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author | Perttu Ahola <celeron55@gmail.com> | 2012-03-30 13:26:40 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-30 13:34:21 +0300 |
commit | 3241ad3ae8da687262db32776a1da2ef7403b3e9 (patch) | |
tree | daa4e42ed2501e1ad6b9caa17087e4c50c65c1fd /src/scriptapi.cpp | |
parent | 9e7ccedba4d9a94c7f2d20013c55e82aac3fe6a3 (diff) | |
download | minetest-3241ad3ae8da687262db32776a1da2ef7403b3e9.tar.gz minetest-3241ad3ae8da687262db32776a1da2ef7403b3e9.tar.bz2 minetest-3241ad3ae8da687262db32776a1da2ef7403b3e9.zip |
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
Diffstat (limited to 'src/scriptapi.cpp')
-rw-r--r-- | src/scriptapi.cpp | 155 |
1 files changed, 94 insertions, 61 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 1ef6d0e72..65894e284 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -836,6 +836,67 @@ static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec) } /* + ObjectProperties +*/ + +static void read_object_properties(lua_State *L, int index, + ObjectProperties *prop) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + if(!lua_istable(L, index)) + return; + + prop->hp_max = getintfield_default(L, -1, "hp_max", 10); + + getboolfield(L, -1, "physical", prop->physical); + + getfloatfield(L, -1, "weight", prop->weight); + + lua_getfield(L, -1, "collisionbox"); + if(lua_istable(L, -1)) + prop->collisionbox = read_aabbox3df32(L, -1, 1.0); + lua_pop(L, 1); + + getstringfield(L, -1, "visual", prop->visual); + + lua_getfield(L, -1, "visual_size"); + if(lua_istable(L, -1)) + prop->visual_size = read_v2f(L, -1); + lua_pop(L, 1); + + lua_getfield(L, -1, "textures"); + if(lua_istable(L, -1)){ + prop->textures.clear(); + int table = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + if(lua_isstring(L, -1)) + prop->textures.push_back(lua_tostring(L, -1)); + else + prop->textures.push_back(""); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); + + lua_getfield(L, -1, "spritediv"); + if(lua_istable(L, -1)) + prop->spritediv = read_v2s16(L, -1); + lua_pop(L, 1); + + lua_getfield(L, -1, "initial_sprite_basepos"); + if(lua_istable(L, -1)) + prop->initial_sprite_basepos = read_v2s16(L, -1); + lua_pop(L, 1); + + getboolfield(L, -1, "is_visible", prop->is_visible); + getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound); +} + +/* ItemDefinition */ @@ -2471,6 +2532,33 @@ private: return 1; } + // set_armor_groups(self, groups) + static int l_set_armor_groups(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if(co == NULL) return 0; + // Do it + ItemGroupList groups; + read_groups(L, 2, groups); + co->setArmorGroups(groups); + return 0; + } + + // set_properties(self, properties) + static int l_set_properties(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if(co == NULL) return 0; + ObjectProperties *prop = co->accessObjectProperties(); + if(!prop) + return 0; + read_object_properties(L, 2, prop); + co->notifyObjectPropertiesModified(); + return 0; + } + /* LuaEntitySAO-only */ // setvelocity(self, {x=num, y=num, z=num}) @@ -2479,7 +2567,6 @@ private: ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; - // pos v3f pos = checkFloatPos(L, 2); // Do it co->setVelocity(pos); @@ -2529,7 +2616,6 @@ private: ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; - // pos float yaw = luaL_checknumber(L, 2) * core::RADTODEG; // Do it co->setYaw(yaw); @@ -2584,19 +2670,6 @@ private: return 0; } - // set_armor_groups(self, groups) - static int l_set_armor_groups(lua_State *L) - { - ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if(co == NULL) return 0; - // Do it - ItemGroupList groups; - read_groups(L, 2, groups); - co->setArmorGroups(groups); - return 0; - } - // DEPRECATED // get_entity_name(self) static int l_get_entity_name(lua_State *L) @@ -2750,6 +2823,8 @@ const luaL_reg ObjectRef::methods[] = { method(ObjectRef, get_wield_index), method(ObjectRef, get_wielded_item), method(ObjectRef, set_wielded_item), + method(ObjectRef, set_armor_groups), + method(ObjectRef, set_properties), // LuaEntitySAO-only method(ObjectRef, setvelocity), method(ObjectRef, getvelocity), @@ -2759,7 +2834,6 @@ const luaL_reg ObjectRef::methods[] = { method(ObjectRef, getyaw), method(ObjectRef, settexturemod), method(ObjectRef, setsprite), - method(ObjectRef, set_armor_groups), method(ObjectRef, get_entity_name), method(ObjectRef, get_luaentity), // Player-only @@ -4689,52 +4763,11 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id, luaentity_get(L, id); //int object = lua_gettop(L); - /* Read stuff */ + // Set default values that differ from ObjectProperties defaults + prop->hp_max = 10; - prop->hp_max = getintfield_default(L, -1, "hp_max", 10); - - getboolfield(L, -1, "physical", prop->physical); - - getfloatfield(L, -1, "weight", prop->weight); - - lua_getfield(L, -1, "collisionbox"); - if(lua_istable(L, -1)) - prop->collisionbox = read_aabbox3df32(L, -1, 1.0); - lua_pop(L, 1); - - getstringfield(L, -1, "visual", prop->visual); - - lua_getfield(L, -1, "visual_size"); - if(lua_istable(L, -1)) - prop->visual_size = read_v2f(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "textures"); - if(lua_istable(L, -1)){ - prop->textures.clear(); - int table = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - if(lua_isstring(L, -1)) - prop->textures.push_back(lua_tostring(L, -1)); - else - prop->textures.push_back(""); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } - lua_pop(L, 1); - - lua_getfield(L, -1, "spritediv"); - if(lua_istable(L, -1)) - prop->spritediv = read_v2s16(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "initial_sprite_basepos"); - if(lua_istable(L, -1)) - prop->initial_sprite_basepos = read_v2s16(L, -1); - lua_pop(L, 1); + // Read stuff + read_object_properties(L, -1, prop); } void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime) |