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author | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
commit | caecdb681c428c1aab9c0f7eec2570c0460f995c (patch) | |
tree | e5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/serverenvironment.cpp | |
parent | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff) | |
parent | 80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff) | |
download | minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.gz minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.bz2 minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.zip |
Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r-- | src/serverenvironment.cpp | 2317 |
1 files changed, 2317 insertions, 0 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp new file mode 100644 index 000000000..cbdc747d1 --- /dev/null +++ b/src/serverenvironment.cpp @@ -0,0 +1,2317 @@ +/* +Minetest +Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "serverenvironment.h" +#include "content_sao.h" +#include "settings.h" +#include "log.h" +#include "nodedef.h" +#include "nodemetadata.h" +#include "gamedef.h" +#include "map.h" +#include "profiler.h" +#include "raycast.h" +#include "remoteplayer.h" +#include "scripting_server.h" +#include "server.h" +#include "voxelalgorithms.h" +#include "util/serialize.h" +#include "util/basic_macros.h" +#include "util/pointedthing.h" +#include "threading/mutex_auto_lock.h" +#include "filesys.h" +#include "gameparams.h" +#include "database-dummy.h" +#include "database-files.h" +#include "database-sqlite3.h" +#if USE_POSTGRESQL +#include "database-postgresql.h" +#endif + +#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:" + +// A number that is much smaller than the timeout for particle spawners should/could ever be +#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f + +/* + ABMWithState +*/ + +ABMWithState::ABMWithState(ActiveBlockModifier *abm_): + abm(abm_), + timer(0) +{ + // Initialize timer to random value to spread processing + float itv = abm->getTriggerInterval(); + itv = MYMAX(0.001, itv); // No less than 1ms + int minval = MYMAX(-0.51*itv, -60); // Clamp to + int maxval = MYMIN(0.51*itv, 60); // +-60 seconds + timer = myrand_range(minval, maxval); +} + +/* + LBMManager +*/ + +void LBMContentMapping::deleteContents() +{ + for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin(); + it != lbm_list.end(); ++it) { + delete *it; + } +} + +void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef) +{ + // Add the lbm_def to the LBMContentMapping. + // Unknown names get added to the global NameIdMapping. + INodeDefManager *nodedef = gamedef->ndef(); + + lbm_list.push_back(lbm_def); + + for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin(); + it != lbm_def->trigger_contents.end(); ++it) { + std::set<content_t> c_ids; + bool found = nodedef->getIds(*it, c_ids); + if (!found) { + content_t c_id = gamedef->allocateUnknownNodeId(*it); + if (c_id == CONTENT_IGNORE) { + // Seems it can't be allocated. + warningstream << "Could not internalize node name \"" << *it + << "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl; + continue; + } + c_ids.insert(c_id); + } + + for (std::set<content_t>::const_iterator iit = + c_ids.begin(); iit != c_ids.end(); ++iit) { + content_t c_id = *iit; + map[c_id].push_back(lbm_def); + } + } +} + +const std::vector<LoadingBlockModifierDef *> * +LBMContentMapping::lookup(content_t c) const +{ + container_map::const_iterator it = map.find(c); + if (it == map.end()) + return NULL; + // This first dereferences the iterator, returning + // a std::vector<LoadingBlockModifierDef *> + // reference, then we convert it to a pointer. + return &(it->second); +} + +LBMManager::~LBMManager() +{ + for (std::map<std::string, LoadingBlockModifierDef *>::iterator it = + m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) { + delete it->second; + } + for (lbm_lookup_map::iterator it = m_lbm_lookup.begin(); + it != m_lbm_lookup.end(); ++it) { + (it->second).deleteContents(); + } +} + +void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def) +{ + // Precondition, in query mode the map isn't used anymore + FATAL_ERROR_IF(m_query_mode == true, + "attempted to modify LBMManager in query mode"); + + if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) { + throw ModError("Error adding LBM \"" + lbm_def->name + + "\": Does not follow naming conventions: " + "Only characters [a-z0-9_:] are allowed."); + } + + m_lbm_defs[lbm_def->name] = lbm_def; +} + +void LBMManager::loadIntroductionTimes(const std::string ×, + IGameDef *gamedef, u32 now) +{ + m_query_mode = true; + + // name -> time map. + // Storing it in a map first instead of + // handling the stuff directly in the loop + // removes all duplicate entries. + // TODO make this std::unordered_map + std::map<std::string, u32> introduction_times; + + /* + The introduction times string consists of name~time entries, + with each entry terminated by a semicolon. The time is decimal. + */ + + size_t idx = 0; + size_t idx_new; + while ((idx_new = times.find(";", idx)) != std::string::npos) { + std::string entry = times.substr(idx, idx_new - idx); + std::vector<std::string> components = str_split(entry, '~'); + if (components.size() != 2) + throw SerializationError("Introduction times entry \"" + + entry + "\" requires exactly one '~'!"); + const std::string &name = components[0]; + u32 time = from_string<u32>(components[1]); + introduction_times[name] = time; + idx = idx_new + 1; + } + + // Put stuff from introduction_times into m_lbm_lookup + for (std::map<std::string, u32>::const_iterator it = introduction_times.begin(); + it != introduction_times.end(); ++it) { + const std::string &name = it->first; + u32 time = it->second; + + std::map<std::string, LoadingBlockModifierDef *>::iterator def_it = + m_lbm_defs.find(name); + if (def_it == m_lbm_defs.end()) { + // This seems to be an LBM entry for + // an LBM we haven't loaded. Discard it. + continue; + } + LoadingBlockModifierDef *lbm_def = def_it->second; + if (lbm_def->run_at_every_load) { + // This seems to be an LBM entry for + // an LBM that runs at every load. + // Don't add it just yet. + continue; + } + + m_lbm_lookup[time].addLBM(lbm_def, gamedef); + + // Erase the entry so that we know later + // what elements didn't get put into m_lbm_lookup + m_lbm_defs.erase(name); + } + + // Now also add the elements from m_lbm_defs to m_lbm_lookup + // that weren't added in the previous step. + // They are introduced first time to this world, + // or are run at every load (introducement time hardcoded to U32_MAX). + + LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now]; + LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX]; + + for (std::map<std::string, LoadingBlockModifierDef *>::iterator it = + m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) { + if (it->second->run_at_every_load) { + lbms_running_always.addLBM(it->second, gamedef); + } else { + lbms_we_introduce_now.addLBM(it->second, gamedef); + } + } + + // Clear the list, so that we don't delete remaining elements + // twice in the destructor + m_lbm_defs.clear(); +} + +std::string LBMManager::createIntroductionTimesString() +{ + // Precondition, we must be in query mode + FATAL_ERROR_IF(m_query_mode == false, + "attempted to query on non fully set up LBMManager"); + + std::ostringstream oss; + for (lbm_lookup_map::iterator it = m_lbm_lookup.begin(); + it != m_lbm_lookup.end(); ++it) { + u32 time = it->first; + std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list; + for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin(); + iit != lbm_list.end(); ++iit) { + // Don't add if the LBM runs at every load, + // then introducement time is hardcoded + // and doesn't need to be stored + if ((*iit)->run_at_every_load) + continue; + oss << (*iit)->name << "~" << time << ";"; + } + } + return oss.str(); +} + +void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp) +{ + // Precondition, we need m_lbm_lookup to be initialized + FATAL_ERROR_IF(m_query_mode == false, + "attempted to query on non fully set up LBMManager"); + v3s16 pos_of_block = block->getPosRelative(); + v3s16 