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authorShadowNinja <shadowninja@minetest.net>2015-10-15 13:04:15 -0400
committerSmallJoker <mk939@ymail.com>2017-03-18 12:37:57 +0100
commitb8484ef24e8e1ec90a2967372808ab2bea538c7c (patch)
treec70672297abb589b472f155421ac19a1f95de0e3 /src/serverlist.cpp
parent2cc518dcaffd345c498f671354b3dd504f2f4195 (diff)
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Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
Diffstat (limited to 'src/serverlist.cpp')
-rw-r--r--src/serverlist.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/serverlist.cpp b/src/serverlist.cpp
index 87ca5dc04..cc38ec8ce 100644
--- a/src/serverlist.cpp
+++ b/src/serverlist.cpp
@@ -196,7 +196,7 @@ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
#if USE_CURL
-void sendAnnounce(const std::string &action,
+void sendAnnounce(AnnounceAction action,
const u16 port,
const std::vector<std::string> &clients_names,
const double uptime,
@@ -204,15 +204,17 @@ void sendAnnounce(const std::string &action,
const float lag,
const std::string &gameid,
const std::string &mg_name,
- const std::vector<ModSpec> &mods)
+ const std::vector<ModSpec> &mods,
+ bool dedicated)
{
+ static const char *aa_names[] = {"start", "update", "delete"};
Json::Value server;
- server["action"] = action;
+ server["action"] = aa_names[action];
server["port"] = port;
if (g_settings->exists("server_address")) {
server["address"] = g_settings->get("server_address");
}
- if (action != "delete") {
+ if (action != AA_DELETE) {
bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
server["name"] = g_settings->get("server_name");
server["description"] = g_settings->get("server_description");
@@ -237,20 +239,19 @@ void sendAnnounce(const std::string &action,
if (gameid != "") server["gameid"] = gameid;
}
- if (action == "start") {
- server["dedicated"] = g_settings->getBool("server_dedicated");
+ if (action == AA_START) {
+ server["dedicated"] = dedicated;
server["rollback"] = g_settings->getBool("enable_rollback_recording");
server["mapgen"] = mg_name;
server["privs"] = g_settings->get("default_privs");
server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
server["mods"] = Json::Value(Json::arrayValue);
for (std::vector<ModSpec>::const_iterator it = mods.begin();
- it != mods.end();
- ++it) {
+ it != mods.end(); ++it) {
server["mods"].append(it->name);
}
actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
- } else {
+ } else if (action == AA_UPDATE) {
if (lag)
server["lag"] = lag;
}
@@ -264,4 +265,5 @@ void sendAnnounce(const std::string &action,
}
#endif
-} //namespace ServerList
+} // namespace ServerList
+