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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-11 11:22:15 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit5146086a64d5eeb480948d612a008a2ec81455d4 (patch)
tree924bc1191cd251cd48d7f41e7d9b02577985eadf /src/server/CMakeLists.txt
parent894a34aef48024a752a1ef151d046955d83858d0 (diff)
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Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'src/server/CMakeLists.txt')
-rw-r--r--src/server/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/CMakeLists.txt b/src/server/CMakeLists.txt
index 26eaed5ac..4d94504f6 100644
--- a/src/server/CMakeLists.txt
+++ b/src/server/CMakeLists.txt
@@ -1,5 +1,6 @@
set(server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/luaentity_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp