summaryrefslogtreecommitdiff
path: root/src/server.cpp
diff options
context:
space:
mode:
authorest31 <MTest31@outlook.com>2016-12-22 23:16:00 +0100
committerest31 <MTest31@outlook.com>2016-12-22 23:16:00 +0100
commit81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch)
tree1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /src/server.cpp
parent8077612dcb48221281e726a60eb97bf73fde462b (diff)
parent231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff)
downloadminetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.gz
minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.bz2
minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.zip
Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp399
1 files changed, 198 insertions, 201 deletions
diff --git a/src/server.cpp b/src/server.cpp
index a3b686c25..c9d5c7129 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -184,9 +184,7 @@ Server::Server(
{
m_liquid_transform_timer = 0.0;
m_liquid_transform_every = 1.0;
- m_print_info_timer = 0.0;
m_masterserver_timer = 0.0;
- m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
@@ -266,9 +264,6 @@ Server::Server(
//lock environment
MutexAutoLock envlock(m_env_mutex);
- // Load mapgen params from Settings
- m_emerge->loadMapgenParams();
-
// Create the Map (loads map_meta.txt, overriding configured mapgen params)
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
@@ -331,8 +326,11 @@ Server::Server(
m_clients.setEnv(m_env);
+ if (!servermap->settings_mgr.makeMapgenParams())
+ FATAL_ERROR("Couldn't create any mapgen type");
+
// Initialize mapgens
- m_emerge->initMapgens();
+ m_emerge->initMapgens(servermap->getMapgenParams());
m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
if (m_enable_rollback_recording) {
@@ -358,6 +356,7 @@ Server::Server(
add_legacy_abms(m_env, m_nodedef);
m_liquid_transform_every = g_settings->getFloat("liquid_update");
+ m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
}
Server::~Server()
@@ -402,11 +401,8 @@ Server::~Server()
m_emerge->stopThreads();
// Delete things in the reverse order of creation
- delete m_env;
-
- // N.B. the EmergeManager should be deleted after the Environment since Map
- // depends on EmergeManager to write its current params to the map meta
delete m_emerge;
+ delete m_env;
delete m_rollback;
delete m_banmanager;
delete m_event;
@@ -655,7 +651,7 @@ void Server::AsyncRunStep(bool initial_step)
m_env->getGameTime(),
m_lag,
m_gamespec.id,
- m_emerge->params.mg_name,
+ Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
m_mods);
counter = 0.01;
}
@@ -671,7 +667,7 @@ void Server::AsyncRunStep(bool initial_step)
MutexAutoLock envlock(m_env_mutex);
m_clients.lock();
- std::map<u16, RemoteClient*> clients = m_clients.getClientList();
+ UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
// Radius inside which objects are active
@@ -687,8 +683,7 @@ void Server::AsyncRunStep(bool initial_step)
if (player_radius == 0 && is_transfer_limited)
player_radius = radius;
- for (std::map<u16, RemoteClient*>::iterator
- i = clients.begin();
+ for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
i != clients.end(); ++i) {
RemoteClient *client = i->second;
@@ -697,8 +692,8 @@ void Server::AsyncRunStep(bool initial_step)
if (client->getState() < CS_DefinitionsSent)
continue;
- Player *player = m_env->getPlayer(client->peer_id);
- if(player == NULL) {
+ RemotePlayer *player = m_env->getPlayer(client->peer_id);
+ if (player == NULL) {
// This can happen if the client timeouts somehow
/*warningstream<<FUNCTION_NAME<<": Client "
<<client->peer_id
@@ -706,11 +701,19 @@ void Server::AsyncRunStep(bool initial_step)
continue;
}
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL)
+ continue;
+
+ s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
+ if (my_radius <= 0) my_radius = radius;
+ //infostream << "Server: Active Radius " << my_radius << std::endl;
+
std::queue<u16> removed_objects;
std::queue<u16> added_objects;
- m_env->getRemovedActiveObjects(player, radius, player_radius,
+ m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
client->m_known_objects, removed_objects);
- m_env->getAddedActiveObjects(player, radius, player_radius,
+ m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
