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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-15 19:09:26 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-15 19:09:26 +0100 |
commit | b2801d8127f4b25fd96f981974763f33bc7ff42b (patch) | |
tree | 6911b2904a0e91b59017d1842a066551864d8402 /src/server.cpp | |
parent | e4f7c92cff0badd6c40b47bd90b1fc1b35456a1a (diff) | |
download | minetest-b2801d8127f4b25fd96f981974763f33bc7ff42b.tar.gz minetest-b2801d8127f4b25fd96f981974763f33bc7ff42b.tar.bz2 minetest-b2801d8127f4b25fd96f981974763f33bc7ff42b.zip |
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
Diffstat (limited to 'src/server.cpp')
-rw-r--r-- | src/server.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server.cpp b/src/server.cpp index 8f2ec05ba..6f384e743 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1099,8 +1099,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) SendInventory(playersao); // Send HP - if(g_settings->getBool("enable_damage")) - SendPlayerHP(peer_id); + SendPlayerHPOrDie(peer_id, playersao->getHP() == 0); // Send Breath SendPlayerBreath(peer_id); |