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authorSmallJoker <mk939@ymail.com>2021-03-07 10:04:07 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2021-03-07 17:18:02 +0100
commitfc864029b9635106a5390aa09d227d7dac31d1a5 (patch)
tree175496ce3ac4d82621029060f2b21c2233b6290c /src/server/serverinventorymgr.h
parentd9b78d64929b8fbf1507c2d27dca6fbc105ecdb0 (diff)
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Protect per-player detached inventory actions
Diffstat (limited to 'src/server/serverinventorymgr.h')
-rw-r--r--src/server/serverinventorymgr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/serverinventorymgr.h b/src/server/serverinventorymgr.h
index ccf6d3b2e..0e4b72415 100644
--- a/src/server/serverinventorymgr.h
+++ b/src/server/serverinventorymgr.h
@@ -43,6 +43,7 @@ public:
Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
const std::string &player = "");
bool removeDetachedInventory(const std::string &name);
+ bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const;
void sendDetachedInventories(const std::string &peer_name, bool incremental,
std::function<void(const std::string &, Inventory *)> apply_cb);