield(L, nodedef_table, "furnace_cooktime", f.furnace_cooktime);
- getfloatfield(L, nodedef_table, "furnace_burntime", f.furnace_burntime);
-
- /*
- Register it
- */
-
- nodedef->set(name, f);
-
- return 0; /* number of results */
-}
-
-// alias_node(name, convert_to_name)
-static int l_alias_node(lua_State *L)
-{
- std::string name = luaL_checkstring(L, 1);
- std::string convert_to = luaL_checkstring(L, 2);
-
- // Get the writable node definition manager from the server
- IWritableNodeDefManager *nodedef =
- get_server(L)->getWritableNodeDefManager();
-
- nodedef->setAlias(name, convert_to);
-
- return 0; /* number of results */
+ return width != 0;
}
-// alias_tool(name, convert_to_name)
-static int l_alias_tool(lua_State *L)
+// helper for register_craft
+static bool read_craft_recipe_shapeless(lua_State *L, int index,
+ std::vector<std::string> &recipe)
{
- std::string name = luaL_checkstring(L, 1);
- std::string convert_to = luaL_checkstring(L, 2);
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
- // Get the writable tool definition manager from the server
- IWritableToolDefManager *tooldef =
- get_server(L)->getWritableToolDefManager();
-
- tooldef->setAlias(name, convert_to);
+ if(!lua_istable(L, index))
+ return false;
- return 0; /* number of results */
+ lua_pushnil(L);
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ if(!lua_isstring(L, -1))
+ return false;
+ recipe.push_back(lua_tostring(L, -1));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ return true;
}
-// alias_craftitem(name, convert_to_name)
-static int l_alias_craftitem(lua_State *L)
+// helper for register_craft
+static bool read_craft_replacements(lua_State *L, int index,
+ CraftReplacements &replacements)
{
- std::string name = luaL_checkstring(L, 1);
- std::string convert_to = luaL_checkstring(L, 2);
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
- // Get the writable CraftItem definition manager from the server
- IWritableCraftItemDefManager *craftitemdef =
- get_server(L)->getWritableCraftItemDefManager();
-
- craftitemdef->setAlias(name, convert_to);
+ if(!lua_istable(L, index))
+ return false;
- return 0; /* number of results */
+ lua_pushnil(L);
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ if(!lua_istable(L, -1))
+ return false;
+ lua_rawgeti(L, -1, 1);
+ if(!lua_isstring(L, -1))
+ return false;
+ std::string replace_from = lua_tostring(L, -1);
+ lua_pop(L, 1);
+ lua_rawgeti(L, -1, 2);
+ if(!lua_isstring(L, -1))
+ return false;
+ std::string replace_to = lua_tostring(L, -1);
+ lua_pop(L, 1);
+ replacements.pairs.push_back(
+ std::make_pair(replace_from, replace_to));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ return true;
}
-
// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
static int l_register_craft(lua_State *L)
{
//infostream<<"register_craft"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE);
- int table0 = 1;
+ int table = 1;
// Get the writable craft definition manager from the server
IWritableCraftDefManager *craftdef =
get_server(L)->getWritableCraftDefManager();
- std::string output;
- int width = 0;
- std::vector<std::string> input;
-
- lua_getfield(L, table0, "output");
- luaL_checktype(L, -1, LUA_TSTRING);
- if(lua_isstring(L, -1))
- output = lua_tostring(L, -1);
- lua_pop(L, 1);
+ std::string type = getstringfield_default(L, table, "type", "shaped");
- lua_getfield(L, table0, "recipe");
- luaL_checktype(L, -1, LUA_TTABLE);
- if(lua_istable(L, -1)){
- int table1 = lua_gettop(L);
- lua_pushnil(L);
- int rowcount = 0;
- while(lua_next(L, table1) != 0){
- int colcount = 0;
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TTABLE);
- if(lua_istable(L, -1)){
- int table2 = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table2) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- input.push_back(lua_tostring(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- colcount++;
- }
- }
- if(rowcount == 0){
- width = colcount;
- } else {
- if(colcount != width){
- std::string error;
- error += "Invalid crafting recipe (output=\""
- + output + "\")";
