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authorNer'zhul <nerzhul@users.noreply.github.com>2017-01-09 20:39:22 +0100
committerGitHub <noreply@github.com>2017-01-09 20:39:22 +0100
commit8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch)
treeca6895fb557229445b04639efe7fc57b3e33157b /src/serverenvironment.h
parent11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff)
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Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/serverenvironment.h')
-rw-r--r--src/serverenvironment.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index 20a783ea5..d71d29a9c 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -29,6 +29,8 @@ class PlayerSAO;
class ServerEnvironment;
class ActiveBlockModifier;
class ServerActiveObject;
+class Server;
+class GameScripting;
/*
{Active, Loading} block modifier interface.
@@ -190,7 +192,7 @@ class ServerEnvironment : public Environment
{
public:
ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
- IGameDef *gamedef, const std::string &path_world);
+ Server *server, const std::string &path_world);
~ServerEnvironment();
Map & getMap();
@@ -201,8 +203,8 @@ public:
GameScripting* getScriptIface()
{ return m_script; }
- IGameDef *getGameDef()
- { return m_gamedef; }
+ Server *getGameDef()
+ { return m_server; }
float getSendRecommendedInterval()
{ return m_recommended_send_interval; }
@@ -377,8 +379,8 @@ private:
ServerMap *m_map;
// Lua state
GameScripting* m_script;
- // Game definition
- IGameDef *m_gamedef;
+ // Server definition
+ Server *m_server;
// World path
const std::string m_path_world;
// Active object list