pos; + MapNode n; + content_t c; + lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp); + for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++) + for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++) + for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) + { + n = block->getNodeNoEx(pos); + c = n.getContent(); + for (LBMManager::lbm_lookup_map::const_iterator iit = it; + iit != m_lbm_lookup.end(); ++iit) { + const std::vector<LoadingBlockModifierDef *> *lbm_list = + iit->second.lookup(c); + if (!lbm_list) + continue; + for (std::vector<LoadingBlockModifierDef *>::const_iterator iit = + lbm_list->begin(); iit != lbm_list->end(); ++iit) { + (*iit)->trigger(env, pos + pos_of_block, n); + } + } + } +} + +/* + ActiveBlockList +*/ + +void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list) +{ + v3s16 p; + for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) + for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) + for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) + { + // limit to a sphere + if (p.getDistanceFrom(p0) <= r) { + // Set in list + list.insert(p); + } + } +} + +void ActiveBlockList::update(std::vector<v3s16> &active_positions, + s16 radius, + std::set<v3s16> &blocks_removed, + std::set<v3s16> &blocks_added) +{ + /* + Create the new list + */ + std::set<v3s16> newlist = m_forceloaded_list; + for(std::vector<v3s16>::iterator i = active_positions.begin(); + i != active_positions.end(); ++i) + { + fillRadiusBlock(*i, radius, newlist); + } + + /* + Find out which blocks on the old list are not on the new list + */ + // Go through old list + for(std::set<v3s16>::iterator i = m_list.begin(); + i != m_list.end(); ++i) + { + v3s16 p = *i; + // If not on new list, it's been removed + if(newlist.find(p) == newlist.end()) + blocks_removed.insert(p); + } + + /* + Find out which blocks on the new list are not on the old list + */ + // Go through new list + for(std::set<v3s16>::iterator i = newlist.begin(); + i != newlist.end(); ++i) + { + v3s16 p = *i; + // If not on old list, it's been added + if(m_list.find(p) == m_list.end()) + blocks_added.insert(p); + } + + /* + Update m_list + */ + m_list.clear(); + for(std::set<v3s16>::iterator i = newlist.begin(); + i != newlist.end(); ++i) + { + v3s16 p = *i; + m_list.insert(p); + } +} + +/* + ServerEnvironment +*/ + +ServerEnvironment::ServerEnvironment(ServerMap *map, + ServerScripting *scriptIface, Server *server, + const std::string &path_world): + Environment(server), + m_map(map), + m_script(scriptIface), + m_server(server), + m_path_world(path_world), + m_send_recommended_timer(0), + m_active_block_interval_overload_skip(0), + m_game_time(0), + m_game_time_fraction_counter(0), + m_last_clear_objects_time(0), + m_recommended_send_interval(0.1), + m_max_lag_estimate(0.1), + m_player_database(NULL) +{ + // Determine which database backend to use + std::string conf_path = path_world + DIR_DELIM + "world.mt"; + Settings conf; + bool succeeded = conf.readConfigFile(conf_path.c_str()); + if (!succeeded || !conf.exists("player_backend")) { + // fall back to files + conf.set("player_backend", "files"); + warningstream << "/!\\ You are using old player file backend. " + << "This backend is deprecated and will be removed in next release /!\\" + << std::endl << "Switching to SQLite3 or PostgreSQL is advised, " + << "please read http://wiki.minetest.net/Database_backends." << std::endl; + + if (!conf.updateConfigFile(conf_path.c_str())) { + errorstream << "ServerEnvironment::ServerEnvironment(): " + << "Failed to update world.mt!" << std::endl; + } + } + + std::string name = ""; + conf.getNoEx("player_backend", name); + m_player_database = openPlayerDatabase(name, path_world, conf); +} + +ServerEnvironment::~ServerEnvironment() +{ + // Clear active block list. + // This makes the next one delete all active objects. + m_active_blocks.clear(); + + // Convert all objects to static and delete the active objects + deactivateFarObjects(true); + + // Drop/delete map + m_map->drop(); + + // Delete ActiveBlockModifiers + for (std::vector<ABMWithState>::iterator + i = m_abms.begin(); i != m_abms.end(); ++i){ + delete i->abm; + } + + // Deallocate players + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + delete (*i); + } + + delete m_player_database; +} + +Map & ServerEnvironment::getMap() +{ + return *m_map; +} + +ServerMap & ServerEnvironment::getServerMap() +{ + return *m_map; +} + +RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id) +{ + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = *i; + if (player->peer_id == peer_id) + return player; + } + return NULL; +} + +RemotePlayer *ServerEnvironment::getPlayer(const char* name) +{ + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = *i; + if (strcmp(player->getName(), name) == 0) + return player; + } + return NULL; +} + +void ServerEnvironment::addPlayer(RemotePlayer *player) +{ + DSTACK(FUNCTION_NAME); + /* + Check that peer_ids are unique. + Also check that names are unique. + Exception: there can be multiple players with peer_id=0 + */ + // If peer id is non-zero, it has to be unique. + if (player->peer_id != 0) + FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique"); + // Name has to be unique. + FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique"); + // Add. + m_players.push_back(player); +} + +void ServerEnvironment::removePlayer(RemotePlayer *player) +{ + for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); + it != m_players.end(); ++it) { + if ((*it) == player) { + delete *it; + m_players.erase(it); + return; + } + } +} + +bool ServerEnvironment::removePlayerFromDatabase(const std::string &name) +{ + return m_player_database->removePlayer(name); +} + +bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p) +{ + float distance = pos1.getDistanceFrom(pos2); + + //calculate normalized direction vector + v3f normalized_vector = v3f((pos2.X - pos1.X)/distance, + (pos2.Y - pos1.Y)/distance, + (pos2.Z - pos1.Z)/distance); + + //find out if there's a node on path between pos1 and pos2 + for (float i = 1; i < distance; i += stepsize) { + v3s16 pos = floatToInt(v3f(normalized_vector.X * i, + normalized_vector.Y * i, + normalized_vector.Z * i) +pos1,BS); + + MapNode n = getMap().getNodeNoEx(pos); + + if(n.param0 != CONTENT_AIR) { + if (p) { + *p = pos; + } + return false; + } + } + return true; +} + +void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason, + const std::string &str_reason, bool reconnect) +{ + for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); + it != m_players.end(); ++it) { + RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it); + m_server->DenyAccessVerCompliant(player->peer_id, + player->protocol_version, reason, str_reason, reconnect); + } +} + +void ServerEnvironment::saveLoadedPlayers() +{ + std::string players_path = m_path_world + DIR_DELIM + "players"; + fs::CreateDir(players_path); + + for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); + it != m_players.end(); + ++it) { + if ((*it)->checkModified() || + ((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) { + try { + m_player_database->savePlayer(*it); + } catch (DatabaseException &e) { + errorstream << "Failed to save player " << (*it)->getName() << " exception: " + << e.what() << std::endl; + throw; + } + } + } +} + +void ServerEnvironment::savePlayer(RemotePlayer *player) +{ + try { + m_player_database->savePlayer(player); + } catch (DatabaseException &e) { + errorstream << "Failed to save player " << player->getName() << " exception: " + << e.what() << std::endl; + throw; + } +} + +PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player, + u16 peer_id, bool is_singleplayer) +{ + PlayerSAO *playersao = new PlayerSAO(this, player, peer_id, is_singleplayer); + // Create player if it doesn't exist + if (!m_player_database->loadPlayer(player, playersao)) { + *new_player = true; + // Set player position + infostream << "Server: Finding spawn place for player \"" + << player->getName() << "\"" << std::endl; + playersao->setBasePosition(m_server->findSpawnPos()); + + // Make sure the player is saved + player->setModified(true); + } else { + // If the player exists, ensure that they respawn inside legal bounds + // This fixes an assert crash when the player can't be added + // to the environment + if (objectpos_over_limit(playersao->getBasePosition())) { + actionstream << "Respawn position for player \"" + << player->getName() << "\" outside limits, resetting" << std::endl; + playersao->setBasePosition(m_server->findSpawnPos()); + } + } + + // Add player to environment + addPlayer(player); + + /* Clean up old HUD elements from previous sessions */ + player->clearHud(); + + /* Add object to environment */ + addActiveObject(playersao); + + return playersao; +} + +void ServerEnvironment::saveMeta() +{ + std::string path = m_path_world + DIR_DELIM "env_meta.txt"; + + // Open file and serialize + std::ostringstream ss(std::ios_base::binary); + + Settings args; + args.setU64("game_time", m_game_time); + args.setU64("time_of_day", getTimeOfDay()); + args.setU64("last_clear_objects_time", m_last_clear_objects_time); + args.setU64("lbm_introduction_times_version", 1); + args.set("lbm_introduction_times", + m_lbm_mgr.createIntroductionTimesString()); + args.setU64("day_count", m_day_count); + args.writeLines(ss); + ss<<"EnvArgsEnd\n"; + + if(!fs::safeWriteToFile(path, ss.str())) + { + infostream<<"ServerEnvironment::saveMeta(): Failed to write " + <<path<<std::endl; + throw SerializationError("Couldn't save env meta"); + } +} + +void ServerEnvironment::loadMeta() +{ + std::string path = m_path_world + DIR_DELIM "env_meta.txt"; + + // Open file and deserialize + std::ifstream is(path.c_str(), std::ios_base::binary); + if (!is.good()) { + infostream << "ServerEnvironment::loadMeta(): Failed to open " + << path << std::endl; + throw SerializationError("Couldn't load env meta"); + } + + Settings args; + + if (!args.parseConfigLines(is, "EnvArgsEnd")) { + throw SerializationError("ServerEnvironment::loadMeta(): " + "EnvArgsEnd not found!"); + } + + try { + m_game_time = args.getU64("game_time"); + } catch (SettingNotFoundException &e) { + // Getting this is crucial, otherwise timestamps are useless + throw SerializationError("Couldn't load env meta game_time"); + } + + setTimeOfDay(args.exists("time_of_day") ? + // set day to morning by default + args.getU64("time_of_day") : 9000); + + m_last_clear_objects_time = args.exists("last_clear_objects_time") ? + // If missing, do as if clearObjects was never called + args.getU64("last_clear_objects_time") : 0; + + std::string lbm_introduction_times = ""; + try { + u64 ver = args.getU64("lbm_introduction_times_version"); + if (ver == 1) { + lbm_introduction_times = args.get("lbm_introduction_times"); + } else { + infostream << "ServerEnvironment::loadMeta(): Non-supported" + << " introduction time version " << ver << std::endl; + } + } catch (SettingNotFoundException &e) { + // No problem, this is expected. Just continue with an empty string + } + m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_server, m_game_time); + + m_day_count = args.exists("day_count") ? + args.getU64("day_count") : 0; +} + +void ServerEnvironment::loadDefaultMeta() +{ + m_lbm_mgr.loadIntroductionTimes("", m_server, m_game_time); +} + +struct ActiveABM +{ + ActiveBlockModifier *abm; + int chance; + std::set<content_t> required_neighbors; +}; + +class ABMHandler +{ +private: + ServerEnvironment *m_env; + std::vector<std::vector<ActiveABM> *> m_aabms; +public: + ABMHandler(std::vector<ABMWithState> &abms, + float dtime_s, ServerEnvironment *env, + bool use_timers): + m_env(env) + { + if(dtime_s < 0.001) + return; + INodeDefManager *ndef = env->getGameDef()->ndef(); + for(std::vector<ABMWithState>::iterator + i = abms.begin(); i != abms.end(); ++i) { + ActiveBlockModifier *abm = i->abm; + float trigger_interval = abm->getTriggerInterval(); + if(trigger_interval < 0.001) + trigger_interval = 0.001; + float actual_interval = dtime_s; + if(use_timers){ + i->timer += dtime_s; + if(i->timer < trigger_interval) + continue; + i->timer -= trigger_interval; + actual_interval = trigger_interval; + } + float chance = abm->getTriggerChance(); + if(chance == 0) + chance = 1; + ActiveABM aabm; + aabm.abm = abm; + if (abm->getSimpleCatchUp()) { + float intervals = actual_interval / trigger_interval; + if(intervals == 0) + continue; + aabm.chance = chance / intervals; + if(aabm.chance == 0) + aabm.chance = 1; + } else { + aabm.chance = chance; + } + + // Trigger neighbors + const std::set<std::string> &required_neighbors_s = + abm->getRequiredNeighbors(); + for (std::set<std::string>::iterator rn = required_neighbors_s.begin(); + rn != required_neighbors_s.end(); ++rn) { + ndef->getIds(*rn, aabm.required_neighbors); + } + + // Trigger contents + const std::set<std::string> &contents_s = abm->getTriggerContents(); + for (std::set<std::string>::iterator cs = contents_s.begin(); + cs != contents_s.end(); ++cs) { + std::set<content_t> ids; + ndef->getIds(*cs, ids); + for (std::set<content_t>::const_iterator k = ids.begin(); + k != ids.end(); ++k) { + content_t c = *k; + if (c >= m_aabms.size()) + m_aabms.resize(c + 256, NULL); + if (!m_aabms[c]) + m_aabms[c] = new std::vector<ActiveABM>; + m_aabms[c]->push_back(aabm); + } + } + } + } + + ~ABMHandler() + { + for (size_t i = 0; i < m_aabms.size(); i++) + delete m_aabms[i]; + } + + // Find out how many objects the given block and its neighbours contain. + // Returns the number of objects in the block, and also in 'wider' the + // number of objects in the block and all its neighbours. The latter + // may an estimate if any neighbours are unloaded. + u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider) + { + wider = 0; + u32 wider_unknown_count = 0; + for(s16 x=-1; x<=1; x++) + for(s16 y=-1; y<=1; y++) + for(s16 z=-1; z<=1; z++) + { + MapBlock *block2 = map->getBlockNoCreateNoEx( + block->getPos() + v3s16(x,y,z)); + if(block2==NULL){ + wider_unknown_count++; + continue; + } + wider += block2->m_static_objects.m_active.size() + + block2->m_static_objects.m_stored.size(); + } + // Extrapolate + u32 active_object_count = block->m_static_objects.m_active.size(); + u32 wider_known_count = 3*3*3 - wider_unknown_count; + wider += wider_unknown_count * wider / wider_known_count; + return active_object_count; + + } + void apply(MapBlock *block) + { + if(m_aabms.empty() || block->isDummy()) + return; + + ServerMap *map = &m_env->getServerMap(); + + u32 active_object_count_wider; + u32 active_object_count = this->countObjects(block, map, active_object_count_wider); + m_env->m_added_objects = 0; + + v3s16 p0; + for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++) + for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++) + for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) + { + const MapNode &n = block->getNodeUnsafe(p0); + content_t c = n.getContent(); + + if (c >= m_aabms.size() || !m_aabms[c]) + continue; + + v3s16 p = p0 + block->getPosRelative(); + for(std::vector<ActiveABM>::iterator + i = m_aabms[c]->begin(); i != m_aabms[c]->end(); ++i) { + if(myrand() % i->chance != 0) + continue; + + // Check neighbors + if(!i->required_neighbors.empty()) + { + v3s16 p1; + for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++) + for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++) + for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++) + { + if(p1 == p0) + continue; + content_t c; + if (block->isValidPosition(p1)) { + // if the neighbor is found on the same map block + // get it straight from there + const MapNode &n = block->getNodeUnsafe(p1); + c = n.getContent(); + } else { + // otherwise consult the map + MapNode n = map->getNodeNoEx(p1 + block->getPosRelative()); + c = n.getContent(); + } + std::set<content_t>::const_iterator k; + k = i->required_neighbors.find(c); + if(k != i->required_neighbors.end()){ + goto neighbor_found; + } + } + // No required neighbor found + continue; + } + neighbor_found: + + // Call all the trigger variations + i->abm->trigger(m_env, p, n); + i->abm->trigger(m_env, p, n, + active_object_count, active_object_count_wider); + + // Count surrounding objects again if the abms added any + if(m_env->m_added_objects > 0) { + active_object_count = countObjects(block, map, active_object_count_wider); + m_env->m_added_objects = 0; + } + } + } + } +}; + +void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) +{ + // Reset usage timer immediately, otherwise a block that becomes active + // again at around the same time as it would normally be unloaded will + // get unloaded incorrectly. (I think this still leaves a small possibility + // of a race condition between this and server::AsyncRunStep, which only + // some kind of synchronisation will fix, but it at least reduces the window + // of opportunity for it to break from seconds to nanoseconds) + block->resetUsageTimer(); + + // Get time difference + u32 dtime_s = 0; + u32 stamp = block->getTimestamp(); + if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) + dtime_s = m_game_time - stamp; + dtime_s += additional_dtime; + + /*infostream<<"ServerEnvironment::activateBlock(): block timestamp: " + <<stamp<<", game time: "<<m_game_time<<std::endl;*/ + + // Remove stored static objects if clearObjects was called since block's timestamp + if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) { + block->m_static_objects.m_stored.clear(); + // do not set changed flag to avoid unnecessary mapblock writes + } + + // Set current time as timestamp + block->setTimestampNoChangedFlag(m_game_time); + + /*infostream<<"ServerEnvironment::activateBlock(): block is " + <<dtime_s<<" seconds old."<<std::endl;*/ + + // Activate stored objects + activateObjects(block, dtime_s); + + /* Handle LoadingBlockModifiers */ + m_lbm_mgr.applyLBMs(this, block, stamp); + + // Run node timers + std::vector<NodeTimer> elapsed_timers = + block->m_node_timers.step((float)dtime_s); + if (!elapsed_timers.empty()) { + MapNode n; + for (std::vector<NodeTimer>::iterator + i = elapsed_timers.begin(); + i != elapsed_timers.end(); ++i){ + n = block->getNodeNoEx(i->position); + v3s16 p = i->position + block->getPosRelative(); + if (m_script->node_on_timer(p, n, i->elapsed)) + block->setNodeTimer(NodeTimer(i->timeout, 0, i->position)); + } + } + + /* Handle ActiveBlockModifiers */ + ABMHandler abmhandler(m_abms, dtime_s, this, false); + abmhandler.apply(block); +} + +void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) +{ + m_abms.push_back(ABMWithState(abm)); +} + +void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm) +{ + m_lbm_mgr.addLBMDef(lbm); +} + +bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) +{ + INodeDefManager *ndef = m_server->ndef(); + MapNode n_old = m_map->getNodeNoEx(p); + + // Call destructor + if (ndef->get(n_old).has_on_destruct) + m_script->node_on_destruct(p, n_old); + + // Replace node + if (!m_map->addNodeWithEvent(p, n)) + return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + + // Call post-destructor + if (ndef->get(n_old).has_after_destruct) + m_script->node_after_destruct(p, n_old); + + // Call constructor + if (ndef->get(n).has_on_construct) + m_script->node_on_construct(p, n); + + return true; +} + +bool ServerEnvironment::removeNode(v3s16 p) +{ + INodeDefManager *ndef = m_server->ndef(); + MapNode n_old = m_map->getNodeNoEx(p); + + // Call destructor + if (ndef->get(n_old).has_on_destruct) + m_script->node_on_destruct(p, n_old); + + // Replace with air + // This is slightly optimized compared to addNodeWithEvent(air) + if (!m_map->removeNodeWithEvent(p)) + return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + + // Call post-destructor + if (ndef->get(n_old).has_after_destruct) + m_script->node_after_destruct(p, n_old); + + // Air doesn't require constructor + return true; +} + +bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n) +{ + if (!m_map->addNodeWithEvent(p, n, false)) + return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + + return true; +} + +void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius) +{ + for (ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + ServerActiveObject* obj = i->second; + u16 id = i->first; + v3f objectpos = obj->getBasePosition(); + if (objectpos.getDistanceFrom(pos) > radius) + continue; + objects.push_back(id); + } +} + +void ServerEnvironment::clearObjects(ClearObjectsMode mode) +{ + infostream << "ServerEnvironment::clearObjects(): " + << "Removing all active objects" << std::endl; + std::vector<u16> objects_to_remove; + for (ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + ServerActiveObject* obj = i->second; + if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) + continue; + u16 id = i->first; + // Delete static object if block is loaded + if (obj->m_static_exists) { + MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); + if (block) { + block->m_static_objects.remove(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_CLEAR_ALL_OBJECTS); + obj->m_static_exists = false; + } + } + // If known by some client, don't delete immediately + if (obj->m_known_by_count > 0) { + obj->m_pending_deactivation = true; + obj->m_removed = true; + continue; + } + + // Tell the object about removal + obj->removingFromEnvironment(); + // Deregister in scripting api + m_script->removeObjectReference(obj); + + // Delete active object + if (obj->environmentDeletes()) + delete obj; + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + } + + // Remove references from m_active_objects + for (std::vector<u16>::iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); ++i) { + m_active_objects.erase(*i); + } + + // Get list of loaded blocks + std::vector<v3s16> loaded_blocks; + infostream << "ServerEnvironment::clearObjects(): " + << "Listing all loaded blocks" << std::endl; + m_map->listAllLoadedBlocks(loaded_blocks); + infostream << "ServerEnvironment::clearObjects(): " + << "Done listing all loaded blocks: " + << loaded_blocks.size()<<std::endl; + + // Get list of loadable blocks + std::vector<v3s16> loadable_blocks; + if (mode == CLEAR_OBJECTS_MODE_FULL) { + infostream << "ServerEnvironment::clearObjects(): " + << "Listing all loadable blocks" << std::endl; + m_map->listAllLoadableBlocks(loadable_blocks); + infostream << "ServerEnvironment::clearObjects(): " + << "Done listing all loadable blocks: " + << loadable_blocks.size() << std::endl; + } else { + loadable_blocks = loaded_blocks; + } + + infostream << "ServerEnvironment::clearObjects(): " + << "Now clearing objects in " << loadable_blocks.size() + << " blocks" << std::endl; + + // Grab a reference on each loaded block to avoid unloading it + for (std::vector<v3s16>::iterator i = loaded_blocks.begin(); + i != loaded_blocks.end(); ++i) { + v3s16 p = *i; + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + assert(block != NULL); + block->refGrab(); + } + + // Remove objects in all loadable blocks + u32 unload_interval = U32_MAX; + if (mode == CLEAR_OBJECTS_MODE_FULL) { + unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks"); + unload_interval = MYMAX(unload_interval, 1); + } + u32 report_interval = loadable_blocks.size() / 10; + u32 num_blocks_checked = 0; + u32 num_blocks_cleared = 0; + u32 num_objs_cleared = 0; + for (std::vector<v3s16>::iterator i = loadable_blocks.begin(); + i != loadable_blocks.end(); ++i) { + v3s16 p = *i; + MapBlock *block = m_map->emergeBlock(p, false); + if (!block) { + errorstream << "ServerEnvironment::clearObjects(): " + << "Failed to emerge block " << PP(p) << std::endl; + continue; + } + u32 num_stored = block->m_static_objects.m_stored.size(); + u32 num_active = block->m_static_objects.m_active.size(); + if (num_stored != 0 || num_active != 0) { + block->m_static_objects.m_stored.clear(); + block->m_static_objects.m_active.clear(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_CLEAR_ALL_OBJECTS); + num_objs_cleared += num_stored + num_active; + num_blocks_cleared++; + } + num_blocks_checked++; + + if (report_interval != 0 && + num_blocks_checked % report_interval == 0) { + float percent = 100.0 * (float)num_blocks_checked / + loadable_blocks.size(); + infostream << "ServerEnvironment::clearObjects(): " + << "Cleared " << num_objs_cleared << " objects" + << " in " << num_blocks_cleared << " blocks (" + << percent << "%)" << std::endl; + } + if (num_blocks_checked % unload_interval == 