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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-04 12:19:26 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-04 12:19:26 +0100
commit40bf1d7b5f2a190ae89885c9ea99f52c476ea6be (patch)
treea8547067308dd42775ee54f3aeed7009a7559d95 /src/server.cpp
parent7f8f9785d7e9e120a6708d2f51e32dfef3e50c19 (diff)
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Send Position packet on event, don't check it at each AsyncRunStep.
* This permit to cleanup the player checking loop
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp27
1 files changed, 1 insertions, 26 deletions
diff --git a/src/server.cpp b/src/server.cpp
index d2af9f5ac..625ab2231 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -581,32 +581,6 @@ void Server::AsyncRunStep(bool initial_step)
Do background stuff
*/
- /*
- Handle players
- */
- {
- JMutexAutoLock lock(m_env_mutex);
-
- std::list<u16> clientids = m_clients.getClientIDs();
-
- ScopeProfiler sp(g_profiler, "Server: handle players");
-
- for(std::list<u16>::iterator
- i = clientids.begin();
- i != clientids.end(); ++i)
- {
- PlayerSAO *playersao = getPlayerSAO(*i);
- if(playersao == NULL)
- continue;
-
-
- if(playersao->m_moved) {
- SendMovePlayer(*i);
- playersao->m_moved = false;
- }
- }
- }
-
/* Transform liquids */
m_liquid_transform_timer += dtime;
if(m_liquid_transform_timer >= m_liquid_transform_every)
@@ -2590,6 +2564,7 @@ void Server::RespawnPlayer(u16 peer_id)
bool repositioned = m_script->on_respawnplayer(playersao);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());
+ // setPos will send the new position to client
playersao->setPos(pos);
}
}