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authorsapier <Sapier at GMX dot net>2013-05-25 00:51:02 +0200
committerKahrl <kahrl@gmx.net>2013-05-25 00:51:02 +0200
commitab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch)
tree9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /src/scriptapi_inventory.h
parent865f380c91ced850d1a499c91aa2ab5489624802 (diff)
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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'src/scriptapi_inventory.h')
-rw-r--r--src/scriptapi_inventory.h165
1 files changed, 0 insertions, 165 deletions
diff --git a/src/scriptapi_inventory.h b/src/scriptapi_inventory.h
deleted file mode 100644
index 14f4fe026..000000000
--- a/src/scriptapi_inventory.h
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_INVENTORY_H_
-#define LUA_INVENTORY_H_
-
-extern "C" {
-#include <lua.h>
-#include <lauxlib.h>
-}
-
-#include "inventorymanager.h"
-#include "player.h"
-#include "serverobject.h"
-#include "inventory.h"
-
-/*
- InvRef
-*/
-
-class InvRef
-{
-private:
- InventoryLocation m_loc;
-
- static const char className[];
- static const luaL_reg methods[];
-
- static InvRef *checkobject(lua_State *L, int narg);
-
- static Inventory* getinv(lua_State *L, InvRef *ref);
-
- static InventoryList* getlist(lua_State *L, InvRef *ref,
- const char *listname);
-
- static void reportInventoryChange(lua_State *L, InvRef *ref);
-
- // Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L);
-
- // is_empty(self, listname) -> true/false
- static int l_is_empty(lua_State *L);
-
- // get_size(self, listname)
- static int l_get_size(lua_State *L);
-
- // get_width(self, listname)
- static int l_get_width(lua_State *L);
-
- // set_size(self, listname, size)
- static int l_set_size(lua_State *L);
-
- // set_width(self, listname, size)
- static int l_set_width(lua_State *L);
-
- // get_stack(self, listname, i) -> itemstack
- static int l_get_stack(lua_State *L);
-
- // set_stack(self, listname, i, stack) -> true/false
- static int l_set_stack(lua_State *L);
-
- // get_list(self, listname) -> list or nil
- static int l_get_list(lua_State *L);
-
- // set_list(self, listname, list)
- static int l_set_list(lua_State *L);
-
- // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
- // Returns the leftover stack
- static int l_add_item(lua_State *L);
-
- // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
- // Returns true if the item completely fits into the list
- static int l_room_for_item(lua_State *L);
-
- // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
- // Returns true if the list contains the given count of the given item name
- static int l_contains_item(lua_State *L);
-
- // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
- // Returns the items that were actually removed
- static int l_remove_item(lua_State *L);
-
- // get_location() -> location (like minetest.get_inventory(location))
- static int l_get_location(lua_State *L);
-
-public:
- InvRef(const InventoryLocation &loc);
-
- ~InvRef();
-
- // Creates an InvRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, const InventoryLocation &loc);
- static void createPlayer(lua_State *L, Player *player);
- static void createNodeMeta(lua_State *L, v3s16 p);
- static void Register(lua_State *L);
-};
-
-void inventory_get_list_to_lua(Inventory *inv, const char *name,lua_State *L);
-void inventory_set_list_from_lua(Inventory *inv, const char *name,
- lua_State *L, int tableindex, int forcesize=-1);
-
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-/* Detached inventory callbacks */
-// Return number of accepted items to be moved
-int scriptapi_detached_inventory_allow_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Return number of accepted items to be put
-int scriptapi_detached_inventory_allow_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Return number of accepted items to be taken
-int scriptapi_detached_inventory_allow_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report moved items
-void scriptapi_detached_inventory_on_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Report put items
-void scriptapi_detached_inventory_on_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report taken items
-void scriptapi_detached_inventory_on_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-
-/*****************************************************************************/
-/* Mod API */
-/*****************************************************************************/
-int l_create_detached_inventory_raw(lua_State *L);
-int l_get_inventory(lua_State *L);
-
-#endif /* LUA_INVENTORY_H_ */