- throw LuaError(L, error);
- }
- }
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- rowcount++;
+ /*
+ CraftDefinitionShaped
+ */
+ if(type == "shaped"){
+ std::string output = getstringfield_default(L, table, "output", "");
+ if(output == "")
+ throw LuaError(L, "Crafting definition is missing an output");
+
+ int width = 0;
+ std::vector<std::string> recipe;
+ lua_getfield(L, table, "recipe");
+ if(lua_isnil(L, -1))
+ throw LuaError(L, "Crafting definition is missing a recipe"
+ " (output=\"" + output + "\")");
+ if(!read_craft_recipe_shaped(L, -1, width, recipe))
+ throw LuaError(L, "Invalid crafting recipe"
+ " (output=\"" + output + "\")");
+
+ CraftReplacements replacements;
+ lua_getfield(L, table, "replacements");
+ if(!lua_isnil(L, -1))
+ {
+ if(!read_craft_replacements(L, -1, replacements))
+ throw LuaError(L, "Invalid replacements"
+ " (output=\"" + output + "\")");
}
+
+ CraftDefinition *def = new CraftDefinitionShaped(
+ output, width, recipe, replacements);
+ craftdef->registerCraft(def);
}
- lua_pop(L, 1);
+ /*
+ CraftDefinitionShapeless
+ */
+ else if(type == "shapeless"){
+ std::string output = getstringfield_default(L, table, "output", "");
+ if(output == "")
+ throw LuaError(L, "Crafting definition (shapeless)"
+ " is missing an output");
+
+ std::vector<std::string> recipe;
+ lua_getfield(L, table, "recipe");
+ if(lua_isnil(L, -1))
+ throw LuaError(L, "Crafting definition (shapeless)"
+ " is missing a recipe"
+ " (output=\"" + output + "\")");
+ if(!read_craft_recipe_shapeless(L, -1, recipe))
+ throw LuaError(L, "Invalid crafting recipe"
+ " (output=\"" + output + "\")");
+
+ CraftReplacements replacements;
+ lua_getfield(L, table, "replacements");
+ if(!lua_isnil(L, -1))
+ {
+ if(!read_craft_replacements(L, -1, replacements))
+ throw LuaError(L, "Invalid replacements"
+ " (output=\"" + output + "\")");
+ }
- CraftDefinition def(output, width, input);
- craftdef->registerCraft(def);
+ CraftDefinition *def = new CraftDefinitionShapeless(
+ output, recipe, replacements);
+ craftdef->registerCraft(def);
+ }
+ /*
+ CraftDefinitionToolRepair
+ */
+ else if(type == "toolrepair"){
+ float additional_wear = getfloatfield_default(L, table,
+ "additional_wear", 0.0);
+ CraftDefinition *def = new CraftDefinitionToolRepair(
+ additional_wear);
+ craftdef->registerCraft(def);
+ }
+ /*
+ CraftDefinitionCooking
+ */
+ else if(type == "cooking"){
+ std::string output = getstringfield_default(L, table, "output", "");
+ if(output == "")
+ throw LuaError(L, "Crafting definition (cooking)"
+ " is missing an output");
+
+ std::string recipe = getstringfield_default(L, table, "recipe", "");
+ if(recipe == "")
+ throw LuaError(L, "Crafting definition (cooking)"
+ " is missing a recipe"
+ " (output=\"" + output + "\")");
+
+ float cooktime = getfloatfield_default(L, table, "cooktime", 3.0);
+
+ CraftDefinition *def = new CraftDefinitionCooking(
+ output, recipe, cooktime);
+ craftdef->registerCraft(def);
+ }
+ /*
+ CraftDefinitionFuel
+ */
+ else if(type == "fuel"){
+ std::string recipe = getstringfield_default(L, table, "recipe", "");
+ if(recipe == "")
+ throw LuaError(L, "Crafting definition (fuel)"
+ " is missing a recipe");
+
+ float burntime = getfloatfield_default(L, table, "burntime", 1.0);
+
+ CraftDefinition *def = new CraftDefinitionFuel(
+ recipe, burntime);
+ craftdef->registerCraft(def);
+ }
+ else
+ {
+ throw LuaError(L, "Unknown crafting definition type: \"" + type + "\"");
+ }
+
+ lua_pop(L, 1);
return 0; /* number of results */
}
@@ -3294,15 +3369,19 @@ static int l_get_inventory(lua_State *L)
return 1;
}
+// get_current_modname()
+static int l_get_current_modname(lua_State *L)
+{
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+ return 1;
+}
+
// get_modpath(modname)
static int l_get_modpath(lua_State *L)
{
const char *modname = luaL_checkstring(L, 1);
- // Get server from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
- Server *server = (Server*)lua_touserdata(L, -1);
// Do it
- const ModSpec *mod = server->getModSpec(modname);
+ const ModSpec *mod = get_server(L)->getModSpec(modname);
