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authorLoïc Blot <nerzhul@users.noreply.github.com>2020-05-07 22:38:41 +0200
committerGitHub <noreply@github.com>2020-05-07 22:38:41 +0200
commit454dbf83a9bf292910c1495a2aa49fd8b960c28f (patch)
treed3f53bb5914bae385198d3290863ee1c94832dfd /src/server/serverinventorymgr.h
parent650168cadac2a45277a9527ae79efb288ba7a4a4 (diff)
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Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
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diff --git a/src/server/serverinventorymgr.h b/src/server/serverinventorymgr.h
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+/*
+Minetest
+Copyright (C) 2010-2020 Minetest core development team
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "inventorymanager.h"
+#include <functional>
+
+class ServerEnvironment;
+
+class ServerInventoryManager : public InventoryManager
+{
+public:
+ ServerInventoryManager();
+ virtual ~ServerInventoryManager();
+
+ void setEnv(ServerEnvironment *env)
+ {
+ assert(!m_env);
+ m_env = env;
+ }
+
+ Inventory *getInventory(const InventoryLocation &loc);
+ void setInventoryModified(const InventoryLocation &loc);
+
+ // Creates or resets inventory
+ Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
+ const std::string &player = "");
+ bool removeDetachedInventory(const std::string &name);
+
+ void sendDetachedInventories(const std::string &peer_name, bool incremental,
+ std::function<void(const std::string &, Inventory *)> apply_cb);
+
+private:
+ struct DetachedInventory
+ {
+ Inventory *inventory;
+ std::string owner;
+ };
+
+ ServerEnvironment *m_env = nullptr;
+
+ std::unordered_map<std::string, DetachedInventory> m_detached_inventories;
+}; \ No newline at end of file