0) { + m_map->unloadUnreferencedBlocks(); + } + } + m_map->unloadUnreferencedBlocks(); + + // Drop references that were added above + for (std::vector<v3s16>::iterator i = loaded_blocks.begin(); + i != loaded_blocks.end(); ++i) { + v3s16 p = *i; + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + assert(block); + block->refDrop(); + } + + m_last_clear_objects_time = m_game_time; + + infostream << "ServerEnvironment::clearObjects(): " + << "Finished: Cleared " << num_objs_cleared << " objects" + << " in " << num_blocks_cleared << " blocks" << std::endl; +} + +void ServerEnvironment::step(float dtime) +{ + DSTACK(FUNCTION_NAME); + + //TimeTaker timer("ServerEnv step"); + + /* Step time of day */ + stepTimeOfDay(dtime); + + // Update this one + // NOTE: This is kind of funny on a singleplayer game, but doesn't + // really matter that much. + static const float server_step = g_settings->getFloat("dedicated_server_step"); + m_recommended_send_interval = server_step; + + /* + Increment game time + */ + { + m_game_time_fraction_counter += dtime; + u32 inc_i = (u32)m_game_time_fraction_counter; + m_game_time += inc_i; + m_game_time_fraction_counter -= (float)inc_i; + } + + /* + Handle players + */ + { + ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG); + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i); + assert(player); + + // Ignore disconnected players + if(player->peer_id == 0) + continue; + + // Move + player->move(dtime, this, 100*BS); + } + } + + /* + Manage active block list + */ + if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) { + ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg per interval", SPT_AVG); + /* + Get player block positions + */ + std::vector<v3s16> players_blockpos; + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i); + assert(player); + + // Ignore disconnected players + if (player->peer_id == 0) + continue; + + PlayerSAO *playersao = player->getPlayerSAO(); + assert(playersao); + + v3s16 blockpos = getNodeBlockPos( + floatToInt(playersao->getBasePosition(), BS)); + players_blockpos.push_back(blockpos); + } + + /* + Update list of active blocks, collecting changes + */ + static const s16 active_block_range = g_settings->getS16("active_block_range"); + std::set<v3s16> blocks_removed; + std::set<v3s16> blocks_added; + m_active_blocks.update(players_blockpos, active_block_range, + blocks_removed, blocks_added); + + /* + Handle removed blocks + */ + + // Convert active objects that are no more in active blocks to static + deactivateFarObjects(false); + + for(std::set<v3s16>::iterator + i = blocks_removed.begin(); + i != blocks_removed.end(); ++i) { + v3s16 p = *i; + + /* infostream<<"Server: Block " << PP(p) + << " became inactive"<<std::endl; */ + + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Set current time as timestamp (and let it set ChangedFlag) + block->setTimestamp(m_game_time); + } + + /* + Handle added blocks + */ + + for(std::set<v3s16>::iterator + i = blocks_added.begin(); + i != blocks_added.end(); ++i) + { + v3s16 p = *i; + + MapBlock *block = m_map->getBlockOrEmerge(p); + if(block==NULL){ + m_active_blocks.m_list.erase(p); + continue; + } + + activateBlock(block); + /* infostream<<"Server: Block " << PP(p) + << " became active"<<std::endl; */ + } + } + + /* + Mess around in active blocks + */ + if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) { + ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg per interval", SPT_AVG); + + float dtime = m_cache_nodetimer_interval; + + for(std::set<v3s16>::iterator + i = m_active_blocks.m_list.begin(); + i != m_active_blocks.m_list.end(); ++i) + { + v3s16 p = *i; + + /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z + <<") being handled"<<std::endl;*/ + + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Reset block usage timer + block->resetUsageTimer(); + + // Set current time as timestamp + block->setTimestampNoChangedFlag(m_game_time); + // If time has changed much from the one on disk, + // set block to be saved when it is unloaded + if(block->getTimestamp() > block->getDiskTimestamp() + 60) + block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, + MOD_REASON_BLOCK_EXPIRED); + + // Run node timers + std::vector<NodeTimer> elapsed_timers = + block->m_node_timers.step((float)dtime); + if (!elapsed_timers.empty()) { + MapNode n; + for (std::vector<NodeTimer>::iterator i = elapsed_timers.begin(); + i != elapsed_timers.end(); ++i) { + n = block->getNodeNoEx(i->position); + p = i->position + block->getPosRelative(); + if (m_script->node_on_timer(p, n, i->elapsed)) { + block->setNodeTimer(NodeTimer( + i->timeout, 0, i->position)); + } + } + } + } + } + + if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval)) + do{ // breakable + if(m_active_block_interval_overload_skip > 0){ + ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips"); + m_active_block_interval_overload_skip--; + break; + } + ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG); + TimeTaker timer("modify in active blocks per interval"); + + // Initialize handling of ActiveBlockModifiers + ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true); + + for(std::set<v3s16>::iterator + i = m_active_blocks.m_list.begin(); + i != m_active_blocks.m_list.end(); ++i) + { + v3s16 p = *i; + + /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z + <<") being handled"<<std::endl;*/ + + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block == NULL) + continue; + + // Set current time as timestamp + block->setTimestampNoChangedFlag(m_game_time); + + /* Handle ActiveBlockModifiers */ + abmhandler.apply(block); + } + + u32 time_ms = timer.stop(true); + u32 max_time_ms = 200; + if(time_ms > max_time_ms){ + warningstream<<"active block modifiers took " + <<time_ms<<"ms (longer than " + <<max_time_ms<<"ms)"<<std::endl; + m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1; + } + }while(0); + + /* + Step script environment (run global on_step()) + */ + m_script->environment_Step(dtime); + + /* + Step active objects + */ + { + ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG); + //TimeTaker timer("Step active objects"); + + g_profiler->avg("SEnv: num of objects", m_active_objects.size()); + + // This helps the objects to send data at the same time + bool send_recommended = false; + m_send_recommended_timer += dtime; + if(m_send_recommended_timer > getSendRecommendedInterval()) + { + m_send_recommended_timer -= getSendRecommendedInterval(); + send_recommended = true; + } + + for(ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + ServerActiveObject* obj = i->second; + // Don't step if is to be removed or stored statically + if(obj->m_removed || obj->m_pending_deactivation) + continue; + // Step object + obj->step(dtime, send_recommended); + // Read messages from object + while(!obj->m_messages_out.empty()) + { + m_active_object_messages.push( + obj->m_messages_out.front()); + obj->m_messages_out.pop(); + } + } + } + + /* + Manage active objects + */ + if(m_object_management_interval.step(dtime, 0.5)) + { + ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG); + /* + Remove objects that satisfy (m_removed && m_known_by_count==0) + */ + removeRemovedObjects(); + } + + /* + Manage particle spawner expiration + */ + if (m_particle_management_interval.step(dtime, 1.0)) { + for (UNORDERED_MAP<u32, float>::iterator i = m_particle_spawners.begin(); + i != m_particle_spawners.end(); ) { + //non expiring spawners + if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) { + ++i; + continue; + } + + i->second -= 1.0f; + if (i->second <= 0.f) + m_particle_spawners.erase(i++); + else + ++i; + } + } +} + +u32 ServerEnvironment::addParticleSpawner(float exptime) +{ + // Timers with lifetime 0 do not expire + float time = exptime > 0.f ? exptime : PARTICLE_SPAWNER_NO_EXPIRY; + + u32 id = 0; + for (;;) { // look for unused particlespawner id + id++; + UNORDERED_MAP<u32, float>::iterator f = m_particle_spawners.find(id); + if (f == m_particle_spawners.end()) { + m_particle_spawners[id] = time; + break; + } + } + return id; +} + +u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id) +{ + u32 id = addParticleSpawner(exptime); + m_particle_spawner_attachments[id] = attached_id; + if (ServerActiveObject *obj = getActiveObject(attached_id)) { + obj->attachParticleSpawner(id); + } + return id; +} + +void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object) +{ + m_particle_spawners.erase(id); + UNORDERED_MAP<u32, u16>::iterator it = m_particle_spawner_attachments.find(id); + if (it != m_particle_spawner_attachments.end()) { + u16 obj_id = (*it).second; + ServerActiveObject *sao = getActiveObject(obj_id); + if (sao != NULL && remove_from_object) { + sao->detachParticleSpawner(id); + } + m_particle_spawner_attachments.erase(id); + } +} + +ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) +{ + ActiveObjectMap::iterator n = m_active_objects.find(id); + return (n != m_active_objects.end() ? n->second : NULL); +} + +bool isFreeServerActiveObjectId(u16 id, ActiveObjectMap &objects) +{ + if (id == 0) + return false; + + return objects.find(id) == objects.end(); +} + +u16 getFreeServerActiveObjectId(ActiveObjectMap &objects) +{ + //try to reuse id's as late as possible + static u16 last_used_id = 0; + u16 startid = last_used_id; + for(;;) + { + last_used_id ++; + if(isFreeServerActiveObjectId(last_used_id, objects)) + return last_used_id; + + if(last_used_id == startid) + return 0; + } +} + +u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) +{ + assert(object); // Pre-condition + m_added_objects++; + u16 id = addActiveObjectRaw(object, true, 0); + return id; +} + +/* + Finds out what new objects have been added to + inside a radius around a position +*/ +void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius, + s16 player_radius, + std::set<u16> ¤t_objects, + std::queue<u16> &added_objects) +{ + f32 radius_f = radius * BS; + f32 player_radius_f = player_radius * BS; + + if (player_radius_f < 0) + player_radius_f = 0; + /* + Go through the object list, + - discard m_removed objects, + - discard objects that are too far away, + - discard objects that are found in current_objects. + - add remaining objects to added_objects + */ + for (ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + u16 id = i->first; + + // Get object + ServerActiveObject *object = i->second; + if (object == NULL) + continue; + + // Discard if removed or deactivating + if(object->m_removed || object->m_pending_deactivation) + continue; + + f32 distance_f = object->getBasePosition(). + getDistanceFrom(playersao->getBasePosition()); + if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + // Discard if too far + if (distance_f > player_radius_f && player_radius_f != 0) + continue; + } else if (distance_f > radius_f) + continue; + + // Discard if already on current_objects + std::set<u16>::iterator n; + n = current_objects.find(id); + if(n != current_objects.end()) + continue; + // Add to added_objects + added_objects.push(id); + } +} + +/* + Finds out what objects have been removed from + inside a radius around a position +*/ +void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, + s16 player_radius, + std::set<u16> ¤t_objects, + std::queue<u16> &removed_objects) +{ + f32 radius_f = radius * BS; + f32 player_radius_f = player_radius * BS; + + if (player_radius_f < 0) + player_radius_f = 0; + /* + Go through current_objects; object is removed if: + - object is not found in m_active_objects (this is actually an + error condition; objects should be set m_removed=true and removed + only after all clients have been informed about removal), or + - object has m_removed=true, or + - object is too far away + */ + for(std::set<u16>::iterator + i = current_objects.begin(); + i != current_objects.end(); ++i) + { + u16 id = *i; + ServerActiveObject *object = getActiveObject(id); + + if (object == NULL) { + infostream << "ServerEnvironment::getRemovedActiveObjects():" + << " object in current_objects is NULL" << std::endl; + removed_objects.push(id); + continue; + } + + if (object->m_removed || object->m_pending_deactivation) { + removed_objects.push(id); + continue; + } + + f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition()); + if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + if (distance_f <= player_radius_f || player_radius_f == 0) + continue; + } else if (distance_f <= radius_f) + continue; + + // Object is no longer visible + removed_objects.push(id); + } +} + +void ServerEnvironment::setStaticForActiveObjectsInBlock( + v3s16 blockpos, bool static_exists, v3s16 static_block) +{ + MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); + if (!block) + return; + + for (std::map<u16, StaticObject>::iterator + so_it = block->m_static_objects.m_active.begin(); + so_it != block->m_static_objects.m_active.end(); ++so_it) { + // Get the ServerActiveObject counterpart to this StaticObject + ActiveObjectMap::iterator ao_it = m_active_objects.find(so_it->first); + if (ao_it == m_active_objects.end()) { + // If this ever happens, there must be some kind of nasty bug. + errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): " + "Object from MapBlock::m_static_objects::m_active not found " + "in m_active_objects"; + continue; + } + + ServerActiveObject *sao = ao_it->second; + sao->m_static_exists = static_exists; + sao->m_static_block = static_block; + } +} + +ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() +{ + if(m_active_object_messages.empty()) + return ActiveObjectMessage(0); + + ActiveObjectMessage message = m_active_object_messages.front(); + m_active_object_messages.pop(); + return message; +} + +/* + ************ Private methods ************* +*/ + +u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, + bool set_changed, u32 dtime_s) +{ + assert(object); // Pre-condition + if(object->getId() == 0){ + u16 new_id = getFreeServerActiveObjectId(m_active_objects); + if(new_id == 0) + { + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"no free ids available"<<std::endl; + if(object->environmentDeletes()) + delete object; + return 0; + } + object->setId(new_id); + } + else{ + verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"supplied with id "<<object->getId()<<std::endl; + } + + if(!isFreeServerActiveObjectId(object->getId(), m_active_objects)) { + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"id is not free ("<<object->getId()<<")"<<std::endl; + if(object->environmentDeletes()) + delete object; + return 0; + } + + if (objectpos_over_limit(object->getBasePosition())) { + v3f p = object->getBasePosition(); + warningstream << "ServerEnvironment::addActiveObjectRaw(): " + << "object position (" << p.X << "," << p.Y << "," << p.Z + << ") outside maximum range" << std::endl; + if (object->environmentDeletes()) + delete object; + return 0; + } + + /*infostream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"added (id="<<object->getId()<<")"<<std::endl;*/ + + m_active_objects[object->getId()] = object; + + verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"Added id="<<object->getId()<<"; there are now " + <<m_active_objects.size()<<" active objects." + <<std::endl; + + // Register reference in scripting api (must be done before post-init) + m_script->addObjectReference(object); + // Post-initialize object + object->addedToEnvironment(dtime_s); + + // Add static data to block + if(object->isStaticAllowed()) + { + // Add static object to active static list of the block + v3f objectpos = object->getBasePosition(); + std::string staticdata = ""; + object->getStaticData(&staticdata); + StaticObject s_obj(object->getType(), objectpos, staticdata); + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + MapBlock *block = m_map->emergeBlock(blockpos); + if(block){ + block->m_static_objects.m_active[object->getId()] = s_obj; + object->m_static_exists = true; + object->m_static_block = blockpos; + + if(set_changed) + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_ADD_ACTIVE_OBJECT_RAW); + } else { + v3s16 p = floatToInt(objectpos, BS); + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"could not emerge block for storing id="<<object->getId() + <<" statically (pos="<<PP(p)<<")"<<std::endl; + } + } + + return object->getId(); +} + +/* + Remove objects that satisfy (m_removed && m_known_by_count==0) +*/ +void ServerEnvironment::removeRemovedObjects() +{ + std::vector<u16> objects_to_remove; + for(ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + u16 id = i->first; + ServerActiveObject* obj = i->second; + // This shouldn't happen but check it + if(obj == NULL) + { + infostream<<"NULL object found in ServerEnvironment" + <<" while finding removed objects. id="<<id<<std::endl; + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + continue; + } + + /* + We will delete objects that are marked as removed or thatare + waiting for deletion after deactivation + */ + if (!obj->m_removed && !obj->m_pending_deactivation) + continue; + + /* + Delete static data from block if is marked as removed + */ + if(obj->m_static_exists && obj->m_removed) + { + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + if (block) { + block->m_static_objects.remove(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_REMOVE_OBJECTS_REMOVE); + obj->m_static_exists = false; + } else { + infostream<<"Failed to emerge block from which an object to " + <<"be removed was loaded from. id="<<id<<std::endl; + } + } + + // If m_known_by_count > 0, don't actually remove. On some future + // invocation this will be 0, which is when removal will continue. + if(obj->m_known_by_count > 0) + continue; + + /* + Move static data from active to stored if not marked as removed + */ + if(obj->m_static_exists && !obj->m_removed){ + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + if (block) { + std::map<u16, StaticObject>::iterator i = + block->m_static_objects.m_active.find(id); + if(i != block->m_static_objects.m_active.end()){ + block->m_static_objects.m_stored.push_back(i->second); + block->m_static_objects.m_active.erase(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_REMOVE_OBJECTS_DEACTIVATE); + } + } else { + infostream<<"Failed to emerge block from which an object to " + <<"be deactivated was loaded from. id="<<id<<std::endl; + } + } + + // Tell the object about removal + obj->removingFromEnvironment(); + // Deregister in scripting api + m_script->removeObjectReference(obj); + + // Delete + if(obj->environmentDeletes()) + delete obj; + + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + } + // Remove references from m_active_objects + for(std::vector<u16>::iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); ++i) { + m_active_objects.erase(*i); + } +} + +static void print_hexdump(std::ostream &o, const std::string &data) +{ + const int linelength = 16; + for(int l=0; ; l++){ + int i0 = linelength * l; + bool at_end = false; + int thislinelength = linelength; + if(i0 + thislinelength > (int)data.size()){ + thislinelength = data.size() - i0; + at_end = true; + } + for(int di=0; di<linelength; di++){ + int i = i0 + di; + char buf[4]; + if(di<thislinelength) + snprintf(buf, 4, "%.2x ", data[i]); + else + snprintf(buf, 4, " "); + o<<buf; + } + o<<" "; + for(int di=0; di<thislinelength; di++){ + int i = i0 + di; + if(data[i] >= 32) + o<<data[i]; + else + o<<"."; + } + o<<std::endl; + if(at_end) + break; + } +} + +/* + Convert stored objects from blocks near the players to active. +*/ +void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s) +{ + if(block == NULL) + return; + + // Ignore if no stored objects (to not set changed flag) + if(block->m_static_objects.m_stored.empty()) + return; + + verbosestream<<"ServerEnvironment::activateObjects(): " + <<"activating objects of block "<<PP(block->getPos()) + <<" ("<<block->m_static_objects.m_stored.size() + <<" objects)"<<std::endl; + bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block")); + if (large_amount) { + errorstream<<"suspiciously large amount of objects detected: " + <<block->m_static_objects.m_stored.size()<<" in " + <<PP(block->getPos()) + <<"; removing all of them."<<std::endl; + // Clear stored list + block->m_static_objects.m_stored.clear(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_TOO_MANY_OBJECTS); + return; + } + + // Activate stored objects + std::vector<StaticObject> new_stored; + for (std::vector<StaticObject>::iterator + i = block->m_static_objects.m_stored.begin(); + i != block->m_static_objects.m_stored.end(); ++i) { + StaticObject &s_obj = *i; + + // Create an active object from the data + ServerActiveObject *obj = ServerActiveObject::create + ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data); + // If couldn't create object, store static data back. + if(obj == NULL) { + errorstream<<"ServerEnvironment::activateObjects(): " + <<"failed to create active object from static object " + <<"in block "<<PP(s_obj.pos/BS) + <<" type="<<(int)s_obj.type<<" data:"<<std::endl; + print_hexdump(verbosestream, s_obj.data); + + new_stored.push_back(s_obj); + continue; + } + verbosestream<<"ServerEnvironment::activateObjects(): " + <<"activated static object pos="<<PP(s_obj.pos/BS) + <<" type="<<(int)s_obj.type<<std::endl; + // This will also add the object to the active static list + addActiveObjectRaw(obj, false, dtime_s); + } + // Clear stored list + block->m_static_objects.m_stored.clear(); + // Add leftover failed stuff to stored list + for(std::vector<StaticObject>::iterator + i = new_stored.begin(); + i != new_stored.end(); ++i) { + StaticObject &s_obj = *i; + block->m_static_objects.m_stored.push_back(s_obj); + } + + // Turn the active counterparts of activated objects not pending for + // deactivation + for(std::map<u16, StaticObject>::iterator + i = block->m_static_objects.m_active.begin(); + i != block->m_static_objects.m_active.end(); ++i) + { + u16 id = i->first; + ServerActiveObject *object = getActiveObject(id); + assert(object); + object->m_pending_deactivation = false; + } + + /* + Note: Block hasn't really been modified here. + The objects have just been activated and moved from the stored + static list to the active static list. + As such, the block is essentially the same. + Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED). + Otherwise there would be a huge amount of unnecessary I/O. + */ +} + +/* + Convert objects that are not standing inside active blocks to static. + + If m_known_by_count != 0, active object is not deleted, but static + data is still updated. + + If force_delete is set, active object is deleted nevertheless. It + shall only be set so in the destructor of the environment. + + If block wasn't generated (not in memory or on disk), +*/ +void ServerEnvironment::deactivateFarObjects(bool _force_delete) +{ + std::vector<u16> objects_to_remove; + for(ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + // force_delete might be overriden per object + bool force_delete = _force_delete; + + ServerActiveObject* obj = i->second; + assert(obj); + + // Do not deactivate if static data creation not allowed + if(!force_delete && !obj->isStaticAllowed()) + continue; + + // If pending deactivation, let removeRemovedObjects() do it + if(!force_delete && obj->m_pending_deactivation) + continue; + + u16 id = i->first; + v3f objectpos = obj->getBasePosition(); + + // The block in which the object resides in + v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); + + // If object's static data is stored in a deactivated block and object + // is actually located in an active block, re-save to the block in + // which the object is actually located in. + if(!force_delete && + obj->m_static_exists && + !m_active_blocks.contains(obj->m_static_block) && + m_active_blocks.contains(blockpos_o)) + { + v3s16 old_static_block = obj->m_static_block; + + // Save to block where object is located + MapBlock *block = m_map->emergeBlock(blockpos_o, false); + if(!block){ + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"Could not save object id="<<id + <<" to it's current block "<<PP(blockpos_o) + <<std::endl; + continue; + } + std::string staticdata_new = ""; + obj->getStaticData(&staticdata_new); + StaticObject s_obj(obj->getType(), objectpos, staticdata_new); + block->m_static_objects.insert(id, s_obj); + obj->m_static_block = blockpos_o; + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_STATIC_DATA_ADDED); + + // Delete from block where object was located + block = m_map->emergeBlock(old_static_block, false); + if(!block){ + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"Could not delete object id="<<id + <<" from it's previous block "<<PP(old_static_block) + <<std::endl; + continue; + } + block->m_static_objects.remove(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_STATIC_DATA_REMOVED); + continue; + } + + // If block is active, don't remove + if(!force_delete && m_active_blocks.contains(blockpos_o)) + continue; + + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"deactivating object id="<<id<<" on inactive block " + <<PP(blockpos_o)<<std::endl; + + // If known by some client, don't immediately delete. + bool pending_delete = (obj->m_known_by_count > 0 && !force_delete); + + /* + Update the static data + */ + + if(obj->isStaticAllowed()) + { + // Create new static object + std::string staticdata_new = ""; + obj->getStaticData(&staticdata_new); + StaticObject s_obj(obj->getType(), objectpos, staticdata_new); + + bool stays_in_same_block = false; + bool data_changed = true; + + if (obj->m_static_exists) { + if (obj->m_static_block == blockpos_o) + stays_in_same_block = true; + + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + + if (block) { + std::map<u16, StaticObject>::iterator n = + block->m_static_objects.m_active.find(id); + if (n != block->m_static_objects.m_active.end()) { + StaticObject static_old = n->second; + + float save_movem = obj->getMinimumSavedMovement(); + + if (static_old.data == staticdata_new && + (static_old.pos - objectpos).getLength() < save_movem) + data_changed = false; + } else { + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"id="<<id<<" m_static_exists=true but " + <<"static data doesn't actually exist in " + <<PP(obj->m_static_block)<<std::endl; + } + } + } + + bool shall_be_written = (!stays_in_same_block || data_changed); + + // Delete old static object + if(obj->m_static_exists) + { + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + if(block) + { + block->m_static_objects.remove(id); + obj->m_static_exists = false; + // Only mark block as modified if data changed considerably + if(shall_be_written) + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_STATIC_DATA_CHANGED); + } + } + + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + // Get or generate the block + MapBlock *block = NULL; + try{ + block = m_map->emergeBlock(blockpos); + } catch(InvalidPositionException &e){ + // Handled via NULL pointer + // NOTE: emergeBlock's failure is usually determined by it + // actually returning NULL + } + + if(block) + { + if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) { + warningstream << "ServerEnv: Trying to store id = " << obj->getId() + << " statically but block " << PP(blockpos) + << " already contains " + << block->m_static_objects.m_stored.size() + << " objects." + << " Forcing delete." << std::endl; + force_delete = true; + } else { + // If static counterpart already exists in target block, + // remove it first. + // This shouldn't happen because the object is removed from + // the previous block before this according to + // obj->m_static_block, but happens rarely for some unknown + // reason. Unsuccessful attempts have been made to find + // said reason. + if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){ + warningstream<<"ServerEnv: Performing hack #83274" + <<std::endl; + block->m_static_objects.remove(id); + } + // Store static data + u16 store_id = pending_delete ? id : 0; + block->m_static_objects.insert(store_id, s_obj); + + // Only mark block as modified if data changed considerably + if(shall_be_written) + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_STATIC_DATA_CHANGED); + + obj->m_static_exists = true; + obj->m_static_block = block->getPos(); + } + } + else{ + if(!force_delete){ + v3s16 p = floatToInt(objectpos, BS); + errorstream<<"ServerEnv: Could not find or generate " + <<"a block for storing id="<<obj->getId() + <<" statically (pos="<<PP(p)<<")"<<std::endl; + continue; + } + } + } + + /* + If known by some client, set pending deactivation. + Otherwise delete it immediately. + */ + + if(pending_delete && !force_delete) + { + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"object id="<<id<<" is known by clients" + <<"; not deleting yet"<<std::endl; + + obj->m_pending_deactivation = true; + continue; + } + + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"object id="<<id<<" is not known by clients" + <<"; deleting"<<std::endl; + + // Tell the object about removal + obj->removingFromEnvironment(); + // Deregister in scripting api + m_script->removeObjectReference(obj); + + // Delete active object + if(obj->environmentDeletes()) + delete obj; + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + } + + // Remove references from m_active_objects + for(std::vector<u16>::iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); ++i) { + m_active_objects.erase(*i); + } +} + +PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name, + const std::string &savedir, const Settings &conf) +{ + + if (name == "sqlite3") + return new PlayerDatabaseSQLite3(savedir); + else if (name == "dummy") + return new Database_Dummy(); +#if USE_POSTGRESQL + else if (name == "postgresql") { + std::string connect_string = ""; + conf.getNoEx("pgsql_player_connection", connect_string); + return new PlayerDatabasePostgreSQL(connect_string); + } +#endif + else if (name == "files") + return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players"); + else + throw BaseException(std::string("Database backend ") + name + " not supported."); +} + +bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params, + const Settings &cmd_args) +{ + std::string migrate_to = cmd_args.get("migrate-players"); + Settings world_mt; + std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt"; + if (!world_mt.readConfigFile(world_mt_path.c_str())) { + errorstream << "Cannot read world.mt!" << std::endl; + return false; + } + + if (!world_mt.exists("player_backend")) { + errorstream << "Please specify your current backend in world.mt:" + << std::endl + << " player_backend = {files|sqlite3|postgresql}" + << std::endl; + return false; + } + + std::string backend = world_mt.get("player_backend"); + if (backend == migrate_to) { + errorstream << "Cannot migrate: new backend is same" + << " as the old one" << std::endl; + return false; + } + + const std::string players_backup_path = game_params.world_path + DIR_DELIM + + "players.bak"; + + if (backend == "files") { + // Create backup directory + fs::CreateDir(players_backup_path); + } + + try { + PlayerDatabase *srcdb = ServerEnvironment::openPlayerDatabase(backend, + game_params.world_path, world_mt); + PlayerDatabase *dstdb = ServerEnvironment::openPlayerDatabase(migrate_to, + game_params.world_path, world_mt); + + std::vector<std::string> player_list; + srcdb->listPlayers(player_list); + for (std::vector<std::string>::const_iterator it = player_list.begin(); + it != player_list.end(); ++it) { + actionstream << "Migrating player " << it->c_str() << std::endl; + RemotePlayer player(it->c_str(), NULL); + PlayerSAO playerSAO(NULL, &player, 15000, false); + + srcdb->loadPlayer(&player, &playerSAO); + + playerSAO.finalize(&player, std::set<std::string>()); + player.setPlayerSAO(&playerSAO); + + dstdb->savePlayer(&player); + + // For files source, move player files to backup dir + if (backend == "files") { + fs::Rename( + game_params.world_path + DIR_DELIM + "players" + DIR_DELIM + (*it), + players_backup_path + DIR_DELIM + (*it)); + } + } + + actionstream << "Successfully migrated " << player_list.size() << " players" + << std::endl; + world_mt.set("player_backend", migrate_to); + if (!world_mt.updateConfigFile(world_mt_path.c_str())) + errorstream << "Failed to update world.mt!" << std::endl; + else + actionstream << "world.mt updated" << std::endl; + + // When migration is finished from file backend, remove players directory if empty + if (backend == "files") { + fs::DeleteSingleFileOrEmptyDirectory(game_params.world_path + DIR_DELIM + + "players"); + } + + delete srcdb; + delete dstdb; + + } catch (BaseException &e) { + errorstream << "An error occured during migration: " << e.what() << std::endl; + return false; + } + return true; +} |