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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-11 09:59:09 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit894a34aef48024a752a1ef151d046955d83858d0 (patch)
treef264d4c1ba7a62fe731255594f592bd78b3e09a5 /src/server/player_sao.h
parentc99e8df07fe88c0b19363beca09e12f151bc13d0 (diff)
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Move PlayerSAO to dedicated files
Diffstat (limited to 'src/server/player_sao.h')
-rw-r--r--src/server/player_sao.h325
1 files changed, 325 insertions, 0 deletions
diff --git a/src/server/player_sao.h b/src/server/player_sao.h
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+
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2020 Minetest core developers & community
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "constants.h"
+#include "network/networkprotocol.h"
+#include "unit_sao.h"
+#include "util/numeric.h"
+
+/*
+ PlayerSAO needs some internals exposed.
+*/
+
+class LagPool
+{
+ float m_pool = 15.0f;
+ float m_max = 15.0f;
+public:
+ LagPool() = default;
+
+ void setMax(float new_max)
+ {
+ m_max = new_max;
+ if(m_pool > new_max)
+ m_pool = new_max;
+ }
+
+ void add(float dtime)
+ {
+ m_pool -= dtime;
+ if(m_pool < 0)
+ m_pool = 0;
+ }
+
+ void empty()
+ {
+ m_pool = m_max;
+ }
+
+ bool grab(float dtime)
+ {
+ if(dtime <= 0)
+ return true;
+ if(m_pool + dtime > m_max)
+ return false;
+ m_pool += dtime;
+ return true;
+ }
+};
+
+class RemotePlayer;
+
+class PlayerSAO : public UnitSAO
+{
+public:
+ PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
+ bool is_singleplayer);
+
+ ActiveObjectType getType() const
+ { return ACTIVEOBJECT_TYPE_PLAYER; }
+ ActiveObjectType getSendType() const
+ { return ACTIVEOBJECT_TYPE_GENERIC; }
+ std::string getDescription();
+
+ /*
+ Active object <-> environment interface
+ */
+
+ void addedToEnvironment(u32 dtime_s);
+ void removingFromEnvironment();
+ bool isStaticAllowed() const { return false; }
+ std::string getClientInitializationData(u16 protocol_version);
+ void getStaticData(std::string *result) const;
+ void step(float dtime, bool send_recommended);
+ void setBasePosition(const v3f &position);
+ void setPos(const v3f &pos);
+ void moveTo(v3f pos, bool continuous);
+ void setPlayerYaw(const float yaw);
+ // Data should not be sent at player initialization
+ void setPlayerYawAndSend(const float yaw);
+ void setLookPitch(const float pitch);
+ // Data should not be sent at player initialization
+ void setLookPitchAndSend(const float pitch);
+ f32 getLookPitch() const { return m_pitch; }
+ f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
+ // Deprecated
+ f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
+ void setFov(const float pitch);
+ f32 getFov() const { return m_fov; }
+ void setWantedRange(const s16 range);
+ s16 getWantedRange() const { return m_wanted_range; }
+
+ /*
+ Interaction interface
+ */
+
+ u16 punch(v3f dir,
+ const ToolCapabilities *toolcap,
+ ServerActiveObject *puncher,
+ float time_from_last_punch);
+ void rightClick(ServerActiveObject *clicker) {}
+ void setHP(s32 hp, const PlayerHPChangeReason &reason);
+ void setHPRaw(u16 hp) { m_hp = hp; }
+ s16 readDamage();
+ u16 getBreath() const { return m_breath; }
+ void setBreath(const u16 breath, bool send = true);
+
+ /*
+ Inventory interface
+ */
+ Inventory *getInventory() const;
+ InventoryLocation getInventoryLocation() const;
+ void setInventoryModified() {}
+ std::string getWieldList() const { return "main"; }
+ u16 getWieldIndex() const;
+ ItemStack getWieldedItem(ItemStack *selected, ItemStack *hand = nullptr) const;
+ bool setWieldedItem(const ItemStack &item);
+
+ /*
+ PlayerSAO-specific
+ */
+
+ void disconnected();
+
+ RemotePlayer *getPlayer() { return m_player; }
+ session_t getPeerID() const { return m_peer_id; }
+
+ // Cheat prevention
+
+ v3f getLastGoodPosition() const
+ {
+ return m_last_good_position;
