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authorLoic Blot <loic.blot@unix-experience.fr>2015-04-03 09:04:02 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2015-04-03 09:44:36 +0200
commit470de10de3a4d864ce2808bb3778cf9abfbc560e (patch)
tree8580c79e5ea44f2bc59bf299cc6030b3193cfd0a /src/server.h
parentaa340fd857c151384873f2b29a9bad76e49e852a (diff)
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Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
Approved by: @kwoelkr
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server.h b/src/server.h
index a584cbe5a..da506acf1 100644
--- a/src/server.h
+++ b/src/server.h
@@ -63,11 +63,6 @@ enum ClientDeletionReason {
CDR_DENY
};
-/*
- Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
-
class MapEditEventIgnorer
{
public:
@@ -474,6 +469,8 @@ private:
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
void UpdateCrafting(Player *player);
+ v3f findSpawnPos();
+
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);