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authorred-001 <red-001@outlook.ie>2017-06-10 12:49:44 +0100
committerSmallJoker <mk939@ymail.com>2018-06-03 17:31:59 +0200
commit0664b5f77226b7a2308e85898295378e04158923 (patch)
tree4078e94042837335f43f1b56387d553cc1b95de9 /src/server.cpp
parent14b039f0b4c8bddc1d4760dc7277f72392385d7d (diff)
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Add a server-sided way to remove color codes from incoming chat messages (#5948)
These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/server.cpp b/src/server.cpp
index e9ccc3d79..a0c4e30d8 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2873,12 +2873,15 @@ void Server::handleChatInterfaceEvent(ChatEvent *evt)
}
std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
- const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
+ std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
{
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:") + name);
+ if (g_settings->getBool("strip_color_codes"))
+ wmessage = unescape_enriched(wmessage);
+
if (player) {
switch (player->canSendChatMessage()) {
case RPLAYER_CHATRESULT_FLOODING: {
@@ -2933,7 +2936,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
/*
Send the message to others
*/
- actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
+ actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
std::vector<u16> clients = m_clients.getClientIDs();