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authorparamat <paramat@users.noreply.github.com>2017-06-04 22:28:32 +0100
committerSmallJoker <mk939@ymail.com>2018-06-03 17:31:59 +0200
commit7aa52fe4e195ad9d66f0bda51688b81d31391346 (patch)
treeadd64962f2b2f6397cf32d5b9aac58d558b7e6af /src/serverenvironment.cpp
parent0664b5f77226b7a2308e85898295378e04158923 (diff)
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(Re)spawn players within 'mapgen_limit'
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'.
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r--src/serverenvironment.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index cbdc747d1..5e39ce6a5 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -579,7 +579,8 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
// If the player exists, ensure that they respawn inside legal bounds
// This fixes an assert crash when the player can't be added
// to the environment
- if (objectpos_over_limit(playersao->getBasePosition())) {
+ ServerMap &map = getServerMap();
+ if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) {
actionstream << "Respawn position for player \""
<< player->getName() << "\" outside limits, resetting" << std::endl;
playersao->setBasePosition(m_server->findSpawnPos());