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authorPerttu Ahola <celeron55@gmail.com>2012-03-20 01:06:44 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-20 01:07:02 +0200
commit50621ffe851223fb791d4ba47959585154d59d3f (patch)
treeecc29be7eda6b6a1aa6bf0e85fcf8b3c574979db /src/server.cpp
parentdb4911f9565cae6d982e5fac2627fe45048fab8f (diff)
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Fix mod paths
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp22
1 files changed, 7 insertions, 15 deletions
diff --git a/src/server.cpp b/src/server.cpp
index b95d04713..87d43dc69 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -885,25 +885,13 @@ Server::Server(
infostream<<"- world: "<<m_path_world<<std::endl;
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
- for(std::set<std::string>::const_iterator i = m_gamespec.addon_paths.begin();
- i != m_gamespec.addon_paths.end(); i++)
- infostream<<"- addons: "<<(*i)<<std::endl;
- // Path to builtin.lua
- std::string builtinpath = porting::path_share + DIR_DELIM + "builtin"
- + DIR_DELIM + "builtin.lua";
-
- // Add default global mod search path
- m_modspaths.push_front(m_gamespec.path + DIR_DELIM "mods");
// Add world mod search path
m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
// Add addon mod search path
- for(std::set<std::string>::const_iterator i = m_gamespec.addon_paths.begin();
- i != m_gamespec.addon_paths.end(); i++)
- m_modspaths.push_front((*i) + DIR_DELIM + "mods");
- // Add simple user mod search path
- m_modspaths.push_front(porting::path_user + DIR_DELIM + "mods"
- + DIR_DELIM + m_gamespec.id);
+ for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
+ i != m_gamespec.mods_paths.end(); i++)
+ m_modspaths.push_front((*i));
// Print out mod search paths
for(core::list<std::string>::Iterator i = m_modspaths.begin();
@@ -912,6 +900,10 @@ Server::Server(
infostream<<"- mods: "<<modspath<<std::endl;
}
+ // Path to builtin.lua
+ std::string builtinpath = porting::path_share + DIR_DELIM + "builtin"
+ + DIR_DELIM + "builtin.lua";
+
// Create world if it doesn't exist
if(!initializeWorld(m_path_world, m_gamespec.id))
throw ServerError("Failed to initialize world");