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authorsapier <Sapier at GMX dot net>2013-05-25 00:51:02 +0200
committerKahrl <kahrl@gmx.net>2013-05-25 00:51:02 +0200
commitab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch)
tree9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /src/server.h
parent865f380c91ced850d1a499c91aa2ab5489624802 (diff)
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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server.h b/src/server.h
index dcd007d23..3906f43b8 100644
--- a/src/server.h
+++ b/src/server.h
@@ -43,8 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-struct LuaState;
-typedef struct lua_State lua_State;
class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
@@ -52,7 +50,9 @@ class EventManager;
class PlayerSAO;
class IRollbackManager;
class EmergeManager;
-//struct HudElement;
+//struct HudElement; ?????????
+class ScriptApi;
+
class ServerError : public std::exception
{
@@ -384,7 +384,7 @@ public:
void Receive();
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
- std::list<PlayerInfo> getPlayerInfo();
+ //std::list<PlayerInfo> getPlayerInfo();
// Environment must be locked when called
void setTimeOfDay(u32 time)
@@ -492,8 +492,8 @@ public:
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
- // Envlock and conlock should be locked when using Lua
- lua_State *getLua(){ return m_lua; }
+ // Envlock and conlock should be locked when using scriptapi
+ ScriptApi *getScriptIface(){ return m_script; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
@@ -746,7 +746,7 @@ private:
// Scripting
// Envlock and conlock should be locked when using Lua
- lua_State *m_lua;
+ ScriptApi *m_script;
// Item definition manager
IWritableItemDefManager *m_itemdef;