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authorKahrl <kahrl@gmx.net>2013-08-11 04:09:45 +0200
committerKahrl <kahrl@gmx.net>2013-08-14 21:03:33 +0200
commit4e1f50035e860a00636ca5d804c267119df99601 (patch)
treec6cab522305ef2a5b9cfdb3685340d57590f1ff1 /src/server.h
parent6228d634fb31d1ce925d1fdc2dac022629a007ef (diff)
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h119
1 files changed, 26 insertions, 93 deletions
diff --git a/src/server.h b/src/server.h
index d49ecdf7b..4e7675ecb 100644
--- a/src/server.h
+++ b/src/server.h
@@ -21,37 +21,37 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define SERVER_HEADER
#include "connection.h"
-#include "environment.h"
-#include "irrlichttypes_bloated.h"
-#include <string>
-#include "porting.h"
+#include "irr_v3d.h"
#include "map.h"
-#include "inventory.h"
-#include "ban.h"
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
-#include "sound.h"
-#include "util/thread.h"
-#include "util/string.h"
#include "rollback_interface.h" // Needed for rollbackRevertActions()
-#include <list> // Needed for rollbackRevertActions()
-#include <algorithm>
+#include "util/numeric.h"
+#include "util/thread.h"
+#include <string>
+#include <list>
+#include <map>
+#include <vector>
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
+class BanManager;
class EventManager;
+class Inventory;
+class Player;
class PlayerSAO;
class IRollbackManager;
class EmergeManager;
-//struct HudElement; ?????????
-class ScriptApi;
+class GameScripting;
+class ServerEnvironment;
+struct SimpleSoundSpec;
class ServerError : public std::exception
@@ -128,33 +128,7 @@ private:
};
class Server;
-
-class ServerThread : public SimpleThread
-{
- Server *m_server;
-
-public:
-
- ServerThread(Server *server):
- SimpleThread(),
- m_server(server)
- {
- }
-
- void * Thread();
-};
-
-struct PlayerInfo
-{
- u16 id;
- char name[PLAYERNAME_SIZE];
- v3f position;
- Address address;
- float avg_rtt;
-
- PlayerInfo();
- void PrintLine(std::ostream *s);
-};
+class ServerThread;
/*
Used for queueing and sorting block transfers in containers
@@ -362,8 +336,7 @@ private:
};
class Server : public con::PeerHandler, public MapEventReceiver,
- public InventoryManager, public IGameDef,
- public IBackgroundBlockEmerger
+ public InventoryManager, public IGameDef
{
public:
/*
@@ -372,7 +345,6 @@ public:
Server(
const std::string &path_world,
- const std::string &path_config,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode
);
@@ -387,14 +359,8 @@ public:
void Receive();
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
- //std::list<PlayerInfo> getPlayerInfo();
-
// Environment must be locked when called
- void setTimeOfDay(u32 time)
- {
- m_env->setTimeOfDay(time);
- m_time_of_day_send_timer = 0;
- }
+ void setTimeOfDay(u32 time);
bool getShutdownRequested()
{
@@ -433,25 +399,9 @@ public:
void reportPrivsModified(const std::string &name=""); // ""=all
void reportInventoryFormspecModified(const std::string &name);
- // Saves g_settings to configpath given at initialization
- void saveConfig();
-
- void setIpBanned(const std::string &ip, const std::string &name)
- {
- m_banmanager.add(ip, name);
- return;
- }
-
- void unsetIpBanned(const std::string &ip_or_name)
- {
- m_banmanager.remove(ip_or_name);
- return;
- }
-
- std::string getBanDescription(const std::string &ip_or_name)
- {
- return m_banmanager.getBanDescription(ip_or_name);
- }
+ void setIpBanned(const std::string &ip, const std::string &name);
+ void unsetIpBanned(const std::string &ip_or_name);
+ std::string getBanDescription(const std::string &ip_or_name);
Address getPeerAddress(u16 peer_id)
{
@@ -490,13 +440,11 @@ public:
void deleteParticleSpawner(const char *playername, u32 id);
void deleteParticleSpawnerAll(u32 id);
- void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
-
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
// Envlock and conlock should be locked when using scriptapi
- ScriptApi *getScriptIface(){ return m_script; }
+ GameScripting *getScriptIface(){ return m_script; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
@@ -581,6 +529,7 @@ private:
void SendInventory(u16 peer_id);
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
+ void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
void SendPlayerHP(u16 peer_id);
void SendPlayerBreath(u16 peer_id);
void SendMovePlayer(u16 peer_id);
@@ -677,22 +626,8 @@ private:
RemoteClient* getClientNoEx(u16 peer_id);
// When called, environment mutex should be locked
- std::string getPlayerName(u16 peer_id)
- {
- Player *player = m_env->getPlayer(peer_id);
- if(player == NULL)
- return "[id="+itos(peer_id)+"]";
- return player->getName();
- }
-
- // When called, environment mutex should be locked
- PlayerSAO* getPlayerSAO(u16 peer_id)
- {
- Player *player = m_env->getPlayer(peer_id);
- if(player == NULL)
- return NULL;
- return player->getPlayerSAO();
- }
+ std::string getPlayerName(u16 peer_id);
+ PlayerSAO* getPlayerSAO(u16 peer_id);
/*
Get a player from memory or creates one.
@@ -714,8 +649,6 @@ private:
// World directory
std::string m_path_world;
- // Path to user's configuration file ("" = no configuration file)
- std::string m_path_config;
// Subgame specification
SubgameSpec m_gamespec;
// If true, do not allow multiple players and hide some multiplayer
@@ -750,7 +683,7 @@ private:
u16 m_clients_number; //for announcing masterserver
// Ban checking
- BanManager m_banmanager;
+ BanManager *m_banmanager;
// Rollback manager (behind m_env_mutex)
IRollbackManager *m_rollback;
@@ -762,7 +695,7 @@ private:
// Scripting
// Envlock and conlock should be locked when using Lua
- ScriptApi *m_script;
+ GameScripting *m_script;
// Item definition manager
IWritableItemDefManager *m_itemdef;
@@ -789,7 +722,7 @@ private:
JMutex m_step_dtime_mutex;
// The server mainly operates in this thread
- ServerThread m_thread;
+ ServerThread *m_thread;
/*
Time related stuff