@@ -797,7 +800,7 @@ void Server::AsyncRunStep(bool initial_step)
// Key = object id
// Value = data sent by object
- std::map<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
+ UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
// Get active object messages from environment
for(;;) {
@@ -806,7 +809,7 @@ void Server::AsyncRunStep(bool initial_step)
break;
std::vector<ActiveObjectMessage>* message_list = NULL;
- std::map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
+ UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator n;
n = buffered_messages.find(aom.id);
if (n == buffered_messages.end()) {
message_list = new std::vector<ActiveObjectMessage>;
@@ -819,16 +822,15 @@ void Server::AsyncRunStep(bool initial_step)
}
m_clients.lock();
- std::map<u16, RemoteClient*> clients = m_clients.getClientList();
+ UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
// Route data to every client
- for (std::map<u16, RemoteClient*>::iterator
- i = clients.begin();
+ for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
i != clients.end(); ++i) {
RemoteClient *client = i->second;
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
- for (std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
+ for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
j = buffered_messages.begin();
j != buffered_messages.end(); ++j) {
// If object is not known by client, skip it
@@ -872,7 +874,7 @@ void Server::AsyncRunStep(bool initial_step)
m_clients.unlock();
// Clear buffered_messages
- for(std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
+ for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
i = buffered_messages.begin();
i != buffered_messages.end(); ++i) {
delete i->second;
@@ -1114,30 +1116,13 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
SendPlayerBreath(peer_id);
// Show death screen if necessary
- if(player->isDead())
+ if (playersao->isDead())
SendDeathscreen(peer_id, false, v3f(0,0,0));
// Note things in chat if not in simple singleplayer mode
if(!m_simple_singleplayer_mode) {
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
-
- // Send information about joining in chat
- {
- std::string name = "unknown";
- Player *player = m_env->getPlayer(peer_id);
- if(player != NULL)
- name = player->getName();
-
- std::wstring message;
- message += L"*** ";
- message += narrow_to_wide(name);
- message += L" joined the game.";
- SendChatMessage(PEER_ID_INEXISTENT,message);
- if (m_admin_chat)
- m_admin_chat->outgoing_queue.push_back(
- new ChatEventNick(CET_NICK_ADD, name));
- }
}
Address addr = getPeerAddress(player->peer_id);
std::string ip_str = addr.serializeString();
@@ -1146,11 +1131,11 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
Print out action
*/
{
- std::vector<std::string> names = m_clients.getPlayerNames();
+ const std::vector<std::string> &names = m_clients.getPlayerNames();
- actionstream<<player->getName() <<" joins game. List of players: ";
+ actionstream << player->getName() << " joins game. List of players: ";
- for (std::vector<std::string>::iterator i = names.begin();
+ for (std::vector<std::string>::const_iterator i = names.begin();
i != names.end(); ++i) {
actionstream << *i << " ";
}
@@ -1277,7 +1262,7 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
break;
case InventoryLocation::PLAYER:
{
- Player *player = m_env->getPlayer(loc.name.c_str());
+ RemotePlayer *player = dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
if(!player)
return NULL;
PlayerSAO *playersao = player->getPlayerSAO();
@@ -1317,9 +1302,12 @@ void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
if (!playerSend)
return;
- Player *player = m_env->getPlayer(loc.name.c_str());
- if(!player)
+ RemotePlayer *player =
+ dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
+
+ if (!player)
return;
+
PlayerSAO *playersao = player->getPlayerSAO();
if(!playersao)
return;
@@ -1663,8 +1651,12 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
-
- pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
+ if (formspec == "" ){
+ //the client should close the formspec
+ pkt.putLongString("");
+ } else {
+ pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
+ }
pkt << formname;
Send(&pkt);
@@ -1673,7 +1665,8 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
- bool vertical, std::string texture)
