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authorPerttu Ahola <celeron55@gmail.com>2010-11-27 01:02:21 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-11-27 01:02:21 +0200
commit4e249fb3fbf75f0359758760d88e22aa5b14533c (patch)
tree323087d05efbd2ace27b316d4f017cf812a31992 /src/server.h
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+/*
+(c) 2010 Perttu Ahola <celeron55@gmail.com>
+*/
+
+#ifndef SERVER_HEADER
+#define SERVER_HEADER
+
+#include "connection.h"
+#include "environment.h"
+#include "common_irrlicht.h"
+#include <string>
+
+#ifdef _WIN32
+ #include <windows.h>
+ #define sleep_ms(x) Sleep(x)
+#else
+ #include <unistd.h>
+ #define sleep_ms(x) usleep(x*1000)
+#endif
+
+struct QueuedBlockEmerge
+{
+ v3s16 pos;
+ // key = peer_id, value = flags
+ core::map<u16, u8> peer_ids;
+};
+
+/*
+ This is a thread-safe class.
+*/
+class BlockEmergeQueue
+{
+public:
+ BlockEmergeQueue()
+ {
+ m_mutex.Init();
+ }
+
+ ~BlockEmergeQueue()
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedBlockEmerge*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedBlockEmerge *q = *i;
+ delete q;
+ }
+ }
+
+ /*
+ peer_id=0 adds with nobody to send to
+ */
+ void addBlock(u16 peer_id, v3s16 pos, u8 flags)
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ if(peer_id != 0)
+ {
+ /*
+ Find if block is already in queue.
+ If it is, update the peer to it and quit.
+ */
+ core::list<QueuedBlockEmerge*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedBlockEmerge *q = *i;
+ if(q->pos == pos)
+ {
+ q->peer_ids[peer_id] = flags;
+ return;
+ }
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedBlockEmerge *q = new QueuedBlockEmerge;
+ q->pos = pos;
+ if(peer_id != 0)
+ q->peer_ids[peer_id] = flags;
+ m_queue.push_back(q);
+ }
+
+ // Returned pointer must be deleted
+ // Returns NULL if queue is empty
+ QueuedBlockEmerge * pop()
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedBlockEmerge*>::Iterator i = m_queue.begin();
+ if(i == m_queue.end())
+ return NULL;
+ QueuedBlockEmerge *q = *i;
+ m_queue.erase(i);
+ return q;
+ }
+
+ u32 size()
+ {
+ JMutexAutoLock lock(m_mutex);
+ return m_queue.size();
+ }
+
+private:
+ core::list<QueuedBlockEmerge*> m_queue;
+ JMutex m_mutex;
+};
+
+class SimpleThread : public JThread
+{
+ bool run;
+ JMutex run_mutex;
+
+public:
+
+ SimpleThread():
+ JThread(),
+ run(true)
+ {
+ run_mutex.Init();
+ }
+
+ virtual ~SimpleThread()
+ {}
+
+ virtual void * Thread() = 0;
+
+ bool getRun()
+ {
+ JMutexAutoLock lock(run_mutex);
+ return run;
+ }
+ void setRun(bool a_run)
+ {
+ JMutexAutoLock lock(run_mutex);
+ run = a_run;
+ }
+
+ void stop()
+ {
+ setRun(false);
+ while(IsRunning())
+ sleep_ms(100);
+ }
+};
+
+class Server;
+
+class ServerThread : public SimpleThread
+{
+ Server *m_server;
+
+public:
+
+ ServerThread(Server *server):
+ SimpleThread(),
+ m_server(server)
+ {
+ }
+
+ void * Thread();
+};
+
+class EmergeThread : public SimpleThread
+{
+ Server *m_server;
+
+public:
+
+ EmergeThread(Server *server):
+ SimpleThread(),
+ m_server(server)
+ {
+ }
+
+ void * Thread();
+
+ void trigger()
+ {
+ setRun(true);
+ if(IsRunning() == false)
+ {
+ Start();
+ }
+ }
+};
+
+struct PlayerInfo
+{
+ u16 id;
+ char name[PLAYERNAME_SIZE];
+ v3f position;
+ Address address;
+ float avg_rtt;
+
+ PlayerInfo();
+ void PrintLine(std::ostream *s);
+};
+
+u32 PIChecksum(core::list<PlayerInfo> &l);
+
+class RemoteClient
+{
+public:
+ // peer_id=0 means this client has no associated peer
+ // NOTE: If client is made allowed to exist while peer doesn't,
+ // this has to be set to 0 when there is no peer.
+ // Also, the client must be moved to some other container.
