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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-11 09:35:27 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commitc99e8df07fe88c0b19363beca09e12f151bc13d0 (patch)
tree6e601c3319bdadc0e6bdd1651c26cb48fe1aeb82 /src/server/unit_sao.cpp
parent2a7267febfd5f827c8a2654cc67e5db07f59cbac (diff)
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pass clang-format
Diffstat (limited to 'src/server/unit_sao.cpp')
-rw-r--r--src/server/unit_sao.cpp44
1 files changed, 21 insertions, 23 deletions
diff --git a/src/server/unit_sao.cpp b/src/server/unit_sao.cpp
index 66be67522..b30b7a76b 100644
--- a/src/server/unit_sao.cpp
+++ b/src/server/unit_sao.cpp
@@ -26,8 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
UnitSAO
*/
-UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos)
+UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos) : ServerActiveObject(env, pos)
{
// Initialize something to armor groups
m_armor_groups["fleshy"] = 100;
@@ -54,7 +53,8 @@ const ItemGroupList &UnitSAO::getArmorGroups() const
return m_armor_groups;
}
-void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
+void UnitSAO::setAnimation(
+ v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
{
// store these so they can be updated to clients
m_animation_range = frame_range;
@@ -64,7 +64,8 @@ void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend
m_animation_sent = false;
}
-void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop)
+void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend,
+ bool *frame_loop)
{
*frame_range = m_animation_range;
*frame_speed = m_animation_speed;
@@ -91,14 +92,15 @@ void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotat
*rotation = m_bone_position[bone].Y;
}
-void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
+void UnitSAO::setAttachment(
+ int parent_id, const std::string &bone, v3f position, v3f rotation)
{
// Attachments need to be handled on both the server and client.
- // If we just attach on the server, we can only copy the position of the parent. Attachments
- // are still sent to clients at an interval so players might see them lagging, plus we can't
- // read and attach to skeletal bones.
- // If we just attach on the client, the server still sees the child at its original location.
- // This breaks some things so we also give the server the most accurate representation
+ // If we just attach on the server, we can only copy the position of the parent.
+ // Attachments are still sent to clients at an interval so players might see them
+ // lagging, plus we can't read and attach to skeletal bones. If we just attach on
+ // the client, the server still sees the child at its original location. This
+ // breaks some things so we also give the server the most accurate representation
// even if players only see the client changes.
int old_parent = m_attachment_parent_id;
@@ -114,8 +116,8 @@ void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position
}
}
-void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
- v3f *rotation) const
+void UnitSAO::getAttachment(
+ int *parent_id, std::string *bone, v3f *position, v3f *rotation) const
{
*parent_id = m_attachment_parent_id;
*bone = m_attachment_bone;
@@ -194,7 +196,7 @@ void UnitSAO::onDetach(int parent_id)
m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
}
-ObjectProperties* UnitSAO::accessObjectProperties()
+ObjectProperties *UnitSAO::accessObjectProperties()
{
return &m_prop;
}
@@ -217,8 +219,8 @@ std::string UnitSAO::generateUpdateAttachmentCommand() const
return os.str();
}
-std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone,
- const v3f &position, const v3f &rotation)
+std::string UnitSAO::generateUpdateBonePositionCommand(
+ const std::string &bone, const v3f &position, const v3f &rotation)
{
std::ostringstream os(std::ios::binary);
// command
@@ -230,7 +232,6 @@ std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone,
return os.str();
}
-
std::string UnitSAO::generateUpdateAnimationSpeedCommand() const
{
std::ostringstream os(std::ios::binary);
@@ -255,23 +256,21 @@ std::string UnitSAO::generateUpdateAnimationCommand() const
return os.str();
}
-
std::string UnitSAO::generateUpdateArmorGroupsCommand() const
{
std::ostringstream os(std::ios::binary);
writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, m_armor_groups.size());
for (const auto &armor_group : m_armor_groups) {
- os<<serializeString(armor_group.first);
+ os << serializeString(armor_group.first);
writeS16(os, armor_group.second);
}
return os.str();
}
-
-std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
- const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end,
- f32 update_interval)
+std::string UnitSAO::generateUpdatePositionCommand(const v3f &position,
+ const v3f &velocity, const v3f &acceleration, const v3f &rotation,
+ bool do_interpolate, bool is_movement_end, f32 update_interval)
{
std::ostringstream os(std::ios::binary);
// command
@@ -293,7 +292,6 @@ std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3
return os.str();
}
-
std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const
{
std::ostringstream os(std::ios::binary);