+ bool collision_removal,
+ bool vertical, const std::string &texture)
{
DSTACK(FUNCTION_NAME);
@@ -1683,6 +1676,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
<< size << collisiondetection;
pkt.putLongString(texture);
pkt << vertical;
+ pkt << collision_removal;
if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
@@ -1695,7 +1689,8 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
// Adds a ParticleSpawner on peer with peer_id
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
- float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
+ float minsize, float maxsize, bool collisiondetection, bool collision_removal,
+ u16 attached_id, bool vertical, const std::string &texture, u32 id)
{
DSTACK(FUNCTION_NAME);
@@ -1708,6 +1703,8 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
pkt.putLongString(texture);
pkt << id << vertical;
+ pkt << collision_removal;
+ pkt << attached_id;
if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
@@ -1873,20 +1870,20 @@ void Server::SendPlayerBreath(u16 peer_id)
void Server::SendMovePlayer(u16 peer_id)
{
DSTACK(FUNCTION_NAME);
- Player *player = m_env->getPlayer(peer_id);
+ RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
+ PlayerSAO *sao = player->getPlayerSAO();
+ assert(sao);
NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
- pkt << player->getPosition() << player->getPitch() << player->getYaw();
+ pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
{
- v3f pos = player->getPosition();
- f32 pitch = player->getPitch();
- f32 yaw = player->getYaw();
+ v3f pos = sao->getBasePosition();
verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
- << " pitch=" << pitch
- << " yaw=" << yaw
+ << " pitch=" << sao->getPitch()
+ << " yaw=" << sao->getYaw()
<< std::endl;
}
@@ -1912,7 +1909,7 @@ void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
}
void Server::SendPlayerPrivileges(u16 peer_id)
{
- Player *player = m_env->getPlayer(peer_id);
+ RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
@@ -1933,7 +1930,7 @@ void Server::SendPlayerPrivileges(u16 peer_id)
void Server::SendPlayerInventoryFormspec(u16 peer_id)
{
- Player *player = m_env->getPlayer(peer_id);
+ RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
@@ -1978,7 +1975,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
std::vector<u16> dst_clients;
if(params.to_player != "")
{
- Player *player = m_env->getPlayer(params.to_player.c_str());
+ RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
if(!player){
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not found"<<std::endl;
@@ -1994,14 +1991,17 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
else {
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator
- i = clients.begin(); i != clients.end(); ++i) {
- Player *player = m_env->getPlayer(*i);
- if(!player)
+ for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ RemotePlayer *player = m_env->getPlayer(*i);
+ if (!player)
continue;
- if(pos_exists) {
- if(player->getPosition().getDistanceFrom(pos) >
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+
+ if (pos_exists) {
+ if(sao->getBasePosition().getDistanceFrom(pos) >
params.max_hear_distance)
continue;
}
@@ -2033,16 +2033,15 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
void Server::stopSound(s32 handle)
{
// Get sound reference
- std::map<s32, ServerPlayingSound>::iterator i =
- m_playing_sounds.find(handle);
- if(i == m_playing_sounds.end())
+ UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(handle);
+ if (i == m_playing_sounds.end())
return;
ServerPlayingSound &psound = i->second;
NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
pkt << handle;
- for(std::set<u16>::iterator i = psound.clients.begin();
+ for (UNORDERED_SET<u16>::iterator i = psound.clients.begin();
i != psound.clients.end(); ++i) {
// Send as reliable
m_clients.send(*i, 0, &pkt, true);
@@ -2061,14 +2060,17 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
pkt << p;
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
+ for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
if (far_players) {
// Get player
- if(Player *player = m_env->getPlayer(*i)) {
+ if (RemotePlayer *player = m_env->getPlayer(*i)) {
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+
// If player is far away, only set modified blocks not sent
- v3f player_pos = player->getPosition();
- if(player_pos.getDistanceFrom(p_f) > maxd) {
+ v3f player_pos = sao->getBasePosition();
+ if (player_pos.getDistanceFrom(p_f) > maxd) {
far_players->push_back(*i);
continue;
}
@@ -2088,14 +2090,16 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
v3f p_f = intToFloat(p, BS);
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
-
- if(far_players) {
+ for(std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ if (far_players) {
// Get player
- if(Player *player = m_env->getPlayer(*i)) {
+ if (RemotePlayer *player = m_env->getPlayer(*i)) {
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+
// If player is far away, only set modified blocks not sent
- v3f player_pos = player->getPosition();
+ v3f player_pos = sao->getBasePosition();
if(player_pos.getDistanceFrom(p_f) > maxd) {
far_players->push_back(*i);
continue;
@@ -2339,7 +2343,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
pkt << (u16) m_media.size();
- for (std::map<std::string, MediaInfo>::iterator i = m_media.begin();
+ for (UNORDERED_MAP<std::string, MediaInfo>::iterator i = m_media.begin();
i != m_media.end(); ++i) {
pkt << i->first << i->second.sha1_digest;
}
@@ -2384,7 +2388,7 @@ void Server::sendRequestedMedia(u16 peer_id,
i != tosend.end(); ++i) {
const std::string &name = *i;
- if(m_media.find(name) == m_media.end()) {
+ if (m_media.find(name) == m_media.end()) {
errorstream<<"Server::sendRequestedMedia(): Client asked for "
<<"unknown file \""<<(name)<<"\""<<std::endl;
continue;
@@ -2487,11 +2491,16 @@ void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
pkt.putRawString(s.c_str(), s.size());
- if (peer_id != PEER_ID_INEXISTENT) {
- Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
+ const std::string &check = m_detached_inventories_player[name];
+ if (peer_id == PEER_ID_INEXISTENT) {
+ if (check == "")
+ return m_clients.sendToAll(0, &pkt, true);
+ RemotePlayer *p = m_env->getPlayer(check.c_str());
+ if (p)
+ m_clients.send(p->peer_id, 0, &pkt, true);
+ } else {
+ if (check == "" || getPlayerName(peer_id) == check)
+ Send(&pkt);
}
}
@@ -2645,44 +2654,26 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
/*
Clear references to playing sounds
*/
- for(std::map<s32, ServerPlayingSound>::iterator
- i = m_playing_sounds.begin();
- i != m_playing_sounds.end();)
- {
+ for (UNORDERED_MAP<s32, ServerPlayingSound>::iterator
+ i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
ServerPlayingSound &psound = i->second;
psound.clients.erase(peer_id);
- if(psound.clients.empty())
+ if (psound.clients.empty())
m_playing_sounds.erase(i++);
else
++i;
}
- Player *player = m_env->getPlayer(peer_id);
-
- // Collect information about leaving in chat
- {
- if(player != NULL && reason != CDR_DENY)
- {
- std::wstring name = narrow_to_wide(player->getName());
- message += L"*** ";
- message += name;
- message += L" left the game.";
- if(reason == CDR_TIMEOUT)
- message += L" (timed out)";
- }
- }
+ RemotePlayer *player = m_env->getPlayer(peer_id);
/* Run scripts and remove from environment */
- {
- if(player != NULL)
- {
- PlayerSAO *playersao = player->getPlayerSAO();
- assert(playersao);
+ if (player != NULL) {
+ PlayerSAO *playersao = player->getPlayerSAO();
+ assert(playersao);
- m_script->on_leaveplayer(playersao);
+ m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
- playersao->disconnected();
- }
+ playersao->disconnected();
}
/*
@@ -2696,8 +2687,8 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
for(std::vector<u16>::iterator i = clients.begin();
i != clients.end(); ++i) {
// Get player
- Player *player = m_env->getPlayer(*i);
- if(!player)
+ RemotePlayer *player = m_env->getPlayer(*i);
+ if (!player)
continue;
// Get name of player
@@ -2724,7 +2715,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
SendChatMessage(PEER_ID_INEXISTENT,message);
}
-void Server::UpdateCrafting(Player* player)
+void Server::UpdateCrafting(RemotePlayer *player)
{
DSTACK(FUNCTION_NAME);
@@ -2734,7 +2725,8 @@ void Server::UpdateCrafting(Player* player)
loc.setPlayer(player->getName());
std::vector<ItemStack> output_replacements;
getCraftingResult(&player->inventory, preview, output_replacements, false, this);