if(!mod){
lua_pushnil(L);
return 1;
@@ -3312,35 +3391,23 @@ static int l_get_modpath(lua_State *L)
}
static const struct luaL_Reg minetest_f [] = {
- {"register_nodedef_defaults", l_register_nodedef_defaults},
- {"register_entity", l_register_entity},
- {"register_tool", l_register_tool},
- {"register_craftitem", l_register_craftitem},
- {"register_node", l_register_node},
+ {"debug", l_debug},
+ {"log", l_log},
+ {"register_item_raw", l_register_item_raw},
+ {"register_alias_raw", l_register_alias_raw},
{"register_craft", l_register_craft},
- {"register_abm", l_register_abm},
- {"alias_node", l_alias_node},
- {"alias_tool", l_alias_tool},
- {"alias_craftitem", l_alias_craftitem},
{"setting_get", l_setting_get},
{"setting_getbool", l_setting_getbool},
{"chat_send_all", l_chat_send_all},
{"chat_send_player", l_chat_send_player},
{"get_player_privs", l_get_player_privs},
{"get_inventory", l_get_inventory},
+ {"get_current_modname", l_get_current_modname},
{"get_modpath", l_get_modpath},
{NULL, NULL}
};
/*
- LuaEntity functions
-*/
-
-static const struct luaL_Reg minetest_entity_m [] = {
- {NULL, NULL}
-};
-
-/*
Main export function
*/
@@ -3355,10 +3422,6 @@ void scriptapi_export(lua_State *L, Server *server)
lua_pushlightuserdata(L, server);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
- // Store nil as minetest_nodedef_defaults in registry
- lua_pushnil(L);
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
-
// Register global functions in table minetest
lua_newtable(L);
luaL_register(L, NULL, minetest_f);
@@ -3370,30 +3433,12 @@ void scriptapi_export(lua_State *L, Server *server)
// Add tables to minetest
lua_newtable(L);
- lua_setfield(L, -2, "registered_nodes");
- lua_newtable(L);
- lua_setfield(L, -2, "registered_entities");
- lua_newtable(L);
- lua_setfield(L, -2, "registered_craftitems");
- lua_newtable(L);
- lua_setfield(L, -2, "registered_abms");
-
- lua_newtable(L);
lua_setfield(L, -2, "object_refs");
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
- // Create entity prototype
- luaL_newmetatable(L, "minetest.entity");
- // metatable.__index = metatable
- lua_pushvalue(L, -1); // Duplicate metatable
- lua_setfield(L, -2, "__index");
- // Put functions in metatable
- luaL_register(L, NULL, minetest_entity_m);
- // Put other stuff in metatable
-
// Register wrappers
- ItemStack::Register(L);
+ LuaItemStack::Register(L);
InvRef::Register(L);
NodeMetaRef::Register(L);
ObjectRef::Register(L);
@@ -3705,62 +3750,22 @@ void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
lua_getfield(L, -1, "creative_inventory");
luaL_checktype(L, -1, LUA_TTABLE);
inventory_set_list_from_lua(&player->inventory, "main", L, -1,
- player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
+ PLAYER_INVENTORY_SIZE);
}
/*
- craftitem
+ item callbacks
*/
-static void pushPointedThing(lua_State *L, const PointedThing& pointed)
+// Retrieves minetest.registered_items[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
+// function onto the stack
+static bool get_item_callback(lua_State *L,
+ const char *name, const char *callbackname)
{
- lua_newtable(L);
- if(pointed.type == POINTEDTHING_NODE)
- {
- lua_pushstring(L, "node");
- lua_setfield(L, -2, "type");
- push_v3s16(L, pointed.node_undersurface);
- lua_setfield(L, -2, "under");
- push_v3s16(L, pointed.node_abovesurface);
- lua_setfield(L, -2, "above");
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- lua_pushstring(L, "object");
- lua_setfield(L, -2, "type");
- objectref_get(L, pointed.object_id);
- lua_setfield(L, -2, "ref");
- }
- else
- {
- lua_pushstring(L, "nothing");
- lua_setfield(L, -2, "type");
- }
-}
-
-void scriptapi_add_craftitem(lua_State *L, const char *name)
-{
- StackUnroller stack_unroller(L);
- assert(lua_gettop(L) > 0);
-
- // Set minetest.registered_craftitems[name] = table on top of stack
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_craftitems");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushvalue(L, -3); // push another reference to the table to be registered
