summaryrefslogtreecommitdiff
path: root/src/server.h
diff options
context:
space:
mode:
authorLoic Blot <loic.blot@unix-experience.fr>2015-03-04 11:29:34 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-04 11:29:39 +0100
commit1b2f64473ed4f222d3b7f02df853730d4382105e (patch)
tree820e24b348438ce79dc5e183774e4bd091d2d3a9 /src/server.h
parent038d3a31dfa6c382a5a5a57f2ce367d1cd67fb9f (diff)
downloadminetest-1b2f64473ed4f222d3b7f02df853730d4382105e.tar.gz
minetest-1b2f64473ed4f222d3b7f02df853730d4382105e.tar.bz2
minetest-1b2f64473ed4f222d3b7f02df853730d4382105e.zip
Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server.h b/src/server.h
index 8c5ea2e1e..b3d5d0fec 100644
--- a/src/server.h
+++ b/src/server.h
@@ -375,6 +375,9 @@ public:
void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
void SendPlayerBreath(u16 peer_id);
+ // Envlock and conlock should be locked when calling these
+ void SendInventory(u16 peer_id);
+
// Bind address
Address m_bind_addr;
@@ -394,8 +397,7 @@ private:
/* mark blocks not sent for all clients */
void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
- // Envlock and conlock should be locked when calling these
- void SendInventory(u16 peer_id);
+
void SendChatMessage(u16 peer_id, const std::wstring &message);
void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
void SendPlayerHP(u16 peer_id);
@@ -466,7 +468,7 @@ private:
void DiePlayer(u16 peer_id);
void RespawnPlayer(u16 peer_id);
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
- void UpdateCrafting(u16 peer_id);
+ void UpdateCrafting(Player *player);
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);