- m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
+ m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
+ (&player->inventory)->getList("craft"), loc);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
@@ -2763,8 +2755,7 @@ void Server::handleChatInterfaceEvent(ChatEvent *evt)
}
std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
- const std::wstring &wmessage, bool check_shout_priv,
- u16 peer_id_to_avoid_sending)
+ const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
{
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
@@ -2782,6 +2773,28 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
if (ate)
return L"";
+ if (player) {
+ switch (player->canSendChatMessage()) {
+ case RPLAYER_CHATRESULT_FLOODING: {
+ std::wstringstream ws;
+ ws << L"You cannot send more messages. You are limited to "
+ << g_settings->getFloat("chat_message_limit_per_10sec")
+ << L" messages per 10 seconds.";
+ return ws.str();
+ }
+ case RPLAYER_CHATRESULT_KICK:
+ DenyAccess_Legacy(player->peer_id, L"You have been kicked due to message flooding.");
+ return L"";
+ case RPLAYER_CHATRESULT_OK: break;
+ default: FATAL_ERROR("Unhandled chat filtering result found.");
+ }
+ }
+
+ if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) {
+ return L"Your message exceed the maximum chat message limit set on the server. "
+ L"It was refused. Send a shorter message";
+ }
+
// Commands are implemented in Lua, so only catch invalid
// commands that were not "eaten" and send an error back
if (wmessage[0] == L'/') {
@@ -2816,6 +2829,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
std::vector<u16> clients = m_clients.getClientIDs();
+ u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
for (u16 i = 0; i < clients.size(); i++) {
u16 cid = clients[i];
if (cid != peer_id_to_avoid_sending)
@@ -2854,16 +2868,16 @@ RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
std::string Server::getPlayerName(u16 peer_id)
{
- Player *player = m_env->getPlayer(peer_id);
- if(player == NULL)
+ RemotePlayer *player = m_env->getPlayer(peer_id);
+ if (player == NULL)
return "[id="+itos(peer_id)+"]";
return player->getName();
}
PlayerSAO* Server::getPlayerSAO(u16 peer_id)
{
- Player *player = m_env->getPlayer(peer_id);
- if(player == NULL)
+ RemotePlayer *player = m_env->getPlayer(peer_id);
+ if (player == NULL)
return NULL;
return player->getPlayerSAO();
}
@@ -2882,13 +2896,12 @@ std::wstring Server::getStatusString()
bool first = true;
os<<L", clients={";
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
+ for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
// Get player
- Player *player = m_env->getPlayer(*i);
+ RemotePlayer *player = m_env->getPlayer(*i);
// Get name of player
std::wstring name = L"unknown";
- if(player != NULL)
+ if (player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
if(!first)
@@ -2924,12 +2937,12 @@ void Server::reportPrivsModified(const std::string &name)
std::vector<u16> clients = m_clients.getClientIDs();
for(std::vector<u16>::iterator i = clients.begin();
i != clients.end(); ++i) {
- Player *player = m_env->getPlayer(*i);
+ RemotePlayer *player = m_env->getPlayer(*i);
reportPrivsModified(player->getName());
}
} else {
- Player *player = m_env->getPlayer(name.c_str());
- if(!player)
+ RemotePlayer *player = m_env->getPlayer(name.c_str());
+ if (!player)
return;
SendPlayerPrivileges(player->peer_id);
PlayerSAO *sao = player->getPlayerSAO();
@@ -2943,8 +2956,8 @@ void Server::reportPrivsModified(const std::string &name)
void Server::reportInventoryFormspecModified(const std::string &name)
{
- Player *player = m_env->getPlayer(name.c_str());
- if(!player)
+ RemotePlayer *player = m_env->getPlayer(name.c_str());
+ if (!player)
return;
SendPlayerInventoryFormspec(player->peer_id);
}
@@ -2974,7 +2987,7 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
}
- Player *player = m_env->getPlayer(name);
+ RemotePlayer *player = m_env->getPlayer(name);
if (!player) {
return;
}
@@ -2992,7 +3005,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec,
if (!m_env)
return false;
- Player *player = m_env->getPlayer(playername);
+ RemotePlayer *player = m_env->getPlayer(playername);
if (!player)
return false;
@@ -3000,7 +3013,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec,