+ }
+ float resetTimeFromLastPunch()
+ {
+ float r = m_time_from_last_punch;
+ m_time_from_last_punch = 0.0;
+ return r;
+ }
+ void noCheatDigStart(const v3s16 &p)
+ {
+ m_nocheat_dig_pos = p;
+ m_nocheat_dig_time = 0;
+ }
+ v3s16 getNoCheatDigPos()
+ {
+ return m_nocheat_dig_pos;
+ }
+ float getNoCheatDigTime()
+ {
+ return m_nocheat_dig_time;
+ }
+ void noCheatDigEnd()
+ {
+ m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
+ }
+ LagPool& getDigPool()
+ {
+ return m_dig_pool;
+ }
+ void setMaxSpeedOverride(const v3f &vel);
+ // Returns true if cheated
+ bool checkMovementCheat();
+
+ // Other
+
+ void updatePrivileges(const std::set<std::string> &privs,
+ bool is_singleplayer)
+ {
+ m_privs = privs;
+ m_is_singleplayer = is_singleplayer;
+ }
+
+ bool getCollisionBox(aabb3f *toset) const;
+ bool getSelectionBox(aabb3f *toset) const;
+ bool collideWithObjects() const { return true; }
+
+ void finalize(RemotePlayer *player, const std::set<std::string> &privs);
+
+ v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
+ v3f getEyeOffset() const;
+ float getZoomFOV() const;
+
+ inline Metadata &getMeta() { return m_meta; }
+
+private:
+ std::string getPropertyPacket();
+ void unlinkPlayerSessionAndSave();
+ std::string generateUpdatePhysicsOverrideCommand() const;
+
+ RemotePlayer *m_player = nullptr;
+ session_t m_peer_id = 0;
+
+ // Cheat prevention
+ LagPool m_dig_pool;
+ LagPool m_move_pool;
+ v3f m_last_good_position;
+ float m_time_from_last_teleport = 0.0f;
+ float m_time_from_last_punch = 0.0f;
+ v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
+ float m_nocheat_dig_time = 0.0f;
+ float m_max_speed_override_time = 0.0f;
+ v3f m_max_speed_override = v3f(0.0f, 0.0f, 0.0f);
+
+ // Timers
+ IntervalLimiter m_breathing_interval;
+ IntervalLimiter m_drowning_interval;
+ IntervalLimiter m_node_hurt_interval;
+
+ bool m_position_not_sent = false;
+
+ // Cached privileges for enforcement
+ std::set<std::string> m_privs;
+ bool m_is_singleplayer;
+
+ u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
+ f32 m_pitch = 0.0f;
+ f32 m_fov = 0.0f;
+ s16 m_wanted_range = 0.0f;
+
+ Metadata m_meta;
+public:
+ float m_physics_override_speed = 1.0f;
+ float m_physics_override_jump = 1.0f;
+ float m_physics_override_gravity = 1.0f;
+ bool m_physics_override_sneak = true;
+ bool m_physics_override_sneak_glitch = false;
+ bool m_physics_override_new_move = true;
+ bool m_physics_override_sent = false;
+};
+
+
+struct PlayerHPChangeReason {
+ enum Type : u8 {
+ SET_HP,
+ PLAYER_PUNCH,
+ FALL,
+ NODE_DAMAGE,
+ DROWNING,
+ RESPAWN
+ };
+
+ Type type = SET_HP;
+ bool from_mod = false;
+ int lua_reference = -1;
+
+ // For PLAYER_PUNCH
+ ServerActiveObject *object = nullptr;
+ // For NODE_DAMAGE
+ std::string node;
+
+ inline bool hasLuaReference() const
+ {
+ return lua_reference >= 0;
+ }
+
+ bool setTypeFromString(const std::string &typestr)
+ {
+ if (typestr == "set_hp")
+ type = SET_HP;
+ else if (typestr == "punch")
+ type = PLAYER_PUNCH;
+ else if (typestr == "fall")
+ type = FALL;
+ else if (typestr == "node_damage")
+ type = NODE_DAMAGE;
+ else if (typestr == "drown")
+ type = DROWNING;
+ else if (typestr == "respawn")
+ type = RESPAWN;
+ else
+ return false;
+
+ return true;
+ }
+
+ std::string getTypeAsString() const
+ {
+ switch (type) {
+ case PlayerHPChangeReason::SET_HP:
+ return "set_hp";
+ case PlayerHPChangeReason::PLAYER_PUNCH:
+ return "punch";
+ case PlayerHPChangeReason::FALL:
+ return "fall";
+ case PlayerHPChangeReason::NODE_DAMAGE:
+ return "node_damage";
+ case PlayerHPChangeReason::DROWNING:
+ return "drown";
+ case PlayerHPChangeReason::RESPAWN:
+ return "respawn";
+ default:
+ return "?";
+ }
+ }
+
+ PlayerHPChangeReason(Type type):
+ type(type)
+ {}
+
+ PlayerHPChangeReason(Type type, ServerActiveObject *object):
+ type(type), object(object)
+ {}
+
+ PlayerHPChangeReason(Type type, std::string node):
+ type(type), node(node)
+ {}
+};