- lua_setfield(L, -2, name); // set minetest.registered_craftitems[name]
-}
-
-static bool get_craftitem_callback(lua_State *L, const char *name,
- const char *callbackname)
-{
- // Get minetest.registered_craftitems[name][callbackname]
- // If that is nil or on error, return false and stack is unchanged
- // If that is a function, returns true and pushes the
- // function onto the stack
-
lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_craftitems");
+ lua_getfield(L, -1, "registered_items");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name);
@@ -3768,7 +3773,7 @@ static bool get_craftitem_callback(lua_State *L, const char *name,
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
- errorstream<<"CraftItem name \""<<name<<"\" not defined"<<std::endl;
+ errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
return false;
}
@@ -3786,83 +3791,77 @@ static bool get_craftitem_callback(lua_State *L, const char *name,
}
else
{
- errorstream<<"CraftItem name \""<<name<<"\" callback \""
+ errorstream<<"Item \""<<name<<"\" callback \""
<<callbackname<<" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}
-bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
- ServerActiveObject *dropper, v3f pos,
- bool &callback_exists)
+bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
+ ServerActiveObject *dropper, v3f pos)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_craftitem_on_drop"<<std::endl;
StackUnroller stack_unroller(L);
- bool result = false;
- callback_exists = get_craftitem_callback(L, name, "on_drop");
- if(callback_exists)
- {
- // Call function
- lua_pushstring(L, name);
- objectref_get_or_create(L, dropper);
- pushFloatPos(L, pos);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- result = lua_toboolean(L, -1);
- }
- return result;
+ // Push callback function on stack
+ if(!get_item_callback(L, item.name.c_str(), "on_drop"))
+ return false;
+
+ // Call function
+ LuaItemStack::create(L, item);
+ objectref_get_or_create(L, dropper);
+ pushFloatPos(L, pos);
+ if(lua_pcall(L, 3, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L, -1);
+ return true;
}
-bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
- ServerActiveObject *placer, v3f pos,
- bool &callback_exists)
+bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
+ ServerActiveObject *placer, const PointedThing &pointed)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_craftitem_on_place_on_ground"<<std::endl;
StackUnroller stack_unroller(L);
- bool result = false;
- callback_exists = get_craftitem_callback(L, name, "on_place_on_ground");
- if(callback_exists)
- {
- // Call function
- lua_pushstring(L, name);
- objectref_get_or_create(L, placer);
- pushFloatPos(L, pos);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- result = lua_toboolean(L, -1);
- }
- return result;
+ // Push callback function on stack
+ if(!get_item_callback(L, item.name.c_str(), "on_place"))
+ return false;
+
+ // Call function
+ LuaItemStack::create(L, item);
+ objectref_get_or_create(L, placer);
+ push_pointed_thing(L, pointed);
+ if(lua_pcall(L, 3, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L, -1);
+ return true;
}
-bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
- ServerActiveObject *user, const PointedThing& pointed,
- bool &callback_exists)
+bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_craftitem_on_use"<<std::endl;
StackUnroller stack_unroller(L);
- bool result = false;
- callback_exists = get_craftitem_callback(L, name, "on_use");
- if(callback_exists)
- {
- // Call function
- lua_pushstring(L, name);
- objectref_get_or_create(L, user);
- pushPointedThing(L, pointed);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- result = lua_toboolean(L, -1);
- }
- return result;
+ // Push callback function on stack
+ if(!get_item_callback(L, item.name.c_str(), "on_use"))
+ return false;
+
+ // Call function
+ LuaItemStack::create(L, item);
+ objectref_get_or_create(L, user);
+ push_pointed_thing(L, pointed);
+ if(lua_pcall(L, 3, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L, -1);
+ return true;
}
/*