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authorPerttu Ahola <celeron55@gmail.com>2011-12-11 16:49:40 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-12-11 16:49:40 +0200
commitbd21f00f0a1bb23d4503d58a502a796dbe3fd5b4 (patch)
treeba1e29a21fafe612bdb05bd2a5bfbf8466f92ee0 /src/server.cpp
parent012bcbcb4852c78e803485a4fc6fe6628ce0dcd3 (diff)
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Add minetest.get_modpath(modname)
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp26
1 files changed, 18 insertions, 8 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 11c11b259..68a84b248 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -910,10 +910,10 @@ Server::Server(
throw ModError("Failed to load and run "+builtinpath);
}
// Load and run "mod" scripts
- core::list<ModSpec> mods = getMods(m_modspaths);
- for(core::list<ModSpec>::Iterator i = mods.begin();
- i != mods.end(); i++){
- ModSpec mod = *i;
+ m_mods = getMods(m_modspaths);
+ for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ i != m_mods.end(); i++){
+ const ModSpec &mod = *i;
infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
@@ -4203,10 +4203,9 @@ void Server::SendTextures(u16 peer_id)
texture_bunches.push_back(core::list<SendableTexture>());
u32 texture_size_bunch_total = 0;
- core::list<ModSpec> mods = getMods(m_modspaths);
- for(core::list<ModSpec>::Iterator i = mods.begin();
- i != mods.end(); i++){
- ModSpec mod = *i;
+ for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ i != m_mods.end(); i++){
+ const ModSpec &mod = *i;
std::string texturepath = mod.path + DIR_DELIM + "textures";
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
for(u32 j=0; j<dirlist.size(); j++){
@@ -4560,6 +4559,17 @@ IWritableCraftItemDefManager* Server::getWritableCraftItemDefManager()
return m_craftitemdef;
}
+const ModSpec* Server::getModSpec(const std::string &modname)
+{
+ for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ i != m_mods.end(); i++){
+ const ModSpec &mod = *i;
+ if(mod.name == modname)
+ return &mod;
+ }
+ return NULL;
+}
+
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;