summaryrefslogtreecommitdiff
path: root/src/server.cpp
diff options
context:
space:
mode:
authorred-001 <red-001@outlook.ie>2017-01-16 23:09:47 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-01-17 00:09:47 +0100
commit2f56a00d9eef82052614e5854a07b39b087efd0b (patch)
tree0e83270b3eda3a3400afc9d1de3901dfa977253d /src/server.cpp
parentd2f5732f89cd58dafc6a4f398b8ebfd122754852 (diff)
downloadminetest-2f56a00d9eef82052614e5854a07b39b087efd0b.tar.gz
minetest-2f56a00d9eef82052614e5854a07b39b087efd0b.tar.bz2
minetest-2f56a00d9eef82052614e5854a07b39b087efd0b.zip
Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 29dce5a4a..74d9541c9 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2826,7 +2826,15 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
std::vector<u16> clients = m_clients.getClientIDs();
+ /*
+ Send the message back to the inital sender
+ if they are using protocol version >= 29
+ */
+
u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
+ if (player->protocol_version >= 29)
+ peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+
for (u16 i = 0; i < clients.size(); i++) {
u16 cid = clients[i];
if (cid != peer_id_to_avoid_sending)