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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-18 19:25:07 +0200
committerGitHub <noreply@github.com>2017-08-18 19:25:07 +0200
commitfd3afbced5410639325e730d5710b8b5039b320e (patch)
tree72e7059aa256706062b9ce2cd9ec5b0df76f5ede /src/serverenvironment.h
parentc42753338924bb29c61081c9f269772f89bcd808 (diff)
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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
Diffstat (limited to 'src/serverenvironment.h')
-rw-r--r--src/serverenvironment.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index 3428d3c99..36f3e2067 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -19,15 +19,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
+#include "activeobject.h"
#include "environment.h"
#include "mapnode.h"
-#include "mapblock.h"
-#include "activeobject.h"
+#include "settings.h"
+#include "util/numeric.h"
#include <set>
class IGameDef;
class ServerMap;
struct GameParams;
+class MapBlock;
class RemotePlayer;
class PlayerDatabase;
class PlayerSAO;