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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-13 17:09:23 +0200
committerGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-22 13:02:08 +0200
commit153f07fdfb60ddfeeb3bdb59e5f061e870334d3a (patch)
tree961d5038cdb5dd644cc8925b344c47182c7794f5 /src/server.cpp
parent7e610aece52ad547d4ae263aff5297342d5a4bff (diff)
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Remove distinction between /# and / commands
No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time.
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 5b657bc2e..1f33a66f5 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3245,12 +3245,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
u64 privs = getPlayerPrivs(player);
// Parse commands
- std::wstring commandprefix = L"/#";
- if(message.substr(0, commandprefix.size()) == commandprefix)
+ if(message[0] == L'/')
{
line += L"Server: ";
- message = message.substr(commandprefix.size());
+ size_t strip_size = 1;
+ if (message[1] == L'#') // support old-style commans
+ ++strip_size;
+ message = message.substr(strip_size);
WStrfnd f1(message);
f1.next(L" "); // Skip over /#whatever