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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-10 21:25:42 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit6d43736172f8459cb70219186ae003c56c389f2a (patch)
treee7aef0d6166ddc6538b3051bc0005a640ad10963 /src/server/unit_sao.h
parent01b3f26c7bc62305b205136bb95a2a4550761c3c (diff)
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Move serveractiveobject & unitsao
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
Diffstat (limited to 'src/server/unit_sao.h')
-rw-r--r--src/server/unit_sao.h113
1 files changed, 113 insertions, 0 deletions
diff --git a/src/server/unit_sao.h b/src/server/unit_sao.h
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+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2020 Minetest core developers & community
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "object_properties.h"
+#include "serveractiveobject.h"
+
+class UnitSAO: public ServerActiveObject
+{
+public:
+ UnitSAO(ServerEnvironment *env, v3f pos);
+ virtual ~UnitSAO() = default;
+
+ void setRotation(v3f rotation) { m_rotation = rotation; }
+ const v3f &getRotation() const { return m_rotation; }
+ v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
+
+ // Deprecated
+ f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
+
+ u16 getHP() const { return m_hp; }
+ // Use a function, if isDead can be defined by other conditions
+ bool isDead() const { return m_hp == 0; }
+
+ inline bool isAttached() const
+ { return getParent(); }
+
+ inline bool isImmortal() const
+ { return itemgroup_get(getArmorGroups(), "immortal"); }
+
+ void setArmorGroups(const ItemGroupList &armor_groups);
+ const ItemGroupList &getArmorGroups() const;
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+ void setAnimationSpeed(float frame_speed);
+ void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+ void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+ void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+ void getAttachment(int *parent_id, std::string *bone, v3f *position,
+ v3f *rotation) const;
+ void clearChildAttachments();
+ void clearParentAttachment();
+ void addAttachmentChild(int child_id);
+ void removeAttachmentChild(int child_id);
+ const std::unordered_set<int> &getAttachmentChildIds() const;
+ ServerActiveObject *getParent() const;
+ ObjectProperties* accessObjectProperties();
+ void notifyObjectPropertiesModified();
+
+ std::string generateUpdateAttachmentCommand() const;
+ std::string generateUpdateAnimationSpeedCommand() const;
+ std::string generateUpdateAnimationCommand() const;
+ std::string generateUpdateArmorGroupsCommand() const;
+ static std::string generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
+ const v3f &acceleration, const v3f &rotation, bool do_interpolate,
+ bool is_movement_end, f32 update_interval);
+ std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
+ void sendPunchCommand();
+ static std::string generateUpdateBonePositionCommand(const std::string &bone,
+ const v3f &position, const v3f &rotation);
+
+protected:
+ u16 m_hp = 1;
+
+ v3f m_rotation;
+
+ bool m_properties_sent = true;
+ ObjectProperties m_prop;
+
+ ItemGroupList m_armor_groups;
+ bool m_armor_groups_sent = false;
+
+ v2f m_animation_range;
+ float m_animation_speed = 0.0f;
+ float m_animation_blend = 0.0f;
+ bool m_animation_loop = true;
+ bool m_animation_sent = false;
+ bool m_animation_speed_sent = false;
+
+ // Stores position and rotation for each bone name
+ std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
+ bool m_bone_position_sent = false;
+
+ int m_attachment_parent_id = 0;
+ std::unordered_set<int> m_attachment_child_ids;
+ std::string m_attachment_bone = "";
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attachment_sent = false;
+private:
+ void onAttach(int parent_id);
+ void onDetach(int parent_id);
+
+ std::string generatePunchCommand(u16 result_hp) const;
+};