return true;
}
-u32 Server::hudAdd(Player *player, HudElement *form)
+u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
{
if (!player)
return -1;
@@ -3012,7 +3025,7 @@ u32 Server::hudAdd(Player *player, HudElement *form)
return id;
}
-bool Server::hudRemove(Player *player, u32 id) {
+bool Server::hudRemove(RemotePlayer *player, u32 id) {
if (!player)
return false;
@@ -3027,7 +3040,7 @@ bool Server::hudRemove(Player *player, u32 id) {
return true;
}
-bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
+bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
{
if (!player)
return false;
@@ -3036,7 +3049,7 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
return true;
}
-bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
+bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
{
if (!player)
return false;
@@ -3054,10 +3067,11 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
return true;
}
-bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
+bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
{
if (!player)
return false;
+
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
return false;
@@ -3068,14 +3082,7 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
return true;
}
-s32 Server::hudGetHotbarItemcount(Player *player)
-{
- if (!player)
- return 0;
- return player->getHotbarItemcount();
-}
-
-void Server::hudSetHotbarImage(Player *player, std::string name)
+void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
{
if (!player)
return;
@@ -3084,14 +3091,14 @@ void Server::hudSetHotbarImage(Player *player, std::string name)
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}
-std::string Server::hudGetHotbarImage(Player *player)
+std::string Server::hudGetHotbarImage(RemotePlayer *player)
{
if (!player)
return "";
return player->getHotbarImage();
}
-void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
+void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
{
if (!player)
return;
@@ -3100,16 +3107,8 @@ void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
-std::string Server::hudGetHotbarSelectedImage(Player *player)
-{
- if (!player)
- return "";
-
- return player->getHotbarSelectedImage();
-}
-
-bool Server::setLocalPlayerAnimations(Player *player,
- v2s32 animation_frames[4], f32 frame_speed)
+bool Server::setLocalPlayerAnimations(RemotePlayer *player,
+ v2s32 animation_frames[4], f32 frame_speed)
{
if (!player)
return false;
@@ -3119,7 +3118,7 @@ bool Server::setLocalPlayerAnimations(Player *player,
return true;
}
-bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
+bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
{
if (!player)
return false;
@@ -3130,7 +3129,7 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
return true;
}
-bool Server::setSky(Player *player, const video::SColor &bgcolor,
+bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params)
{
if (!player)
@@ -3141,7 +3140,7 @@ bool Server::setSky(Player *player, const video::SColor &bgcolor,
return true;
}
-bool Server::overrideDayNightRatio(Player *player, bool do_override,
+bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
float ratio)
{
if (!player)
@@ -3160,7 +3159,8 @@ void Server::notifyPlayers(const std::wstring &msg)
void Server::spawnParticle(const std::string &playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
- collisiondetection, bool vertical, const std::string &texture)
+ collisiondetection, bool collision_removal,
+ bool vertical, const std::string &texture)
{
// m_env will be NULL if the server is initializing
if (!m_env)
@@ -3168,20 +3168,22 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
u16 peer_id = PEER_ID_INEXISTENT;
if (playername != "") {
- Player* player = m_env->getPlayer(playername.c_str());
+ RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
peer_id = player->peer_id;
}
SendSpawnParticle(peer_id, pos, velocity, acceleration,
- expirationtime, size, collisiondetection, vertical, texture);
+ expirationtime, size, collisiondetection,
+ collision_removal, vertical, texture);
}
u32 Server::addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
- bool collisiondetection, bool vertical, const std::string &texture,
+ bool collisiondetection, bool collision_removal,
+ ServerActiveObject *attached, bool vertical, const std::string &texture,
