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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-23 14:35:08 +0200
committerGitHub <noreply@github.com>2017-04-23 14:35:08 +0200
commit29ab20c27229672c24a7699afbcd54caad903331 (patch)
treee42e7ea35f54b1439055abc500191eb29baa6355 /src/server.cpp
parentdda171d2925e20efc00c78bcb45cf595fd986da9 (diff)
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Player data to Database (#5475)
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp50
1 files changed, 11 insertions, 39 deletions
diff --git a/src/server.cpp b/src/server.cpp
index ac6265d09..4c7e60286 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -60,6 +60,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
+#include "database.h"
class ClientNotFoundException : public BaseException
{
@@ -2618,9 +2619,8 @@ void Server::RespawnPlayer(u16 peer_id)
bool repositioned = m_script->on_respawnplayer(playersao);
if (!repositioned) {
- v3f pos = findSpawnPos();
// setPos will send the new position to client
- playersao->setPos(pos);
+ playersao->setPos(findSpawnPos());
}
SendPlayerHP(peer_id);
@@ -3442,8 +3442,8 @@ v3f Server::findSpawnPos()
s32 range = 1 + i;
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(
- -range + (myrand() % (range * 2)),
- -range + (myrand() % (range * 2)));
+ -range + (myrand() % (range * 2)),
+ -range + (myrand() % (range * 2)));
// Get spawn level at point
s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
@@ -3516,8 +3516,6 @@ void Server::requestShutdown(const std::string &msg, bool reconnect, float delay
PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
{
- bool newplayer = false;
-
/*
Try to get an existing player
*/
@@ -3538,44 +3536,18 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
return NULL;
}
- // Create a new player active object
- PlayerSAO *playersao = new PlayerSAO(m_env, peer_id, isSingleplayer());
- player = m_env->loadPlayer(name, playersao);
-
- // Create player if it doesn't exist
if (!player) {
- newplayer = true;
- player = new RemotePlayer(name, this->idef());
- // Set player position
- infostream<<"Server: Finding spawn place for player \""
- <<name<<"\""<<std::endl;
- playersao->setBasePosition(findSpawnPos());
-
- // Make sure the player is saved
- player->setModified(true);
-
- // Add player to environment
- m_env->addPlayer(player);
- } else {
- // If the player exists, ensure that they respawn inside legal bounds
- // This fixes an assert crash when the player can't be added
- // to the environment
- if (objectpos_over_limit(playersao->getBasePosition())) {
- actionstream << "Respawn position for player \""
- << name << "\" outside limits, resetting" << std::endl;
- playersao->setBasePosition(findSpawnPos());
- }
+ player = new RemotePlayer(name, idef());
}
- playersao->initialize(player, getPlayerEffectivePrivs(player->getName()));
-
- player->protocol_version = proto_version;
+ bool newplayer = false;
- /* Clean up old HUD elements from previous sessions */
- player->clearHud();
+ // Load player
+ PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
- /* Add object to environment */
- m_env->addActiveObject(playersao);
+ // Complete init with server parts
+ playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
+ player->protocol_version = proto_version;
/* Run scripts */
if (newplayer) {