+ u16 peer_id;
+ // The serialization version to use with the client
+ u8 serialization_version;
+ // Version is stored in here after INIT before INIT2
+ u8 pending_serialization_version;
+
+ RemoteClient():
+ m_time_from_building(0.0),
+ m_num_blocks_in_emerge_queue(0)
+ {
+ peer_id = 0;
+ serialization_version = SER_FMT_VER_INVALID;
+ pending_serialization_version = SER_FMT_VER_INVALID;
+ m_nearest_unsent_d = 0;
+
+ m_blocks_sent_mutex.Init();
+ m_blocks_sending_mutex.Init();
+ }
+ ~RemoteClient()
+ {
+ }
+
+ // Connection and environment should be locked when this is called
+ void SendBlocks(Server *server, float dtime);
+
+ // Connection and environment should be locked when this is called
+ // steps() objects of blocks not found in active_blocks, then
+ // adds those blocks to active_blocks
+ void SendObjectData(
+ Server *server,
+ float dtime,
+ core::map<v3s16, bool> &stepped_blocks
+ );
+
+ void GotBlock(v3s16 p);
+
+ void SentBlock(v3s16 p);
+
+ void SetBlockNotSent(v3s16 p);
+ void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks);
+
+ void BlockEmerged();
+
+ // Increments timeouts and removes timed-out blocks from list
+ //void RunSendingTimeouts(float dtime, float timeout);
+
+ void PrintInfo(std::ostream &o)
+ {
+ JMutexAutoLock l2(m_blocks_sent_mutex);
+ JMutexAutoLock l3(m_blocks_sending_mutex);
+ o<<"RemoteClient "<<peer_id<<": "
+ <<"m_num_blocks_in_emerge_queue="
+ <<m_num_blocks_in_emerge_queue.get()
+ <<", m_blocks_sent.size()="<<m_blocks_sent.size()
+ <<", m_blocks_sending.size()="<<m_blocks_sending.size()
+ <<", m_nearest_unsent_d="<<m_nearest_unsent_d
+ <<std::endl;
+ }
+
+ // Time from last placing or removing blocks
+ MutexedVariable<float> m_time_from_building;
+
+private:
+ /*
+ All members that are accessed by many threads should
+ obviously be behind a mutex. The threads include:
+ - main thread (calls step())
+ - server thread (calls AsyncRunStep() and Receive())
+ - emerge thread
+ */
+
+ //TODO: core::map<v3s16, MapBlock*> m_active_blocks
+
+ // Number of blocks in the emerge queue that have this client as
+ // a receiver. Used for throttling network usage.
+ MutexedVariable<s16> m_num_blocks_in_emerge_queue;
+
+ /*
+ Blocks that have been sent to client.
+ - These don't have to be sent again.
+ - A block is cleared from here when client says it has
+ deleted it from it's memory
+
+ Key is position, value is dummy.
+ No MapBlock* is stored here because the blocks can get deleted.
+ */
+ core::map<v3s16, bool> m_blocks_sent;
+ s16 m_nearest_unsent_d;
+ v3s16 m_last_center;
+ JMutex m_blocks_sent_mutex;
+ /*
+ Blocks that are currently on the line.
+ This is used for throttling the sending of blocks.
+ - The size of this list is limited to some value
+ Block is added when it is sent with BLOCKDATA.
+ Block is removed when GOTBLOCKS is received.
+ Value is time from sending. (not used at the moment)
+ */
+ core::map<v3s16, float> m_blocks_sending;
+ JMutex m_blocks_sending_mutex;
+};
+
+class Server : public con::PeerHandler
+{
+public:
+ /*
+ NOTE: Every public method should be thread-safe
+ */
+ Server(
+ std::string mapsavedir,
+ bool creative_mode,
+ MapgenParams mapgen_params
+ );
+ ~Server();
+ void start(unsigned short port);
+ void stop();
+ void step(float dtime);
+ void AsyncRunStep();
+ void Receive();
+ void ProcessData(u8 *data, u32 datasize, u16 peer_id);
+
+ /*void Send(u16 peer_id, u16 channelnum,
+ SharedBuffer<u8> data, bool reliable);*/
+
+ // Environment and Connection must be locked when called
+ void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
+ //void SendBlock(u16 peer_id, MapBlock *block, u8 ver);
+ //TODO: Sending of many blocks in a single packet
+
+ // Environment and Connection must be locked when called
+ //void SendSectorMeta(u16 peer_id, core::list<v2s16> ps, u8 ver);
+
+ core::list<PlayerInfo> getPlayerInfo();
+
+private:
+
+ // Virtual methods from con::PeerHandler.
+ // As of now, these create and remove clients and players.
+ // TODO: Make it possible to leave players on server.
+ void peerAdded(con::Peer *peer);
+ void deletingPeer(con::Peer *peer, bool timeout);
+
+ // Envlock and conlock should be locked when calling these
+ void SendObjectData(float dtime);
+ void SendPlayerInfos();
+ void SendInventory(u16 peer_id);
+ // Sends blocks to clients
+ void SendBlocks(float dtime);
+
+ // When called, connection mutex should be locked
+ RemoteClient* getClient(u16 peer_id);
+
+ // NOTE: If connection and environment are both to be locked,
+ // environment shall be locked first.
+
+ JMutex m_env_mutex;
+ Environment m_env;
+
+ JMutex m_con_mutex;
+ con::Connection m_con;
+ core::map<u16, RemoteClient*> m_clients; // Behind the con mutex
+
+ float m_step_dtime;
+ JMutex m_step_dtime_mutex;
+
+ ServerThread m_thread;
+ EmergeThread m_emergethread;
+
+ BlockEmergeQueue m_emerge_queue;
+
+ bool m_creative_mode;
+
+ friend class EmergeThread;
+ friend class RemoteClient;
+};
+
+#endif
+