const std::string &playername)
{
// m_env will be NULL if the server is initializing
@@ -3190,17 +3192,25 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
u16 peer_id = PEER_ID_INEXISTENT;
if (playername != "") {
- Player* player = m_env->getPlayer(playername.c_str());
+ RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return -1;
peer_id = player->peer_id;
}
- u32 id = m_env->addParticleSpawner(spawntime);
+ u16 attached_id = attached ? attached->getId() : 0;
+
+ u32 id;
+ if (attached_id == 0)
+ id = m_env->addParticleSpawner(spawntime);
+ else
+ id = m_env->addParticleSpawner(spawntime, attached_id);
+
SendAddParticleSpawner(peer_id, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
- collisiondetection, vertical, texture, id);
+ collisiondetection, collision_removal, attached_id, vertical,
+ texture, id);
return id;
}
@@ -3213,7 +3223,7 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
u16 peer_id = PEER_ID_INEXISTENT;
if (playername != "") {
- Player* player = m_env->getPlayer(playername.c_str());
+ RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
peer_id = player->peer_id;
@@ -3223,13 +3233,7 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
SendDeleteParticleSpawner(peer_id, id);
}
-void Server::deleteParticleSpawnerAll(u32 id)
-{
- m_env->deleteParticleSpawner(id);
- SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
-}
-
-Inventory* Server::createDetachedInventory(const std::string &name)
+Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
{
if(m_detached_inventories.count(name) > 0){
infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
@@ -3240,6 +3244,7 @@ Inventory* Server::createDetachedInventory(const std::string &name)
Inventory *inv = new Inventory(m_itemdef);
sanity_check(inv);
m_detached_inventories[name] = inv;
+ m_detached_inventories_player[name] = player;
//TODO find a better way to do this
sendDetachedInventory(name,PEER_ID_INEXISTENT);
return inv;
@@ -3431,11 +3436,10 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
/*
Try to get an existing player
*/
- RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
+ RemotePlayer *player = m_env->getPlayer(name);
// If player is already connected, cancel
- if(player != NULL && player->peer_id != 0)
- {
+ if (player != NULL && player->peer_id != 0) {
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
@@ -3443,27 +3447,24 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
/*
If player with the wanted peer_id already exists, cancel.
*/
- if(m_env->getPlayer(peer_id) != NULL)
- {
+ if (m_env->getPlayer(peer_id) != NULL) {
infostream<<"emergePlayer(): Player with wrong name but same"
" peer_id already exists"<<std::endl;
return NULL;
}
- // Load player if it isn't already loaded
- if (!player) {
- player = static_cast<RemotePlayer*>(m_env->loadPlayer(name));
- }
+ // Create a new player active object
+ PlayerSAO *playersao = new PlayerSAO(m_env, peer_id, isSingleplayer());
+ player = m_env->loadPlayer(name, playersao);
// Create player if it doesn't exist
if (!player) {
newplayer = true;
- player = new RemotePlayer(this, name);
+ player = new RemotePlayer(name, this->idef());
// Set player position
infostream<<"Server: Finding spawn place for player \""
<<name<<"\""<<std::endl;
- v3f pos = findSpawnPos();
- player->setPosition(pos);
+ playersao->setBasePosition(findSpawnPos());
// Make sure the player is saved
player->setModified(true);
@@ -3474,18 +3475,14 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
// If the player exists, ensure that they respawn inside legal bounds
// This fixes an assert crash when the player can't be added
// to the environment
- if (objectpos_over_limit(player->getPosition())) {
+ if (objectpos_over_limit(playersao->getBasePosition())) {
actionstream << "Respawn position for player \""
<< name << "\" outside limits, resetting" << std::endl;
- v3f pos = findSpawnPos();
- player->setPosition(pos);
+ playersao->setBasePosition(findSpawnPos());
}
}
- // Create a new player active object
- PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
- getPlayerEffectivePrivs(player->getName()),
- isSingleplayer());
+ playersao->initialize(player, getPlayerEffectivePrivs(player->getName()));
player->protocol_version = proto_version;