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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-24 22:10:05 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commit9c8ba427503cbf73f0263495a791656b905c2efc (patch)
tree098f163a19b5cedd11e040e68bfc5b920e21c51b /src/server.cpp
parentf9675bd2b4d48b9517cd4939a5cfe1ea9c775b6c (diff)
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Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 92fd567e5..930938ecb 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -4055,7 +4055,7 @@ void Server::fillMediaCache()
".png", ".jpg", ".bmp", ".tga",
".pcx", ".ppm", ".psd", ".wal", ".rgb",
".ogg",
- ".b3d", ".md2", ".obj",
+ ".x", ".b3d", ".md2", ".obj",
NULL
};
if(removeStringEnd(filename, supported_ext) == ""){